Heroic Deck #772914 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Destiny HERO - Malicious x3, Elemental HERO Stratos x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Heroic OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 21, 2026
59± 8/ 100
Power Score
Structural 65
Reliability 58
Going First 66
Going Second 61

Deck — Deck Power Evaluation

Final Contextual Deck Power: 59/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 64.6
Going First 66
Going Second 61
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Fusion, Link
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion or Link Summon a HERO boss (Contrast HERO Chaos, Elemental HERO Shining Neos Wingman, Evil HERO Malicious Bane, Elemental HERO Sunrise) through Polymerization, Fusion Destiny, Miracle Fusion, Dark Calling or Favorite Contact, then convert the board with Xtra HERO Dread Decimator or Destiny HERO - Plasma.; Mulcharmy draw-and-hand-size engine that grinds card advantage when the opponent summons, with recursion from Vision HERO Increase and Destiny HERO - Denier.
  • Turn 1 (going first): Open on a 1-card starter (A Hero Lives, Destiny HERO - Malicious, Elemental HERO Stratos, Winged Kuriboh Sabatiel LV10 or a Mulcharmy) that searches or summons a Polymerization/Fusion enabler, then Fusion Summon a boss. Keep Ash Blossom and Droll & Lock Bird up through the opponent's first response.
  • Turn 2 (going second): Use Ash Blossom, Droll & Lock Bird, Evenly Matched or Solemn Judgment to stop the opponent's first summon or activation, then rebuild from the hand and GY through Mulcharmy draws and Vision HERO recursion.
  • Recovery: Recover through Vision HERO Increase from the GY, Destiny HERO - Denier re-setting Destiny monsters to the top of the Deck, and Masked HERO Furnace or Dusk Crow searching Polymerization or Mask Change.
  • After siding: No Side Deck is registered (Side Deck size 0), so there is no post-side plan. Best-of-three play is structurally unsupported until a Side Deck is built.

Why it scores here

The score comes from the deck as a system: many 1-card starters (three each of A Hero Lives, Destiny HERO - Malicious, Stratos, Sabatiel, Mulcharmy Fuwalos and Purulia) give a high chance of a live starter by turn 2, and the Polymerization, Fusion Destiny and Favorite Contact package converts that starter into 2500-3100 ATK bosses. Interaction is dense: two Ash Blossom, Droll & Lock Bird, Evenly Matched, Solemn Judgment, Forbidden Droplet and Harpie's Feather Duster give layered answers to both summons and activations. The main weaknesses are the 0-card Side Deck, which removes any post-side plan, and the Mulcharmy and Kuriboh slots, which conflict with the HERO board the rest of the deck wants. Archetype popularity was not credited, since no tournament or meta sample is present, and the card scores were not averaged. Median output is not measured, because no recorded boards exist.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 Starter density is high: 3 copies each of about six 1-card starters, with the archetype core group giving P(at least one in hand of 5) about 0.89 (Inferred).
D2 Opening-Hand Quality & Brick Management 60 55 main with 20 spells and 24 singletons; several cards (Forbidden Droplet, Foolish Burial, Harpie's Feather Duster, Mulcharmy) need a specific board state, so some hands are dead or conflicting (Inferred).
D3 Combo Conversion & Ceiling 70 No parseable boards exist. Ceiling is read from text: Chaos, Shining Neos Wingman and Malicious Bane chained off Polymerization or Fusion Destiny (Inferred).
D4 Combo Floor & Median Output 55 No median power data exists. Mulcharmy draw triggers and Vision HERO recursion suggest a reliable floor, but this is unmeasured (Inferred/Provisional).
D5 Interruption Resilience & Route Redundancy 66 Two Ash Blossom plus recursion from Vision HERO Increase and Denier give more than one independent line after disruption (Inferred).
D6 Resource Economy, Recovery & Grind 68 Mulcharmy draws, Denier's Deck-placement and Furnace's Mask Change or Polymerization searches recover card economy (Inferred).
D7 End-Board & Interaction Quality 74 Ash Blossom x2, Droll, Evenly Matched, Solemn Judgment, Forbidden Droplet and Duster give broad, layered interaction (Inferred from card text; 7 negation and 16 removal text hints).
D8 Going-Second & Board-Breaking Power 66 Hand traps give about 38% P(at least one in going-second hand of 6), and Malicious Bane and Plasma handle boards. The Side Deck is empty, so there is no lever for the post-board fight (Inferred).
D9 Offensive Pressure & Closing Power 74 Neos Wingman at 3100 ATK, Chaos at 3000, Malicious Bane at 3000 and Dread Decimator's piercing 2500 close games well (Verified stat/text).
D10 Main Deck Efficiency & Flexibility 50 55 main with 0 side and 15 niche or tech cards (Forbidden Droplet x3, Mulcharmy and Kuriboh x3 each) is compact-ish but not efficient, and the deck has little garnet flexibility (Inferred).
D11 Extra Deck Efficiency & Coverage 65 11 Fusion and 4 Link cover the core, but the Link core is missing Wonder Driver and Cross Crusader (51-56% usage) (Verified usage stat).
D12 Side Deck Adaptability 20 No Side Deck is registered (0 cards). Best-of-three adaptability is effectively zero (Verified).
D13 Matchup Coverage & Format Fit 50 No tournament link, so archetype meta-share and match record are absent. Provisional.
D14 Pilotability & Error Tolerance 55 Several multi-step lines (Polymerization, Vision HERO chains, Mask Change, Furnace) are demanding but familiar to HERO pilots (Inferred).

