Dominus Deck #772928 — Yu-Gi-Oh! OCG
60 Main, 15 Extra, incl. Clown Crew Biancaviso x3, Nibiru, the Primal Being x3, The Winged Dragon of Ra - Sphere Mode x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (60)
- Clown Crew Biancaviso x3
- Droll & Lock Bird x1
- Nibiru, the Primal Being x3
- Phara the Primordial Goddess x1
- The Winged Dragon of Ra - Sphere Mode x3
- Vanity's Ruler x1
- Clown Crew Cappello x3
- Poissonniere de Nouvelles x1
- Clown Crew Flair x3
- Cyber Angel Benten x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- Clown Crew Malabarisme x3
- Clown Crew Matinee Operatics x1
- Clown Crew Rehearsal x3
- Concours de Cuisine (Culinary Confrontation) x3
- Dimensional Fissure x3
- Preparation of Rites x3
- Super Polymerization x3
- Clown Crew Finale x1
- Clown Crew New Face x1
- Clown Crew Soiree Operations x1
- Dominus Purge x3
- Dominus Spark x3
- Dragon's Mind x2
- Evenly Matched x3
- Solemn Judgment x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 45 |
| Going First | 40 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange, Stun
- Format: ocg
Legality
Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Clown Crew Extra Deck boards (Nerva 3300 ATK, Clown Crew Biancaviso 2500 ATK, Clown Crew Dristy double attacks) built from Clown Crew Ritual/Pendulum/Special Summon spells, with Fusion/Synchro/Xyz/Link material from the Extra Deck (Inferred from card text).; Hand-trap and trap-based disruption (Ash Blossom, Ghost Ogre, Droll & Lock Bird, Evenly Matched, Dominus Spark/Purge) that buys turns for the Clown Crew plan (Inferred).
- Turn 1 (going first): Open on a Clown Crew searcher (Clown Crew Rehearsal, Clown Crew Flair, Poissonniere de Nouvelles) and try to reach a Special Summon spell plus a Ritual or Pendulum body; no combo evidence was supplied, so the exact line is Inferred.
- Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Ogre, Droll & Lock Bird, Linkuriboh) to answer the opponent's first board, then rebuild through Clown Crew spells; the going-second hand-trap density is high (Inferred).
- Recovery: Recover from the GY through Clown Crew Malabarisme, Clown Crew Finale and Clown Crew Soiree Operations, and rebuild with Preparation of Rites and Clown Crew Flair (Inferred from text).
- After siding: Not evaluable: the deck has no Side Deck, so no post-side plan exists.
Why it scores here
The deck is Illegal for OCG: Ash Blossom & Joyous Spring and Super Polymerization are each run three times against a limit of two, so it receives no normal Final Contextual score and is capped at 30. The structural read covers the system rather than card averages: the Clown Crew engine is reachable through searchers (P(at least one searcher text in a 5-card hand) ≈ 0.72), but the main deck splits across Clown Crew, Dominus, Egyptian God, Nouvelles/Patissciel and generic staples, with exact-name Dominus purity at 8%. Its interaction density is the strongest part (13 hand-trap-tagged cards, 12 negation-text cards, 28 removal-text cards), which lifts end-board interaction and going-second disruption. Popularity or archetype usage did not earn points: three of four core archetype cards (Maxx "C", Mulcharmy Fuwalos, Infinite Impermanence) are absent, and the deck runs no combo evidence. No combos or win-rate data were supplied, so combo ceiling and floor are text-only inferences, and the score was not produced by averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(≥1 searcher-text card in 5-card opening hand) ≈ 0.72; Clown Crew starters are multi-package, so a clean live engine is uncertain (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Many Extra-Deck-dependent and conditional spells across three packages, with 16 cards at three copies and archetype-core P(open) ≈ 0.08 (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable boards; ceiling read from Clown Crew Biancaviso, Nerva and Dristy text only (Inferred) |
