Clown Crew Deck #772927 — Yu-Gi-Oh! OCG

60 Main, 15 Extra, incl. Clown Crew Biancaviso x3, Nibiru, the Primal Being x3, The Winged Dragon of Ra - Sphere Mode x3. Created Oct 21, 2026 by YGO Mod.

Deck Clown Crew OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
35± 10/ 100
Power Score
Structural 56
Reliability 42
Going First 55
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 56.5
Going First 55
Going Second 62
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Clown Crew extra-summon engine (Flair, Rehearsal, Malabarisme, Cappello, Biancaviso) into large Extra Deck boss monsters such as Nerva, Secreterion Dragon and Starving Venom Fusion Dragon; Hand-trap and removal-heavy board control that trades cards 1-for-1 and then converts with Tribute Summons and Ritual or Fusion bosses
  • Turn 1 (going first): Open a Clown Crew starter (Rehearsal, Malabarisme or Flair) or a searcher, Ritual or Tribute into a Clown Crew boss, and keep Ash Blossom, Ghost Ogre or Droll up for the opponent's first response (Inferred)
  • Turn 2 (going second): Use the 78.6% chance of a hand trap in the opening six to answer the opponent's first summon or search, then rebuild through Clown Crew searchers (Inferred)
  • Recovery: Clown Crew Flair and Rehearsal can recover the Clown Crew engine from the GY; Matinee Operatics and Soiree Operations add extra summon routes after an interaction exchange (Inferred, no board data)
  • After siding: No side deck is registered, so there is no post-side plan. Best-of-3 play would be unadjusted (verified)

Why it scores here

The deck's engine is reasonably accessible: 26 Clown Crew copies give a 94.9% chance of at least one archetype card in an opening five (Inferred from hypergeometric estimates), and the five 3-copy Clown Crew staples carry the first-turn plan. Interaction is dense for OCG, with 13 hand traps, 12 negation texts and 28 removal texts, which earns the going-second and endboard scores. Closing power comes from several 2800 to 3300 ATK Extra Deck bosses, but the deck is only partly on-archetype: 48 of 60 main copies are off-name cards, so brick and conflict risk pull down the consistency and efficiency scores. There is no combo data, no median or floor output, and no side deck, so the floor and side-deck scores are lowered by absence of evidence and not by observed failure. The score is capped low because the list is illegal: Ash Blossom and Super Polymerization are run three times against a limit of two. The result is a theoretical, structural-only read, and it was not reached by averaging card scores or by treating archetype usage as power.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(>=1 Clown Crew card in 5-card opener) 0.949 across 26 copies; single starters at 3 copies give 0.233 each (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Many off-archetype spells and traps (Dominus, Dimensional Fissure, Preparation of Rites, Super Polymerization) plus 16 cards at 3 copies create conflicting and dead draws (Inferred)
D3 Combo Conversion & Ceiling 55 Ceiling from text only: Rehearsal, Malabarisme and Biancaviso chain into 2500 ATK boss summons; no recorded boards to confirm (Inferred semantic)
D4 Combo Floor & Median Output 45 No combos supplied, so median output is unmeasured; scored from the structure of the list only (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Five searchers plus recursion (Flair, Rehearsal, Finale, New Face) give alternate routes after one interruption; no board evidence (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion and searchers are present, but many spell and trap slots cost cards without generating board advantage (Inferred)
D7 End-Board & Interaction Quality 75 13 hand traps, 12 negation texts and 28 removal texts, with Ash Blossom, Droll, Solemn and Ghost Ogre as the core interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 70 78.6% chance of a hand trap in six cards when going second, and Biancaviso, Ash and Ghost Ogre answer the opponent's first board (Inferred)
D9 Offensive Pressure & Closing Power 70 Boss ATK reaches 2500 to 3300 (Biancaviso, Nerva, Secreterion, Phara, Venom Dragon); piercing text from Diabolo and Dristy is absent from the main line (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 58 27 distinct main cards, 60 slots, but 34 level-0 spells and traps and 48 off-name copies lower compactness (Verified structure)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck cards split across Fusion (8), Synchro (3), Xyz (2) and Link (2), so four summon types compete for slots (Verified structure)
D12 Side Deck Adaptability 20 No side deck is registered (side_count 0), so post-side adaptability is effectively absent (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated metagame sample; archetype share unavailable, so the score is Provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Multiple summon types, Tribute and Ritual timing, and several once-per-turn hand-trap decisions raise pilot load (Inferred)

How the score was computed

Strategy profile: Midrange primary; Stun and Toolbox traits noted but not blended. Structural ≈ 56.5, Going First ≈ 55, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Illegal copy-limit cap (-14.6); Limited and Semi-Limited exposure (-4). Final formula: Theoretical only: 0.80*Structural(56.5) + 0.20*TournamentReliability(42) + modifiers(-4) = 49.6, then capped to 35 because the list is Illegal (copy-limit violations). Meta power is null (Provisional).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Clown Crew core is repeated at 3 copies (Flair, Rehearsal, Malabarisme, Cappello, Biancaviso), so the engine is usually reachable
  • Dense interaction suite with 13 hand traps and about 28 removal texts
  • Several 2800 to 3300 ATK Extra Deck bosses give real closing power

Weaknesses

  • Illegal list: Ash Blossom and Super Polymerization exceed their OCG limit of 2
  • 48 of 60 main copies are off-archetype, which raises brick and conflict risk
  • No side deck, so there is no post-side adaptation
  • Four Extra Deck summon types compete for limited slots

Critical choke points

  • Clown Crew Rehearsal and Flair as the main searchers into the engine
  • Ash Blossom and Droll as the core interaction, which the banlist limits to 2 and 1 copies
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring or Super Polymerization Any legal replacement or a second copy of an in-archetype card Legal-list fix; the deck cannot receive a normal score while illegal
2 Off-archetype spells and traps such as Dimensional Fissure, Preparation of Rites and Dominus Spark More Clown Crew engine pieces or a legal Clown Crew searcher Improves D2 and D10 by reducing dead draws and conflicts
3 A few single-copy off-archetype monsters such as Vanity's Ruler A side deck of 15 cards Gives the deck a post-side plan and lifts D12

Evidence & confidence

  • Verified: Main 60, Extra 15, Side 0 are within OCG size rules; Ash Blossom and Super Polymerization run 3 copies against a legal limit of 2 (Semi-Limited); Droll, Linkuriboh and Solemn Judgment are Limited and run at 1 copy, which is legal; Archetype purity: 27 exact-name copies, 48 off-name copies
  • Inferred: Opening-hand starter reliability of about 0.95 from the hypergeometric table; Hand-trap and interaction quality from card text; Going-second hand-trap coverage of 0.79
  • Provisional: Meta power and matchup fit (no dated metagame sample); Median and floor output (no combos)
  • Data gaps: Illegal copy-limit violations (Ash Blossom, Super Polymerization) cap the score; a legal rebuild needs re-evaluation usage_statistics.in_this_deck is false for Clown Crew Diabolo, Fiends, Meteor, Dristy, Garura, Nerva and Linkuriboh, yet the cards list includes them in the Extra Deck. The core-present percentage (60%) is therefore likely understated; treat the lookup as a data bug to verify No combos supplied: floor, median, ceiling and board-per-starter are unknown No tournament link: archetype meta-share and per-pilot match record are absent No side deck registered title is null on the deck row No win-rate telemetry exists in YGOVN

More OCG Info

Clown Crew

Clown Crew Breakdown

 
 

 

 

 

 

 

 
 

 

 
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