Black Luster Soldier Deck #772819 — Yu-Gi-Oh! OCG
60 Main, 15 Extra, incl. Black Chaos x3, Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (60)
- Aluber the Jester of Despia x2
- Black Chaos x3
- Black Skull Dragon, the Archfiend of Unity x1
- Celtic Mystic x1
- Dogmatika Ecclesia, the Virtuous x1
- Dogmatika Fleurdelis, the Knighted x1
- Droll & Lock Bird x1
- Fallen of Albaz x1
- Fallen of the White Dragon x2
- Griffoh x1
- Kuriboh - Multiply! x1
- Lava Golem x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x3
- Santa Claws x1
- Skull Archfiend of Chaos x2
- Tri-Brigade Springans Kitt x1
- Black Luster Soldier - Soldier of Light and Darkness x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Blazing Cartesia, the Virtuous x1
- Guiding Quem, the Virtuous x1
- Incredible Ecclesia, the Virtuous x1
- Branded Fusion x1
- Branded in High Spirits x1
- Chaos Magical Hats x1
- Chaos Mystic Box x1
- Light and Darkness Ritual x2
- Ragged Records of Rites x3
- Spell Shattering Sword x1
- Super Polymerization x3
- The Fallen & The Virtuous x2
- Dominus Spark x2
- Infinite Impermanence x2
- Mind Shuffle x1
- Solemn Judgment x1
- Solemn Strike x2
Extra Deck (15)
- Albion the Sanctifire Dragon x1
- Despian Quaeritis x1
- Favorite HERO Shining Flare Wingman x1
- Granguignol the Dusk Dragon x1
- Lubellion the Searing Dragon x1
- Mirrorjade the Iceblade Dragon x1
- Mixousia the Confounder x1
- Rindbrumm the Striking Dragon x1
- The Dragon that Devours the Dogma x2
- Titaniklad the Ash Dragon x1
- Despian Luluwalilith x1
- Ecclesia and the Dark Dragon x1
- Stardust Dragon x1
- Stardust Dragon - Victim Sanctuary x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 55 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 47 |
- Primary strategy: Combo
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Ritual/Fusion boards (Black Luster Soldier, Black Chaos, Dragon-Devours/Albaz Fusions) that outvalue the opponent and close with 3000-ATK bosses; Chained Fusion and Synchro pressure from the Extra Deck once the Albaz/Branded starter line is live
- Turn 1 (going first): Open Branded/Fallen of Albaz or Light and Darkness Ritual searchers, reach a Fusion or Ritual Summon by turn 2, and protect it with Ash, Droll and Solemn-type interaction
- Turn 2 (going second): Use the 9 hand traps (Ash, Nibiru, Infinite Impermanence, Droll) to break the opponent's starter, then rebuild from the GY and Extra Deck
- Recovery: Recycle Ritual Spells and Black Chaos from the GY via Skull Archfiend and Mind Shuffle, and draw through Mulcharmy engines
- After siding: Not evaluable: the deck list has no Side Deck, so no post-side plan can be assessed
Why it scores here
The deck is Illegal as submitted: Ash Blossom & Joyous Spring and Super Polymerization are each run 3 times against an OCG limit of 2, so under the rubric the score is capped and this is a structural-only read. Its structural engine is coherent in parts: the archetype core is about 86% likely to show at least one card in the opening 5 (Inferred), and about 80% for a searcher, which gives a credible T1-T2 starter. Interaction is dense, with 9 hand traps and roughly 12 negation-text cards, and that is the strongest part of the system. The floor and median are not measurable here because no recorded boards exist, so the ceiling and median are text-only inferences. Popularity did not earn points: the archetype usage stats confirm the list is real, but they do not make it strong, and no card scores were averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one archetype-core card in opening 5) ≈ 0.86; P(searcher in opening 5) ≈ 0.80; Ritual/Fusion needs Branded/Albaz pieces to line up (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Proxy brick ≈ 0.14 from the hypergeometric core estimate; 22 singletons and 9 hand traps add some redundancy but several conflicting Normal Summon pieces (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable recorded boards; ceiling is a text-only read of Black Chaos, Dragon-Devours and Ritual Summon chains (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo data to measure median output; floor is unknown and kept at a conservative value (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Ash, Droll, Kuriboh, Nibiru