Dominus Deck #772928 — Yu-Gi-Oh! OCG

60 Main, 15 Extra, incl. Clown Crew Biancaviso x3, Nibiru, the Primal Being x3, The Winged Dragon of Ra - Sphere Mode x3. Created Oct 21, 2026 by YGO Mod.

Deck Dominus OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 45
Reliability 35
Going First 40
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 45
Going First 40
Going Second 48
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Stun
  • Format: ocg

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Clown Crew Extra Deck boards (Nerva 3300 ATK, Clown Crew Biancaviso 2500 ATK, Clown Crew Dristy double attacks) built from Clown Crew Ritual/Pendulum/Special Summon spells, with Fusion/Synchro/Xyz/Link material from the Extra Deck (Inferred from card text).; Hand-trap and trap-based disruption (Ash Blossom, Ghost Ogre, Droll & Lock Bird, Evenly Matched, Dominus Spark/Purge) that buys turns for the Clown Crew plan (Inferred).
  • Turn 1 (going first): Open on a Clown Crew searcher (Clown Crew Rehearsal, Clown Crew Flair, Poissonniere de Nouvelles) and try to reach a Special Summon spell plus a Ritual or Pendulum body; no combo evidence was supplied, so the exact line is Inferred.
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Ogre, Droll & Lock Bird, Linkuriboh) to answer the opponent's first board, then rebuild through Clown Crew spells; the going-second hand-trap density is high (Inferred).
  • Recovery: Recover from the GY through Clown Crew Malabarisme, Clown Crew Finale and Clown Crew Soiree Operations, and rebuild with Preparation of Rites and Clown Crew Flair (Inferred from text).
  • After siding: Not evaluable: the deck has no Side Deck, so no post-side plan exists.

Why it scores here

The deck is Illegal for OCG: Ash Blossom & Joyous Spring and Super Polymerization are each run three times against a limit of two, so it receives no normal Final Contextual score and is capped at 30. The structural read covers the system rather than card averages: the Clown Crew engine is reachable through searchers (P(at least one searcher text in a 5-card hand) ≈ 0.72), but the main deck splits across Clown Crew, Dominus, Egyptian God, Nouvelles/Patissciel and generic staples, with exact-name Dominus purity at 8%. Its interaction density is the strongest part (13 hand-trap-tagged cards, 12 negation-text cards, 28 removal-text cards), which lifts end-board interaction and going-second disruption. Popularity or archetype usage did not earn points: three of four core archetype cards (Maxx "C", Mulcharmy Fuwalos, Infinite Impermanence) are absent, and the deck runs no combo evidence. No combos or win-rate data were supplied, so combo ceiling and floor are text-only inferences, and the score was not produced by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(≥1 searcher-text card in 5-card opening hand) ≈ 0.72; Clown Crew starters are multi-package, so a clean live engine is uncertain (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Many Extra-Deck-dependent and conditional spells across three packages, with 16 cards at three copies and archetype-core P(open) ≈ 0.08 (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards; ceiling read from Clown Crew Biancaviso, Nerva and Dristy text only (Inferred)
D4 Combo Floor & Median Output 35 combos_evidence total_combos = 0; median output cannot be measured and is set low (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Hand-trap redundancy (13 cards) and two engine packages give some recovery routes, but no independent-line evidence exists (Inferred)
D6 Resource Economy, Recovery & Grind 45 Recursion exists in Clown Crew GY effects, but a 60-card deck with 34 level-0 spells/traps and a limited Extra-Deck engine leaves little sustained grind (Inferred)
D7 End-Board & Interaction Quality 65 Hand traps, Dominus Spark/Purge, Solemn Judgment, Evenly Matched, Dragon's Mind and Ghost Ogre give layered negation and removal text (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap probability ≈ 0.79 (Inferred); no going-second combo split is available
D9 Offensive Pressure & Closing Power 50 End-board candidates Nerva (3300 ATK), Clown Crew Biancaviso (2500 ATK) and Dristy (double attack) exist; no closing-damage data (Inferred)
D10 Main Deck Efficiency & Flexibility 35 Archetype purity 8%, 27 distinct main-deck cards and 34 level-0 spells/traps indicate low coherence (Verified count, Inferred read)
D11 Extra Deck Efficiency & Coverage 50 Extra Deck is full at 15 with 8 Fusion, 3 Synchro, 2 Xyz and 2 Link, a mixed but usable allocation (Verified count, Inferred read)
D12 Side Deck Adaptability 10 No Side Deck is present, so post-side adaptability is effectively absent (Verified)
D13 Matchup Coverage & Format Fit 25 No tournament link or dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-package sequencing (Clown Crew, Dominus, Nouvelles/Patissciel, Venom) and many hand-trap timing decisions (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 45, Going First ≈ 40, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-3); illegal_cap (0). Final formula: Illegal cap applied: min(30, 0.80*45 + 0.20*35 + modifiers(-3)) = 30 (no meta; Meta provisional; theoretical/structural-only, not a normal Final Contextual score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation package (13 hand-trap-tagged, 12 negation-text cards)
  • Multiple searcher routes for the Clown Crew engine (13 searcher-text cards)
  • Full, mixed Extra Deck (8 Fusion, 3 Synchro, 2 Xyz, 2 Link) with high-ceiling bodies (Nerva 3300, Biancaviso 2500)

Weaknesses

  • Illegal copy counts: Ash Blossom and Super Polymerization run 3 copies against OCG limit 2
  • Low archetype coherence: exact-name Dominus purity 8% across Clown Crew, Dominus, Egyptian God, Nouvelles/Patissciel and generic staples
  • No Side Deck (0 cards), so no post-side adaptability
  • Three of four usage-core cards (Maxx "C", Mulcharmy Fuwalos, Infinite Impermanence) are absent

Critical choke points

  • Legality: the deck cannot be played as built until the two over-limit cards drop to 2 copies each
  • Clown Crew Extra-Deck material requirements gate the Special Summon line; a hand without Extra-Deck access leaves only spells
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring and Super Polymerization Any legal, archetype-consistent card Restores legality; the deck cannot receive a normal score while over the limit.
2 Off-archetype staples that duplicate hand-trap or search roles (e.g. Preparation of Rites, Dimensional Fissure) Clown Crew or Dominus cards that continue the same engine Raises archetype coherence (D10) without changing the interaction package.
3 No Side Deck is present A 0–15 card Side Deck aimed at the most common opposing engine Gives the deck a post-side plan for best-of-3 play (D12).

Evidence & confidence

  • Verified: OCG legality: Ash Blossom & Joyous Spring and Super Polymerization each run 3 against a limit of 2 (Illegal); Main Deck 60 and Extra Deck 15 are within OCG size rules; Extra Deck breakdown is 8 Fusion, 3 Synchro, 2 Xyz, 2 Link; Archetype exact-name purity is 8%; Side Deck count is 0
  • Observed: Usage statistics show 1 of 4 core cards present (25%); Droll & Lock Bird is the only one run
  • Inferred: P(≥1 searcher-text card in 5-card hand) ≈ 0.72 and P(≥1 hand-trap in 6-card hand) ≈ 0.79 (hypergeometric); Clown Crew engine packages are the primary plan, based on card text and archetype counts; Interaction density is high, based on card-text roles
  • Provisional: Meta power (no dated meta sample); Matchup fit and format standing (no tournament data)
  • Data gaps: No combos supplied: combo floor/median/ceiling is text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck, so D12 cannot be measured from data

More OCG Info

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