P.U.N.K. Deck Breakdown

Cards Usage Statistic

Main Deck

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Nibiru, the Primal Being
Nibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

Noh-P.U.N.K. Deer Note
Noh-P.U.N.K. Deer Note
Noh-P.U.N.K. Deer Note
EARTH 5
Noh-P.U.N.K. Deer Note
  • ATK:

  • 2100

  • DEF:

  • 1800


You can reveal 1 other "P.U.N.K." monster in your hand; Special Summon either the revealed monster or this card, and send the other to the GY. If this card is sent from the field to your GY: You can target 1 "P.U.N.K." monster in your GY, except a Level 5 monster; Special Summon it, but you cannot Special Summon "Noh-P.U.N.K. Deer Note" for the rest of this turn. You can only use each effect of "Noh-P.U.N.K. Deer Note" once per turn.

Noh-P.U.N.K. Foxy Tune
Noh-P.U.N.K. Foxy Tune
Noh-P.U.N.K. Foxy Tune
LIGHT 8
Noh-P.U.N.K. Foxy Tune
  • ATK:

  • 2300

  • DEF:

  • 2600


Once per turn, when this card destroys an opponent's monster by battle: You can gain LP equal to that monster's original ATK. You can only use each of the following effects of "Noh-P.U.N.K. Foxy Tune" once per turn. You can Tribute 1 "P.U.N.K." monster; Special Summon this card from your hand. You can send this card from your hand or field to the GY; send 1 card from your hand to the GY, and if you do, Special Summon 1 "P.U.N.K." monster from your Deck, except a Level 8 monster.

Noh-P.U.N.K. Ogre Dance
Noh-P.U.N.K. Ogre Dance
Noh-P.U.N.K. Ogre Dance
DARK 8
Noh-P.U.N.K. Ogre Dance
  • ATK:

  • 2500

  • DEF:

  • 2000


Once per turn, when your opponent activates a monster effect (Quick Effect): You can make this card gain ATK equal to that opponent's monster's original ATK until the end of this turn. You can only use each of the following effects of "Noh-P.U.N.K. Ogre Dance" once per turn. You can Tribute 1 "P.U.N.K." monster; Special Summon this card from your hand. You can send this card from your hand or field to the GY; add 1 "P.U.N.K." monster from your Deck to your hand, except a Level 8 monster.

Noh-P.U.N.K. Rising Scale
Noh-P.U.N.K. Rising Scale
Noh-P.U.N.K. Rising Scale
WATER 8
Noh-P.U.N.K. Rising Scale
  • ATK:

  • 2400

  • DEF:

  • 2400


You can banish 1 other "P.U.N.K." card from your hand or GY; Special Summon this card from your hand. If this card is Special Summoned: You can pay 600 LP; add to your hand, or Special Summon, 1 "P.U.N.K." monster from your Deck or GY, except a Level 8 monster. When a monster your opponent controls with 2500 or more ATK activates its effect (Quick Effect): You can change it to face-down Defense Position. You can only use each effect of "Noh-P.U.N.K. Rising Scale" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Gagaku-P.U.N.K. Wa Gon
Gagaku-P.U.N.K. Wa Gon
Gagaku-P.U.N.K. Wa Gon
EARTH 3
Gagaku-P.U.N.K. Wa Gon
  • ATK:

  • 900

  • DEF:

  • 600


You can pay 600 LP; add 1 "P.U.N.K." Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "P.U.N.K." monster(s) you control, or when your opponent's monster targets one for an attack (Quick Effect): You can draw 1 card. You can only use each effect of "Gagaku-P.U.N.K. Wa Gon" once per turn.

Ghost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.

Joruri-P.U.N.K. Madame Spider
Joruri-P.U.N.K. Madame Spider
Joruri-P.U.N.K. Madame Spider
EARTH 3
Joruri-P.U.N.K. Madame Spider
  • ATK:

  • 900

  • DEF:

  • 600


You can pay 600 LP; add 1 "P.U.N.K." Trap from your Deck to your hand. When you activate a "P.U.N.K." card or effect that targets a card your opponent controls (except during the Damage Step) (Quick Effect): You can target 1 face-up monster your opponent controls; its ATK becomes halved until the end of this turn. You can only use each effect of "Joruri-P.U.N.K. Madame Spider" once per turn.

