Predaplant Deck #772931 — Yu-Gi-Oh! OCG
60 Main, 15 Extra, incl. Clown Crew Biancaviso x3, Nibiru, the Primal Being x3, The Winged Dragon of Ra - Sphere Mode x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (60)
- Clown Crew Biancaviso x3
- Droll & Lock Bird x1
- Nibiru, the Primal Being x3
- Phara the Primordial Goddess x1
- The Winged Dragon of Ra - Sphere Mode x3
- Vanity's Ruler x1
- Clown Crew Cappello x3
- Poissonniere de Nouvelles x1
- Clown Crew Flair x3
- Cyber Angel Benten x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- Clown Crew Malabarisme x3
- Clown Crew Matinee Operatics x1
- Clown Crew Rehearsal x3
- Concours de Cuisine (Culinary Confrontation) x3
- Dimensional Fissure x3
- Preparation of Rites x3
- Super Polymerization x3
- Clown Crew Finale x1
- Clown Crew New Face x1
- Clown Crew Soiree Operations x1
- Dominus Purge x3
- Dominus Spark x3
- Dragon's Mind x2
- Evenly Matched x3
- Solemn Judgment x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 50 |
| Going First | 46 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Clown Crew and Fusion/Synchro/Link extra-deck boss monsters (Clown Crew Biancaviso, Nerva, Secreterion Dragon) reached through Clown Crew search and summon spells, per the card text; no recorded boards to confirm it (Inferred); Ritual and Fusion boss monsters (Vanity's Ruler, Phara, Garura) reached through Preparation of Rites and Super Polymerization (Inferred)
- Turn 1 (going first): Open a searcher (Clown Crew Rehearsal, Clown Crew Malabarisme, Clown Crew Soiree Operations) and build a Clown Crew board; needs a live engine starter in hand, which the probabilities put at about 23 percent per copy-3 card (Inferred)
- Turn 2 (going second): Use the 13 hand traps (Ash Blossom, Ghost Ogre, Nibiru, Evenly Matched, Solemn Judgment, Dominus Purge) to disrupt the opponent's first board, then rebuild through the searchers (Inferred)
- Recovery: Clown Crew GY recursion (Clown Crew New Face, Clown Crew Finale, Clown Crew Soiree Operations) plus Dominus Spark and Dragon's Mind as backrow interaction (Inferred)
- After siding: None. The side deck is empty, so there is no post-side plan and no adaptation evidence.
Why it scores here
The deck was scored as a connected system, not as an average of its card scores. Its strength is interaction: 13 hand traps and 28 removal-text cards give it layered answers to most openings, and searcher text on 13 cards gives about a 72 percent chance of at least one searcher in a 5-card opening hand (Inferred). Its weakness is the opening: each copy-3 engine starter is only about 23 percent likely to appear in a 5-card opening hand, and 34 of its 60 main-deck cards are Spells, Traps or zero-level cards, so brick risk is high (Inferred). Its ceiling is hard to judge because there are no recorded boards, so the combo conversion scores are text-based estimates and are not supported by observed results. The archetype label (Predaplant) does not match the list, which is mostly Clown Crew with Dominus and Nouvelles support, so archetype popularity and usage statistics were not used to raise the score. The list is illegal: Ash Blossom and Super Polymerization are each run three times against a limit of two, which caps the final score low and makes this a structural-only read. An empty side deck and the absence of a meta sample keep the tournament and matchup scores low.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 copy-3 engine starter in 5-card hand) ~0.23; P(>=1 searcher in 5-card hand) ~0.72; Clown Crew search chains are text-based (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 34 Spell/Trap cards and 13 zero-level cards in 60 main; hand-trap redundancy reduces dead hands, but the engine has many non-engine slots (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable recorded boards; ceiling inferred from card text (Clown Crew Meteor, Biancaviso, Nerva, Secreterion) (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so median output cannot be measured; starter diversity is inferred from 13 searcher-text cards (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | 13 hand traps and 2 copies of Dragon's Mind and Dominus Spark give several independent answers; recursion from Clown Crew GY effects (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | 13 searcher-text cards and Clown Crew recursion from GY and banish zones support recovery; no resource data (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | 28 removal-text cards, 12 negation-text cards and 3 floodgate cards (Dimensional Fissure, Vanity's Ruler) give broad interaction (Inferred semantic read from card text) |