and Infinite Impermanence give layered answers to a single disruption, and Ritual/Fusion recursion offers a second route (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Recovery through Skull Archfiend, Mind Shuffle and Ritual recycling is present in text, but card cost and LP cost (Solemn) are not measured (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | Nine hand traps, two Solemns and Dominus Spark give breadth; Ash and Super Polymerization copy overages do not change the interaction read (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 62 | P(hand trap in going-second 6-card hand) ≈ 0.64; removal and negation text supports a going-second board break (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Black Luster Soldier, Black Chaos and Dragon-Devours bosses at 3000 ATK provide closing power, but no damage or win-rate data exists (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 60 main cards with 38 distinct names and 0% exact archetype purity; splash across Branded, Despia, Dogmatika and Mulcharmy lowers coherence (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra slots filled with 11 Fusions and 4 Synchros, mostly on-plan; several Extra cards need specific Albaz or Branded enablers (Inferred) |
| D12 | Side Deck Adaptability | 15 | Side Deck is empty (0 cards), so there is no post-side adaptability to score; the value is a floor (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated meta sample; archetype usage is the only context (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step Ritual and Fusion chains with several Quick Effects and Extra Deck gating are demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 54, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 47. Modifiers: Illegal: copy-limit violations (-12); Empty side deck (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); pre-cap 52.7, capped to 25 by Illegal status
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.8 · key two-card combo ≈ — · full-brick estimate ≈ 0.14 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation package (9 hand traps, about 12 negation-text cards)
- Searcher density (16 searcher-text cards) gives a likely T1-T2 starter
- High-impact 3000-ATK Ritual and Fusion bosses with Extra Deck coverage
Weaknesses
- Illegal as submitted: two cards exceed the OCG copy limit
- Splash-heavy build: 0% exact archetype purity, with 75 off-archetype copies
- No Side Deck, so there is no post-side plan
- No recorded combos, so the floor and median are unmeasured
Critical choke points
- Ritual/Fusion starter requires Light and Darkness Ritual or Branded/Albaz pieces; a dead hand has no fallback
- Going-second hands depend on hand traps (about 64% per hand)
- Extra Deck access is gated by Albaz and Branded enablers
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Super Polymerization | 1 non-over-limit staple (e.g. a second Light and Darkness Ritual) | Fixes the copy-limit violation so the deck can be scored normally |
| 2 | 1 Ash Blossom & Joyous Spring | 1 non-over-limit hand trap | Fixes the second copy-limit violation; keeps the hand-trap count the same |
| 3 | a splash card from an off-archetype family | a second core Light and Darkness Ritual or Albaz card | Raises archetype purity and engine coherence (D10, D1) |
Evidence & confidence
- Verified: Main 60, Extra 15, Side 0 (OCG size rules); Ash Blossom & Joyous Spring and Super Polymerization each over the OCG copy limit (3 vs 2); Banlist status for Branded Fusion, Branded in High Spirits, Droll & Lock Bird, Solemn Judgment (Limited, 1 copy each); Card text for the 38 distinct main and 14 distinct Extra cards
- Observed: Archetype usage: 17 stat rows, 11 of 14 core cards present (78.6%)
- Inferred: Starter access and brick estimates from hypergeometric draws; Going-second hand-trap estimate (0.64); Strategy classification as Combo with Toolbox/Stun secondaries; Combo ceiling from card text only
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, game-level, brick/starter/OTK rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null; the deck was identified by archetype and deck id only no side deck — post-side adaptability cannot be assessed
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