Noh-P.U.N.K. Ze Amin
Noh-P.U.N.K. Ze Amin
Noh-P.U.N.K. Ze Amin
EARTH 3
Noh-P.U.N.K. Ze Amin
  • ATK:

  • 600

  • DEF:

  • 600


You can pay 600 LP; add 1 "P.U.N.K." monster from your Deck to your hand, except "Noh-P.U.N.K. Ze Amin". If this card is sent to the GY: You can target 1 "P.U.N.K." monster you control; it gains 600 ATK. You can only use each effect of "Noh-P.U.N.K. Ze Amin" once per turn.

Ukiyoe-P.U.N.K. Sharakusai
Ukiyoe-P.U.N.K. Sharakusai
Ukiyoe-P.U.N.K. Sharakusai
EARTH 3
Ukiyoe-P.U.N.K. Sharakusai
  • ATK:

  • 1200

  • DEF:

  • 600


You can pay 600 LP; Fusion Summon 1 "P.U.N.K." Fusion Monster from your Extra Deck, using monsters from your hand or field as material. During your opponent's turn (Quick Effect): You can pay 600 LP; immediately after this effect resolves, Synchro Summon 1 "P.U.N.K." Synchro Monster using monsters you control as material. You can only use each effect of "Ukiyoe-P.U.N.K. Sharakusai" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Emergency Teleport
    Emergency Teleport
    Emergency Teleport
    Spell Quick
    Emergency Teleport

      Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.



      Tag(s):

      P.U.N.K. JAM Extreme Session
      P.U.N.K. JAM Extreme Session
      P.U.N.K. JAM Extreme Session
      Spell Field
      P.U.N.K. JAM Extreme Session

        Once per turn: You can banish 1 "P.U.N.K." card from your GY; Special Summon 1 "P.U.N.K." monster from your hand. If a Psychic monster you control paid LP to activate its effect: You can draw 1 card. You can use this effect of "P.U.N.K. JAM Extreme Session" up to twice per turn.

        Triple Tactics Talent
        Triple Tactics Talent
        Triple Tactics Talent
        Spell Normal
        Triple Tactics Talent

          If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



          Tag(s):

          Joruri-P.U.N.K. Dangerous Gabu
          Joruri-P.U.N.K. Dangerous Gabu
          Joruri-P.U.N.K. Dangerous Gabu
          Trap Normal
          Joruri-P.U.N.K. Dangerous Gabu

            You can target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then, if you control a "P.U.N.K." monster, gain LP equal to that targeted monster's original ATK. You can only activate 1 "Joruri-P.U.N.K. Dangerous Gabu" per turn.

            Extra Deck

            Ukiyoe-P.U.N.K. Rising Carp
            Ukiyoe-P.U.N.K. Rising Carp
            Ukiyoe-P.U.N.K. Rising Carp
            WATER 8
            Ukiyoe-P.U.N.K. Rising Carp
            • ATK:

            • 1000

            • DEF:

            • 2600


            2 "P.U.N.K." monsters You can Tribute this Fusion Summoned card; Special Summon up to 2 "P.U.N.K." monsters with different names from each other from your hand and/or Deck, except Level 8 monsters, in Defense Position. If you Synchro Summoned using this card as material: You can target 1 "P.U.N.K." monster you control; it can make a second attack during each Battle Phase this turn. You can only use each effect of "Ukiyoe-P.U.N.K. Rising Carp" once per turn.

