Light and Darkness Ritual Deck #772832 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Black Chaos x3, Celtic Mystic x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Deck Light and Darkness Ritual OCG
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Black Chaos x3
- Celtic Mystic x3
- Fallen of Albaz x1
- Fallen of the White Dragon x2
- Griffoh x1
- Kuriboh - Multiply! x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x2
- Skull Archfiend of Chaos x2
- The Great Gallant Bandit x2
- Black Luster Soldier - Soldier of Light and Darkness x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Fydraulis Harmonia x3
- Ghost Ogre & Snow Rabbit x2
- Incredible Ecclesia, the Virtuous x1
- Chaos Magical Hats x1
- Hey, Space Trunade! x2
- Light and Darkness Ritual x1
- Ragged Records of Rites x3
- Spell Shattering Sword x1
- Super Polymerization x3
- The Fallen & The Virtuous x2
- Mind Shuffle x2
- Solemn Accusation x2
- Typhoon x3
Extra Deck (15)
- Alba-Lenatus the Abyss Dragon x1
- Garura, Wings of Resonant Life x1
- Mirrorjade the Iceblade Dragon x1
- Mixousia the Confounder x1
- Rindbrumm the Striking Dragon x1
- The Dragon that Devours the Dogma x2
- Titaniklad the Ash Dragon x1
- S:P Little Knight x1
- Chaos Angel x1
- Despian Luluwalilith x1
- Ecclesia and the Dark Dragon x1
- Stardust Dragon - Victim Sanctuary x1
- Stardust Warrior x1
- Golden Cloud Beast - Malong x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 40/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59 |
| Going First | 58 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: Toolbox, Mechanic: Ritual/Fusion/Synchro
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Ritual Summon Black Chaos or Black Luster Soldier (Light and Darkness Ritual engine), then pressure with 3000-ATK ritual bodies and Fallen of Albaz fusion/synchro boards; Fusion Summon Albaz Dragon monsters and Chaos Angel through Super Polymerization and Fallen of Albaz
- Turn 1 (going first): Open a Ritual Spell or Fallen of Albaz starter, search via Mind Shuffle/Ragged Records/Light and Darkness Ritual, Ritual Summon a 3000-ATK monster, and hold Ash Blossom or Ghost Ogre for the response
- Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre, Kuriboh, Gallant Bandit) to break the opponent's first combo, then convert the surviving hand into a ritual or fusion board
- Recovery: Recurse Skull Archfiend and Light and Darkness Ritual from GY/banish and re-run the Mind Shuffle and Ragged Records searches
- After siding: Not assessable: the deck runs no side deck (0 cards), so the post-side plan is absent
Why it scores here
This list is Illegal: Ash Blossom & Joyous Spring and Super Polymerization are each run 3 times against an OCG limit of 2, so the score is a structural-only ceiling of 40 and does not reflect a legal normal evaluation. The structural read (59) comes from the system, not from averaging card scores: the archetype core has about an 87% chance of at least one piece in a 5-card opening hand (Inferred), the Ritual and Fusion/Synchro engines have several independent starters, and interaction density is high with 7 hand traps and roughly 8 negate-type cards. Popularity did not earn points: the core cards have high usage (Black Chaos 68%, Black Luster Soldier 91%), but usage only confirms the list is real, and no combos or tournament data were supplied, so the floor and median are text-only inference. The side deck is empty and the combo evidence is absent, so the deck's post-side and recorded-combo strength cannot be verified.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 65 | P(at least one of 18 archetype core cards in 5-card hand) ≈ 0.87; ritual monsters are singletons, so starter density is high but single-card engines recur (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Eight singleton-heavy tech/hand-trap slots and 10 tech cards give moderate brick risk; no combo boards supplied to confirm (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No parseable boards; ceiling read from text: Black Chaos and Black Luster Soldier 3000 ATK ritual bodies plus Fallen of Albaz fusion chains (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No recorded boards, so the median is unknown; the deck relies on the mid-tier 2-card starters (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Seven hand traps and multiple Quick-Effect negates give several independent answers to interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Twelve searcher-text cards (Ragged Records, Mind Shuffle, Light and Darkness Ritual) support rebuild; GY recursion from Skull Archfiend (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Interaction density is high: Ash Blossom, Ghost Ogre, Kuriboh, Solemn Accusation, Typhoon, Spell Shattering Sword, Stardust negates (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 65 | Hand traps and boss-level negates challenge a going-second board, but no going-second combo split exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 68 | Three 3000+ ATK bodies (Black Chaos, Black Luster Soldier, Chaos Angel 3500) close games; no direct-attack data (Verified stats, Inferred plan) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 55-card main with 23% exact-archetype purity and 10 tech cards dilutes coherence; the list is over the copy limit (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra slots with fusion, synchro and link cards; the access routes are varied but not all are used reliably (Inferred) |
| D12 | Side Deck Adaptability | 20 | The deck runs zero side cards, so there is no post-side plan; this is the lowest dimension (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link, archetype meta-share or dated metagame sample; scored neutral and provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Ritual, Fusion and Synchro sequences with many hand-trap timing decisions; high decision load (Inferred) |
How the score was computed
Strategy profile: Combo primary, Toolbox secondary (structural only; Illegal cap applied). Structural ≈ 59, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (Illegal) (-12). Final formula: Illegal deck, capped: uncapped 0.80*59 + 0.20*45 = 56, minus 12 (banlist exposure) = 44, capped at 40. Theoretical/structural-only; Meta provisional (null).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core starter access is high (about 87% for at least one core card in a 5-card hand, Inferred)
- Interaction density is high, with 7 hand traps and several negate-type cards
- Multiple 3000+ ATK boss monsters, including Black Chaos, Black Luster Soldier and Chaos Angel
Weaknesses
- Illegal copy-limit violations on Ash Blossom and Super Polymerization
- Zero side deck, so no post-side plan
- Low exact-archetype purity (23%) with 10 tech cards and many off-archetype copies
- No recorded combos or tournament data to verify the floor
Critical choke points
- Light and Darkness Ritual and Mind Shuffle as the main ritual access
- Single-copy ritual monsters (Black Chaos, Black Luster Soldier) that are dead without the Ritual Spell
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | one copy each of Ash Blossom & Joyous Spring and Super Polymerization | any legal non-limited card of the same role | Makes the list legal; the copy limit is the only blocker to a normal score |
| 2 | one or two off-archetype tech cards | additional Light and Darkness Ritual or Mind Shuffle engine cards | Raises exact-archetype purity and reduces brick risk (Inferred) |
| 3 | none | a 15-card side deck with hand-trap and negate answers | Side deck is empty; a post-side plan cannot be evaluated without one |
Evidence & confidence
- Verified: Legality: Ash Blossom and Super Polymerization are over the OCG copy limit of 2; Card text and stats for the listed cards; Main 55 / Extra 15 / Side 0 sizes are within the format rules; Usage: Black Chaos 68%, Black Luster Soldier 91%, Mulcharmy Fuwalos 70%
- Inferred: Core starter access P(≥1 in 5 cards) ≈ 0.87; Interaction density rated high from card text; Ceiling from ritual and fusion text; Brick risk moderate from tech density
- Provisional: Meta Power is null; matchup and format fit are neutral, with no dated metagame sample
- Data gaps: no combos supplied: floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no side deck: post-side plan cannot be evaluated no win-rate telemetry for going-first, going-second, matchups or brick rates Meta Power provisional without a dated metagame sample
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