Tri-Brigade Deck #772876 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Fire King High Avatar Kirin x3, Legendary Fire King Ponix x3, Tri-Brigade Fraktall x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (40)
- Droll & Lock Bird x1
- Fire King Avatar Arvata x1
- Fire King Avatar Barong x1
- Fire King Avatar Rangbali x1
- Fire King High Avatar Kirin x3
- Legendary Fire King Ponix x3
- Sacred Fire King Garunix x1
- Tri-Brigade Fraktall x3
- Tri-Brigade Kerass x1
- Tri-Brigade Kitt x2
- Tri-Brigade Nervall x2
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Ghost Ogre & Snow Rabbit x3
- Circle of the Fire Kings x1
- Fire King Island x2
- Fire King Sanctuary x2
- Fire King Sky Burn x1
- Monster Reborn x1
- One for One x1
- Infinite Impermanence x3
- Tri-Brigade Revolt x1
Extra Deck (15)
- Accesscode Talker x1
- Ancient Warriors Oath - Double Dragon Lords x1
- Hraesvelgr, the Desperate Doom Eagle x1
- I:P Masquerena x1
- Linkuriboh x1
- S:P Little Knight x1
- Salamangreat Almiraj x1
- Tri-Brigade Arms Bucephalus II x1
- Tri-Brigade Arms Mouser x1
- Tri-Brigade Bearbrumm the Rampant Rampager x1
- Tri-Brigade Ferrijit the Barren Blossom x1
- Tri-Brigade Rugal the Silver Sheller x1
- Tri-Brigade Shuraig the Ominous Omen x1
- Garunix Eternity, Hyang of the Fire Kings x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 50 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 44 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Tri-Brigade Link Summons (Shuraig, Bucephalus II, Bearbrumm, Rugal) fed by Beast, Beast-Warrior and Winged Beast monsters banished or sent from the GY (Inferred from card text); Garunix Eternity and Sacred Fire King Garunix Fire King board-wipe and recursion pressure (Inferred from card text)
- Turn 1 (going first): Open a Fire King or Tri-Brigade starter (Fraktall, Kitt, Nervall, Kirin, Ponix) and set up with Ash / Veiler / Ogre backed by Impermanence, then Link Summon through the GY banish cost (Inferred)
- Turn 2 (going second): Hold 1-2 hand traps (Ash, Veiler, Ghost Ogre, Impermanence, Droll) to negate the opponent's first engine or summon, then rebuild with a Tri-Brigade Link through the GY (Inferred)
- Recovery: Fire King Ponix and Garunix recovery from the GY, plus Tri-Brigade GY-to-Link recursion after a hand-trap exchange (Inferred)
- After siding: Not evaluable: the deck has no Side Deck, so no post-side plan exists (Verified from evidence)
Why it scores here
The deck is scored on its system, not on the average of its cards. Its hand-trap density (13 hand traps and 12 negation-text cards) gives it real interaction and a strong going-second hand, since P(at least one hand trap in a 6-card going-second hand) is about 0.92 (Inferred). The Tri-Brigade engine is only partly built: the core Mouser, Ferrijit and Springans are absent, and only 27% of cards carry the exact archetype name, so Fire King and Tri-Brigade compete for hand space. The ceiling (Shuraig 3000 ATK, Bucephalus II 3500 ATK, Garunix Eternity) is high but depends on several conditional GY steps, and no combo boards were recorded to measure the median. Popularity was not credited: the archetype usage stats show only one of five core cards in this list. The Illegal status caps the final score because Ash Blossom & Joyous Spring is run three times against a limit of two.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 50 | P(at least one Fraktall/Kirin/Ponix in a 5-card opening hand) ≈ 0.34 per card; 8 searchers give P(≥1) ≈ 0.69 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 13 hand traps and 14 tech cards with no guaranteed target produce a dead-card rate that is high in many hands (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Shuraig, Bucephalus II and Garunix Eternity give a high ceiling, but the GY-banish steps are text-only with no recorded boards (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combos_evidence and no board records, so the median cannot be measured; scored conservatively (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Six distinct negation sources (Ash, Veiler, Ogre, Impermanence, Droll, Linkuriboh) give redundancy against a single interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Ponix and Garunix recover from the GY, and Tri-Brigade GY banishes fuel Links; no net-advantage data (Inferred) |
