Dragunity Deck #772954 — Yu-Gi-Oh! OCG
57 Main, 15 Extra, incl. Adamancipator Crystal - Tiamite x3, Koa'ki Meiru Guardian x3, Koa'ki Meiru Supplier x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (57)
- Adamancipator Crystal - Tiamite x3
- Cartorhyn the Hidden Gem of the Seafront x1
- Droll & Lock Bird x1
- Half Slice of Nickeline x2
- Koa'ki Meiru Guardian x3
- Koa'ki Meiru Supplier x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x3
- Adamancipator Analyzer x3
- Adamancipator Conductor x3
- Adamancipator Researcher x3
- Adamancipator Seeker x3
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Ghost Ogre & Snow Rabbit x2
- Adamancipator Mates x3
- Adamancipator Signs x1
- Forbidden Droplet x2
- Evenly Matched x3
- Infinite Impermanence x3
- Mannadium Reframing x1
- Mistake x2
- Solemn Judgment x1
Extra Deck (15)
- Accesscode Talker x1
- Adamancipator Luminous x1
- Crystron Halqifibrax Prism x1
- Dragunity Lord - Georgius x1
- Adamancipator Risen - Dragite x1
- Adamancipator Risen - Raptite x1
- Adamancipator Risen - Tiamite x1
- Dragunity Knight - Areadbhair x1
- Dragunity Knight - Trident x1
- Stardust Dragon - Victim Sanctuary x1
- Coral Dragon x1
- Dragunity Knight - Luin x1
- Mannadium Trisukta x1
- Visas Amritara x1
- Gallant Granite x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 50 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange, Stun
- Format: ocg
Legality
Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Synchro and Link boss monsters (Adamancipator Risen - Dragite/Tiamite, Dragunity Knight - Areadbhair, Dragunity Lord - Georgius) reached through Rock-monster hand starters and excavation; Mulcharmy and Adamancipator card-advantage lines that grind the opponent out after hand-trap exchanges
- Turn 1 (going first): Open on a Rock starter (Analyzer, Seeker, Researcher, Conductor), excavate for a Level 4 or lower Rock, and build toward a Synchro boss while holding Ash Blossom, Ghost Belle or Ghost Ogre to protect the board
- Turn 2 (going second): Use the hand-trap density (18 hand traps, about 91% chance of at least one in a 6-card hand) to break the opponent's opening turn, then convert with Synchro bosses that carry their own negations
- Recovery: Recover through Adamancipator Mates and Crystal - Tiamite from the GY, Mulcharmy draw effects, and Half Slice of Nickeline or Cartorhyn to re-enter Rock starters
- After siding: Not applicable: the deck runs no Side Deck, so there is no post-side plan
Why it scores here
The deck's score is driven by its system-level structure rather than by the individual cards: a Rock-starter engine (Analyzer, Seeker, Researcher, Conductor) that excavates for Level 4 or lower Rock monsters into Synchro and Link bosses, backed by a dense interaction suite of 18 hand traps and about 14 negation or removal effects. The hypergeometric estimates show a single starter is live in the opening 5 cards only about 49% of the time for the 7-copy core group, so consistency is middling and brick risk is real (Inferred). Going second, the hand-trap density gives strong board-breaking reach (D8 72), while the lack of a Side Deck and the absence of any recorded boards cap the score. Popularity and archetype usage did not earn points: only 5.6% of cards are exact Dragunity, and the list is a multi-archetype Rock toolbox (Adamancipator, Koa'ki Meiru, Mulcharmy) that is not averaged from card scores. The deck is Illegal (Ash Blossom & Joyous Spring run 3 copies against a limit of 2), so the score is capped and the evaluation is theoretical and structural only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 52 | Hypergeometric P(at least one starter in 5) ≈ 0.49 for the 7-copy archetype core; 0.24 for any single 3-copy starter; starters are hand-conditional Special Summons (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 48 | 18 hand traps and 14 Level 0 or spell/trap-heavy slots raise the chance of dead or redundant hands; 91% chance of a hand trap in 6 cards, but no brick rate was measured (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards in combo data; ceiling is inferred from text only (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded board medians exist; floor estimated from starter access and the 49% core-live probability (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple hand traps, recursion (Mates, Crystal - Tiamite, Ghost Belle, Ghost Ogre) and 6 Synchro/Link bosses give several independent restart lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Searchers (11 text-hint cards), Mulcharmy draw effects and Adamancipator Mates recursion sustain card flow (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | 14 negation and removal text hints; Synchro bosses carry negation (Dragite, Areadbhair, Coral Dragon, Stardust) (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 72 | P(at least one hand trap in going-second 6-card hand) ≈ 0.91; going-second hand-trap density drives this score (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Extra bosses reach 3000 to 3300 ATK (Dragite, Areadbhair, Tiamite), Georgius 2400 link, and direct or battle-piercing text is partial (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 57 main cards in 24 distinct names; 14 three-of slots give consistency but three cards are over the copy limit (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 62 | Extra Deck is full at 15 cards: 10 Synchro, 4 Link, 1 Xyz, with a mix of sub-archetype bosses (Verified composition) |
| D12 | Side Deck Adaptability | 12 | No Side Deck (Side Deck size 0); no post-side data, so adaptability is effectively absent (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link and no dated meta sample; core presence 75% of standard archetype core shows the list is real but not matchup-tested (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Dense hand-trap timing, multi-step excavation and Synchro/Link sequencing add decision load (Inferred) |
How the score was computed
Strategy profile: Toolbox primary with Midrange secondary; Toolbox weights used for the structural score. Structural ≈ 55, Going First ≈ 50, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy limit cap (-21); Banlist exposure (-3); Engine conflicts (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*55 + 0.20*45 - 7 = 46, then capped to 25 because the list is Illegal (theoretical/structural-only)
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