Centur-Ion Deck #772913 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Centur-Ion Trudea x3, Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.

Deck Centur-Ion OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
39± 10/ 100
Power Score
Structural 53
Reliability 40
Going First 50
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 39/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 50
Going Second 60
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Synchro boss pressure from the Centur-Ion Extra Deck (Centur-Ion Legatia, Centur-Ion Auxila, Centur-Ion Primera Primus) and the Dragon/Synchro bosses, after Centur-Ion Primera and Stand Up Centur-Ion! set up the field (Inferred from card text).; Hand-trap-supported Synchro lines through Crimson Dragon, Enigmaster Packbit and Red Supernova Dragon (Inferred; no recorded boards).
  • Turn 1 (going first): Open with Centur-Ion Primera, Stand Up Centur-Ion! or Emblema Oath to place a Centur-Ion Continuous Trap, then Synchro Summon from the Extra Deck (Inferred).
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Ghost Ogre & Snow Rabbit, Droll & Lock Bird or Nibiru to interact with the opponent's first summon, then rebuild through the Centur-Ion searchers (Inferred).
  • Recovery: Recover through the Centur-Ion searchers and the GY-to-Trap-Zone recursion of Emblema and Centur-Ion monsters (Inferred from card text).
  • After siding: Not evaluable: the deck runs 0 Side Deck cards, so there is no post-side plan.

Why it scores here

This deck is scored on its structure only, because the list is Illegal: Ash Blossom & Joyous Spring is run 3 copies against an OCG limit of 2, and The Bystial Lubellion is run 3 copies against a limit of 1. The Centur-Ion core is consistent, with the archetype core present in about 99.8% of opening hands (Inferred), and 13 hand traps plus 6 negation and 9 removal effects give it real interaction on the system level. Its Synchro bosses (Legatia, Auxila, Red Supernova Dragon, Cosmic Blazar Dragon) give it closing power if the engine goes live. The score does not come from Centur-Ion being a popular archetype and does not come from averaging card scores. Median output, matchup fit and side-deck adaptability are unknown or absent (no combos, no tournament link, no side deck), which pulls confidence down to Low.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 Centur-Ion core card in 5-card opener) ≈ 0.998 for the 27-card core group; single-copy starters ≈ 0.125 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Hand-trap group P(>=1 in 6-card going-second hand) ≈ 0.92 with 13 hand traps; some hands are dead to interaction-only draws (Inferred)
D3 Combo Conversion & Ceiling 60 Ceiling read from card text only: Centur-Ion Primera → Synchro into Legatia/Auxila/Primus, no recorded boards (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so no median or distribution exists; scored at a neutral prior (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Multiple hand traps and GY recursion via Emblema/Centur-Ion give independent answers to a single interruption (Inferred from text)
D6 Resource Economy, Recovery & Grind 50 Searchers (8 texts) and GY recursion regenerate resources; Synchro spend is not quantified (Inferred)
D7 End-Board & Interaction Quality 68 13 hand traps plus 6 negate and 9 removal texts give layered interaction; semi-limit and limit caps reduce copies (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Going-second hand traps and Droll & Lock Bird press against an established board; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 68 Multiple 3000+ ATK Synchro bosses in the Extra Deck, e.g. Legatia 3500, Red Supernova 4000, Cosmic Blazar 4000 (Verified stats)
D10 Main Deck Efficiency & Flexibility 42 20 distinct main-deck cards, 35 of 40 main cards off exact archetype name, and 13 non-engine hand traps reduce coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 13 of 15 Extra Deck cards are Synchro; mandatory bosses and Tuner access are reasonable, with limited flex (Verified composition)
D12 Side Deck Adaptability 10 Zero Side Deck cards, so no adaptability is possible (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame sample; archetype share unknown (Provisional)
D14 Pilotability & Error Tolerance 45 Many hand-trap and Synchro decision points, with a Synchro engine and 40 main-deck slots to track (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 50, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy-limit violations (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional), then Illegal cap modifier -12; theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is almost always present in opening hands (Inferred)
  • Layered interaction: 13 hand traps plus negate and removal texts
  • High-ATK Synchro bosses in the Extra Deck

Weaknesses

  • Illegal copy counts for two cards
  • Only 36% of main-deck copies are exact Centur-Ion names; engine coherence is split across Bystial, Mulcharmy and Chaos
  • No side deck
  • No recorded boards, so the combo floor and median are unknown

Critical choke points

  • Centur-Ion Primera and the Stand Up / Emblema placement lines, which feed the Synchro Summons
  • Single-copy Centur-Ion Bonds, Bystial Druiswurm and Bystial Magnamhut (about 12.5% in the opener)
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring none required; or any non-Semi-Limited card Ash Blossom at 3 copies exceeds the OCG Semi-Limited limit of 2, making the deck Illegal.
2 2 copies of The Bystial Lubellion 1 copy of The Bystial Lubellion or a Centur-Ion / Bystial-neutral card Lubellion is Limited to 1 copy in OCG, so the other 2 are illegal.
3 Off-archetype Bystial, Mulcharmy or Chaos copies Centur-Ion support or a Side Deck of 0–15 cards Raises archetype purity and gives the deck a post-side plan, since it currently runs no Side Deck.

Evidence & confidence

  • Verified: Main 40 / Extra 15 / Side 0 counts are legal for OCG; Ash Blossom & Joyous Spring runs 3 copies vs OCG limit 2; The Bystial Lubellion runs 3 copies vs OCG limit 1; Card stats and text excerpts from evidence; Archetype purity 36.4%
  • Inferred: P(>=1 core starter in opener) ≈ 0.998; Hand-trap P(>=1 in 6) ≈ 0.92; Strategy classification as Midrange with Stun and Toolbox secondaries; Going-first and going-second power estimates
  • Provisional: Meta Power (null); Tournament reliability and matchup fit (no dated sample)
  • Data gaps: Deck is Illegal (copy-limit violations), so the score is theoretical/structural-only No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and match record absent No win-rate telemetry; going-first and going-second splits are inferred Meta Power is Provisional without a dated metagame sample No guides for the archetype (guides_evidence total 0)

More OCG Info

Centur-Ion

Centur-Ion Breakdown

 
 

 

 

 

 

 

 
 

 

 
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