Snake-Eyes Deck #772843 — Yu-Gi-Oh! OCG
56 Main, 15 Extra, incl. Fantastical Dragon Phantazmay x3, Fire King Courtier Ulcanix x3, Fire King High Avatar Kirin x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (56)
- Droll & Lock Bird x1
- Fantastical Dragon Phantazmay x3
- Fire King Avatar Arvata x1
- Fire King Avatar Rangbali x1
- Fire King Courtier Ulcanix x3
- Fire King High Avatar Garunix x1
- Fire King High Avatar Kirin x3
- Legendary Fire King Ponix x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Sacred Fire King Garunix x2
- Snake-Eye Ash x3
- Snake-Eye Oak x1
- Snake-Eyes Flamberge Dragon x1
- Snake-Eyes Poplar x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x2
- Ghost Belle & Haunted Mansion x2
- Fire King Island x1
- Fire King Sanctuary x3
- Fire King Sky Burn x2
- Harpie's Feather Duster x1
- Lightning Storm x2
- One for One x1
- Original Sinful Spoils - Snake-Eye x1
- Triple Tactics Thrust x3
- Solemn Judgment x1
- Solemn Strike x1
Extra Deck (15)
- Accesscode Talker x1
- Amphibious Swarmship Amblowhale x1
- Dharc the Dark Charmer, Gloomy x1
- Duelittle Chimera x1
- Hiita the Fire Charmer, Ablaze x1
- I:P Masquerena x1
- Linkuriboh x1
- Promethean Princess, Bestower of Flames x2
- Relinquished Anima x1
- S:P Little Knight x1
- Salamangreat Sunlight Wolf x1
- Worldsea Dragon Zealantis x1
- Garunix Eternity, Hyang of the Fire Kings x2
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 31/100 (±12 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 45 |
| Going First | 42 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Link and Xyz boards (Promethean Princess, Garunix Eternity, Amblowhale) built from Fire King and Snake-Eye starters, closed by 3000-ATK monsters; Snake-Eyes Flamberge Dragon continuous-spell recursion into Fire King / Snake-Eye boards
- Turn 1 (going first): T1 Snake-Eye Oak or Ash into Snake-Eyes Poplar or a Fire King starter, then a Link Summon through the Fire King Island / Sanctuary field presence, protected by Ash Blossom and Solemn in hand
- Turn 2 (going second): Hold 6-card hand with hand traps (Ash Blossom, Ghost Belle, Effect Veiler, Droll & Lock Bird, Nibiru) to answer the opponent's first summon, then rebuild via Fire King Avatar searches
- Recovery: Recycle Snake-Eye and Fire King monsters from GY through Snake-Eye Oak / Poplar and Fire King Island, and re-Link from the remaining field
- After siding: Not assessable: the deck runs no side deck (Side Deck size 0), so no post-side plan exists in the evidence
Why it scores here
The deck is scored as a system, not as an average of its card scores. Its engine is split across Fire King, Snake-Eye and Mulcharmy lines, with 56 Main Deck cards across 29 distinct names and only 7 Snake-Eye copies, so the core starters are present but thin: the archetype core group gives about 55% chance of at least one core card in a 5-card opening hand (Inferred). Interaction is the deck's strongest area, with 11 hand traps, 14 negation texts and 2 Solemn cards giving roughly 75% chance of at least one hand trap in a 6-card going-second hand (Inferred). Combo conversion, floor and median output cannot be measured because no boards were supplied, so those scores rest on card text alone and are low-confidence. The deck is Illegal: Snake-Eye Ash and Ash Blossom exceed their OCG copy limits and a Forbidden card is run, so the score is capped and labelled theoretical/structural only. Popularity of the archetype did not earn points, and no tournament or meta data supports a meta score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one archetype core card in a 5-card hand) ≈ 0.55 across 8 core copies; Snake-Eye and Fire King starters give several T1 entries (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 13 singleton and 5 two-copy slots plus 16 tech and 11 hand traps raise the odds of dead or conflicting hands; no hand simulation supplied (Inferred) |