            I:P Masquerena
            I:P Masquerena
            I:P Masquerena
            DARK
            I:P Masquerena
            • ATK:

            • 800

            • LINK-2

            Link Arrow:

            Bottom-Left

            Bottom-Right


            2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

            S:P Little Knight
            S:P Little Knight
            S:P Little Knight
            DARK
            S:P Little Knight
            • ATK:

            • 1600

            • LINK-2

            Link Arrow:

            Left

            Right


            2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

            Juraishin, the Cursed Thunder God
            Juraishin, the Cursed Thunder God
            Juraishin, the Cursed Thunder God
            EARTH 11
            Juraishin, the Cursed Thunder God
            • ATK:

            • 3100

            • DEF:

            • 3100


            1 Tuner + 1+ non-Tuner monsters Each time your opponent activates a card or effect, gain 300 LP when it resolves. During your opponent's turn (Quick Effect): You can pay 1500 LP and Tribute this card, then activate 1 of these effects; ● Destroy all face-up monsters your opponent controls. ● Destroy all face-up Spells and Traps your opponent controls. You can only use this effect of "Juraishin, the Cursed Thunder God" once per turn.

            P.U.N.K. JAM Dragon Drive
            P.U.N.K. JAM Dragon Drive
            P.U.N.K. JAM Dragon Drive
            EARTH 8
            P.U.N.K. JAM Dragon Drive
            • ATK:

            • 2700

            • DEF:

            • 2400


            1 Psychic Tuner + 1+ non-Tuner monsters If this card is Special Summoned by the effect of a "P.U.N.K." card, or Synchro Summoned: You can pay 600 LP; take 1 Level 3 Psychic monster from your Deck and either add it to your hand or send it to the GY. If your opponent activates a card or effect in response to your "P.U.N.K." card or effect activation, while this card is in your GY: You can Special Summon this card. You can only use each effect of "P.U.N.K. JAM Dragon Drive" once per turn.

            Psychic End Punisher
            Psychic End Punisher
            Psychic End Punisher
            LIGHT 11
            Psychic End Punisher
            • ATK:

            • 3500

            • DEF:

            • 3500


            1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.

            Ukiyoe-P.U.N.K. Amazing Dragon
            Ukiyoe-P.U.N.K. Amazing Dragon
            Ukiyoe-P.U.N.K. Amazing Dragon
            WIND 11
            Ukiyoe-P.U.N.K. Amazing Dragon
            • ATK:

            • 3000

            • DEF:

            • 2800


            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Level 3 Psychic monsters with different names you control and in your GY; return them to the hand. You can target 1 "P.U.N.K." monster in your GY, except "Ukiyoe-P.U.N.K. Amazing Dragon"; Special Summon it. You can only use 1 "Ukiyoe-P.U.N.K. Amazing Dragon" effect per turn, and only once that turn.

            P.U.N.K. JAM FEVER!
            P.U.N.K. JAM FEVER!
            P.U.N.K. JAM FEVER!
            LIGHT
            P.U.N.K. JAM FEVER!
            • ATK:

            • 2800

            • DEF:

            • 600


            2 Level 8 monsters Once per turn, you can also Xyz Summon "P.U.N.K. JAM FEVER!" by using a "P.U.N.K." Fusion or Synchro Monster you control. You can pay 600 LP, then detach 1 material from this card; draw 1 card. When another monster's effect is activated and you have a Level 3 Psychic monster in your GY (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that monster. You can only use each effect of "P.U.N.K. JAM FEVER!" once per turn.

            Main: 55 Extra: 14

            1 cardArmy of the Haunted 1 cardArmy of the Haunted
            Army of the Haunted
            DARK 6
            Army of the Haunted
            • ATK:

            • 2400

            • DEF:

            • 0


            If you control "Call of the Haunted" and this card is in your hand or GY: You can Special Summon this card. If this card is sent to the GY: You can target 1 "Call of the Haunted" in your GY; Set it. You can only use each effect of "Army of the Haunted" once per turn.


            1 cardChangshi the Spiridao 1 cardChangshi the Spiridao
            Changshi the Spiridao
            DARK 6
            Changshi the Spiridao
            • ATK:

            • 2000

            • DEF:

            • 0


            During your Main Phase: You can send 1 Zombie monster from your hand or Deck to the GY. If this card is banished: You can banish 1 Zombie monster in your GY; Special Summon this card, but place it on the bottom of the Deck when it leaves the field. You can only use each effect of "Changshi the Spiridao" once per turn.


