Dragunity Deck #772954 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Adamancipator Crystal - Tiamite x3, Koa'ki Meiru Guardian x3, Koa'ki Meiru Supplier x3. Created Oct 21, 2026 by YGO Mod.

Deck Dragunity OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: Low
25± 8/ 100
Power Score
Structural 55
Reliability 45
Going First 50
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 50
Going Second 62
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Stun
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Synchro and Link boss monsters (Adamancipator Risen - Dragite/Tiamite, Dragunity Knight - Areadbhair, Dragunity Lord - Georgius) reached through Rock-monster hand starters and excavation; Mulcharmy and Adamancipator card-advantage lines that grind the opponent out after hand-trap exchanges
  • Turn 1 (going first): Open on a Rock starter (Analyzer, Seeker, Researcher, Conductor), excavate for a Level 4 or lower Rock, and build toward a Synchro boss while holding Ash Blossom, Ghost Belle or Ghost Ogre to protect the board
  • Turn 2 (going second): Use the hand-trap density (18 hand traps, about 91% chance of at least one in a 6-card hand) to break the opponent's opening turn, then convert with Synchro bosses that carry their own negations
  • Recovery: Recover through Adamancipator Mates and Crystal - Tiamite from the GY, Mulcharmy draw effects, and Half Slice of Nickeline or Cartorhyn to re-enter Rock starters
  • After siding: Not applicable: the deck runs no Side Deck, so there is no post-side plan

Why it scores here

The deck's score is driven by its system-level structure rather than by the individual cards: a Rock-starter engine (Analyzer, Seeker, Researcher, Conductor) that excavates for Level 4 or lower Rock monsters into Synchro and Link bosses, backed by a dense interaction suite of 18 hand traps and about 14 negation or removal effects. The hypergeometric estimates show a single starter is live in the opening 5 cards only about 49% of the time for the 7-copy core group, so consistency is middling and brick risk is real (Inferred). Going second, the hand-trap density gives strong board-breaking reach (D8 72), while the lack of a Side Deck and the absence of any recorded boards cap the score. Popularity and archetype usage did not earn points: only 5.6% of cards are exact Dragunity, and the list is a multi-archetype Rock toolbox (Adamancipator, Koa'ki Meiru, Mulcharmy) that is not averaged from card scores. The deck is Illegal (Ash Blossom & Joyous Spring run 3 copies against a limit of 2), so the score is capped and the evaluation is theoretical and structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 Hypergeometric P(at least one starter in 5) ≈ 0.49 for the 7-copy archetype core; 0.24 for any single 3-copy starter; starters are hand-conditional Special Summons (Inferred)
D2 Opening-Hand Quality & Brick Management 48 18 hand traps and 14 Level 0 or spell/trap-heavy slots raise the chance of dead or redundant hands; 91% chance of a hand trap in 6 cards, but no brick rate was measured (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards in combo data; ceiling is inferred from text only (Inferred)
D4 Combo Floor & Median Output 40 No recorded board medians exist; floor estimated from starter access and the 49% core-live probability (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple hand traps, recursion (Mates, Crystal - Tiamite, Ghost Belle, Ghost Ogre) and 6 Synchro/Link bosses give several independent restart lines (Inferred)
D6 Resource Economy, Recovery & Grind 58 Searchers (11 text-hint cards), Mulcharmy draw effects and Adamancipator Mates recursion sustain card flow (Inferred)
D7 End-Board & Interaction Quality 74 14 negation and removal text hints; Synchro bosses carry negation (Dragite, Areadbhair, Coral Dragon, Stardust) (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 72 P(at least one hand trap in going-second 6-card hand) ≈ 0.91; going-second hand-trap density drives this score (Inferred)
D9 Offensive Pressure & Closing Power 62 Extra bosses reach 3000 to 3300 ATK (Dragite, Areadbhair, Tiamite), Georgius 2400 link, and direct or battle-piercing text is partial (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 60 57 main cards in 24 distinct names; 14 three-of slots give consistency but three cards are over the copy limit (Verified)
D11 Extra Deck Efficiency & Coverage 62 Extra Deck is full at 15 cards: 10 Synchro, 4 Link, 1 Xyz, with a mix of sub-archetype bosses (Verified composition)
D12 Side Deck Adaptability 12 No Side Deck (Side Deck size 0); no post-side data, so adaptability is effectively absent (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta sample; core presence 75% of standard archetype core shows the list is real but not matchup-tested (Provisional)
D14 Pilotability & Error Tolerance 40 Dense hand-trap timing, multi-step excavation and Synchro/Link sequencing add decision load (Inferred)

How the score was computed

Strategy profile: Toolbox primary with Midrange secondary; Toolbox weights used for the structural score. Structural ≈ 55, Going First ≈ 50, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy limit cap (-21); Banlist exposure (-3); Engine conflicts (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*55 + 0.20*45 - 7 = 46, then capped to 25 because the list is Illegal (theoretical/structural-only)


More OCG Info

Dragunity

Dragunity Breakdown

 
 

 

 

 

 

 

 
 

 

 
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