Fire King Deck #772842 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Fantastical Dragon Phantazmay x3, Fire King Courtier Ulcanix x3, Fire King High Avatar Kirin x3. Created Oct 21, 2026 by YGO Mod.

Deck Fire King OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 10/ 100
Power Score
Structural 50
Reliability 35
Going First 50
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 50
Going Second 48
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Fire King boss pressure: Garunix Eternity and High Avatar Garunix/Kirin conversion from Fire King Avatar and Courtier searches; Link beatdown via Promethean Princess, Worldsea Dragon Zealantis and Amblowhale when the board is not already contested
  • Turn 1 (going first): Open Fire King Avatar / Courtier / Ponix, use the Fire King Sanctuary and Island field spells to convert a Fire King monster into a boss, and hold Ash Blossom and Droll for the opponent's first activation
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Belle, Effect Veiler, Nibiru, Fantastical Dragon Phantazmay) to answer the opponent's summon, then rebuild a board from the Fire King monsters in hand and graveyard
  • Recovery: Recur Fire King monsters from graveyard through Garunix and Ponix effects, and re-enable a Snake-Eye or Fire King Island line after the first wipe
  • After siding: Not evaluable: the list runs no side deck, so there is no post-side plan

Why it scores here

The deck is Illegal: Snake-Eye Ash is run 3 times against a limit of 1, Ash Blossom & Joyous Spring 3 against 2, and Original Sinful Spoils - Snake-Eye, which is Forbidden, is run once. Its core Fire King lines are reasonably consistent: P(at least one archetype-core card in a 5-card opening hand) is about 0.95 (Inferred). Its interaction is broad, with 11 hand traps and 14 negation-text cards, though the over-limit Ash Blossom copies inflate that count. With no recorded combos, no tournament link, and no side deck, the ceiling and median cannot be measured and the best-of-3 read is absent. The score is capped low as a structural-only read; popularity and archetype usage were not credited, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype-core card in a 5-card opening hand) ≈ 0.95 across 24 core copies; several Fire King starters run at 3 copies (Inferred)
D2 Opening-Hand Quality & Brick Management 50 11 hand traps and 16 tech cards in 56 Main Deck cards create some conditional dead draws; copy histogram is top-heavy at 3 copies (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards; ceiling is inferred from text only, via Garunix and Eternity boss summons (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards; median output cannot be measured and is set low by absence of evidence (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple independent starters (Avatar, Courtier, Ponix, Snake-Eye) and recursion from the GY give some redundancy, but the lines rely on Fire King Island and Sanctuary (Inferred)
D6 Resource Economy, Recovery & Grind 50 Garunix and Ponix recursion plus the Sanctuary and Island field spells offer some grind; no resource-signature data (Inferred)
D7 End-Board & Interaction Quality 62 14 negation-text cards and 11 hand traps give broad, layered interaction; the 3-copy Ash Blossom inflates this and is over the legal limit (Observed flags + Inferred)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap density is high (P ≈ 0.75 of at least one hand trap in 6 cards), but there is no going-second combo data and no board-breaker beyond Lightning Storm and Solemn lines (Inferred)
D9 Offensive Pressure & Closing Power 60 End-board ATK reaches 3000 (Garunix Eternity, Fire King Garunix) and link threats reach 2700 (Promethean Princess) (Verified stats)
D10 Main Deck Efficiency & Flexibility 45 56 Main Deck cards, 29 distinct, with only 31% exact-name archetype purity; 49 off-archetype copies lower coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 13 Link and 2 Xyz across 15 Extra Deck cards gives reasonable coverage; mandatory Extra choke points are not measured (Inferred)
D12 Side Deck Adaptability 20 No side deck is listed (0 cards), so there is no adaptability to score (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link; archetype meta-share and matchup data are absent (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-archetype engine (Fire King, Snake-Eye, Mulcharmy, Charmer) with many quick-effect decisions; pilot error tolerance is low (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary, disclosed as a single profile for this structural read. Structural ≈ 50, Going First ≈ 50, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-12). Final formula: Illegal deck: 0.80*50 + 0.20*35 = 47; modifiers -12 gives 35; legality cap applied at 30 (theoretical/structural-only, no normal Final Contextual score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ 0.05 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core Fire King group is almost always present in an opening hand
  • Broad layered interaction: hand traps plus negation text
  • Real boss threats at 3000 ATK and link pressure at 2700

Weaknesses

  • Illegal copy counts for Snake-Eye Ash, Ash Blossom and a Forbidden card
  • No side deck
  • Low exact-archetype purity (31%) and many off-archetype tech cards

Critical choke points

  • Fire King Avatar / Courtier starter access, since Fire King Island and Sanctuary are the only field-spell lines
  • Ash Blossom and Droll as the main answers to the opponent's first activation
Priority Remove Add Reason
1 One Original Sinful Spoils - Snake-Eye Any legal Snake-Eye or Fire King card Forbidden card in the list; removing it is required to make the deck legal
2 One Snake-Eye Ash A legal Fire King starter Snake-Eye Ash is over its limit of 1 in OCG
3 One Ash Blossom & Joyous Spring A legal Fire King or hand-trap card Ash Blossom is over its Semi-Limited limit of 2
4 Off-archetype tech cards Side deck (15 cards) A side deck is required for best-of-3 play and to answer the matchups

Evidence & confidence

  • Verified: Illegal status: three copy-limit violations and one Forbidden card; Main 56 and Extra 15 are inside size rules; Side 0; Card stats and banlist statuses from the evidence pack; Archetype purity 31% (exact name)
  • Observed: Usage: Fire King core cards have high inclusion rates (e.g. Fire King High Avatar Kirin 89%)
  • Inferred: P(at least one core card in 5-card hand) ≈ 0.95; Interaction density and brick estimates from card text; Going-second hand-trap density ≈ 0.75; Structural score components
  • Provisional: Meta Power (no dated metagame sample); Tournament reliability and matchup fit (no tournament link)
  • Data gaps: No recorded combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record are absent No side deck supplied; post-side and best-of-3 cannot be scored No win-rate telemetry exists for this deck Meta Power is Provisional until a dated metagame sample is supplied

More OCG Info

Fire King

Fire King Breakdown

 
 

 

 

 

 

 

 
 

 

 
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