            2 cardDroll & Lock Bird
            2 cardDroll & Lock Bird
            Droll & Lock Bird
            WIND 1
            Droll & Lock Bird
            • ATK:

            • 0

            • DEF:

            • 0


            If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


            3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
            Mulcharmy Fuwalos
            WIND 4
            Mulcharmy Fuwalos
            • ATK:

            • 100

            • DEF:

            • 600


            If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


            3 cardMulcharmy Purulia 3 cardMulcharmy Purulia
            Mulcharmy Purulia
            WATER 4
            Mulcharmy Purulia
            • ATK:

            • 100

            • DEF:

            • 600


            If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


            1 cardNecroworld Banshee 1 cardNecroworld Banshee
            Necroworld Banshee
            DARK 4
            Necroworld Banshee
            • ATK:

            • 1800

            • DEF:

            • 200


            "Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn.


            1 cardNoh-P.U.N.K. Deer Note 1 cardNoh-P.U.N.K. Deer Note
            Noh-P.U.N.K. Deer Note
            EARTH 5
            Noh-P.U.N.K. Deer Note
            • ATK:

            • 2100

            • DEF:

            • 1800


            You can reveal 1 other "P.U.N.K." monster in your hand; Special Summon either the revealed monster or this card, and send the other to the GY. If this card is sent from the field to your GY: You can target 1 "P.U.N.K." monster in your GY, except a Level 5 monster; Special Summon it, but you cannot Special Summon "Noh-P.U.N.K. Deer Note" for the rest of this turn. You can only use each effect of "Noh-P.U.N.K. Deer Note" once per turn.


            3 cardNoh-P.U.N.K. Foxy Tune 3 cardNoh-P.U.N.K. Foxy Tune
            Noh-P.U.N.K. Foxy Tune
            LIGHT 8
            Noh-P.U.N.K. Foxy Tune
            • ATK:

            • 2300

            • DEF:

            • 2600


            Once per turn, when this card destroys an opponent's monster by battle: You can gain LP equal to that monster's original ATK. You can only use each of the following effects of "Noh-P.U.N.K. Foxy Tune" once per turn. You can Tribute 1 "P.U.N.K." monster; Special Summon this card from your hand. You can send this card from your hand or field to the GY; send 1 card from your hand to the GY, and if you do, Special Summon 1 "P.U.N.K." monster from your Deck, except a Level 8 monster.


            2 cardNoh-P.U.N.K. Rising Scale 2 cardNoh-P.U.N.K. Rising Scale
            Noh-P.U.N.K. Rising Scale
            WATER 8
            Noh-P.U.N.K. Rising Scale
            • ATK:

            • 2400

            • DEF:

            • 2400


            You can banish 1 other "P.U.N.K." card from your hand or GY; Special Summon this card from your hand. If this card is Special Summoned: You can pay 600 LP; add to your hand, or Special Summon, 1 "P.U.N.K." monster from your Deck or GY, except a Level 8 monster. When a monster your opponent controls with 2500 or more ATK activates its effect (Quick Effect): You can change it to face-down Defense Position. You can only use each effect of "Noh-P.U.N.K. Rising Scale" once per turn.


            1 cardPsychic Tracker 1 cardPsychic Tracker
            Psychic Tracker
            EARTH 3
            Psychic Tracker
            • ATK:

            • 1600

            • DEF:

            • 600


            If you control a Level 3 monster other than "Psychic Tracker", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Tracker" once per turn this way. A Synchro Monster that used this card as material gains 600 ATK.


            3 cardPumpking the King of Grave Ghosts 3 cardPumpking the King of Grave Ghosts
            Pumpking the King of Grave Ghosts
            DARK 6
            Pumpking the King of Grave Ghosts
            • ATK:

            • 1950

            • DEF:

            • 2600


            You can reveal this card in your hand; Set 1 "Call of the Haunted" from your Deck or GY, and if you do, discard 1 card. That Set card can be activated this turn. If this card is Special Summoned: You can Special Summon 1 Level 6 Zombie monster from your Deck, except with 1950 ATK, also you cannot Special Summon from the hand or GY for the rest of this turn, except Zombie monsters. You can only use each effect of "Pumpking the King of Grave Ghosts" once per turn.


