Invoked Deck #772810 — Yu-Gi-Oh! OCG

52 Main, 15 Extra, incl. Aiwass, Divine Spirit of the Law x3, Aleister the Reminiscent x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Invoked OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
35± 8/ 100
Power Score
Structural 55
Reliability 40
Going First 52
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 52
Going Second 58
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion Summon large Invoked Fusion Monsters from the Extra Deck (Hyperinvoked Aeon, Invoked Elysium, Invoked Oceanus) and close with board pressure; Magistus and Aleister Link and Fusion follow-ups from the Extra Deck when the Aleister engine is online
  • Turn 1 (going first): Open on Aleister the Reminiscent or Aiwass as the starter, search or summon an Aleister monster, then Invocation or Super Polymerization into a Fusion Monster
  • Turn 2 (going second): Hold Ash Blossom, Effect Veiler, Ghost Ogre and Ghost Belle as hand traps against the opponent's first line, then convert with Fusion Summons
  • Recovery: Recover through the Invocation and Aiwass GY and banish lines, and Mulcharmy draws when the hand is empty (text read, Inferred)
  • After siding: Not evaluable: the deck has no Side Deck, so no post-side plan exists

Why it scores here

The deck reliably opens an Aleister-based engine: the core group has a 0.97 chance of at least one copy in a 5-card opening hand, and Aiwass and Aleister the Reminiscent provide the starter (Inferred from the hypergeometric draw table). Its strength is interaction density: 17 hand traps, 13 negation texts and 21 removal texts make the end board hard to stabilize, and the going-second hand has a 0.90 chance of holding a hand trap (Inferred). Conversion is strong on paper because the Extra Deck holds 12 Fusion and 3 Link monsters with 3800 and 3200 ATK bodies, but no recorded boards exist, so floor, median and ceiling are text-only estimates. The score does not come from the popularity of the Invoked archetype or from averaging card scores; it reflects the system's consistency and interaction on paper, and the legality failure caps it. Two cards are run over the OCG copy limit, so the deck is Illegal and the score is theoretical and structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 Core archetype group P(at least one in 5-card hand) = 0.97 but starters are only 3 copies each, about 0.25 for a single card (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Heavy tech and hand-trap density (22 tech, 17 hand traps) plus 6 Mulcharmy cards that are dead outside an empty field; brick risk is moderate to high (Inferred)
D3 Combo Conversion & Ceiling 55 Ceiling from Hyperinvoked Aeon and Invoked Elysium text, but no recorded boards to confirm it (Inferred from text)
D4 Combo Floor & Median Output 45 No combos supplied, so median output cannot be measured; estimate is low confidence (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Multiple negation and hand-trap lines (Ash, Ghost Belle, Ghost Ogre, Effect Veiler) give several independent answers to a single disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Draw and recovery come from Mulcharmy draws, Pot of Sloth, Aiwass GY lines and Invocation recursion (Inferred from text)
D7 End-Board & Interaction Quality 70 Interaction density is high: 13 negation texts, 21 removal texts, Evenly Matched and Nibiru as end-board disruption (Inferred from text flags)
D8 Going-Second & Board-Breaking Power 65 Lightning Storm, Evenly Matched and Hyperinvoked Aeon removal give going-second board breaking; no going-second win data (Inferred)
D9 Offensive Pressure & Closing Power 62 End-board ATK of 3800 (Hyperinvoked Aeon) and 3200 (Elysium) gives closing power once the Fusion lines resolve (Verified stat, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 45 55 main cards across 23 distinct names; exact-name Invoked purity is 21.4%, with 36 generic and several off-archetype staples (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots with 12 Fusion and 3 Link monsters; several are flex picks rather than mandatory (Inferred)
D12 Side Deck Adaptability 10 Side Deck is empty (0 of 15 slots), so there is no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament link or dated meta sample; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 25 Multi-step Fusion lines with Aleister, Aiwass and Invocation choreography and many hand-trap timing decisions are demanding to pilot (Inferred)

How the score was computed

Strategy profile: Combo primary, Stun hand-trap weight not applied (Stun is listed as secondary only in the strategy tags). Structural ≈ 55, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-7); No side deck (-5). Final formula: No reliable metagame: 0.80*Structural(55) + 0.20*TournamentReliability(40) = 52, plus modifiers -12 = 40, then capped to 35 because the deck is Illegal (theoretical/structural-only, not a normal Final Contextual score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong hand-trap and negation density (17 hand traps, 13 negation texts) for going second
  • Large Fusion Extra Deck ceiling (Hyperinvoked Aeon 3800 ATK, Invoked Elysium 3200 ATK)
  • Multiple searchers (12 searcher-text cards) keep the Aleister starter reachable

Weaknesses

  • Illegal list: two Semi-Limited cards run 3 copies instead of 2
  • No Side Deck at all
  • Low exact-name purity (21.4%) with 36 generic and several off-archetype staples dilute the engine
  • Several dead-in-hand pieces (Mulcharmy only works with no cards on the field; tech cards)

Critical choke points

  • Aleister monster access: the Fusion engine needs an Aleister monster, and the Aleister count is small (Reminiscent 3, Aiwass searches)
  • Over-limit Ash Blossom and Super Polymerization must be trimmed before the list is legal
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring none (legality fix) OCG Semi-Limited allows 2 copies; the list is Illegal until this is fixed
1 1 copy of Super Polymerization none (legality fix) OCG Semi-Limited allows 2 copies; the list is Illegal until this is fixed
2 none a 15-card Side Deck Side Deck is empty, so there is no post-side adaptation for best-of-3 play

Evidence & confidence

  • Verified: Illegal status: Ash Blossom and Super Polymerization each run 3 copies, legal limit 2 (Semi-Limited); Main 55 and Extra 15 are within size rules; Side 0 is within the 0 to 15 range; Exact-name archetype purity 21.4%; Mulcharmy, Magistus, Aleister and Greed sub-archetype spread recorded; Hyperinvoked Aeon ATK 3800 and Invoked Elysium ATK 3200 from card data
  • Inferred: Core-group opening-hand probability 0.97 and starter-copy probability 0.25 from hypergeometric tables; Hand-trap probability 0.90 going second; Interaction density is high from role_hint text flags; Consistency and brick estimates from composition and text
  • Provisional: Meta power and matchup fit (no dated meta sample or tournament link); Combo floor and median (no recorded boards)
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and pilot match record are absent No win-rate telemetry exists in YGOVN; all consistency signals are Inferred Usage-statistics cross-reference appears to miss Extra Deck cards: Hyperinvoked Aeon, Invoked Oceanus, Invoked Sorath, Invoked Baybarron and Aleister the Invoker of Madness are listed in cards[] at copies 1 to 2 but reported in this deck false, so core-card presence is likely understated One passcode (86120751) in CardIDList could not be resolved to a card and was counted as main Deck title is null No Side Deck, so D12 has no performance or composition signal beyond zero slots Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Invoked

Invoked Breakdown

 
 

 

 

 

 

 

 
 

 

 
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