| D3 | Combo Conversion & Ceiling | 35 | No parseable boards in combo data; ceiling inferred only from Fire King Garunix and Link text (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded median or power distribution; floor cannot be measured from evidence (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Two independent starter families (Fire King and Snake-Eye) plus recursive hand traps give some route redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Fire King Island and Sanctuary recycle, Snake-Eye GY recursion, and Mulcharmy draws give partial grind; no resource signature supplied (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | 11 hand traps, 14 negation texts, 2 Solemn cards and Lightning Storm / Harpie's Feather Duster give broad interaction (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 45 | Hand-trap presence on going second is about 0.75 (Inferred); board breakers are Garunix and Flamberge with limited non-engine density (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Closing monsters Garunix Eternity 3000 ATK, Sacred Fire King Garunix 2700 ATK, Flamberge 3000 ATK and Amblowhale 2600+ ATK (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 56 Main Deck cards with 0% exact-archetype purity and 71 off-archetype copies lower coherence; size is legal (Verified count, Inferred coherence) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 of 15 Extra slots used: 13 Link and 2 Xyz, with Promethean Princess and Garunix Eternity as the main extra-deck payoffs (Verified composition) |
| D12 | Side Deck Adaptability | 15 | No Side Deck (Side Deck size 0); no post-side adaptability exists in the list (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament data link; archetype meta share unavailable, so this stays provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-archetype sequencing with several optional Quick Effects per turn gives moderate pilot difficulty (Inferred) |
How the score was computed
Strategy profile: Midrange only; Stun noted from hand-trap density but not blended into the weights. Structural ≈ 45, Going First ≈ 42, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-8); no side deck (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional). Illegal list: theoretical/structural-only; 0.80*45.35 + 0.20*35 = 43.3, less -12 modifiers = 31
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.55 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction: 11 hand traps, 14 negation texts and 2 Solemn cards
- Two starter families (Fire King and Snake-Eye) give route redundancy
- Extra Deck uses all 15 slots with Link and Xyz closers at 2600-3000 ATK
Weaknesses
- Illegal list: 3 copy-limit or ban violations
- No combo data, so ceiling and median are unmeasured
- Low exact-archetype purity (0%) with many off-archetype copies
- No side deck
Critical choke points
- Only 7 Snake-Eye copies, so the Snake-Eye line depends on a few drawn starters
- Hand-trap-heavy list leaves few proactive cards in some hands
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Original Sinful Spoils - Snake-Eye (Forbidden) | A legal Snake-Eye or Fire King replacement | A Forbidden card makes the list illegal; the replacement restores legality |
| 2 | 1 Snake-Eye Ash and 1 Ash Blossom & Joyous Spring | Non-limited cards from the archetype | Brings Snake-Eye Ash to its Limited count of 1 and Ash Blossom to its Semi-Limited count of 2 |
| 3 | Off-archetype tech cards | A small Side Deck of 15 cards | A side deck is needed for post-side adaptability and is currently missing |
Evidence & confidence
- Verified: Legality status Illegal with 3 violations: Snake-Eye Ash 3/1, Ash Blossom 3/2, Original Sinful Spoils Forbidden 1/0; Main 56, Extra 15, Side 0; Main and Extra sizes are within the OCG size rules; Card stats and text as listed in the evidence (e.g., Garunix Eternity 3000 ATK, Flamberge 3000 ATK); Archetype usage: Snake-Eyes Flamberge Dragon 59.4%, Ash Blossom 59.4%, Mulcharmy Fuwalos 56.3%
- Inferred: Core group P(≥1 in 5 cards) ≈ 0.55; Hand-trap P(≥1 in 6 cards, going second) ≈ 0.75; Interaction quality and brick rate from text and composition
- Provisional: Meta Power (null) and D13 matchup fit: no dated meta sample or tournament link
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup and brick rates are Inferred or Unknown no side deck supplied — post-side evaluation impossible Meta Power is Provisional unless a dated metagame sample is supplied
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