            2 cardStare of the Snake Hair 2 cardStare of the Snake Hair
            Stare of the Snake Hair
            DARK 6
            Stare of the Snake Hair
            • ATK:

            • 1500

            • DEF:

            • 1200


            You can discard this card; add 1 "Call of the Haunted" or 1 Spell/Trap that mentions it from your Deck to your hand. If this card is Special Summoned: You can target 1 Attack Position monster your opponent controls; that face-up monster cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. You can only use each effect of "Stare of the Snake Hair" once per turn.


            3 cardAsh Blossom & Joyous Spring
            3 cardAsh Blossom & Joyous Spring
            Ash Blossom & Joyous Spring
            FIRE 3
            Ash Blossom & Joyous Spring
            • ATK:

            • 0

            • DEF:

            • 1800


            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


            3 cardGhost Belle & Haunted Mansion 3 cardGhost Belle & Haunted Mansion
            Ghost Belle & Haunted Mansion
            EARTH 3
            Ghost Belle & Haunted Mansion
            • ATK:

            • 0

            • DEF:

            • 1800


            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


            1 cardGhost Ogre & Snow Rabbit 1 cardGhost Ogre & Snow Rabbit
            Ghost Ogre & Snow Rabbit
            LIGHT 3
            Ghost Ogre & Snow Rabbit
            • ATK:

            • 0

            • DEF:

            • 1800


            When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


            1 cardGlow-Up Bloom 1 cardGlow-Up Bloom
            Glow-Up Bloom
            DARK 1
            Glow-Up Bloom
            • ATK:

            • 0

            • DEF:

            • 0


            If this card is sent to the GY: You can banish this card from your GY; add 1 Level 5 or higher Zombie monster from your Deck to your hand, or, if "Zombie World" is in a Field Zone, you can Special Summon it from your Deck instead, also, in either case, you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of "Glow-Up Bloom" once per turn.


            3 cardNoh-P.U.N.K. Ze Amin 3 cardNoh-P.U.N.K. Ze Amin
            Noh-P.U.N.K. Ze Amin
            EARTH 3
            Noh-P.U.N.K. Ze Amin
            • ATK:

            • 600

            • DEF:

            • 600


            You can pay 600 LP; add 1 "P.U.N.K." monster from your Deck to your hand, except "Noh-P.U.N.K. Ze Amin". If this card is sent to the GY: You can target 1 "P.U.N.K." monster you control; it gains 600 ATK. You can only use each effect of "Noh-P.U.N.K. Ze Amin" once per turn.


            1 cardCalled by the Grave
            1 cardCalled by the Grave
            Called by the Grave
            Spell Quick
            Called by the Grave

              Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




              Tag(s):

              3 cardEctoplasmic Fortification 3 cardEctoplasmic Fortification
              Ectoplasmic Fortification
              Spell Normal
              Ectoplasmic Fortification

                Activate 1 of these effects; ● If you control no monsters: Add 1 Level 6 Zombie monster or 1 "Call of the Forgotten" from your Deck to your hand. ● Zombie monsters you control gain 400 ATK, then you can draw cards equal to the number of "Call of the Haunted" you control. You can only activate 1 "Ectoplasmic Fortification" per turn.


                3 cardEmergency Teleport
                3 cardEmergency Teleport
                Emergency Teleport
                Spell Quick
                Emergency Teleport

                  Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.




                  Tag(s):

                  3 cardForbidden Droplet 3 cardForbidden Droplet
                  Forbidden Droplet
                  Spell Quick
                  Forbidden Droplet

                    Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                    Tag(s):

                    1 cardHarpie's Feather Duster
                    1 cardHarpie's Feather Duster
                    Harpie's Feather Duster
                    Spell Normal
                    Harpie's Feather Duster

                      Destroy all Spell and Trap Cards your opponent controls.




