Labrynth Deck #772962 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Lady Labrynth of the Silver Castle x3, Mulcharmy Fuwalos x3, Raise Moon Starter Squeeze x3. Created Oct 21, 2026 by YGO Mod.

Deck Labrynth OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 49
Reliability 35
Going First 45
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 45
Going Second 55
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Control
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Labrynth Normal Trap chains that Special Summon Fiend monsters and push board presence, closed by Extra Deck threats (Supreme King Z-ARC x2, Odd-Eyes Arcray Dragon, Saint Azamina, Chaos Angel) (Inferred from card text); Link and Fusion beatsticks (A Bao A Qu, Unchained Soul of Anguish, Starving Venom, Brave-Eyes Pendulum Dragon) that attack through a stalled board (Inferred)
  • Turn 1 (going first): Open a Labrynth Fiend or Normal Trap and set a Normal Trap; use the Labrynth summon-from-Trap loop to reach a 2-3 monster board and hold Mind Mirror Force / Solemn Accusation behind it (Inferred)
  • Turn 2 (going second): Hold Maxx "C", Evenly Matched and Dominus Impulse as hand and set interaction, then use Normal Trap activations to answer the opponent's summon and rebuild a board with Labrynth monsters from the GY (Inferred)
  • Recovery: Labrynth GY effects (Labrynth Chandraglier, Labrynth Stovie Torbie, Labrynth Cooclock) re-enter the field from the GY after a Normal Trap resolves, and Ariane / Arianna can draw or search Labrynth cards (Inferred from card text, not tested)
  • After siding: Not evaluable: the deck runs no Side Deck (Side Deck size 0), so there is no post-side plan (Verified)

Why it scores here

The score is built on the deck as a system and not on the average of its card scores. The Labrynth core (7 copies of the core set, P(at least one core card in a 5-card opening hand) ≈ 0.51) gives an engine that is live on some openings but leaves about half of hands without a starter, and 35 of 55 Main Deck cards are Trap Cards that need a Labrynth or Fiend monster on the field, which pulls the brick and consistency scores down. Interaction is the deck's strongest area: Mind Mirror Force, Solemn Accusation, Soul of the Supreme King, Dominus Spark, Evenly Matched, Trap Holic and Dominus Impulse give layered negation and removal (inferred from text). Closing power is moderate, with Supreme King Z-ARC and Saint Azamina as the main boards, and the score is capped because the list is illegal: Azamina Ilia Silvia is Forbidden and is run once. Popularity from usage statistics (Big Welcome Labrynth at 82.8%) confirms the list is accessible but did not add points. No combo data, no tournament data, and no side deck exist, so floor, median and ceiling are text-only estimates.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(≥1 core Labrynth card in opening hand of 5) ≈ 0.51 across 7 core copies; engine needs a Labrynth monster on field to activate Normal Traps (Inferred)
D2 Opening-Hand Quality & Brick Management 35 35 Trap Cards in 55 Main Deck cards; many need a Labrynth or Fiend monster already on field, so hands with traps and no monster are dead (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable combos; ceiling read from text of Normal Trap to Special Summon loops and Extra Deck closers (Inferred)
D4 Combo Floor & Median Output 40 No parseable combos; median is set low by the trap-heavy opening and the 25.7% exact-name archetype purity (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Several Labrynth monsters re-enter or act from the GY after a Normal Trap resolves, giving independent recovery lines (Inferred from card text)
D6 Resource Economy, Recovery & Grind 55 GY recursion (Chandraglier, Stovie Torbie, Cooclock) and search effects (Arianna, Chandraglier) offset spent cards (Inferred from card text)
D7 End-Board & Interaction Quality 65 11 negation-text and 30 removal-text cards; Mind Mirror Force, Solemn Accusation and Soul of the Supreme King add layered answers (Inferred from text)
D8 Going-Second & Board-Breaking Power 60 Set Normal Traps and Maxx "C" serve going-second interaction; no going-second split data exists (Inferred)
D9 Offensive Pressure & Closing Power 50 Supreme King Z-ARC x2 (4000 ATK), Odd-Eyes Arcray Dragon (4000 ATK) and Saint Azamina (4000 DEF) are the closers; few boards are confirmed to win (Verified stats, Inferred plan)
D10 Main Deck Efficiency & Flexibility 50 55 Main Deck cards across 27 distinct names; exact archetype purity 25.7% with 16 generic and 5 Dominus and 5 Supreme King copies, so compactness is moderate (Verified count, Inferred coherence)
D11 Extra Deck Efficiency & Coverage 45 15 Extra Deck cards across 14 distinct names; Z-ARC x2 is the only duplicate and the mix spans several sub-archetypes (Verified count, Inferred)
D12 Side Deck Adaptability 5 No Side Deck at all (Side Deck size 0), so there is no post-side adaptability to score (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame sample; archetype meta-share absent (Provisional)
D14 Pilotability & Error Tolerance 45 Requires correct Normal Trap timing, Set-card conditions and chained Labrynth activations; many decision points (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 49, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-6); no Side Deck (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*49 + 0.20*35 = 46.2; modifiers total -10 gives 36.2; illegal-deck cap applied, final score 30 (theoretical / structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.51 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: Mind Mirror Force, Solemn Accusation, Soul of the Supreme King, Dominus Spark, Evenly Matched, Trap Holic, Dominus Impulse (Inferred from text)
  • Redundant recovery through Labrynth GY effects (Chandraglier, Stovie Torbie, Cooclock) (Inferred from text)
  • Strong Extra Deck closers: Supreme King Z-ARC x2, Odd-Eyes Arcray Dragon, Saint Azamina (Verified stats)
  • Real and accessible list: Big Welcome Labrynth 82.8% and Lovely Labrynth 75.9% usage in the archetype (Verified usage)