| D8 | Going-Second & Board-Breaking Power | 60 | 13 going-second hand-trap-group probability 0.79 with Ash, Ghost Ogre, Nibiru and Evenly Matched; no board-breaker count beyond text (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Extra Deck bosses include Nerva (3300 ATK), Secreterion (3000 ATK) and Phara (2800 ATK), but no recorded closing data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 27 distinct main cards, 16 copy-3 slots, 10 singletons; the illegal over-limit copies lower the efficiency score (Verified composition, Inferred judgment) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck cards: 8 Fusion, 3 Synchro, 2 Xyz, 2 Link; several dependencies on a single Fusion or Synchro boss (Verified composition) |
| D12 | Side Deck Adaptability | 15 | Side deck is empty (0 cards); no post-side plan is possible from this list (Verified) |
| D13 | Matchup Coverage & Format Fit | 35 | No tournament link and no dated metagame sample; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-theme engine (Clown Crew, Dominus, Nouvelles, Fusion/Synchro/Link) with many decision points per turn (Inferred) |
How the score was computed
Strategy profile: Balanced (default; the strategy is unclear between Midrange and Stun, so no profile was forced). Structural ≈ 50, Going First ≈ 46, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-6); no side deck (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability = 47.8 before modifiers; then modifiers -10 = 37.8; then the Illegal cap sets the reported score to 25 (structural-only, not a normal Final Contextual score)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.23 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- 13 hand traps plus 28 removal-text cards give layered interaction
- 13 searcher-text cards support a high chance of finding a searcher
- Strong Extra Deck bosses (Nerva, Secreterion, Phara) if the combo is reached
Weaknesses
- Illegal list: two cards over the OCG copy limit
- Engine starters are unlikely to appear in an opening hand (about 23 percent per copy-3 card)
- 34 Spell/Trap cards and many zero-level cards raise brick risk
- No side deck, so no post-side plan
- Archetype label does not match the list (mostly Clown Crew)
Critical choke points
- Ash Blossom and Super Polymerization over the copy limit must be fixed before the list is playable
- The Clown Crew search chain depends on a few copies of Rehearsal, Malabarisme and Soiree Operations
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Ash Blossom & Joyous Spring and one copy of Super Polymerization | Two Clown Crew or hand-trap cards not yet in the list, or a second copy of the engine starter | Restores legality: both cards are over the Semi-Limited OCG limit of 2 |
| 2 | Two low-impact spells or traps | A side deck of up to 15 cards | A list with no side deck has no post-side plan, which lowers D12 and tournament reliability |
Evidence & confidence
- Verified: Legality: Ash Blossom and Super Polymerization each run 3 copies against a Semi-Limited limit of 2 (over limit); Main deck 60 cards, Extra deck 15, Side deck 0; Composition: 13 hand traps, 13 searcher-text cards, 28 removal-text cards, 12 negation-text cards, 3 floodgate cards; Extra deck: 8 Fusion, 3 Synchro, 2 Xyz, 2 Link
- Inferred: Starter probability per copy-3 card about 0.23 in a 5-card opening hand (hypergeometric); Going-second hand-trap coverage about 0.79; Clown Crew is the primary engine; archetype label Predaplant does not match the card list; Structural score 50 and going-first 46, going-second 55 from text-based dimension reads
- Provisional: Meta Power (no dated metagame sample supplied); Matchup fit (no tournament link or meta share)
- Data gaps: No recorded combos; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry; going-first and going-second splits are Inferred No dated metagame sample; Meta Power is provisional Side deck is empty, so post-side scores are unsupported Deck title is null
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