Danger! Deck #772884 — Yu-Gi-Oh! OCG

42 Main, 15 Extra, incl. Genta, Gateman of Dark World x3, Grapha, Dragon Lord of Dark World x3, Reign-Beaux, Overking of Dark World x3. Created Oct 21, 2026 by YGO Mod.

Deck Danger! OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 50
Reliability 35
Going First 50
Going Second 38

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 50
Going Second 38
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 42 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Dark World board-breakers and fusion/link boss monsters (Reign-Beaux Overlord, Grapha Dragon Overlord, Clorless, Danger! Bigfoot) converting a Dark World search-and-discard engine into a field; Link and Xyz interaction (Photon Lord, Number 38, Knightmare Phoenix/Unicorn, S:P Little Knight) to control the end-board
  • Turn 1 (going first): Dark World searchers (Genta, Snoww, Dark Corridor, Reign-Beaux Overking) into Dark World Accession or Gates for a Fusion or Link boss; Danger! reveal-and-discard lines to fill the board
  • Turn 2 (going second): Discard-triggered Dark World recursion (Sillva, Snoww, Ceruli, Overlord) to answer an established board, with Photon Lord and Number 38 negates as the only force-interaction; no hand traps
  • Recovery: Graveyard recursion through Special Summons from GY (Grapha, Reign-Beaux Overking, Diabolica) and Dark World draw/search effects
  • After siding: Not evaluable: the list has no side deck, so there is no post-side plan.

Why it scores here

The score is built from the deck as a system: a Dark World searcher package (18 search or draw effects, P(at least one in a 5-card hand) of about 0.95) makes the engine very likely to start, and Reign-Beaux Overlord, Grapha Dragon Overlord and Clorless give it real closing power. Consistency is held back by the Danger! lines, which are mostly single copies (only Nessie has two), so the archetype core is only about 0.76 likely to show up in an opening hand, with roughly a 0.24 chance of a proxy brick. Interaction is a mix of Photon Lord, Number 38 and Knightmare links, with no hand traps and no floodgates, so going second is weak. Popularity and archetype usage stats (only 36 percent of the archetype's standard core is present) did not earn points, and card scores were not averaged. The deck is Illegal (Super Polymerization at 3 copies against a limit of 2, Allure of Darkness at 2 against a limit of 1), so the result is capped at 30 and is structural-only, not a normal final score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one searcher in 5 cards) about 0.95 and P(archetype core in 5 cards) about 0.76 from hypergeometric estimates (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Roughly 0.24 proxy brick rate from the archetype core, with 10 singles and a copy histogram of 10/4/8 (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable combos; ceiling read from text only (Reign-Beaux Overlord board wipe, Grapha Overlord fusion, Clorless) (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median is unknown and kept low on purpose; the 1-copy Danger! lines suggest a low floor (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Two Dark World recursion routes and two independent link-interaction routes, but no tested second line (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion through GY Special Summons and Dark World draw effects; resource cost is not measured (Inferred)
D7 End-Board & Interaction Quality 50 Photon Lord, Number 38 and link-based negates/removal; no hand traps or floodgates (Inferred, text-based)
D8 Going-Second & Board-Breaking Power 45 No hand traps; only Reign-Beaux Overlord and discard-triggered Dark World summons as going-second answers (Inferred)
D9 Offensive Pressure & Closing Power 55 3000-ATK Overking and Bigfoot, 3200-ATK Grapha Overlord fusion, and Clorless as a finisher (Verified card stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 50 42 main cards over 22 distinct names with 10 singles, and 3 Super Polymerization over the limit (Verified count, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 60 Full 15-card Extra Deck (5 fusion, 7 link, 3 Xyz) with broad coverage of Dark World, Danger! and Knightmare links (Verified composition)
D12 Side Deck Adaptability 5 No side deck at all, so post-side adaptability cannot be scored and is set near zero (Provisional)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame sample, so format fit is a placeholder (Provisional)
D14 Pilotability & Error Tolerance 45 Chained Dark World recursion and Danger! reveal-and-discard lines with multiple decision points (Inferred)

How the score was computed

Strategy profile: Combo 0.8 / Midrange 0.2 (structural weights only, disclosed). Structural ≈ 50, Going First ≈ 50, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-12). Final formula: Illegal deck: pre-cap 0.80*50 + 0.20*35 = 47, then capped at 30 as structural-only (theoretical) per the Illegal rule; Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ 0.24 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Dark World searcher and draw package makes starting the engine very likely
  • Strong Extra Deck closers (Reign-Beaux Overlord, Grapha Overlord, Clorless) with a 15-card Extra Deck that is fully used
  • Full coverage of Dark World recursion so the GY is not wasted

Weaknesses

  • Illegal as built: two cards exceed their copy limits
  • No hand traps or floodgates, so going second is weak
  • Danger! engine is mostly single copies, causing inconsistent hands
  • No side deck at all

Critical choke points

  • Dark World searchers must connect to the Fusion or Link boss; no backup if the searcher is dead
  • Super Polymerization is the only route to several Fusion bosses, so a lost copy hurts the line
Priority Remove Add Reason
1 1x Super Polymerization none (or a legal third copy is not allowed; use 2 copies) Copy limit is 2 in OCG (Semi-Limited); the deck currently runs 3, so the list is illegal
2 1x Allure of Darkness 1x Dark World searcher or a 1-copy Danger! body Limited to 1 copy, currently 2; the second copy is over the limit
3 none a 15-card side deck of hand traps or floodgates No side deck means no post-side plan; there are no hand traps or floodgates in the list

Evidence & confidence

  • Verified: Illegal status: Super Polymerization 3 copies vs legal 2 (Semi-Limited); Allure of Darkness 2 copies vs legal 1 (Limited); Main 42 and Extra 15 are within OCG size rules; Side 0 is legal; Searcher text count 18; negation text count 3; removal text count 10; Archetype usage: 10 of 11 core cards tracked; 4 of 11 present
  • Inferred: Starter access about 0.95 from the searcher group; Archetype core open about 0.76 and proxy brick about 0.24; Interaction quality read from text (Photon Lord, Number 38, link negates); Combo ceiling from card text only (no recorded boards)
  • Provisional: Meta Power is null and format fit is a placeholder (no dated metagame sample); Going-second and matchup scores are text-based, not measured
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick and starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck has no title (deck_name is null) and no side deck

More OCG Info

Danger!

Danger! Breakdown

 
 

 

 

 

 

 

 
 

 

 
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