Light and Darkness Ritual Deck #772866 — Yu-Gi-Oh! OCG
56 Main, 15 Extra, incl. Black Chaos x3, Kuriboh - Multiply! x3, Magician's Rod x3. Created Oct 21, 2026 by YGO Mod.
Deck Light and Darkness Ritual OCG
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (56)
- Black Chaos x3
- Celtic Mystic x1
- Dark Magician, the Pharaoh's Servant x1
- Detonating Kuriboh x1
- Droll & Lock Bird x1
- Griffoh x1
- Kuriboh - Multiply! x3
- Magician's Rod x3
- Mulcharmy Fuwalos x3
- Skull Archfiend of Chaos x2
- The Great Gallant Bandit x3
- Dark Magician x1
- Black Luster Soldier - Soldier of Light and Darkness x1
- Illusion of Chaos x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- Dark Magical Circle x1
- Dark Magical Curtain x3
- Light and Darkness Ritual x2
- Pot of Sloth x3
- Ragged Records of Rites x3
- Secrets of Dark Magic x1
- Soul Servant x1
- Spell Shattering Sword x1
- The Gaze of Timaeus x1
- Dominus Impulse x3
- Mind Shuffle x2
- Solemn Accusation x2
- Solemn Judgment x1
Extra Deck (15)
- Dark Cavalry x1
- Dark Magician of Destruction x1
- Dark Paladin x1
- Master of Chaos x1
- The Dark Magicians x1
- Timaeus the United Magical Dragon x1
- Accesscode Talker x1
- Dharc the Dark Charmer, Gloomy x1
- I:P Masquerena x1
- Mediclius the Extraordinary Power Patron x1
- Relinquished Anima x1
- S:P Little Knight x1
- Selene, Queen of the Master Magicians x1
- Underworld Goddess of the Closed World x1
- Chaos Angel x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 58 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Light and Darkness Ritual / Dark Magician boss beatdown (Black Luster Soldier, Black Chaos, Magician of Dark Chaos) with Extra Deck link and fusion support; Dark Magician fusion and synchro boards (The Dark Magicians, Dark Magician of Destruction, Master of Chaos, Chaos Angel is not run)
- Turn 1 (going first): Open a searcher and hand-trap pair, then search or summon a Light and Darkness Ritual boss through Light and Darkness Ritual and tributes (Inferred from card text; no recorded boards)
- Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Kuriboh and Solemn cards to stop the opponent's first board, then Ritual or Fusion into a boss (Inferred)
- Recovery: Skull Archfiend of Chaos and Black Chaos recycle the GY and banished Ritual monsters back to the Deck; Mind Shuffle and Magical Circle search the next piece (Inferred from card text)
- After siding: Not evaluable: side_count is 0, so there is no post-side plan in the list
Why it scores here
The deck has a dense core: 20 archetype-core copies give about a 0.90 chance of at least one in a 5-card opening hand, and 21 searcher-text cards give about 0.92, so the engine usually starts. Its interaction suite is broad, with 15 negation-text cards, 7 hand traps and 24 removal-text cards, which earns the interaction and interruption scores. Its ceiling comes from Light and Darkness Ritual bosses rated at 3000 ATK, but no recorded boards exist, so combo conversion and floor are text-only Inferred estimates and are scored low-to-mid. The list is only 19.7% exact archetype name and spreads across Dark Magician, Kuriboh, Prophecy, Chaos and Solemn cards, so the engine is less coherent than its core suggests, and it runs no side deck. Popularity and usage stats confirmed that the list is real and accessible, but they did not add points, and the score did not come from averaging card scores. The list is Illegal (3 copies each of two Semi-Limited cards), so the 30 score is a structural cap, not a normal Final Contextual score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one core-group card in a 5-card opening hand) ≈ 0.90 over 20 core copies; 2-card bootstrap via searchers (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | searcher-text group P ≈ 0.92 in hand 5; off-archetype copies (57) add dead-card risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable recorded boards (combos_evidence total 0); ceiling read from card text only (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo median or power distribution available; floor is unknown (Inferred, low confidence) |