| D4 | Combo Floor & Median Output | 35 | combos_evidence total_combos = 0; median output cannot be measured and is set low (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Hand-trap redundancy (13 cards) and two engine packages give some recovery routes, but no independent-line evidence exists (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Recursion exists in Clown Crew GY effects, but a 60-card deck with 34 level-0 spells/traps and a limited Extra-Deck engine leaves little sustained grind (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Hand traps, Dominus Spark/Purge, Solemn Judgment, Evenly Matched, Dragon's Mind and Ghost Ogre give layered negation and removal text (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second hand-trap probability ≈ 0.79 (Inferred); no going-second combo split is available |
| D9 | Offensive Pressure & Closing Power | 50 | End-board candidates Nerva (3300 ATK), Clown Crew Biancaviso (2500 ATK) and Dristy (double attack) exist; no closing-damage data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 35 | Archetype purity 8%, 27 distinct main-deck cards and 34 level-0 spells/traps indicate low coherence (Verified count, Inferred read) |
| D11 | Extra Deck Efficiency & Coverage | 50 | Extra Deck is full at 15 with 8 Fusion, 3 Synchro, 2 Xyz and 2 Link, a mixed but usable allocation (Verified count, Inferred read) |
| D12 | Side Deck Adaptability | 10 | No Side Deck is present, so post-side adaptability is effectively absent (Verified) |
| D13 | Matchup Coverage & Format Fit | 25 | No tournament link or dated meta sample; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-package sequencing (Clown Crew, Dominus, Nouvelles/Patissciel, Venom) and many hand-trap timing decisions (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 45, Going First ≈ 40, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-3); illegal_cap (0). Final formula: Illegal cap applied: min(30, 0.80*45 + 0.20*35 + modifiers(-3)) = 30 (no meta; Meta provisional; theoretical/structural-only, not a normal Final Contextual score)
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation package (13 hand-trap-tagged, 12 negation-text cards)
- Multiple searcher routes for the Clown Crew engine (13 searcher-text cards)
- Full, mixed Extra Deck (8 Fusion, 3 Synchro, 2 Xyz, 2 Link) with high-ceiling bodies (Nerva 3300, Biancaviso 2500)
Weaknesses
- Illegal copy counts: Ash Blossom and Super Polymerization run 3 copies against OCG limit 2
- Low archetype coherence: exact-name Dominus purity 8% across Clown Crew, Dominus, Egyptian God, Nouvelles/Patissciel and generic staples
- No Side Deck (0 cards), so no post-side adaptability
- Three of four usage-core cards (Maxx "C", Mulcharmy Fuwalos, Infinite Impermanence) are absent
Critical choke points
- Legality: the deck cannot be played as built until the two over-limit cards drop to 2 copies each
- Clown Crew Extra-Deck material requirements gate the Special Summon line; a hand without Extra-Deck access leaves only spells
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy each of Ash Blossom & Joyous Spring and Super Polymerization | Any legal, archetype-consistent card | Restores legality; the deck cannot receive a normal score while over the limit. |
| 2 | Off-archetype staples that duplicate hand-trap or search roles (e.g. Preparation of Rites, Dimensional Fissure) | Clown Crew or Dominus cards that continue the same engine | Raises archetype coherence (D10) without changing the interaction package. |
| 3 | No Side Deck is present | A 0–15 card Side Deck aimed at the most common opposing engine | Gives the deck a post-side plan for best-of-3 play (D12). |
Evidence & confidence
- Verified: OCG legality: Ash Blossom & Joyous Spring and Super Polymerization each run 3 against a limit of 2 (Illegal); Main Deck 60 and Extra Deck 15 are within OCG size rules; Extra Deck breakdown is 8 Fusion, 3 Synchro, 2 Xyz, 2 Link; Archetype exact-name purity is 8%; Side Deck count is 0
- Observed: Usage statistics show 1 of 4 core cards present (25%); Droll & Lock Bird is the only one run
- Inferred: P(≥1 searcher-text card in 5-card hand) ≈ 0.72 and P(≥1 hand-trap in 6-card hand) ≈ 0.79 (hypergeometric); Clown Crew engine packages are the primary plan, based on card text and archetype counts; Interaction density is high, based on card-text roles
- Provisional: Meta power (no dated meta sample); Matchup fit and format standing (no tournament data)
- Data gaps: No combos supplied: combo floor/median/ceiling is text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck, so D12 cannot be measured from data
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