                      Tag(s):

                      2 cardLightning Storm 2 cardLightning Storm
                      Lightning Storm
                      Spell Normal
                      Lightning Storm

                        If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                        Tag(s):

                        1 cardTriple Tactics Talent
                        1 cardTriple Tactics Talent
                        Triple Tactics Talent
                        Spell Normal
                        Triple Tactics Talent

                          If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                          Tag(s):

                          2 cardTriple Tactics Thrust 2 cardTriple Tactics Thrust
                          Triple Tactics Thrust
                          Spell Normal
                          Triple Tactics Thrust

                            If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                            1 cardVortex of Time 1 cardVortex of Time
                            Vortex of Time
                            Spell Quick
                            Vortex of Time

                              When your opponent activates a Normal or Quick-Play Spell Card or effect, or a monster effect, while you control a Zombie monster and "Call of the Haunted" (except during the Damage Step): Your opponent tosses a coin and their activated effect becomes the following effect. ● Heads: "Your opponent must banish 1 monster they control". ● Tails: "You must banish all monsters you control". You can only activate 1 "Vortex of Time" per turn.


                              1 cardZombie World 1 cardZombie World
                              Zombie World
                              Spell Field
                              Zombie World

                                All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.


                                2 cardCall of the Haunted
                                2 cardCall of the Haunted
                                Call of the Haunted
                                Trap Continuous
                                Call of the Haunted

                                  Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                                  1 cardDeadly Zombie Breath 1 cardDeadly Zombie Breath
                                  Deadly Zombie Breath
                                  Trap Normal
                                  Deadly Zombie Breath

                                    If you control a Zombie monster and "Call of the Haunted": Target 1 monster your opponent controls; send it to the GY. If you control a Zombie monster: You can banish this card from your GY, then target 1 face-up card you control and 1 face-up card your opponent controls; send them to the GY. You can only use 1 "Deadly Zombie Breath" effect per turn, and only once that turn.


                                    1 cardI:P Masquerena 1 cardI:P Masquerena
                                    I:P Masquerena
                                    DARK
                                    I:P Masquerena
                                    • ATK:

                                    • 800

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                    1 cardRelinquished Anima 1 cardRelinquished Anima
                                    Relinquished Anima
                                    DARK
                                    Relinquished Anima
                                    • ATK:

                                    • 0

                                    • LINK-1

                                    Link Arrow:

                                    Top


                                    1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.


                                    1 cardS:P Little Knight
                                    1 cardS:P Little Knight
                                    S:P Little Knight
                                    DARK
                                    S:P Little Knight
                                    • ATK:

                                    • 1600

                                    • LINK-2

                                    Link Arrow:

                                    Left

                                    Right


                                    2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                    1 cardUnderworld Goddess of the Closed World 1 cardUnderworld Goddess of the Closed World
                                    Underworld Goddess of the Closed World
                                    LIGHT
                                    Underworld Goddess of the Closed World
                                    • ATK:

                                    • 3000

                                    • LINK-5

                                    Link Arrow:

                                    Top

                                    Top-Right

                                    Right

                                    Bottom

                                    Bottom-Right


                                    4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                    2 cardP.U.N.K. JAM Dragon Drive 2 cardP.U.N.K. JAM Dragon Drive
                                    P.U.N.K. JAM Dragon Drive
                                    EARTH 8
                                    P.U.N.K. JAM Dragon Drive
                                    • ATK:

                                    • 2700

                                    • DEF:

                                    • 2400


                                    1 Psychic Tuner + 1+ non-Tuner monsters If this card is Special Summoned by the effect of a "P.U.N.K." card, or Synchro Summoned: You can pay 600 LP; take 1 Level 3 Psychic monster from your Deck and either add it to your hand or send it to the GY. If your opponent activates a card or effect in response to your "P.U.N.K." card or effect activation, while this card is in your GY: You can Special Summon this card. You can only use each effect of "P.U.N.K. JAM Dragon Drive" once per turn.


                                    1 cardPsychic End Punisher 1 cardPsychic End Punisher
                                    Psychic End Punisher
                                    LIGHT 11
                                    Psychic End Punisher
                                    • ATK:

                                    • 3500

                                    • DEF:

                                    • 3500


                                    1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.