Weaknesses

  • Illegal list: Azamina Ilia Silvia is Forbidden and cannot be run (Verified)
  • High trap density: 35 of 55 Main Deck cards are Traps needing a monster on field (Verified count, Inferred brick risk)
  • Core engine only ~51% to appear in a 5-card opening (Inferred)
  • No Side Deck (Verified)
  • Low exact-name purity (25.7%) across many sub-archetypes (Verified)

Critical choke points

  • Labrynth monster on field to enable the Normal Trap loop: if the opening has traps and no monster, the hand is largely dead (Inferred)
  • Single-copy engine pieces (Labrynth Cooclock, Arianna, Lovely Labrynth) cannot be replaced once they are used (Verified copy count)
  • Illegal Forbidden card in Extra Deck makes the whole list unplayable as-is until it is removed (Verified)
Priority Remove Add Reason
1 Azamina Ilia Silvia (Forbidden, 1 copy) Labrynth Labyrinth (1 copy) Restores legality; Labrynth Labyrinth is a core usage-stat card at 51.7% inclusion, so it fits the archetype standard (Verified usage)
2 One off-archetype Trap with a narrow condition A Side Deck of 10-15 cards answering the likely opposing engine The deck has no Side Deck; a side plan is needed for best-of-3 (Verified gap)
3 Single copy of a Labrynth tech card that rarely connects Infinite Impermanence (1 copy, 51.7% usage) Adds an extra interaction piece that the usage data shows the archetype commonly runs (Verified usage, Inferred benefit)

Evidence & confidence

  • Verified: Forbidden card Azamina Ilia Silvia is over copy limit (1 copy vs 0 legal); Main 55 / Extra 15 / Side 0 counts; Usage stats: Big Welcome Labrynth 82.8%, Lovely Labrynth 75.9%, Arias 69.0%, Arianna 58.6%; Maxx "C" Limited (1 copy), Dominus Impulse Semi-Limited (2 copies)
  • Inferred: Starter P(≥1 core in hand of 5) ≈ 0.51; Trap density drives brick rate; Interaction density is layered (negation and removal text); Going-second plan via set Normal Traps and Maxx "C"
  • Provisional: Meta Power is null: no dated metagame sample; Matchup and format fit (D13) is provisional without tournament data
  • Data gaps: Illegal list: a Forbidden card is run, so no normal Final Contextual score is given No parseable combos: floor, median and ceiling are text-only estimates No win-rate telemetry, no tournament link, no dated metagame sample No Side Deck, so post-side adaptability cannot be measured Deck title is null in the export

More OCG Info

Labrynth

Labrynth Breakdown

 
 

 

 

 

 

 

 
 

 

 
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