Tri-Brigade Deck #772876 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Fire King High Avatar Kirin x3, Legendary Fire King Ponix x3, Tri-Brigade Fraktall x3. Created Oct 21, 2026 by YGO Mod.

Deck Tri-Brigade OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 51
Reliability 44
Going First 50
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 50
Going Second 58
Meta Power provisional
Tournament Reliability 44
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Tri-Brigade Link Summons (Shuraig, Bucephalus II, Bearbrumm, Rugal) fed by Beast, Beast-Warrior and Winged Beast monsters banished or sent from the GY (Inferred from card text); Garunix Eternity and Sacred Fire King Garunix Fire King board-wipe and recursion pressure (Inferred from card text)
  • Turn 1 (going first): Open a Fire King or Tri-Brigade starter (Fraktall, Kitt, Nervall, Kirin, Ponix) and set up with Ash / Veiler / Ogre backed by Impermanence, then Link Summon through the GY banish cost (Inferred)
  • Turn 2 (going second): Hold 1-2 hand traps (Ash, Veiler, Ghost Ogre, Impermanence, Droll) to negate the opponent's first engine or summon, then rebuild with a Tri-Brigade Link through the GY (Inferred)
  • Recovery: Fire King Ponix and Garunix recovery from the GY, plus Tri-Brigade GY-to-Link recursion after a hand-trap exchange (Inferred)
  • After siding: Not evaluable: the deck has no Side Deck, so no post-side plan exists (Verified from evidence)

Why it scores here

The deck is scored on its system, not on the average of its cards. Its hand-trap density (13 hand traps and 12 negation-text cards) gives it real interaction and a strong going-second hand, since P(at least one hand trap in a 6-card going-second hand) is about 0.92 (Inferred). The Tri-Brigade engine is only partly built: the core Mouser, Ferrijit and Springans are absent, and only 27% of cards carry the exact archetype name, so Fire King and Tri-Brigade compete for hand space. The ceiling (Shuraig 3000 ATK, Bucephalus II 3500 ATK, Garunix Eternity) is high but depends on several conditional GY steps, and no combo boards were recorded to measure the median. Popularity was not credited: the archetype usage stats show only one of five core cards in this list. The Illegal status caps the final score because Ash Blossom & Joyous Spring is run three times against a limit of two.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 P(at least one Fraktall/Kirin/Ponix in a 5-card opening hand) ≈ 0.34 per card; 8 searchers give P(≥1) ≈ 0.69 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 13 hand traps and 14 tech cards with no guaranteed target produce a dead-card rate that is high in many hands (Inferred)
D3 Combo Conversion & Ceiling 55 Shuraig, Bucephalus II and Garunix Eternity give a high ceiling, but the GY-banish steps are text-only with no recorded boards (Inferred)
D4 Combo Floor & Median Output 40 No combos_evidence and no board records, so the median cannot be measured; scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Six distinct negation sources (Ash, Veiler, Ogre, Impermanence, Droll, Linkuriboh) give redundancy against a single interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Ponix and Garunix recover from the GY, and Tri-Brigade GY banishes fuel Links; no net-advantage data (Inferred)
D7 End-Board & Interaction Quality 58 Impermanence, Ash, Veiler and Ghost Ogre give layered interaction and 23 removal-text cards are present; no floodgate (Inferred)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-trap coverage ≈ 0.92 (Inferred from hypergeometric draw table); no going-second win data (Provisional)
D9 Offensive Pressure & Closing Power 60 Bucephalus II 3500 ATK and Shuraig 3000 ATK provide closing pressure, but the closing line depends on GY material (Verified stat / Inferred)
D10 Main Deck Efficiency & Flexibility 45 40 main cards across 22 distinct names, 73% off the exact archetype name, with three-copy heavy packing (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 15 Extra slots filled with 13 Links and 2 XYZ, several Tri-Brigade Links and one Kuriboh Link, so coverage is broad but spread across two engines (Verified composition / Inferred)
D12 Side Deck Adaptability 15 No Side Deck at all (side_count 0), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; Droll & Lock Bird is a 70% core card in the usage stats (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-engine sequencing with Link Summons, GY banish costs and hand-trap timing has many decision points (Inferred)

How the score was computed

Strategy profile: Midrange primary (no secondary blend applied to weights). Structural ≈ 51, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 44. Modifiers: banlist exposure (-6); engine conflict (-4). Final formula: No dated meta: 0.80*Structural + 0.20*TournamentReliability = 0.80*51 + 0.20*44 ≈ 50 before modifiers; modifiers -10 give 40; Illegal deck capped to 30 (theoretical/structural only, no normal final score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered hand-trap interaction (13 hand traps, 12 negation-text cards) that is strong going second
  • Redundant Tri-Brigade GY-to-Link recursion and Fire King recovery
  • High closing ceiling from Shuraig, Bucephalus II and Garunix Eternity

Weaknesses

  • Illegal: Ash Blossom & Joyous Spring run 3 copies against a Semi-Limited limit of 2
  • No Side Deck
  • Two engines (Fire King and Tri-Brigade) compete, with exact archetype purity at 27%
  • Core Tri-Brigade Links (Mouser, Ferrijit, Springans) are missing

Critical choke points

  • Tri-Brigade Link Summon depends on Beast, Beast-Warrior or Winged Beast monsters being in the GY or banished
  • Hand-trap exchange on the opponent's first engine decides whether the deck gets a second line
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring 1 non-Ash card (e.g. a Tri-Brigade starter or a second Legendary Fire King Ponix) Fixes the only legality violation; Ash is Semi-Limited to 2 copies
2 1 Tri-Brigade Nervall or Kitt 1 Tri-Brigade Arms Mouser Mouser is a 54.5% core card in the archetype usage stats and is absent from this list
3 Tech / hand-trap overflow A Side Deck of 10-15 cards A zero-size side deck removes all post-side adaptability (D12)

Evidence & confidence

  • Verified: Main 40, Extra 15, Side 0 are within the format size limits; Ash Blossom & Joyous Spring is over the Semi-Limited limit (3 run, 2 legal); Composition counts, archetype purity and the usage stats for core cards
  • Inferred: Starter probabilities (hypergeometric, Main Deck only); Going-second hand-trap coverage ≈ 0.92; Dimension scores D1 to D11 and D14, from card text
  • Provisional: Meta Power (null, no dated metagame sample); D13 matchup and format fit
  • Data gaps: no combos supplied: floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry for going-first, going-second, matchups or brick rate Meta Power provisional without a dated metagame sample no Side Deck, so D12 and post-side plans cannot be measured

More OCG Info

Tri-Brigade

Tri-Brigade Breakdown

 
 

 

 

 

 

 

 
 

 

 
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