Light and Darkness Ritual Deck #772866 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Black Chaos x3, Kuriboh - Multiply! x3, Magician's Rod x3. Created Oct 21, 2026 by YGO Mod.

Deck Light and Darkness Ritual OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 10/ 100
Power Score
Structural 57
Reliability 50
Going First 58
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 58
Going Second 55
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Light and Darkness Ritual / Dark Magician boss beatdown (Black Luster Soldier, Black Chaos, Magician of Dark Chaos) with Extra Deck link and fusion support; Dark Magician fusion and synchro boards (The Dark Magicians, Dark Magician of Destruction, Master of Chaos, Chaos Angel is not run)
  • Turn 1 (going first): Open a searcher and hand-trap pair, then search or summon a Light and Darkness Ritual boss through Light and Darkness Ritual and tributes (Inferred from card text; no recorded boards)
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Kuriboh and Solemn cards to stop the opponent's first board, then Ritual or Fusion into a boss (Inferred)
  • Recovery: Skull Archfiend of Chaos and Black Chaos recycle the GY and banished Ritual monsters back to the Deck; Mind Shuffle and Magical Circle search the next piece (Inferred from card text)
  • After siding: Not evaluable: side_count is 0, so there is no post-side plan in the list

Why it scores here

The deck has a dense core: 20 archetype-core copies give about a 0.90 chance of at least one in a 5-card opening hand, and 21 searcher-text cards give about 0.92, so the engine usually starts. Its interaction suite is broad, with 15 negation-text cards, 7 hand traps and 24 removal-text cards, which earns the interaction and interruption scores. Its ceiling comes from Light and Darkness Ritual bosses rated at 3000 ATK, but no recorded boards exist, so combo conversion and floor are text-only Inferred estimates and are scored low-to-mid. The list is only 19.7% exact archetype name and spreads across Dark Magician, Kuriboh, Prophecy, Chaos and Solemn cards, so the engine is less coherent than its core suggests, and it runs no side deck. Popularity and usage stats confirmed that the list is real and accessible, but they did not add points, and the score did not come from averaging card scores. The list is Illegal (3 copies each of two Semi-Limited cards), so the 30 score is a structural cap, not a normal Final Contextual score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one core-group card in a 5-card opening hand) ≈ 0.90 over 20 core copies; 2-card bootstrap via searchers (Inferred)
D2 Opening-Hand Quality & Brick Management 58 searcher-text group P ≈ 0.92 in hand 5; off-archetype copies (57) add dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable recorded boards (combos_evidence total 0); ceiling read from card text only (Inferred)
D4 Combo Floor & Median Output 40 No combo median or power distribution available; floor is unknown (Inferred, low confidence)
D5 Interruption Resilience & Route Redundancy 66 Multiple hand traps (Ash, Ghost Ogre, Kuriboh x4, Griffoh) and recursion via Skull Archfiend give independent lines (Inferred from text)
D6 Resource Economy, Recovery & Grind 58 Pot of Sloth, Ragged Records and Mind Shuffle regenerate cards; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 74 15 negation-text and 24 removal-text cards, 7 hand traps, Solemn Judgment and Accusation (Inferred from text plus role flags)
D8 Going-Second & Board-Breaking Power 60 Hand-trap group P ≥ 1 in a 6-card going-second hand ≈ 0.57; Dominus Impulse and Ash help against established boards (Inferred)
D9 Offensive Pressure & Closing Power 66 Black Luster Soldier and Black Chaos at 3000 ATK; Magician of Dark Chaos at 2800 ATK (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 52 56 main cards with 24 spells and traps and 14 Level 0 cards, reducing monster density (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck cards: 8 Link, 6 Fusion, 1 Synchro; several Extra-only enablers are not in core usage (Verified composition)
D12 Side Deck Adaptability 20 Side Deck is empty, so post-side adaptability is effectively absent (Verified composition)
D13 Matchup Coverage & Format Fit 50 No tournament or meta-share data for this list; archetype-level format fit only (Provisional)
D14 Pilotability & Error Tolerance 55 Multiple engines (Dark Magician, Ritual, Fusion, Chaos) and many hand-trap timing decisions are demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary, no secondary blend applied. Structural ≈ 57, Going First ≈ 58, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Banlist exposure (-4); No side deck (-4). Final formula: Illegal cap applied: normal formula would be 0.80*Structural(57) + 0.20*TournamentReliability(50) + modifiers(-8) ≈ 48; capped to 30 because the list is Illegal (theoretical/structural-only). Meta Power provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ 0.1 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and archetype core (about 0.90 to open a core card)
  • Broad negation and hand-trap suite (15 negation-text, 7 hand traps)
  • High-ATK ritual and fusion bosses at 2800 to 3000 ATK

Weaknesses

  • Illegal: two cards over their Semi-Limited copy caps
  • Engine conflicts: Dark Magician, Ritual, Chaos, Prophecy and Solemn plans compete for the same slots
  • No side deck
  • Only 19.7% exact archetype name purity

Critical choke points

  • Light and Darkness Ritual (2 copies) and Mind Shuffle are the core engine links; losing both removes the ritual route
  • Dependence on Black Chaos and Magician of Dark Chaos for the boss turn
Priority Remove Add Reason
1 1 Dominus Impulse (3 copies to 2) Legal copy-limit fix; a 3rd copy is not allowed Resolves the Illegal status so the deck can be scored normally
2 1 Ash Blossom & Joyous Spring (3 copies to 2) A non-Semi-Limited hand trap or a 0-level ritual enabler Resolves the second copy-limit violation
3 Off-archetype Solemn and Greed copies A 3-card side deck covering the main threats Adds post-side adaptability (D12), which is currently absent

Evidence & confidence

  • Verified: Main 56, Extra 15, Side 0 counts (OCG size rules 40-60 / 0-15 / 0-15); Two copy-limit violations: Ash Blossom and Dominus Impulse at 3 copies each, Semi-Limited limit 2; Limited cards Droll & Lock Bird, S:P Little Knight and Solemn Judgment are each run once; Usage: Black Luster Soldier 90.9% and Magician of Dark Chaos 95.4% inclusion
  • Inferred: Hypergeometric opening-hand estimates (0.90 core-group, 0.92 searcher-group, 0.57 hand-trap-group going second); Ritual boss turn and recovery plans from card text; Hand-trap and interaction density reads from text
  • Provisional: Meta power and matchup fit (no dated metagame sample)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Side deck is empty, so no post-side evaluation is possible Meta Power is provisional without a dated metagame sample

More OCG Info

Light and Darkness Ritual

Light and Darkness Ritual Breakdown

 
 

 

 

 

 

 

 
 

 

 
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