Snake-Eyes Deck #772843 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Fantastical Dragon Phantazmay x3, Fire King Courtier Ulcanix x3, Fire King High Avatar Kirin x3. Created Oct 21, 2026 by YGO Mod.

Deck Snake-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
31± 12/ 100
Power Score
Structural 45
Reliability 35
Going First 42
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 31/100 (±12 · Confidence: Low)

Overall score Value
Structural Deck Power 45
Going First 42
Going Second 48
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Link and Xyz boards (Promethean Princess, Garunix Eternity, Amblowhale) built from Fire King and Snake-Eye starters, closed by 3000-ATK monsters; Snake-Eyes Flamberge Dragon continuous-spell recursion into Fire King / Snake-Eye boards
  • Turn 1 (going first): T1 Snake-Eye Oak or Ash into Snake-Eyes Poplar or a Fire King starter, then a Link Summon through the Fire King Island / Sanctuary field presence, protected by Ash Blossom and Solemn in hand
  • Turn 2 (going second): Hold 6-card hand with hand traps (Ash Blossom, Ghost Belle, Effect Veiler, Droll & Lock Bird, Nibiru) to answer the opponent's first summon, then rebuild via Fire King Avatar searches
  • Recovery: Recycle Snake-Eye and Fire King monsters from GY through Snake-Eye Oak / Poplar and Fire King Island, and re-Link from the remaining field
  • After siding: Not assessable: the deck runs no side deck (Side Deck size 0), so no post-side plan exists in the evidence

Why it scores here

The deck is scored as a system, not as an average of its card scores. Its engine is split across Fire King, Snake-Eye and Mulcharmy lines, with 56 Main Deck cards across 29 distinct names and only 7 Snake-Eye copies, so the core starters are present but thin: the archetype core group gives about 55% chance of at least one core card in a 5-card opening hand (Inferred). Interaction is the deck's strongest area, with 11 hand traps, 14 negation texts and 2 Solemn cards giving roughly 75% chance of at least one hand trap in a 6-card going-second hand (Inferred). Combo conversion, floor and median output cannot be measured because no boards were supplied, so those scores rest on card text alone and are low-confidence. The deck is Illegal: Snake-Eye Ash and Ash Blossom exceed their OCG copy limits and a Forbidden card is run, so the score is capped and labelled theoretical/structural only. Popularity of the archetype did not earn points, and no tournament or meta data supports a meta score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one archetype core card in a 5-card hand) ≈ 0.55 across 8 core copies; Snake-Eye and Fire King starters give several T1 entries (Inferred)
D2 Opening-Hand Quality & Brick Management 40 13 singleton and 5 two-copy slots plus 16 tech and 11 hand traps raise the odds of dead or conflicting hands; no hand simulation supplied (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable boards in combo data; ceiling inferred only from Fire King Garunix and Link text (Inferred)
D4 Combo Floor & Median Output 35 No recorded median or power distribution; floor cannot be measured from evidence (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Two independent starter families (Fire King and Snake-Eye) plus recursive hand traps give some route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 45 Fire King Island and Sanctuary recycle, Snake-Eye GY recursion, and Mulcharmy draws give partial grind; no resource signature supplied (Inferred)
D7 End-Board & Interaction Quality 60 11 hand traps, 14 negation texts, 2 Solemn cards and Lightning Storm / Harpie's Feather Duster give broad interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 45 Hand-trap presence on going second is about 0.75 (Inferred); board breakers are Garunix and Flamberge with limited non-engine density (Inferred)
D9 Offensive Pressure & Closing Power 50 Closing monsters Garunix Eternity 3000 ATK, Sacred Fire King Garunix 2700 ATK, Flamberge 3000 ATK and Amblowhale 2600+ ATK (Verified stats)
D10 Main Deck Efficiency & Flexibility 45 56 Main Deck cards with 0% exact-archetype purity and 71 off-archetype copies lower coherence; size is legal (Verified count, Inferred coherence)
D11 Extra Deck Efficiency & Coverage 60 15 of 15 Extra slots used: 13 Link and 2 Xyz, with Promethean Princess and Garunix Eternity as the main extra-deck payoffs (Verified composition)
D12 Side Deck Adaptability 15 No Side Deck (Side Deck size 0); no post-side adaptability exists in the list (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament data link; archetype meta share unavailable, so this stays provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-archetype sequencing with several optional Quick Effects per turn gives moderate pilot difficulty (Inferred)

How the score was computed

Strategy profile: Midrange only; Stun noted from hand-trap density but not blended into the weights. Structural ≈ 45, Going First ≈ 42, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-8); no side deck (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional). Illegal list: theoretical/structural-only; 0.80*45.35 + 0.20*35 = 43.3, less -12 modifiers = 31

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.55 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 11 hand traps, 14 negation texts and 2 Solemn cards
  • Two starter families (Fire King and Snake-Eye) give route redundancy
  • Extra Deck uses all 15 slots with Link and Xyz closers at 2600-3000 ATK

Weaknesses

  • Illegal list: 3 copy-limit or ban violations
  • No combo data, so ceiling and median are unmeasured
  • Low exact-archetype purity (0%) with many off-archetype copies
  • No side deck

Critical choke points

  • Only 7 Snake-Eye copies, so the Snake-Eye line depends on a few drawn starters
  • Hand-trap-heavy list leaves few proactive cards in some hands
Priority Remove Add Reason
1 Original Sinful Spoils - Snake-Eye (Forbidden) A legal Snake-Eye or Fire King replacement A Forbidden card makes the list illegal; the replacement restores legality
2 1 Snake-Eye Ash and 1 Ash Blossom & Joyous Spring Non-limited cards from the archetype Brings Snake-Eye Ash to its Limited count of 1 and Ash Blossom to its Semi-Limited count of 2
3 Off-archetype tech cards A small Side Deck of 15 cards A side deck is needed for post-side adaptability and is currently missing

Evidence & confidence

  • Verified: Legality status Illegal with 3 violations: Snake-Eye Ash 3/1, Ash Blossom 3/2, Original Sinful Spoils Forbidden 1/0; Main 56, Extra 15, Side 0; Main and Extra sizes are within the OCG size rules; Card stats and text as listed in the evidence (e.g., Garunix Eternity 3000 ATK, Flamberge 3000 ATK); Archetype usage: Snake-Eyes Flamberge Dragon 59.4%, Ash Blossom 59.4%, Mulcharmy Fuwalos 56.3%
  • Inferred: Core group P(≥1 in 5 cards) ≈ 0.55; Hand-trap P(≥1 in 6 cards, going second) ≈ 0.75; Interaction quality and brick rate from text and composition
  • Provisional: Meta Power (null) and D13 matchup fit: no dated meta sample or tournament link
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup and brick rates are Inferred or Unknown no side deck supplied — post-side evaluation impossible Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Snake-Eyes

Snake-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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