Light and Darkness Ritual Deck #772820 — Yu-Gi-Oh! OCG
60 Main, 15 Extra, incl. Black Chaos x3, Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.
Deck Light and Darkness Ritual OCG
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (60)
- Aluber the Jester of Despia x2
- Black Chaos x3
- Black Skull Dragon, the Archfiend of Unity x1
- Celtic Mystic x1
- Dogmatika Ecclesia, the Virtuous x1
- Dogmatika Fleurdelis, the Knighted x1
- Droll & Lock Bird x1
- Fallen of Albaz x1
- Fallen of the White Dragon x2
- Griffoh x1
- Kuriboh - Multiply! x1
- Lava Golem x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x3
- Santa Claws x1
- Skull Archfiend of Chaos x2
- Tri-Brigade Springans Kitt x1
- Black Luster Soldier - Soldier of Light and Darkness x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Blazing Cartesia, the Virtuous x1
- Guiding Quem, the Virtuous x1
- Incredible Ecclesia, the Virtuous x1
- Branded Fusion x1
- Branded in High Spirits x1
- Chaos Magical Hats x1
- Chaos Mystic Box x1
- Light and Darkness Ritual x2
- Ragged Records of Rites x3
- Spell Shattering Sword x1
- Super Polymerization x3
- The Fallen & The Virtuous x2
- Dominus Spark x2
- Infinite Impermanence x2
- Mind Shuffle x1
- Solemn Judgment x1
- Solemn Strike x2
Extra Deck (15)
- Albion the Sanctifire Dragon x1
- Despian Quaeritis x1
- Favorite HERO Shining Flare Wingman x1
- Granguignol the Dusk Dragon x1
- Lubellion the Searing Dragon x1
- Mirrorjade the Iceblade Dragon x1
- Mixousia the Confounder x1
- Rindbrumm the Striking Dragon x1
- The Dragon that Devours the Dogma x2
- Titaniklad the Ash Dragon x1
- Despian Luluwalilith x1
- Ecclesia and the Dark Dragon x1
- Stardust Dragon x1
- Stardust Dragon - Victim Sanctuary x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 60 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Combo
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Ritual Summon Black Chaos or Black Luster Soldier with Light and Darkness Ritual, then close with 3000-ATK bodies (Black Chaos, Black Skull Dragon, Albion, Dragon that Devours the Dogma); Fusion Summon Albaz Dragon-line Fusions via Fallen of Albaz, Branded Fusion, Blazing Cartesia and Super Polymerization
- Turn 1 (going first): Search Light and Darkness Ritual or Ragged Records, Ritual Summon Black Chaos from hand/GY or Fallen of Albaz into a Fusion; hold Ash, Droll and Impermanence for the opponent's first response (Inferred)
- Turn 2 (going second): Open with hand traps (Ash, Droll, Impermanence, Nibiru, Kuriboh) to stop the opponent's first summon, then rebuild a Ritual or Fusion line from the GY (Inferred)
- Recovery: Mind Shuffle and Ragged Records recover Ritual spells and monsters; Skull Archfiend and Black Skull Dragon return bodies from GY and banish zones (Inferred)
- After siding: Not available: the deck runs no Side Deck, so post-side adaptation is structurally absent
Why it scores here
The deck reliably opens a core engine most of the time: the archetype core group (19 copies) has an estimated 0.86 chance of at least one copy in a 5-card opening hand, and 16 searcher-text cards add redundancy (Inferred). It converts that access into strong closing bodies at 3000 ATK or higher, and it runs nine hand traps plus Solemn, Droll and Impermanence for layered interaction, so its end-board is strong on paper. Its weaknesses are a low exact-name archetype purity (20%), a spread of sub-archetypes (Despia, Mulcharmy, Branded, Dogmatika, Albaz) that dilutes the engine, and an empty side deck. The score is built from consistency, median output and interaction on the system, not from averaging card scores and not from popularity, which earned no points since there is no meta-share data. The deck is Illegal (Ash Blossom and Super Polymerization at 3 copies against a Semi-Limited limit of 2), so the structural score of about 53 is capped to 30 and labelled theoretical only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | Archetype core P(at least one in 5-card hand) = 0.86 and searcher text P = 0.80 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Full-brick proxy 0.137; 9 hand traps and 15 tech cards add conflicting non-engine draws (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | No parseable combo boards; ceiling read from text as Black Chaos or Black Luster Soldier ritual lines (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so median output is unknown and kept near neutral (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Redundant hand traps and recursion via Ragged Records, Mind Shuffle and Skull Archfiend give partial route redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Ritual and Fusion recovery from GY and banish via Mind Shuffle and Ragged Records; no measured resource data (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | Interaction density from Ash, Droll, Impermanence, 3 Solemn cards, Chaos Mystic Box and Spell Shattering Sword (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 62 | Going-second hand-trap group P(at least one in 6) = 0.64 supports challenging a board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 74 | End-board bodies at 3000 ATK or higher (Black Chaos, Black Skull Dragon, Albion, Dragon that Devours the Dogma) (Verified stat) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 60 main cards across 38 distinct names; 20% exact-archetype purity and 22 single-copy slots (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 58 | 15 Extra slots: 11 Fusion and 4 Synchro, spread across several sub-archetypes (Verified composition) |
| D12 | Side Deck Adaptability | 10 | No side deck is run, so no post-side plan exists (Verified composition) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link and no dated meta sample; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 30 | Multi-step Ritual and Fusion sequencing with many decision points and hand-trap timing (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 56, Going First ≈ 60, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-5); no Side Deck (-3); sub_archetype_dilution (-2). Final formula: Pre-cap: 0.80*Structural(56) + 0.20*TournamentReliability(42) + modifiers(-10) = 43; Illegal legality cap applied to 30 (theoretical structural only). Meta provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ 0.14 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core is reachable in most opening hands (0.86, Inferred)
- Strong 3000-ATK closing bodies and layered interaction (Verified stats, Inferred semantics)
Weaknesses
- Illegal copy counts on Ash Blossom and Super Polymerization
- Low exact-name purity (20%) and spread across sub-archetypes
- No side deck
- No recorded combos to confirm median output
Critical choke points
- Light and Darkness Ritual count is 2, so one dead copy removes the main Ritual enabler (Inferred)
- Ritual monsters need a Ritual Spell in hand or GY, which the Ragged Records and Mind Shuffle loop depends on (Inferred)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring | 1 non-engine card of the player's choice (for example a second Light and Darkness Ritual copy if the list allows) | Restores legality at 2 copies and keeps the hand-trap count near the same value |
| 2 | 1 Super Polymerization | 1 Light and Darkness Ritual or a Ritual-line support spell | Restores legality and adds an engine enabler in place of a Fusion-only tech |
| 3 | A 15-card Side Deck | Gives post-side adaptation for best-of-3 play |
Evidence & confidence
- Verified: Main 60 and Extra 15 counts are within size rules; Ash Blossom and Super Polymerization are over copy limit (3 vs 2); Attack and DEF stats of the 3000-ATK bodies; Archetype core group of 19 copies and P(at least one) = 0.86
- Inferred: Starter access and redundancy estimates; Interaction density from card text; Going-first and going-second plans
- Provisional: Meta Power is null; Matchup fit (D13) and archetype share are unavailable
- Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and pilot match record are absent No win-rate telemetry exists, so going-first, going-second and matchup signals are Inferred or Unknown Deck is Illegal, so the score is structural and theoretical only Meta Power is Provisional unless a dated metagame sample is supplied
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