Dinomorphia Deck #772950 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Dinomorphia Therizia x3, Wannabee! x3, Pot of Duality x3. Created Oct 21, 2026 by YGO Mod.

Deck Dinomorphia OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Oct 21, 2026
46± 6/ 100
Power Score
Structural 49
Reliability 38
Going First 54
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 46/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 49
Going First 54
Going Second 52
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Control
  • Secondary strategies: Combo
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon Dinomorphia finishers (Kentregina 4000 ATK, Rexterm 3000 ATK, Solda/Venom Fusion Dragon) from the Extra Deck, enabled by Dinomorphia traps and the Fusion Summon trap effects (Domain, Frenzy); Xyz/Fusion board pressure from Evolzar and Venom monsters with battle-damage and negate effects on the Extra side
  • Turn 1 (going first): Set Solemn-family counter traps and a Dinomorphia trap, then use a Dinomorphia monster (Therizia or Diplos) or Pot of Duality to find a starter; hold Solemn negates for the opponent's first Summon or activation
  • Turn 2 (going second): Open with six cards, use a Dinomorphia monster to set a trap or fuse, and hold Solemn Strike/Warning/Judgment to answer the opponent's Summon or spell; Pay LP for negation, so the plan depends on the LP still being available
  • Recovery: Banish Dinomorphia traps from the GY (Brute, Intact, Alert) and recycle Dinomorphia monsters from the GY through Alert and Diplos/Therizia effects to rebuild the board
  • After siding: Not supported: side deck is empty (0 cards), so no post-side plan exists in a best-of-3

Why it scores here

The deck reliably sets up interaction (six negate-type counter traps and several Dinomorphia traps) and has redundant Fusion routes through the Extra Deck. Its weak point is the opening: only 8 main-deck monsters against 26 traps, so about half of 5-card hands contain no Dinomorphia starter monster (Inferred), which holds down the consistency and brick scores. Combo ceiling and floor are scored from text only because no recorded boards exist, and the empty side deck leaves no post-side plan, which caps Tournament Reliability. Usage popularity and archetype share earned no points, and no card scores were averaged; the score comes from the deck as a system.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(>=1 Dinomorphia monster in opening 5) ~ 0.51 going-first and ~0.58 going-second over 5 starter monsters; P(>=1 monster of any kind in 5) ~ 0.69 across 8 monsters (Inferred, hypergeometric)
D2 Opening-Hand Quality & Brick Management 35 8 monsters vs 26 traps and 6 spells in the Main Deck; about 31% of 5-card opening hands contain no monster at all and many traps need a monster on board (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable recorded boards; ceiling read from card text only: Fusion Summons via trap effects plus Kentregina/Rexterm 3000-4000 ATK finishers (Inferred)
D4 Combo Floor & Median Output 40 No combo evidence, so median output is unmeasured; floor assumed low due to dependence on monsters that are often absent from the opening hand (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Redundant routes: Domain, Frenzy, Trap Trick and Pot of Duality give several Fusion or search paths; counter traps protect against single interruptions (Inferred from card text)
D6 Resource Economy, Recovery & Grind 50 Half-LP costs on many traps and 2000-LP Solemn Warning drain LP, but Intact, Brute and Alert recycle traps and monsters from the GY (Inferred from card text)
D7 End-Board & Interaction Quality 68 12 negation-text cards, six counter-trap copies (Solemn family), Ice Dragon's Prison and Sonic give layered interaction; LP costs limit repeat use (Verified flags, Inferred read)
D8 Going-Second & Board-Breaking Power 55 Ferret Flames, Dinomorphia Brute and End of the Line handle a board; going-second split not available, so the score is a text read (Inferred)
D9 Offensive Pressure & Closing Power 60 Extra-Deck finishers: Kentregina 4000 ATK, Starving Venom Fusion Dragon 2800 ATK, Rexterm 3000 ATK, Solda 2600 ATK (Verified stats, Inferred closing plan)
D10 Main Deck Efficiency & Flexibility 45 40 main cards with 19 distinct names and 3-copy staples; compact, but the trap-heavy 26/8 split reduces functional density (Verified composition, Inferred read)
D11 Extra Deck Efficiency & Coverage 60 15 Extra cards: 11 Fusion and 4 Xyz; 8 Dinomorphia Fusion monsters, and Garura, Mudragon, Lars and Venom Fusion Dragon are off-archetype options (Verified composition)
D12 Side Deck Adaptability 10 Side deck is empty (0 of up to 15 cards), so no post-side adaptability exists in a best-of-3 (Verified legality, Inferred score)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame sample; archetype share not available for this deck (Provisional)
D14 Pilotability & Error Tolerance 35 Many timing-based trap activations, LP payments and Fusion material checks per turn; high decision load for an intended pilot (Inferred)