| D7 | End-Board & Interaction Quality | 58 | Impermanence, Ash, Veiler and Ghost Ogre give layered interaction and 23 removal-text cards are present; no floodgate (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 62 | Going-second hand-trap coverage ≈ 0.92 (Inferred from hypergeometric draw table); no going-second win data (Provisional) |
| D9 | Offensive Pressure & Closing Power | 60 | Bucephalus II 3500 ATK and Shuraig 3000 ATK provide closing pressure, but the closing line depends on GY material (Verified stat / Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 40 main cards across 22 distinct names, 73% off the exact archetype name, with three-copy heavy packing (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra slots filled with 13 Links and 2 XYZ, several Tri-Brigade Links and one Kuriboh Link, so coverage is broad but spread across two engines (Verified composition / Inferred) |
| D12 | Side Deck Adaptability | 15 | No Side Deck at all (side_count 0), so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated meta sample; Droll & Lock Bird is a 70% core card in the usage stats (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-engine sequencing with Link Summons, GY banish costs and hand-trap timing has many decision points (Inferred) |
How the score was computed
Strategy profile: Midrange primary (no secondary blend applied to weights). Structural ≈ 51, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 44. Modifiers: banlist exposure (-6); engine conflict (-4). Final formula: No dated meta: 0.80*Structural + 0.20*TournamentReliability = 0.80*51 + 0.20*44 ≈ 50 before modifiers; modifiers -10 give 40; Illegal deck capped to 30 (theoretical/structural only, no normal final score)
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered hand-trap interaction (13 hand traps, 12 negation-text cards) that is strong going second
- Redundant Tri-Brigade GY-to-Link recursion and Fire King recovery
- High closing ceiling from Shuraig, Bucephalus II and Garunix Eternity
Weaknesses
- Illegal: Ash Blossom & Joyous Spring run 3 copies against a Semi-Limited limit of 2
- No Side Deck
- Two engines (Fire King and Tri-Brigade) compete, with exact archetype purity at 27%
- Core Tri-Brigade Links (Mouser, Ferrijit, Springans) are missing
Critical choke points
- Tri-Brigade Link Summon depends on Beast, Beast-Warrior or Winged Beast monsters being in the GY or banished
- Hand-trap exchange on the opponent's first engine decides whether the deck gets a second line
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring | 1 non-Ash card (e.g. a Tri-Brigade starter or a second Legendary Fire King Ponix) | Fixes the only legality violation; Ash is Semi-Limited to 2 copies |
| 2 | 1 Tri-Brigade Nervall or Kitt | 1 Tri-Brigade Arms Mouser | Mouser is a 54.5% core card in the archetype usage stats and is absent from this list |
| 3 | Tech / hand-trap overflow | A Side Deck of 10-15 cards | A zero-size side deck removes all post-side adaptability (D12) |
Evidence & confidence
- Verified: Main 40, Extra 15, Side 0 are within the format size limits; Ash Blossom & Joyous Spring is over the Semi-Limited limit (3 run, 2 legal); Composition counts, archetype purity and the usage stats for core cards
- Inferred: Starter probabilities (hypergeometric, Main Deck only); Going-second hand-trap coverage ≈ 0.92; Dimension scores D1 to D11 and D14, from card text
- Provisional: Meta Power (null, no dated metagame sample); D13 matchup and format fit
- Data gaps: no combos supplied: floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry for going-first, going-second, matchups or brick rate Meta Power provisional without a dated metagame sample no Side Deck, so D12 and post-side plans cannot be measured
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