                                    1 cardUkiyoe-P.U.N.K. Amazing Dragon 1 cardUkiyoe-P.U.N.K. Amazing Dragon
                                    Ukiyoe-P.U.N.K. Amazing Dragon
                                    WIND 11
                                    Ukiyoe-P.U.N.K. Amazing Dragon
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2800


                                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Level 3 Psychic monsters with different names you control and in your GY; return them to the hand. You can target 1 "P.U.N.K." monster in your GY, except "Ukiyoe-P.U.N.K. Amazing Dragon"; Special Summon it. You can only use 1 "Ukiyoe-P.U.N.K. Amazing Dragon" effect per turn, and only once that turn.


                                    1 cardImmortal Dragon 1 cardImmortal Dragon
                                    Immortal Dragon
                                    DARK 6
                                    Immortal Dragon
                                    • ATK:

                                    • 500

                                    • DEF:

                                    • 2400


                                    1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can send 1 Zombie monster from your Deck to the GY, and if you do, this card's Level becomes the difference in the original Levels of that monster and this card. When your Zombie monster is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Immortal Dragon" once per turn.


                                    1 cardP.U.N.K. JAM FEVER! 1 cardP.U.N.K. JAM FEVER!
                                    P.U.N.K. JAM FEVER!
                                    LIGHT
                                    P.U.N.K. JAM FEVER!
                                    • ATK:

                                    • 2800

                                    • DEF:

                                    • 600


                                    2 Level 8 monsters Once per turn, you can also Xyz Summon "P.U.N.K. JAM FEVER!" by using a "P.U.N.K." Fusion or Synchro Monster you control. You can pay 600 LP, then detach 1 material from this card; draw 1 card. When another monster's effect is activated and you have a Level 3 Psychic monster in your GY (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that monster. You can only use each effect of "P.U.N.K. JAM FEVER!" once per turn.


                                    2 cardPumpking the Great Ghost King 2 cardPumpking the Great Ghost King
                                    Pumpking the Great Ghost King
                                    DARK
                                    Pumpking the Great Ghost King
                                    • ATK:

                                    • 2400

                                    • DEF:

                                    • 2600


                                    2 Level 6 Zombie monsters While you control "Call of the Haunted", your opponent cannot target Zombie monsters you control with monster effects. You can only use each of the following effects of "Pumpking the Great Ghost King" once per turn. If this card is Special Summoned: You can add 1 "Call of the Haunted" or 1 card that mentions it from your Deck to your hand. You can detach 1 material from this card, then target up to 2 cards on the field; return them to the hand.


                                    1 cardThe Undying Legion 1 cardThe Undying Legion
                                    The Undying Legion
                                    DARK
                                    The Undying Legion
                                    • ATK:

                                    • 2700

                                    • DEF:

                                    • 0


                                    2 Level 7 monsters Once per turn, you can also Xyz Summon "The Undying Legion" by using 1 Rank 6 Zombie Xyz Monster you control (transfer its materials). During your opponent's Main Phase (Quick Effect): You can detach 2 materials from this card (or just 1 material if all this card's materials are Xyz Monsters), then target 1 Attack Position monster your opponent controls or 1 monster in their GY; attach it to this card. You can only use this effect of "The Undying Legion" once per turn.


                                    1 cardWollow, Founder of the Drudge Dragons 1 cardWollow, Founder of the Drudge Dragons
                                    Wollow, Founder of the Drudge Dragons
                                    DARK
                                    Wollow, Founder of the Drudge Dragons
                                    • ATK:

                                    • 2400

                                    • DEF:

                                    • 1300


                                    2+ Level 6 monsters Monsters you control gain 100 ATK/DEF for each card in your opponent's GY. (Quick Effect): You can target 1 card in your opponent's GY and detach 1 or 2 materials from this card, then activate the appropriate effect; ● 1: Return it to the Deck. ● 2: If the target is a monster, Special Summon it face-up, or in face-down Defense Position, to your field. If it is not, Set it on your field. You can only use this effect of "Wollow, Founder of the Drudge Dragons" once per turn.


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