Shaddoll Deck #772824 — Yu-Gi-Oh! OCG

54 Main, 14 Extra, incl. Armageddon Knight x3, Fantastical Dragon Phantazmay x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.

Deck Shaddoll OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
35± 10/ 100
Power Score
Structural 57
Reliability 47
Going First 58
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 58
Going Second 64
Meta Power provisional
Tournament Reliability 47
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Stun
  • Format: ocg

Legality

Main 56 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion Summon a high-ATK Shaddoll Fusion monster (El Shaddoll Apkallone, Shekhinaga, Meshahrail, Winda) through Lev Shaddoll Fusion, Shaddoll Fusion, and Fusion Deployment, then attack through a board cleared by hand traps and flip effects.; Grind via Void Unleashing recursion, Shaddoll Squamata and El Shaddoll Grysta GY effects, and Naelshaddoll Ariel banish recovery into repeated Fusion Summons.
  • Turn 1 (going first): Lev Shaddoll Fusion or Shaddoll Fusion on a Shaddoll Fusion monster starter, then Void Unleashing to search Shaddoll cards, with Effect Veiler or Ash Blossom held back for the opponent's response.
  • Turn 2 (going second): Open with hand traps (Ash Blossom x3, Nibiru x3, Effect Veiler x3, Ghost Belle x2, Ghost Ogre x2, Droll & Lock Bird x1) to disrupt the opponent's first summon, then convert the next turn into a Fusion Summon.
  • Recovery: Banish Void Unleashing from the GY to add an Infernoid monster, use Shaddoll Squamata and Grysta GY effects to recycle Shaddoll cards, and rebuild with the three fusion spells.
  • After siding: Not applicable: the deck has 0 side cards (15 allowed), so there is no post-side plan.

Why it scores here

The deck is Illegal as submitted: it runs 3 copies of Ash Blossom and Joyous Spring against an OCG Semi-Limited cap of 2, so the score is capped and the evaluation is structural-only. Structurally, the Shaddoll fusion engine is coherent: 3 copies each of Lev Shaddoll Fusion, Shaddoll Fusion and Fusion Deployment give about 72% (Inferred) odds that the core group is present in a 5-card opening hand, and 14 hand traps and 9 searchers add interruption resilience and going-second strength. The Extra Deck (14 Fusion Monsters, including Apkallone, Shekhinaga, Meshahrail and Winda) provides real board pressure and negation on summon. The score does not come from the popularity of the Shaddoll archetype, which only confirms that a list like this is accessible (77.8% of the archetype core is present), and it does not average card scores. Consistency is held back by 22 level-0 spells and traps, four off-archetype Extra Deck cards, an unresolved passcode counted as main, and zero side cards, with no combo or tournament data to confirm the floor, median, or matchup results.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 core-group card in 5-card opening hand) ~0.72; 3-copy fusion starters ~0.25 each (Inferred)
D2 Opening-Hand Quality & Brick Management 50 22 level-0 spell/trap slots and 17 tech cards dilute the hand; brick risk estimated from composition (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable combos; ceiling inferred from Apkallone/Shekhinaga/Meshahrail text and fusion access (Inferred)
D4 Combo Floor & Median Output 45 No combo samples, so median output is not measurable and is provisional (Provisional)
D5 Interruption Resilience & Route Redundancy 65 Multiple hand traps (Ash, Nibiru, Veiler, Ghost Belle, Ghost Ogre) and recursive GY effects give independent routes (Inferred)
D6 Resource Economy, Recovery & Grind 60 Void Unleashing recursion, Squamata/Grysta GY effects and Ariel banish recovery support rebuilding (Inferred)
D7 End-Board & Interaction Quality 70 Feather Duster, Lightning Storm, Fantastical Dragon, Squamata and Shaddoll Dragon plus negate text on Apkallone and Shekhinaga (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 62 Hand-trap density for going second (P(>=1 hand trap in 6) ~0.84) and summon negation on Shekhinaga and Grysta (Inferred)
D9 Offensive Pressure & Closing Power 55 Extra Deck ATK of 2200 to 2800 with no direct damage text; closing depends on the Extra Deck resolving (Inferred)
D10 Main Deck Efficiency & Flexibility 55 56 Main cards at the 60-card cap with 17 tech and 22 level-0 slots; compactness is weak (Verified count, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 55 14 Extra Deck cards with 4 off-archetype (Granguignol, Quaeritis, N'tss, Infernoid Evil) consume flexible slots (Verified composition)
D12 Side Deck Adaptability 15 Zero side deck cards in a best-of-3 format; no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or meta-share data; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step fusion sequencing plus many hand-trap timing decisions raise pilot difficulty (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 57, Going First ≈ 58, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 47. Modifiers: Illegal copy limit (banlist exposure) (-10). Final formula: Illegal deck: 0.80*Structural(57) + 0.20*TournamentReliability(47) + ContextModifiers(-10) = 45, capped to 35 because of the copy-limit violation; theoretical/structural-only; Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ 0.28 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Coherent Shaddoll fusion engine with 3 copies each of the core fusion spells
  • Heavy hand-trap and negation density for going second
  • Four Shaddoll Fusion Monsters with strong ATK and summon-negation text
  • Recursion through Void Unleashing and GY effects

Weaknesses

  • Illegal copy count on Ash Blossom & Joyous Spring
  • Zero side deck cards
  • 22 level-0 spell/trap slots and 17 tech cards reduce consistency
  • Four off-archetype Extra Deck cards dilute the engine
  • No measured combo or tournament data

Critical choke points

  • Each Fusion Summon depends on Lev Shaddoll Fusion, Shaddoll Fusion or Fusion Deployment being drawn
  • Hand-trap timing depends on the opponent's first summon
  • The unresolved passcode occupies a Main Deck slot whose legality is unverified
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring 1 copy of an already-legal card, e.g. a second Shaddoll Hedgehog (existing 1-of searcher) Makes the list legal; the cap is the Semi-Limited copy limit of 2 in OCG
2 none a 15-card side deck with Ash, Nibiru and Veiler answers plus anti-hand-trap cards Gives a post-side plan for best-of-3; currently D12 is 15
3 resolve the unknown passcode 20366274 in the deck the intended legal card The unresolved passcode is counted as main and its legality cannot be verified

Evidence & confidence

  • Verified: Main 56, Extra 14, Side 0 against 40-60/0-15/0-15 size rules; Ash Blossom & Joyous Spring 3 copies vs OCG Semi-Limited limit 2 (violation); Lev Shaddoll Fusion, Shaddoll Fusion and Fusion Deployment run 3 copies each; Extra Deck breakdown is 14 Fusion Monsters; Archetype core presence 77.8%, 7 of 9 core cards present (usage stats)
  • Inferred: Core-group hand presence ~0.72 and full-brick estimate ~0.28; Hand-trap odds for going second ~0.84; Structural engine coherence and interruption resilience
  • Provisional: Meta power is null; Format fit and matchup coverage are unmeasured
  • Data gaps: No combos supplied, so combo floor, median, and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent 1 passcode in CardIDList (20366274) could not be resolved and is counted as main No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is provisional unless a dated metagame sample is supplied No side deck, so post-side performance is unknown

More OCG Info

Shaddoll

Shaddoll Breakdown

 
 

 

 

 

 

 

 
 

 

 
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