Shaddoll Deck #772824 — Yu-Gi-Oh! OCG
54 Main, 14 Extra, incl. Armageddon Knight x3, Fantastical Dragon Phantazmay x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (54)
- Armageddon Knight x3
- Droll & Lock Bird x1
- Fantastical Dragon Phantazmay x3
- Nibiru, the Primal Being x3
- Naelshaddoll Ariel x1
- Nehshaddoll Genius x1
- Reeshaddoll Wendi x2
- Shaddoll Beast x1
- Shaddoll Dragon x1
- Shaddoll Hedgehog x1
- Shaddoll Squamata x2
- Tohushaddoll Grysta x2
- Ash Blossom & Joyous Spring x3
- Blazing Cartesia, the Virtuous x1
- Effect Veiler x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- El Shaddoll Fusion x1
- Fusion Deployment x3
- Harpie's Feather Duster x1
- Lev Shaddoll Fusion x3
- Lightning Storm x2
- Reinforcement of the Army x1
- Shaddoll Fusion x3
- Triple Tactics Thrust x3
- Void Unleashing x3
- Resh Shaddoll Incarnation x1
- Shaddoll Schism x1
Extra Deck (14)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 58 |
| Going Second | 64 |
| Meta Power | provisional |
| Tournament Reliability | 47 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Stun
- Format: ocg
Legality
Main 56 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Fusion Summon a high-ATK Shaddoll Fusion monster (El Shaddoll Apkallone, Shekhinaga, Meshahrail, Winda) through Lev Shaddoll Fusion, Shaddoll Fusion, and Fusion Deployment, then attack through a board cleared by hand traps and flip effects.; Grind via Void Unleashing recursion, Shaddoll Squamata and El Shaddoll Grysta GY effects, and Naelshaddoll Ariel banish recovery into repeated Fusion Summons.
- Turn 1 (going first): Lev Shaddoll Fusion or Shaddoll Fusion on a Shaddoll Fusion monster starter, then Void Unleashing to search Shaddoll cards, with Effect Veiler or Ash Blossom held back for the opponent's response.
- Turn 2 (going second): Open with hand traps (Ash Blossom x3, Nibiru x3, Effect Veiler x3, Ghost Belle x2, Ghost Ogre x2, Droll & Lock Bird x1) to disrupt the opponent's first summon, then convert the next turn into a Fusion Summon.
- Recovery: Banish Void Unleashing from the GY to add an Infernoid monster, use Shaddoll Squamata and Grysta GY effects to recycle Shaddoll cards, and rebuild with the three fusion spells.
- After siding: Not applicable: the deck has 0 side cards (15 allowed), so there is no post-side plan.
Why it scores here
The deck is Illegal as submitted: it runs 3 copies of Ash Blossom and Joyous Spring against an OCG Semi-Limited cap of 2, so the score is capped and the evaluation is structural-only. Structurally, the Shaddoll fusion engine is coherent: 3 copies each of Lev Shaddoll Fusion, Shaddoll Fusion and Fusion Deployment give about 72% (Inferred) odds that the core group is present in a 5-card opening hand, and 14 hand traps and 9 searchers add interruption resilience and going-second strength. The Extra Deck (14 Fusion Monsters, including Apkallone, Shekhinaga, Meshahrail and Winda) provides real board pressure and negation on summon. The score does not come from the popularity of the Shaddoll archetype, which only confirms that a list like this is accessible (77.8% of the archetype core is present), and it does not average card scores. Consistency is held back by 22 level-0 spells and traps, four off-archetype Extra Deck cards, an unresolved passcode counted as main, and zero side cards, with no combo or tournament data to confirm the floor, median, or matchup results.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 core-group card in 5-card opening hand) ~0.72; 3-copy fusion starters ~0.25 each (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 22 level-0 spell/trap slots and 17 tech cards dilute the hand; brick risk estimated from composition (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No parseable combos; ceiling inferred from Apkallone/Shekhinaga/Meshahrail text and fusion access (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combo samples, so median output is not measurable and is provisional (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Multiple hand traps (Ash, Nibiru, Veiler, Ghost Belle, Ghost Ogre) and recursive GY effects give independent routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Void Unleashing recursion, Squamata/Grysta GY effects and Ariel banish recovery support rebuilding (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Feather Duster, Lightning Storm, Fantastical Dragon, Squamata and Shaddoll Dragon plus negate text on Apkallone and Shekhinaga (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 62 | Hand-trap density for going second (P(>=1 hand trap in 6) ~0.84) and summon negation on Shekhinaga and Grysta (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Extra Deck ATK of 2200 to 2800 with no direct damage text; closing depends on the Extra Deck resolving (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 56 Main cards at the 60-card cap with 17 tech and 22 level-0 slots; compactness is weak (Verified count, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 14 Extra Deck cards with 4 off-archetype (Granguignol, Quaeritis, N'tss, Infernoid Evil) consume flexible slots (Verified composition) |
| D12 | Side Deck Adaptability | 15 | Zero side deck cards in a best-of-3 format; no post-side plan exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or meta-share data; format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step fusion sequencing plus many hand-trap timing decisions raise pilot difficulty (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 57, Going First ≈ 58, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 47. Modifiers: Illegal copy limit (banlist exposure) (-10). Final formula: Illegal deck: 0.80*Structural(57) + 0.20*TournamentReliability(47) + ContextModifiers(-10) = 45, capped to 35 because of the copy-limit violation; theoretical/structural-only; Meta provisional
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ 0.28 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Coherent Shaddoll fusion engine with 3 copies each of the core fusion spells
- Heavy hand-trap and negation density for going second
- Four Shaddoll Fusion Monsters with strong ATK and summon-negation text
- Recursion through Void Unleashing and GY effects
Weaknesses
- Illegal copy count on Ash Blossom & Joyous Spring
- Zero side deck cards
- 22 level-0 spell/trap slots and 17 tech cards reduce consistency
- Four off-archetype Extra Deck cards dilute the engine
- No measured combo or tournament data
Critical choke points
- Each Fusion Summon depends on Lev Shaddoll Fusion, Shaddoll Fusion or Fusion Deployment being drawn
- Hand-trap timing depends on the opponent's first summon
- The unresolved passcode occupies a Main Deck slot whose legality is unverified
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | 1 copy of an already-legal card, e.g. a second Shaddoll Hedgehog (existing 1-of searcher) | Makes the list legal; the cap is the Semi-Limited copy limit of 2 in OCG |
| 2 | none | a 15-card side deck with Ash, Nibiru and Veiler answers plus anti-hand-trap cards | Gives a post-side plan for best-of-3; currently D12 is 15 |
| 3 | resolve the unknown passcode 20366274 in the deck | the intended legal card | The unresolved passcode is counted as main and its legality cannot be verified |
Evidence & confidence
- Verified: Main 56, Extra 14, Side 0 against 40-60/0-15/0-15 size rules; Ash Blossom & Joyous Spring 3 copies vs OCG Semi-Limited limit 2 (violation); Lev Shaddoll Fusion, Shaddoll Fusion and Fusion Deployment run 3 copies each; Extra Deck breakdown is 14 Fusion Monsters; Archetype core presence 77.8%, 7 of 9 core cards present (usage stats)
- Inferred: Core-group hand presence ~0.72 and full-brick estimate ~0.28; Hand-trap odds for going second ~0.84; Structural engine coherence and interruption resilience
- Provisional: Meta power is null; Format fit and matchup coverage are unmeasured
- Data gaps: No combos supplied, so combo floor, median, and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent 1 passcode in CardIDList (20366274) could not be resolved and is counted as main No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is provisional unless a dated metagame sample is supplied No side deck, so post-side performance is unknown
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