How the score was computed

Strategy profile: Control profile only; Combo is a secondary label and was not blended into the weights. Structural ≈ 49, Going First ≈ 54, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional) = 0.80*49 + 0.20*38 - 1 = 45.8, rounded to 46

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.51 · key two-card combo ≈ — · full-brick estimate ≈ 0.31 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Six counter-trap copies (Solemn family) plus Sonic, Judgment, Ice Dragon's Prison and Ferret Flames give layered interaction
  • Redundant Fusion routes: Domain, Frenzy and Trap Trick, plus 8 Dinomorphia Fusion monsters
  • Extra Deck supplies high-ATK finishers and two searchers (Pot of Duality x3, Pot of Prosperity x1)

Weaknesses

  • Only 8 main-deck monsters (5 Dinomorphia starters) against 26 traps; about half of 5-card hands lack a Dinomorphia starter monster (Inferred)
  • Empty side deck: no post-side plan in a best-of-3 (Verified)
  • LP-gated effects (Solemn Strike 1500 LP, Solemn Warning 2000 LP, half-LP traps) make repeated interaction expensive (Inferred)
  • Usage-statistics in this deck flags disagree with the resolved card list for Kentregina, Rexterm, Stealthbergia and Laggia; those cards are present in the list and were scored as present (Verified data conflict)

Critical choke points

  • Dinomorphia monster starters (Therizia x3, Diplos x2): roughly half of opening hands have none (Inferred)
  • LP total: many traps and Solemn negates require LP payment, so low-LP states remove interaction (Inferred)
Priority Remove Add Reason
1 none (add to side deck) a full side deck (up to 15 cards) of answers to the opponent's most common monster or spell threats Side deck is 0 of a permitted 0-15, so D12 is near zero and best-of-3 has no adjustment; this is the largest single gain (Verified)
2 one Dinomorphia Alert or End of the Line one main-deck Dinomorphia or Dinosaur monster Raises the monster count from 8 toward the usual starter range to lift D1 and D2; trap-only hands are dead without a monster (Inferred)
3 one Solemn Warning a non-LP-cost interaction card Reduces LP drain and the 2000-LP cost; keeps the negate count while lowering the LP gate (Inferred)

Evidence & confidence

  • Verified: Legality: 40 Main, 15 Extra, 0 Side; all restricted cards at legal copy limits; Composition: 8 monsters, 26 traps, 6 spells in Main; 11 Fusion and 4 Xyz in Extra; 45.5% exact Dinomorphia name purity; Usage flags conflict with the card list for Kentregina, Rexterm, Stealthbergia and Laggia
  • Inferred: Opening-hand starter probabilities: about 0.51 (going-first) and 0.58 (going-second) for a Dinomorphia monster; about 0.31 for no monster at all; Control-leaning profile with Combo secondary, based on card text; Floor and median output: low, from absence of combo data and dependence on monster starters; Interaction density rated high from negation-text card count
  • Provisional: Meta Power and matchup fit (no dated metagame sample or tournament link)
  • Data gaps: No recorded combos (combo data has 0 parseable boards): combo ceiling, floor and median are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry: going-first/second, matchup and brick rates are Inferred Meta Power is provisional: no dated metagame sample supplied Usage-statistics in this deck flags conflict with the resolved card list for four Extra-Deck cards (Kentregina, Rexterm, Stealthbergia, Laggia); the card list was used Side deck is empty, so no post-side evidence exists

More OCG Info

Dinomorphia

Dinomorphia Breakdown

 
 

 

 

 

 

 

 
 

 

 
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