P.U.N.K. Deck #772888 — Yu-Gi-Oh! OCG

51 Main, 14 Extra, incl. Nibiru, the Primal Being x3, Noh-P.U.N.K. Foxy Tune x3, Noh-P.U.N.K. Ogre Dance x3. Created Oct 21, 2026 by YGO Mod.

Deck P.U.N.K. OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 55
Reliability 45
Going First 52
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 52
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Tempo
  • Format: ocg

Legality

Main 51 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Extra Deck P.U.N.K. and Gold Pride Fusion, Synchro, Xyz and Link monsters, with boss-level ATK (Pin Baller 3000, Amazing Dragon 3000, Eradicator 2700, Dragon Drive 2700), converting board presence into attacks and removal.; Gold Pride Star Leon and Nytro Blaster removal-on-summon lines, plus hand-trap and removal disruption that keeps the opponent from establishing a board.
  • Turn 1 (going first): Open a P.U.N.K. or Gold Pride starter (Ze Amin, Leon, Foxy Tune, Rising Scale) and extend through Emergency Teleport or Ogre Dance into a Fusion, Synchro or Xyz boss.
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence and Nibiru as hand traps against the opponent's first summon chain, then use the Extra Deck boss on the following turn.
  • Recovery: Gold Pride and P.U.N.K. recursion (Ze Amin, Foxy Tune, Deer Note, Wa Gon search, Madame Spider, JAM Extreme Session banish-from-GY special summon) rebuilds a board from the GY after an interruption.
  • After siding: Not evaluable: the deck has no side deck (Side Deck size 0), so there is no recorded post-side plan.

Why it scores here

The deck reliably opens a P.U.N.K. or Gold Pride starter: the archetype core group is about 0.94 likely to have at least one in a 5-card opening hand (Inferred, hypergeometric). Its Extra Deck covers Fusion, Synchro, Xyz and Link access, and several boss monsters sit around 2700 to 3000 ATK, which gives a credible closing threat once a board is established. Interaction is the strongest system component: nine hand traps, ten negation-text cards and fourteen removal-text cards let it contest an opponent's first summon chain and clear a board. Two structural weaknesses hold the score down. Exact-name archetype purity is only 34% (22 of 65 non-Extra copies), since 21 Gold Pride and 21 generic cards are interleaved with the P.U.N.K. core, which dilutes engine coherence. The deck also has no side deck and no combo or tournament data, so the floor, median, and post-side scores are estimates. Legality caps the final score: Ash Blossom & Joyous Spring is run three times against a Semi-Limited limit of two. The score was not derived from P.U.N.K. being a popular archetype, and it was not an average of individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 archetype core card in opening 5) = 0.94; core group 21 copies; starter density is adequate (Inferred)
D2 Opening-Hand Quality & Brick Management 48 Nine hand traps and fifteen tech cards compete for hand space; 22 of 65 non-Extra copies are exact-name archetype, so brick and conflict risk is moderate (Inferred)
D3 Combo Conversion & Ceiling 55 Text-only ceiling: P.U.N.K. Extra Deck boss lines with 2700-3000 ATK, but no recorded combo boards to confirm them (Inferred)
D4 Combo Floor & Median Output 42 No parseable combos; median output cannot be measured and is estimated low from the 34% exact-name purity (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Nine hand traps, Ash Blossom and Nibiru, plus GY recursion (Ze Amin, Foxy Tune, JAM Extreme Session) give partial redundancy after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 Searchers (11 copies of searcher text) and GY special summons recover resources; Gold Pride LP costs drain the player (Inferred)
D7 End-Board & Interaction Quality 66 Fourteen removal-text cards, ten negation-text cards, and Gold Pride Eradicator and Nytro Blaster removal on the field (Inferred, from card text)
D8 Going-Second & Board-Breaking Power 60 Going-second P(>=1 hand trap in 6 cards) = 0.71 supports board interference; no recorded going-second boards (Inferred)
D9 Offensive Pressure & Closing Power 62 Extra Deck bosses at 2700-3000 ATK (Pin Baller 3000, Amazing Dragon 3000, Eradicator 2700); no recorded finisher data (Inferred)
D10 Main Deck Efficiency & Flexibility 60 51 Main Deck cards, 24 distinct, with eight singletons and eleven triple-copy cards; sixteen-plus tech and hand-trap slots reduce engine density (Inferred)
D11 Extra Deck Efficiency & Coverage 66 14 Extra Deck cards spanning Fusion (2), Synchro (6), Xyz (3) and Link (3); good access coverage with several flex options (Inferred)
D12 Side Deck Adaptability 15 Side deck is empty (Side Deck size 0), so no post-side adaptation is possible (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Many branching decisions across hand traps, Extra Deck summons and LP costs; reasonable but demanding for pilots (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure / over copy limit (-12). Final formula: Formula (0.80*Structural + 0.20*TournamentReliability) = 0.80*55 + 0.20*45 = 53, then -12 legality/banlist modifier = 41, then capped to 30 because the list is Illegal (over copy limit on Ash Blossom). Structural-only reading; Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Reliable access to the P.U.N.K. and Gold Pride engine from the opening hand (about 0.94 for the archetype core)
  • Dense interaction across hand traps, negation text and removal text
  • Broad Extra Deck coverage across Fusion, Synchro, Xyz and Link

Weaknesses

  • Illegal copy count on Ash Blossom & Joyous Spring (3 vs limit 2)
  • Low exact-name archetype purity (34%) across two competing sub-archetypes (P.U.N.K. and Gold Pride)
  • No side deck, so no post-side adaptation
  • No combo, tournament or win-rate data to confirm the ceiling or floor

Critical choke points

  • Ash Blossom over the copy limit must be cut to 2 copies before the deck is playable in OCG
  • Single-copy bosses (Ukiyoe Amazing Dragon and Gold Pride Star Leon) are not doubled, so losing them removes that line
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring 1 non-over-limit tech card or a P.U.N.K. card Clears the Illegal status so the deck can receive a normal score. Nothing else in the list is a legality issue.
2 1 Infinite Impermanence or 1 Dark Ruler No More 1 side deck of 5 to 10 cards (for example, extra hand traps or removal) A zero-card side deck gives no post-side plan. Adding a side deck would lift D12 materially.
3 1 Gold Pride splash card that is off-engine 1 P.U.N.K. starter (for example Noh-P.U.N.K. Foxy Tune) Exact-name purity is only 34%. Moving copies toward one sub-archetype may improve D1 and D2.

Evidence & confidence

  • Verified: Ash Blossom & Joyous Spring is run 3 copies against a Semi-Limited limit of 2 (OCG); Main Deck 51 and Extra Deck 14 are within OCG size limits; Side deck is 0 cards
  • Observed: Archetype core group 21 copies with about 0.94 hypergeometric opening presence; Exact-name purity 33.8% (22 of 65 non-Extra copies)
  • Inferred: Midrange primary strategy from the hand-trap and removal density plus Extra Deck engine; Dimension scores D1 to D11 derived from card text and hypergeometric draw estimates; Going-second hand-trap coverage of about 0.71
  • Provisional: Meta Power is null because there is no dated metagame sample; D13 matchup and format fit is provisional
  • Data gaps: No recorded combo boards (combo data.total combos = 0); floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record are absent No win-rate telemetry (going-first, going-second, matchup, brick rate) Meta Power is provisional without a dated metagame sample Deck is Illegal as submitted; the score is capped low and is structural-only

More OCG Info

P.U.N.K.

P.U.N.K. Breakdown

 
 

 

 

 

 

 

 
 

 

 
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