Dark Magician Deck #772987 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Destiny HERO - Malicious x3, Gadarla, the Mystery Dust Kaiju x3, Gameciel, the Sea Turtle Kaiju x3. Created Oct 21, 2026 by YGO Mod.

Deck Dark Magician OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 21, 2026
25± 8/ 100
Power Score
Structural 49
Reliability 42
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters from several sub-archetypes (Galaxy-Eyes, Destiny HERO, Dogma, Horus, Number Xyz) reached through hand traps and Xyz or Fusion lines; Horus monsters revived from the GY by King's Sarcophagus, which then protect and pressure the board
  • Turn 1 (going first): Open a searcher or draw card, keep 1 to 2 hand traps up (Ash Blossom, Droll, Infinite Impermanence), and build a Xyz or Fusion boss from whatever Extra Deck pieces the hand allows
  • Turn 2 (going second): Use hand traps and Solemn or Forbidden Droplet to break the opponent's first summon or activation, then rebuild a board from Horus or Destiny HERO monsters in the GY
  • Recovery: Trade-In and D - Force to refill, with Imsety and Duamutef as GY-based recursion once King's Sarcophagus is live
  • After siding: No side deck is registered, so there is no post-side plan. The list is evaluated for Main Deck structure only

Why it scores here

The deck is Illegal as built because Red-Eyes Dark Dragoon, a Forbidden card, sits in the Extra Deck, so the score is a structural estimate capped low and is not a normal Final Contextual score. Scoring is on the system and not an average of card scores. Interaction is the deck's strongest asset: 7 hand traps, 15 negation-text cards and 20 removal-text cards give the end board layers (D7 68). The Extra Deck carries high-ATK bosses (Galaxy-Eyes Cipher X Dragon at 4000, Full Armor Photon Dragon at 4000, Destiny HERO Dogma and Destro-Dogma at 3400) so closing power is credible (D9 66). The main weakness is coherence: 70 of 55 main-deck copies are off the Dark Magician name, and the deck spreads across Horus, Kaiju, Destiny HERO, Cipher and Utopia with no side deck to tighten it, which holds D10 at 40 and D12 at 20. No combos, guides or tournament data were supplied, so the floor, median and ceiling are text-only inferences and confidence is Low. Archetype popularity did not earn points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 42 Core starters are 3-copy Horus and Destiny HERO enablers; P(at least one in a 5-card opening) is 0.25 for each 3-copy card and the archetype core group is 0.32 (Inferred)
D2 Opening-Hand Quality & Brick Management 48 Hand-trap and searcher density (7 and 9 cards) keeps most hands functional, but there is no garnet count and several Extra-only sub-archetype pieces are dead in hand (Inferred)
D3 Combo Conversion & Ceiling 45 No combos were supplied, so the ceiling is read from card text: King's Sarcophagus enables repeated Horus revival and Destiny HERO fusion lines (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards exist, so the median output is unmeasured and set conservatively low (Inferred)
D5 Interruption Resilience & Route Redundancy 52 Hand traps (Ash Blossom x2, Droll and Lock Bird, Maxx C, Infinite Impermanence x3, Solemn Warning x2, Solemn Judgment) give several independent answers to one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Trade-In, D - Force, Imsety and Duamutef provide draw, search and GY recursion, but no resource signature was supplied (Inferred)
D7 End-Board & Interaction Quality 68 Layered negation and removal (Lightning Storm, Forbidden Droplet, Infinite Impermanence, Solemn cards) plus Number 38 and Galaxy-Eyes Cipher Dragon are strong, but Ash and Solemn are semi-limited (Inferred)
D8 Going-Second & Board-Breaking Power 62 Lightning Storm, Forbidden Droplet and the Xyz negation boss are good going-second answers to an established board, and no going-second split was measured (Inferred)
D9 Offensive Pressure & Closing Power 66 Dogma and Destro-Dogma at 3400 ATK, Galaxy-Eyes X and Full Armor at 4000 ATK, and Destiny HERO Destroyer Phoenix Enforcer give a credible closing board (Verified stat, Inferred use)
D10 Main Deck Efficiency & Flexibility 40 55 main-deck cards in 27 distinct names with 70 off-archetype copies and 34 zero-level cards show low coherence and little garnet control (Verified composition, Inferred effect)
D11 Extra Deck Efficiency & Coverage 55 15 Extra slots hold 10 Xyz and 5 Fusion, but one is Forbidden and several pieces (Number F0, Number 97) need specific material, so flex is limited (Verified breakdown, Inferred)
D12 Side Deck Adaptability 20 No side deck is registered (side count 0), so post-side adaptability is 0 of 15 allowed slots used and cannot be measured (Verified)
D13 Matchup Coverage & Format Fit 45 Archetype usage shows the core is only 30 percent present, and no dated meta sample or tournament link exists, so format fit is Provisional
D14 Pilotability & Error Tolerance 35 Several Fusion, Xyz and Horus revival lines need multi-step sequencing and many decision points per turn, with no example combos to check against (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 49, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-8); engine conflicts (-4). Final formula: Illegal cap: Structural 49 with no meta (0.80*49 + 0.20*42 = 48), less 12 in modifiers = 36, then capped at 25 because the list is Illegal; theoretical/structural only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Seven hand traps and two Solemn-style counters give several answers to the first summon or activation
  • High-ATK Extra Deck bosses (Galaxy-Eyes X and Full Armor at 4000, Dogma and Destro-Dogma at 3400) close games once a board is established
  • Interaction density across negation and removal text is high (15 and 20 cards)

Weaknesses

  • Illegal as built: Red-Eyes Dark Dragoon is Forbidden and occupies an Extra slot
  • Low coherence: 70 of 55 main-deck copies are off the Dark Magician name
  • No side deck, so there is no post-side adaptation
  • No combo, guide or tournament evidence, so every performance claim is inferred

Critical choke points

  • King's Sarcophagus (3 copies, about 25 percent in the opening 5) is the only source for most Horus recursion
  • Hand traps are the main defence, and Ash Blossom and Solemn Warning are semi-limited so their copy count is fixed
Priority Remove Add Reason
1 Red-Eyes Dark Dragoon A legal Extra Deck Fusion or Xyz monster that the deck can already summon This Forbidden card makes the list Illegal, so nothing else can be ranked until it is removed
2 One of the single off-archetype Main Deck cards that has no engine link A card from the Dark Magician or Horus core to raise purity Coherence is the main drag on D10 and D1, and fewer off-archetype copies would make the core more reliable
3 Empty side deck slots Targeted side cards for the expected matchups A side deck of up to 15 cards is legal in OCG and currently unused, which keeps D12 at 20

Evidence & confidence

  • Verified: The deck is Illegal: Red-Eyes Dark Dragoon is Forbidden with 1 copy in the Extra Deck; Main 55 and Extra 15 are within OCG size rules, and side is 0 (legal); Limited and Semi-Limited copy counts are respected for all other restricted cards; Archetype usage shows the standard core is only 30 percent present in this list
  • Observed: No recorded boards, combos or match results exist for this deck
  • Inferred: Hand-trap and interaction density give the deck a credible going-second answer package; Consistency is estimated from hypergeometric draws of 3-copy starters; Floor, median and ceiling are estimated from card text only
  • Provisional: Meta Power and format fit (D13) are unknown without a dated metagame sample
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry; going-first, going-second and matchup signals are Inferred or Unknown no side deck registered, so post-side adaptability cannot be measured no guides attached for the archetype Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Dark Magician

Dark Magician Breakdown

 
 

 

 

 

 

 

 
 

 

 
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