Umi Deck #772844 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. First Penguin x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- D.D. Crow x2
- Droll & Lock Bird x1
- Electric Jellyfish x1
- First Penguin x3
- Levia-Dragon of Atlantis - Daedalus x2
- Monster Arms of Atlantis x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Ocean Dragon Lord - Kairyu-Shin x1
- Siren Vortex of Atlantis x3
- Warchief of Atlantis x3
- Ash Blossom & Joyous Spring x3
- Advent of Atlantis x2
- Atlantis, City of the Sea Dragon x1
- Call of Atlantis x3
- Fish Sonar x3
- Hey, Space Trunade! x3
- Mistaken Arrest x3
- Pot of Prosperity x1
- Super Polymerization x3
- Daedalus Maelstrom x1
- Dominus Impulse x3
- Kairyu-Shin's Dark Reef x1
- Virtue Stream x1
Extra Deck (15)
- Favorite HERO Shining Flare Wingman x1
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Azure Ocean Dragon Lord - Neo-Daedalus Rage x2
- Eria the Water Charmer, Gentle x1
- Levia-Dragoon - Daedalus x2
- Marincess Coral Anemone x1
- S:P Little Knight x1
- Worldsea Dragon Zealantis x1
- Brionac, Dragon of the Ice Barrier x1
- Deep Sea Repetiteur x1
- LeVirtue Dragon x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52.6 |
| Going First | 50 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Link/Fusion/Synchro/Xyz mechanic tags
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Umi / Atlantis engine resolves into Link and Synchro boss monsters (Levia-Dragoon - Daedalus, Azure Ocean Dragon Lord - Neo-Daedalus Rage, Worldsea Dragon Zealantis) that pressure the board.; Mulcharmy draw-and-hand-advantage lines and hand-trap interaction that trade with the opponent's summons.
- Turn 1 (going first): Open with an Atlantis or Umi starter (Atlantis, City of the Sea Dragon, Advent of Atlantis, Fish Sonar, Warchief of Atlantis) to set up Umi for the Umi-conditional summons and the Link/Synchro bosses.
- Turn 2 (going second): Use hand traps (Ash Blossom & Joyous Spring, D.D. Crow, Droll & Lock Bird, Nibiru, Electric Jellyfish) to disrupt the opponent's summons, then convert through Umi-conditional monsters.
- Recovery: Recover through Warchief of Atlantis and Advent of Atlantis from the GY, Levia-Dragon of Atlantis - Daedalus revival, and Mulcharmy draws if the hand is emptied.
- After siding: Not applicable: the deck has no Side Deck (side_count 0), so there is no post-side plan.
Why it scores here
The deck reliably opens its Umi/Atlantis engine: the archetype-core group has about a 93% chance of at least one copy in a 5-card opening hand (Inferred). Its power comes from 9 hand traps and about 13 negation or removal texts, which give it solid going-second interaction, and from Link and Synchro bosses that can pressure the board once Umi is live. Floor and median output are weak because no recorded boards exist, so the conversion estimate is text-only (Inferred). The deck is capped low because three cards exceed the OCG copy limit (Ash Blossom & Joyous Spring, Dominus Impulse, and Super Polymerization each run 3 against a limit of 2), which makes it Illegal. The score does not come from Umi being a popular archetype or from averaging the individual card scores; it reflects the system-level read of consistency, interaction and conversion, and no usage or tournament share was used to raise it.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | Archetype-core group p(at least one in 5-card opening hand) ≈ 0.93 across 22 copies; engine starters are present but no combo sequencing is supplied (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Copy histogram is 8 singles, 4 pairs, 13 triples; Mulcharmy and Atlantis sub-engines add some dead-card risk and proxy brick rate ≈ 0.07 (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards in combos_evidence; ceiling is text-only inference from Umi-conditional Link/Synchro summons (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No median power index or distribution is available, so the floor and median are text-only estimates (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Nine hand traps and Mulcharmy draw effects give several independent responses after disruption, but route redundancy is not measured (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Mulcharmy draw effects and Advent of Atlantis recursion aid recovery; no netCardAdvantage or ResourceScore data is supplied (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Thirteen negation or removal texts and nine hand-trap flags suggest layered interaction; no board-state data is supplied (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 65 | Going-second hand-trap probability ≈ 0.68 for 9 hand traps in a 6-card hand, and Warchief and Levia-Dragon bosses can convert (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Link and Synchro bosses with 2500 to 2900 ATK (Azure Ocean Dragon Lord - Neo-Daedalus Rage, Super Starslayer TY-PHON - Sky Crisis) provide closing power (Verified stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 55 main cards with 25 distinct names; 25 Level 0 spells and 9 tech cards; 3 over-limit copies lower legality, not efficiency (Verified counts, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck cards: 8 Link, 3 Fusion, 2 Xyz, 2 Synchro, with a mix of Umi-linked and flex Link monsters (Verified composition, Inferred flexibility) |
| D12 | Side Deck Adaptability | 15 | No Side Deck (side_count 0), so post-side adaptability is effectively absent (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame sample or tournament link; archetype share is unavailable, so the format-fit read is neutral (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Umi and Atlantis chains with several once-per-turn effects and Link material choices raise decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 52.6, Going First ≈ 50, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy-limit violations (-10); Banlist exposure (-4); No side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Illegal cap applied, so the result is theoretical/structural-only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ 0.07 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Hand-trap density (9 cards) and about 13 negation or removal texts give layered going-second interaction
- Archetype-core group is very likely to be live in an opening hand (Inferred)
- Link and Synchro bosses with 2500 to 2900 ATK provide closing power
Weaknesses
- Illegal list: three cards exceed the OCG copy limit
- No side deck, so no post-side adaptation
- No recorded combos, so floor and median output are unknown
- Mixed sub-archetypes (Umi, Atlantis, Daedalus, Mulcharmy, Kairyu-Shin) lower engine coherence
Critical choke points
- Umi must be on the field for most Umi-conditional summons and bosses; losing it to one answer shuts down the engine
- Going-first lines that depend on Atlantis or Umi starters with one-of Atlantis field access
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy each of Ash Blossom & Joyous Spring, Dominus Impulse, and Super Polymerization | Bring the three over-limit cards down to 2 copies each, with the freed slots going to a non-restricted card | Restores legality; the deck cannot receive a normal score until the copy limits are met |
| 2 | A low-impact Level 0 spell | A Side Deck of 10 to 15 cards | A zero-side list has no post-side plan; a side deck is needed for best-of-three play |
Evidence & confidence
- Verified: Legality: three cards over the OCG copy limit; main 55, extra 15, side 0; Card text and stats for all listed cards; Archetype-core copy counts and banlist status
- Inferred: Hypergeometric opening-hand estimates (≈0.93 archetype core, ≈0.68 hand trap going second); Text-only conversion and resilience reads; Interaction density from negation and removal text
- Provisional: Meta Power and format fit: no dated metagame sample or tournament link
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate or matchup telemetry in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null and no side deck is present
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