How the score was computed

Strategy profile: Combo. Structural ≈ 64.6, Going First ≈ 66, Going Second ≈ 61, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: No Side Deck (-2); Engine conflict (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated sample) = 0.80*64.6 + 0.20*58 - 4 = 59.3, rounded to 59

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense starter count, including 1-card starters at 3 copies each
  • Layered interaction: two Ash Blossom, Droll, Solemn, Evenly Matched
  • High-ATK Fusion and Link finishers with real piercing and board-breaking routes
  • Recursion via Vision HERO Increase and Denier supports card economy

Weaknesses

  • No Side Deck at all, so no post-side adaptation
  • Off-theme Mulcharmy and Kuriboh slots (12 copies including Forbidden Droplet) conflict with the HERO board
  • Missing Link cores Wonder Driver and Cross Crusader leave Link-line consistency unverified
  • Zero recorded boards, so ceiling and median are text-only

Critical choke points

  • Polymerization and Fusion Destiny availability (about 4 copies) for every boss line
  • Ash Blossom being the only consistent answer to the opponent's first disruption on the play
Priority Remove Add Reason
1 0 cards (empty Side Deck) A 15-card Side Deck with extra Ash Blossom or Droll answers, HERO-compatible interaction, and a counter to the opponent's common boards Best-of-three play needs a post-side plan; with 0 side cards the deck is structurally weak in every match after game 1.
2 1 Forbidden Droplet 1 HERO starter or Polymerization-enabler (for example, a Vision HERO or Elemental HERO searcher) Droplet is conditional on field cards, and removing one copy frees a slot for a starter that works from hand.

Evidence & confidence

  • Verified: Main 55, Extra 15, Side 0; legal under OCG size rules; All 6 restricted cards run at legal copy counts (Droll, Foolish Burial, Duster, Reinforcement, Solemn at 1; Ash Blossom at 2); Core present 11 of 15 (73.3%) by usage statistics; missing Dark Law, Phoenix Enforcer, Wonder Driver, Cross Crusader
  • Inferred: At least one starter in opening 5 about 0.89; Hand-trap P(at least one in going-second 6) about 0.38; Interaction density high from text role hints; Engine conflict between Mulcharmy and HERO board
  • Provisional: Meta Power (no dated sample); Matchup and format fit (no tournament link)
  • Data gaps: No combos supplied, so floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot record are absent No win-rate telemetry; going-first and going-second performance is Inferred Meta Power is Provisional without a dated metagame sample Deck title is null

More OCG Info

Heroic

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