Light and Darkness Ritual Deck #772820 — Yu-Gi-Oh! OCG

60 Main, 15 Extra, incl. Black Chaos x3, Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.

Deck Light and Darkness Ritual OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
30± 10/ 100
Power Score
Structural 56
Reliability 42
Going First 60
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 60
Going Second 55
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Ritual Summon Black Chaos or Black Luster Soldier with Light and Darkness Ritual, then close with 3000-ATK bodies (Black Chaos, Black Skull Dragon, Albion, Dragon that Devours the Dogma); Fusion Summon Albaz Dragon-line Fusions via Fallen of Albaz, Branded Fusion, Blazing Cartesia and Super Polymerization
  • Turn 1 (going first): Search Light and Darkness Ritual or Ragged Records, Ritual Summon Black Chaos from hand/GY or Fallen of Albaz into a Fusion; hold Ash, Droll and Impermanence for the opponent's first response (Inferred)
  • Turn 2 (going second): Open with hand traps (Ash, Droll, Impermanence, Nibiru, Kuriboh) to stop the opponent's first summon, then rebuild a Ritual or Fusion line from the GY (Inferred)
  • Recovery: Mind Shuffle and Ragged Records recover Ritual spells and monsters; Skull Archfiend and Black Skull Dragon return bodies from GY and banish zones (Inferred)
  • After siding: Not available: the deck runs no Side Deck, so post-side adaptation is structurally absent

Why it scores here

The deck reliably opens a core engine most of the time: the archetype core group (19 copies) has an estimated 0.86 chance of at least one copy in a 5-card opening hand, and 16 searcher-text cards add redundancy (Inferred). It converts that access into strong closing bodies at 3000 ATK or higher, and it runs nine hand traps plus Solemn, Droll and Impermanence for layered interaction, so its end-board is strong on paper. Its weaknesses are a low exact-name archetype purity (20%), a spread of sub-archetypes (Despia, Mulcharmy, Branded, Dogmatika, Albaz) that dilutes the engine, and an empty side deck. The score is built from consistency, median output and interaction on the system, not from averaging card scores and not from popularity, which earned no points since there is no meta-share data. The deck is Illegal (Ash Blossom and Super Polymerization at 3 copies against a Semi-Limited limit of 2), so the structural score of about 53 is capped to 30 and labelled theoretical only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 Archetype core P(at least one in 5-card hand) = 0.86 and searcher text P = 0.80 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Full-brick proxy 0.137; 9 hand traps and 15 tech cards add conflicting non-engine draws (Inferred)
D3 Combo Conversion & Ceiling 62 No parseable combo boards; ceiling read from text as Black Chaos or Black Luster Soldier ritual lines (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output is unknown and kept near neutral (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Redundant hand traps and recursion via Ragged Records, Mind Shuffle and Skull Archfiend give partial route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 55 Ritual and Fusion recovery from GY and banish via Mind Shuffle and Ragged Records; no measured resource data (Inferred)
D7 End-Board & Interaction Quality 72 Interaction density from Ash, Droll, Impermanence, 3 Solemn cards, Chaos Mystic Box and Spell Shattering Sword (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-trap group P(at least one in 6) = 0.64 supports challenging a board (Inferred)
D9 Offensive Pressure & Closing Power 74 End-board bodies at 3000 ATK or higher (Black Chaos, Black Skull Dragon, Albion, Dragon that Devours the Dogma) (Verified stat)
D10 Main Deck Efficiency & Flexibility 40 60 main cards across 38 distinct names; 20% exact-archetype purity and 22 single-copy slots (Verified composition)
D11 Extra Deck Efficiency & Coverage 58 15 Extra slots: 11 Fusion and 4 Synchro, spread across several sub-archetypes (Verified composition)
D12 Side Deck Adaptability 10 No side deck is run, so no post-side plan exists (Verified composition)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 30 Multi-step Ritual and Fusion sequencing with many decision points and hand-trap timing (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 56, Going First ≈ 60, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-5); no Side Deck (-3); sub_archetype_dilution (-2). Final formula: Pre-cap: 0.80*Structural(56) + 0.20*TournamentReliability(42) + modifiers(-10) = 43; Illegal legality cap applied to 30 (theoretical structural only). Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ 0.14 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is reachable in most opening hands (0.86, Inferred)
  • Strong 3000-ATK closing bodies and layered interaction (Verified stats, Inferred semantics)

Weaknesses

  • Illegal copy counts on Ash Blossom and Super Polymerization
  • Low exact-name purity (20%) and spread across sub-archetypes
  • No side deck
  • No recorded combos to confirm median output

Critical choke points

  • Light and Darkness Ritual count is 2, so one dead copy removes the main Ritual enabler (Inferred)
  • Ritual monsters need a Ritual Spell in hand or GY, which the Ragged Records and Mind Shuffle loop depends on (Inferred)
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring 1 non-engine card of the player's choice (for example a second Light and Darkness Ritual copy if the list allows) Restores legality at 2 copies and keeps the hand-trap count near the same value
2 1 Super Polymerization 1 Light and Darkness Ritual or a Ritual-line support spell Restores legality and adds an engine enabler in place of a Fusion-only tech
3 A 15-card Side Deck Gives post-side adaptation for best-of-3 play

Evidence & confidence

  • Verified: Main 60 and Extra 15 counts are within size rules; Ash Blossom and Super Polymerization are over copy limit (3 vs 2); Attack and DEF stats of the 3000-ATK bodies; Archetype core group of 19 copies and P(at least one) = 0.86
  • Inferred: Starter access and redundancy estimates; Interaction density from card text; Going-first and going-second plans
  • Provisional: Meta Power is null; Matchup fit (D13) and archetype share are unavailable
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and pilot match record are absent No win-rate telemetry exists, so going-first, going-second and matchup signals are Inferred or Unknown Deck is Illegal, so the score is structural and theoretical only Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Light and Darkness Ritual

Light and Darkness Ritual Breakdown

 
 

 

 

 

 

 

 
 

 

 
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