Heroic Deck #772914 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Destiny HERO - Malicious x3, Elemental HERO Stratos x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Destiny HERO - Denier x1
- Destiny HERO - Malicious x3
- Destiny HERO - Plasma x1
- Droll & Lock Bird x1
- Elemental HERO Shadow Mist x1
- Elemental HERO Stratos x3
- Evil HERO Adusted Gold x1
- Evil HERO Dead-End Prison x1
- Masked HERO Dusk Crow x1
- Masked HERO Fountain x1
- Masked HERO Furnace x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Vision HERO Faris x1
- Vision HERO Increase x1
- Vision HERO Vyon x2
- Winged Kuriboh Sabatiel LV10 x3
- Elemental HERO Neos x1
- Ash Blossom & Joyous Spring x2
- A Hero Lives x3
- Dark Calling x1
- E - Emergency Call x1
- Evil Assault x1
- Foolish Burial x1
- Forbidden Droplet x3
- Fusion Destiny x2
- Harpie's Feather Duster x1
- Mask Change x1
- Miracle Fusion x1
- Polymerization x2
- Reinforcement of the Army x1
- Triple Tactics Thrust x2
- Different Dimension Ground x1
- Evenly Matched x1
- Favorite Contact x1
- Solemn Judgment x1
Extra Deck (15)
- Contrast HERO Chaos x2
- Destiny HERO - Destroyer Phoenix Enforcer x1
- Elemental HERO Flame Wingman - Infernal Rage x1
- Elemental HERO Shining Neos Wingman x1
- Elemental HERO Sunrise x1
- Elemental HERO Thunder Giant - Voltic Thunder x1
- Evil HERO Malicious Bane x1
- Favorite HERO Flame Wingman x2
- Masked HERO Dark Law x1
- Xtra HERO Cross Crusader x1
- Xtra HERO Dread Decimator x1
- Xtra HERO Infernal Devicer x1
- Xtra HERO Wonder Driver x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 59/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 64.6 |
| Going First | 66 |
| Going Second | 61 |
| Meta Power | provisional |
| Tournament Reliability | 58 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Fusion, Link
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion or Link Summon a HERO boss (Contrast HERO Chaos, Elemental HERO Shining Neos Wingman, Evil HERO Malicious Bane, Elemental HERO Sunrise) through Polymerization, Fusion Destiny, Miracle Fusion, Dark Calling or Favorite Contact, then convert the board with Xtra HERO Dread Decimator or Destiny HERO - Plasma.; Mulcharmy draw-and-hand-size engine that grinds card advantage when the opponent summons, with recursion from Vision HERO Increase and Destiny HERO - Denier.
- Turn 1 (going first): Open on a 1-card starter (A Hero Lives, Destiny HERO - Malicious, Elemental HERO Stratos, Winged Kuriboh Sabatiel LV10 or a Mulcharmy) that searches or summons a Polymerization/Fusion enabler, then Fusion Summon a boss. Keep Ash Blossom and Droll & Lock Bird up through the opponent's first response.
- Turn 2 (going second): Use Ash Blossom, Droll & Lock Bird, Evenly Matched or Solemn Judgment to stop the opponent's first summon or activation, then rebuild from the hand and GY through Mulcharmy draws and Vision HERO recursion.
- Recovery: Recover through Vision HERO Increase from the GY, Destiny HERO - Denier re-setting Destiny monsters to the top of the Deck, and Masked HERO Furnace or Dusk Crow searching Polymerization or Mask Change.
- After siding: No Side Deck is registered (Side Deck size 0), so there is no post-side plan. Best-of-three play is structurally unsupported until a Side Deck is built.