| D5 | Interruption Resilience & Route Redundancy | 66 | Multiple hand traps (Ash, Ghost Ogre, Kuriboh x4, Griffoh) and recursion via Skull Archfiend give independent lines (Inferred from text) |
| D6 | Resource Economy, Recovery & Grind | 58 | Pot of Sloth, Ragged Records and Mind Shuffle regenerate cards; no resource signature data (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | 15 negation-text and 24 removal-text cards, 7 hand traps, Solemn Judgment and Accusation (Inferred from text plus role flags) |
| D8 | Going-Second & Board-Breaking Power | 60 | Hand-trap group P ≥ 1 in a 6-card going-second hand ≈ 0.57; Dominus Impulse and Ash help against established boards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Black Luster Soldier and Black Chaos at 3000 ATK; Magician of Dark Chaos at 2800 ATK (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 52 | 56 main cards with 24 spells and traps and 14 Level 0 cards, reducing monster density (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra Deck cards: 8 Link, 6 Fusion, 1 Synchro; several Extra-only enablers are not in core usage (Verified composition) |
| D12 | Side Deck Adaptability | 20 | Side Deck is empty, so post-side adaptability is effectively absent (Verified composition) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament or meta-share data for this list; archetype-level format fit only (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Multiple engines (Dark Magician, Ritual, Fusion, Chaos) and many hand-trap timing decisions are demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Midrange primary, no secondary blend applied. Structural ≈ 57, Going First ≈ 58, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Banlist exposure (-4); No side deck (-4). Final formula: Illegal cap applied: normal formula would be 0.80*Structural(57) + 0.20*TournamentReliability(50) + modifiers(-8) ≈ 48; capped to 30 because the list is Illegal (theoretical/structural-only). Meta Power provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ 0.1 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher and archetype core (about 0.90 to open a core card)
- Broad negation and hand-trap suite (15 negation-text, 7 hand traps)
- High-ATK ritual and fusion bosses at 2800 to 3000 ATK
Weaknesses
- Illegal: two cards over their Semi-Limited copy caps
- Engine conflicts: Dark Magician, Ritual, Chaos, Prophecy and Solemn plans compete for the same slots
- No side deck
- Only 19.7% exact archetype name purity
Critical choke points
- Light and Darkness Ritual (2 copies) and Mind Shuffle are the core engine links; losing both removes the ritual route
- Dependence on Black Chaos and Magician of Dark Chaos for the boss turn
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Dominus Impulse (3 copies to 2) | Legal copy-limit fix; a 3rd copy is not allowed | Resolves the Illegal status so the deck can be scored normally |
| 2 | 1 Ash Blossom & Joyous Spring (3 copies to 2) | A non-Semi-Limited hand trap or a 0-level ritual enabler | Resolves the second copy-limit violation |
| 3 | Off-archetype Solemn and Greed copies | A 3-card side deck covering the main threats | Adds post-side adaptability (D12), which is currently absent |
Evidence & confidence
- Verified: Main 56, Extra 15, Side 0 counts (OCG size rules 40-60 / 0-15 / 0-15); Two copy-limit violations: Ash Blossom and Dominus Impulse at 3 copies each, Semi-Limited limit 2; Limited cards Droll & Lock Bird, S:P Little Knight and Solemn Judgment are each run once; Usage: Black Luster Soldier 90.9% and Magician of Dark Chaos 95.4% inclusion
- Inferred: Hypergeometric opening-hand estimates (0.90 core-group, 0.92 searcher-group, 0.57 hand-trap-group going second); Ritual boss turn and recovery plans from card text; Hand-trap and interaction density reads from text
- Provisional: Meta power and matchup fit (no dated metagame sample)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Side deck is empty, so no post-side evaluation is possible Meta Power is provisional without a dated metagame sample
Couldn't load the combos





