Fire King Deck #772842 — Yu-Gi-Oh! OCG
56 Main, 15 Extra, incl. Fantastical Dragon Phantazmay x3, Fire King Courtier Ulcanix x3, Fire King High Avatar Kirin x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (56)
- Droll & Lock Bird x1
- Fantastical Dragon Phantazmay x3
- Fire King Avatar Arvata x1
- Fire King Avatar Rangbali x1
- Fire King Courtier Ulcanix x3
- Fire King High Avatar Garunix x1
- Fire King High Avatar Kirin x3
- Legendary Fire King Ponix x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Sacred Fire King Garunix x2
- Snake-Eye Ash x3
- Snake-Eye Oak x1
- Snake-Eyes Flamberge Dragon x1
- Snake-Eyes Poplar x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x2
- Ghost Belle & Haunted Mansion x2
- Fire King Island x1
- Fire King Sanctuary x3
- Fire King Sky Burn x2
- Harpie's Feather Duster x1
- Lightning Storm x2
- One for One x1
- Original Sinful Spoils - Snake-Eye x1
- Triple Tactics Thrust x3
- Solemn Judgment x1
- Solemn Strike x1
Extra Deck (15)
- Accesscode Talker x1
- Amphibious Swarmship Amblowhale x1
- Dharc the Dark Charmer, Gloomy x1
- Duelittle Chimera x1
- Hiita the Fire Charmer, Ablaze x1
- I:P Masquerena x1
- Linkuriboh x1
- Promethean Princess, Bestower of Flames x2
- Relinquished Anima x1
- S:P Little Knight x1
- Salamangreat Sunlight Wolf x1
- Worldsea Dragon Zealantis x1
- Garunix Eternity, Hyang of the Fire Kings x2
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 50 |
| Going First | 50 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Fire King boss pressure: Garunix Eternity and High Avatar Garunix/Kirin conversion from Fire King Avatar and Courtier searches; Link beatdown via Promethean Princess, Worldsea Dragon Zealantis and Amblowhale when the board is not already contested
- Turn 1 (going first): Open Fire King Avatar / Courtier / Ponix, use the Fire King Sanctuary and Island field spells to convert a Fire King monster into a boss, and hold Ash Blossom and Droll for the opponent's first activation
- Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Belle, Effect Veiler, Nibiru, Fantastical Dragon Phantazmay) to answer the opponent's summon, then rebuild a board from the Fire King monsters in hand and graveyard
- Recovery: Recur Fire King monsters from graveyard through Garunix and Ponix effects, and re-enable a Snake-Eye or Fire King Island line after the first wipe
- After siding: Not evaluable: the list runs no side deck, so there is no post-side plan
Why it scores here
The deck is Illegal: Snake-Eye Ash is run 3 times against a limit of 1, Ash Blossom & Joyous Spring 3 against 2, and Original Sinful Spoils - Snake-Eye, which is Forbidden, is run once. Its core Fire King lines are reasonably consistent: P(at least one archetype-core card in a 5-card opening hand) is about 0.95 (Inferred). Its interaction is broad, with 11 hand traps and 14 negation-text cards, though the over-limit Ash Blossom copies inflate that count. With no recorded combos, no tournament link, and no side deck, the ceiling and median cannot be measured and the best-of-3 read is absent. The score is capped low as a structural-only read; popularity and archetype usage were not credited, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one archetype-core card in a 5-card opening hand) ≈ 0.95 across 24 core copies; several Fire King starters run at 3 copies (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 11 hand traps and 16 tech cards in 56 Main Deck cards create some conditional dead draws; copy histogram is top-heavy at 3 copies (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No recorded boards; ceiling is inferred from text only, via Garunix and Eternity boss summons (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards; median output cannot be measured and is set low by absence of evidence (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Multiple independent starters (Avatar, Courtier, Ponix, Snake-Eye) and recursion from the GY give some redundancy, but the lines rely on Fire King Island and Sanctuary (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Garunix and Ponix recursion plus the Sanctuary and Island field spells offer some grind; no resource-signature data (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | 14 negation-text cards and 11 hand traps give broad, layered interaction; the 3-copy Ash Blossom inflates this and is over the legal limit (Observed flags + Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second hand-trap density is high (P ≈ 0.75 of at least one hand trap in 6 cards), but there is no going-second combo data and no board-breaker beyond Lightning Storm and Solemn lines (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | End-board ATK reaches 3000 (Garunix Eternity, Fire King Garunix) and link threats reach 2700 (Promethean Princess) (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 56 Main Deck cards, 29 distinct, with only 31% exact-name archetype purity; 49 off-archetype copies lower coherence (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 13 Link and 2 Xyz across 15 Extra Deck cards gives reasonable coverage; mandatory Extra choke points are not measured (Inferred) |
| D12 | Side Deck Adaptability | 20 | No side deck is listed (0 cards), so there is no adaptability to score (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link; archetype meta-share and matchup data are absent (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-archetype engine (Fire King, Snake-Eye, Mulcharmy, Charmer) with many quick-effect decisions; pilot error tolerance is low (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Toolbox secondary, disclosed as a single profile for this structural read. Structural ≈ 50, Going First ≈ 50, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-12). Final formula: Illegal deck: 0.80*50 + 0.20*35 = 47; modifiers -12 gives 35; legality cap applied at 30 (theoretical/structural-only, no normal Final Contextual score)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ 0.05 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core Fire King group is almost always present in an opening hand
- Broad layered interaction: hand traps plus negation text
- Real boss threats at 3000 ATK and link pressure at 2700
Weaknesses
- Illegal copy counts for Snake-Eye Ash, Ash Blossom and a Forbidden card
- No side deck
- Low exact-archetype purity (31%) and many off-archetype tech cards
Critical choke points
- Fire King Avatar / Courtier starter access, since Fire King Island and Sanctuary are the only field-spell lines
- Ash Blossom and Droll as the main answers to the opponent's first activation
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One Original Sinful Spoils - Snake-Eye | Any legal Snake-Eye or Fire King card | Forbidden card in the list; removing it is required to make the deck legal |
| 2 | One Snake-Eye Ash | A legal Fire King starter | Snake-Eye Ash is over its limit of 1 in OCG |
| 3 | One Ash Blossom & Joyous Spring | A legal Fire King or hand-trap card | Ash Blossom is over its Semi-Limited limit of 2 |
| 4 | Off-archetype tech cards | Side deck (15 cards) | A side deck is required for best-of-3 play and to answer the matchups |
Evidence & confidence
- Verified: Illegal status: three copy-limit violations and one Forbidden card; Main 56 and Extra 15 are inside size rules; Side 0; Card stats and banlist statuses from the evidence pack; Archetype purity 31% (exact name)
- Observed: Usage: Fire King core cards have high inclusion rates (e.g. Fire King High Avatar Kirin 89%)
- Inferred: P(at least one core card in 5-card hand) ≈ 0.95; Interaction density and brick estimates from card text; Going-second hand-trap density ≈ 0.75; Structural score components
- Provisional: Meta Power (no dated metagame sample); Tournament reliability and matchup fit (no tournament link)
- Data gaps: No recorded combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record are absent No side deck supplied; post-side and best-of-3 cannot be scored No win-rate telemetry exists for this deck Meta Power is Provisional until a dated metagame sample is supplied
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