Why it scores here
The score comes from the deck as a system: many 1-card starters (three each of A Hero Lives, Destiny HERO - Malicious, Stratos, Sabatiel, Mulcharmy Fuwalos and Purulia) give a high chance of a live starter by turn 2, and the Polymerization, Fusion Destiny and Favorite Contact package converts that starter into 2500-3100 ATK bosses. Interaction is dense: two Ash Blossom, Droll & Lock Bird, Evenly Matched, Solemn Judgment, Forbidden Droplet and Harpie's Feather Duster give layered answers to both summons and activations. The main weaknesses are the 0-card Side Deck, which removes any post-side plan, and the Mulcharmy and Kuriboh slots, which conflict with the HERO board the rest of the deck wants. Archetype popularity was not credited, since no tournament or meta sample is present, and the card scores were not averaged. Median output is not measured, because no recorded boards exist.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | Starter density is high: 3 copies each of about six 1-card starters, with the archetype core group giving P(at least one in hand of 5) about 0.89 (Inferred). |
| D2 | Opening-Hand Quality & Brick Management | 60 | 55 main with 20 spells and 24 singletons; several cards (Forbidden Droplet, Foolish Burial, Harpie's Feather Duster, Mulcharmy) need a specific board state, so some hands are dead or conflicting (Inferred). |
| D3 | Combo Conversion & Ceiling | 70 | No parseable boards exist. Ceiling is read from text: Chaos, Shining Neos Wingman and Malicious Bane chained off Polymerization or Fusion Destiny (Inferred). |
| D4 | Combo Floor & Median Output | 55 | No median power data exists. Mulcharmy draw triggers and Vision HERO recursion suggest a reliable floor, but this is unmeasured (Inferred/Provisional). |
| D5 | Interruption Resilience & Route Redundancy | 66 | Two Ash Blossom plus recursion from Vision HERO Increase and Denier give more than one independent line after disruption (Inferred). |
| D6 | Resource Economy, Recovery & Grind | 68 | Mulcharmy draws, Denier's Deck-placement and Furnace's Mask Change or Polymerization searches recover card economy (Inferred). |
| D7 | End-Board & Interaction Quality | 74 | Ash Blossom x2, Droll, Evenly Matched, Solemn Judgment, Forbidden Droplet and Duster give broad, layered interaction (Inferred from card text; 7 negation and 16 removal text hints). |
| D8 | Going-Second & Board-Breaking Power | 66 | Hand traps give about 38% P(at least one in going-second hand of 6), and Malicious Bane and Plasma handle boards. The Side Deck is empty, so there is no lever for the post-board fight (Inferred). |
| D9 | Offensive Pressure & Closing Power | 74 | Neos Wingman at 3100 ATK, Chaos at 3000, Malicious Bane at 3000 and Dread Decimator's piercing 2500 close games well (Verified stat/text). |
| D10 | Main Deck Efficiency & Flexibility | 50 | 55 main with 0 side and 15 niche or tech cards (Forbidden Droplet x3, Mulcharmy and Kuriboh x3 each) is compact-ish but not efficient, and the deck has little garnet flexibility (Inferred). |
| D11 | Extra Deck Efficiency & Coverage | 65 | 11 Fusion and 4 Link cover the core, but the Link core is missing Wonder Driver and Cross Crusader (51-56% usage) (Verified usage stat). |
| D12 | Side Deck Adaptability | 20 | No Side Deck is registered (0 cards). Best-of-three adaptability is effectively zero (Verified). |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link, so archetype meta-share and match record are absent. Provisional. |
| D14 | Pilotability & Error Tolerance | 55 | Several multi-step lines (Polymerization, Vision HERO chains, Mask Change, Furnace) are demanding but familiar to HERO pilots (Inferred). |
How the score was computed
Strategy profile: Combo. Structural ≈ 64.6, Going First ≈ 66, Going Second ≈ 61, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: No Side Deck (-2); Engine conflict (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated sample) = 0.80*64.6 + 0.20*58 - 4 = 59.3, rounded to 59
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense starter count, including 1-card starters at 3 copies each
- Layered interaction: two Ash Blossom, Droll, Solemn, Evenly Matched
- High-ATK Fusion and Link finishers with real piercing and board-breaking routes
- Recursion via Vision HERO Increase and Denier supports card economy
Weaknesses
- No Side Deck at all, so no post-side adaptation
- Off-theme Mulcharmy and Kuriboh slots (12 copies including Forbidden Droplet) conflict with the HERO board
- Missing Link cores Wonder Driver and Cross Crusader leave Link-line consistency unverified
- Zero recorded boards, so ceiling and median are text-only
Critical choke points
- Polymerization and Fusion Destiny availability (about 4 copies) for every boss line
- Ash Blossom being the only consistent answer to the opponent's first disruption on the play
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 0 cards (empty Side Deck) | A 15-card Side Deck with extra Ash Blossom or Droll answers, HERO-compatible interaction, and a counter to the opponent's common boards | Best-of-three play needs a post-side plan; with 0 side cards the deck is structurally weak in every match after game 1. |
| 2 | 1 Forbidden Droplet | 1 HERO starter or Polymerization-enabler (for example, a Vision HERO or Elemental HERO searcher) | Droplet is conditional on field cards, and removing one copy frees a slot for a starter that works from hand. |
Evidence & confidence
- Verified: Main 55, Extra 15, Side 0; legal under OCG size rules; All 6 restricted cards run at legal copy counts (Droll, Foolish Burial, Duster, Reinforcement, Solemn at 1; Ash Blossom at 2); Core present 11 of 15 (73.3%) by usage statistics; missing Dark Law, Phoenix Enforcer, Wonder Driver, Cross Crusader
- Inferred: At least one starter in opening 5 about 0.89; Hand-trap P(at least one in going-second 6) about 0.38; Interaction density high from text role hints; Engine conflict between Mulcharmy and HERO board
- Provisional: Meta Power (no dated sample); Matchup and format fit (no tournament link)
- Data gaps: No combos supplied, so floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot record are absent No win-rate telemetry; going-first and going-second performance is Inferred Meta Power is Provisional without a dated metagame sample Deck title is null
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