Adamancipator Deck #772953 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Adamancipator Crystal - Tiamite x3, Koa'ki Meiru Guardian x3, Koa'ki Meiru Supplier x3. Created Oct 21, 2026 by YGO Mod.

Deck Adamancipator OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
25± 8/ 100
Power Score
Structural 54
Reliability 45
Going First 58
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 58
Going Second 62
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Control
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Synchro/Link boss pressure from Adamancipator Risen (Tiamite 3300 ATK, Dragite 3000 ATK) and Nibiru, supported by Rock excavation starters; Dragunity and Visas Starfrost Synchro/Link bodies from the Extra Deck as additional bosses
  • Turn 1 (going first): Open an Adamancipator Tuner (Analyzer, Conductor, Seeker or Researcher), excavate for a Level 4 or lower Rock, and build toward a Synchro or Link boss while holding Ash/Infinite Impermanence/Ghost Belle for interaction (Inferred)
  • Turn 2 (going second): Use the 18 hand-trap and interaction cards from hand to break the opponent's first combo, then rebuild through Rock excavation and Adamancipator searchers (Inferred)
  • Recovery: Adamancipator Mates and Crystal - Tiamite recur from the GY and Half Slice of Nickeline searches a Level 4 or lower Rock (Inferred)
  • After siding: None: the deck registers no Side Deck, so there is no evidenced post-side plan

Why it scores here

The score is built from how the deck works as a system, not from averaging card scores. Its core Adamancipator Tuners (about 63% chance of at least one in an opening 5) give a plausible but unreliable route to a Rock excavation starter, and the deck does not show a recorded combo ceiling or median. Its strength is interaction: 18 hand-trap or negation cards, with a 91% chance of at least one in a going-second 6, support disruption and going-second play. Weak points are a 57-card main that is not compact, 15 Extra Deck cards spread across six sub-archetypes, Mistake that conflicts with the deck's own searchers, and Koa'ki Meiru Supplier and Guardian with no Iron Core in the list. Popularity did not earn points: the archetype usage stats are only partially present and there is no tournament or meta data. The illegal copy count of Ash Blossom caps the score low and marks this evaluation as theoretical only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 Archetype core P(>=1 in 5) about 0.63; each 3-copy Tuner about 0.24; 4 Rock-excavation Tuners give redundant starts (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Full-brick proxy about 0.37 on archetype core; many dead-in-hand Tuners and conditional interaction; 18 hand-trap cards (Inferred)
D3 Combo Conversion & Ceiling 52 No recorded boards, so ceiling is text-only from Risen Dragite/Tiamite excavate-and-return effects (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards; median cannot be measured, so it is estimated low-to-middle from the structure (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple hand traps and recursion (Mates, Tiamite from GY) give independent answers after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mates and Tiamite recursion and Half Slice searches offset spend, but Mistake blocks its own searchers (Inferred)
D7 End-Board & Interaction Quality 75 Ash, Ghost Belle, Ghost Ogre, Infinite Impermanence, Evenly Matched, Nibiru, Droll and Solemn form layered interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 70 18 hand traps with P(>=1 in 6) 0.91 going second; Ghost Belle/Ash counter-board tools (Inferred)
D9 Offensive Pressure & Closing Power 60 Tiamite 3300 ATK, Dragite 3000 ATK, Nibiru 3000 ATK boss bodies; no recorded end-board data (Verified stats, Inferred)
D10 Main Deck Efficiency & Flexibility 40 57 main cards across 24 distinct names with heavy 3-copy use and off-archetype Mulcharmy/Koa'ki slots (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck cards across six sub-archetypes; mixed Synchro/Link access (Verified composition, Inferred access)
D12 Side Deck Adaptability 15 No Side Deck registered; no post-side data (Provisional)
D13 Matchup Coverage & Format Fit 40 No tournament link or archetype meta share in this export (Provisional)
D14 Pilotability & Error Tolerance 55 Multiple Tuner conditions and Quick Effect timing across many cards raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: illegal_copy_limit_cap (-24); engine_conflicts (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); illegal-list cap applied after modifiers

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.63 · key two-card combo ≈ — · full-brick estimate ≈ 0.37 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: 18 hand traps and about 16 negation-text cards
  • Strong Synchro/Link boss bodies (Tiamite 3300, Dragite 3000, Nibiru 3000)
  • Multiple Rock-excavation Tuners give redundant starts

Weaknesses

  • Illegal: Ash Blossom run at 3 copies against a limit of 2
  • Off-archetype bloat: only about 32% exact-name Adamancipator purity; 57 main cards over 24 distinct names
  • Engine conflicts: Mistake vs searchers; Koa'ki Meiru Supplier/Guardian without Iron Core
  • Tuner-heavy main (20 Tuners) lowers non-Tuner access for Synchro bosses
  • No Side Deck

Critical choke points

  • Ash Blossom at 3 copies is the first legality failure to fix
  • Synchro bosses need a Tuner plus non-Tuner, and the non-Tuner count is low
  • Excavation starters depend on Rock monsters being in the top 5
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring 1 non-Tuner monster or a Rock searcher Brings the list to legal copy limits, which is the gate for any normal score
2 2 copies of Mistake 1 Adamancipator Signs or 1 non-Tuner Rock Stops self-blocking the deck's own searches from Mates and Tiamite
3 3 copies of Koa'ki Meiru Supplier 3 non-Tuner Rock or Synchro-material monsters Supplier needs Iron Core, which the list does not run, so it is a dead card in most hands

Evidence & confidence

  • Verified: Illegal status: Ash Blossom & Joyous Spring 3 copies vs limit 2; Main 57 / Extra 15 / Side 0 within size rules; Archetype purity 31.9%, Adamancipator copies 23; Hypergeometric odds: archetype core P(>=1 in 5) 0.6337; hand-trap P(>=1 in 6) 0.9101
  • Observed: Usage stats: 4 of 12 core cards present (33.3%)
  • Inferred: Opening consistency and brick rate (estimated from hypergeometric odds and card roles); Interaction quality and going-second strength from card text; Engine conflicts (Mistake, Koa'ki Supplier) from card text
  • Provisional: Meta power null; no dated metagame sample; Matchup fit and tournament reliability; no tournament link
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: meta-share and per-pilot records absent No win-rate telemetry for going-first/second, matchup, or brick/starter rates No dated metagame sample, so Meta Power stays provisional No Side Deck, so D12 has no post-side evidence No guides attached to the archetype

More OCG Info

Adamancipator

Adamancipator Breakdown

 
 

 

 

 

 

 

 
 

 

 
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