Invoked Deck Breakdown

Cards Usage Statistic

Main Deck

Aiwass, Divine Spirit of the Law
Aiwass, Divine Spirit of the Law
Aiwass, Divine Spirit of the Law
WIND 8
Aiwass, Divine Spirit of the Law
  • ATK:

  • 2000

  • DEF:

  • 2800


You can banish this card from your hand or field; add 1 "Aleister" monster from your Deck to your hand, then if this effect was activated on the field, immediately after this effect resolves, you can Normal Summon 1 Spellcaster monster. If a face-up Fusion Monster(s) you control is sent to the GY, except by battle, while this card is in your GY (except during the Damage Step): You can Special Summon this card, then you can Fusion Summon 1 "Invoked" monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Aiwass, Divine Spirit of the Law" once per turn.

Aleister the Invoker
Aleister the Invoker
Aleister the Invoker
DARK 4
Aleister the Invoker
  • ATK:

  • 1000

  • DEF:

  • 1800


(Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.

Aleister the Reminiscent
Aleister the Reminiscent
Aleister the Reminiscent
DARK 4
Aleister the Reminiscent
  • ATK:

  • 1800

  • DEF:

  • 1000


If this card is in your hand: You can target 1 Spellcaster monster or 1 Fusion Monster on the field; Special Summon this card, and if you do, the targeted monster gains 1000 ATK until the end of this turn. If this card is Normal or Special Summoned, or flipped face-up: You can banish 1 "Invoked" monster from your Extra Deck; add 1 "Invocation", or 1 Spell that mentions it, from your Deck to your hand. You can only use each effect of "Aleister the Reminiscent" once per turn.

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Mulcharmy Purulia
Mulcharmy Purulia
Mulcharmy Purulia
WATER 4
Mulcharmy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Virakam, the Divine Spirit of Artifice
Virakam, the Divine Spirit of Artifice
Virakam, the Divine Spirit of Artifice
LIGHT 3
Virakam, the Divine Spirit of Artifice
  • ATK:

  • 1000

  • DEF:

  • 1000


If you have an "Aleister" monster in your field or GY: You can Special Summon this card from your hand. If this card is Special Summoned: You can Set 1 "Invocation", or 1 Spell that mentions it, from your Deck. When your opponent activates a card or effect in response to your Fusion Monster's effect activation (Quick Effect): You can banish this card you control, and if you do, negate that opponent's effect, and if you do that, banish it. You can only use each effect of "Virakam, the Divine Spirit of Artifice" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Invocation
    Invocation
    Invocation
    Spell Normal
    Invocation

      Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.

      Invocation - "Sword"
      Invocation - "Sword"
      Invocation - "Sword"
      Spell Quick
      Invocation - "Sword"

        Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control. If Summoning an "Invoked" Fusion Monster this way, you can also return monsters from any banishment to the GY as material. During your Main Phase, if this card is in your GY: You can target 1 "Aleister" monster or "Invocation" in your GY; shuffle this card into the Deck, and if you do, add that target to your hand. You can only use each effect of "Invocation - "Sword"" once per turn.

        Magical Meltdown
        Magical Meltdown
        Magical Meltdown
        Spell Field
        Magical Meltdown

          When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Magical Meltdown" per turn.

          Sacred Spirit Sword Aiwass
          Sacred Spirit Sword Aiwass
          Sacred Spirit Sword Aiwass
          Spell Normal
          Sacred Spirit Sword Aiwass

            Activate 1 of these effects, but you cannot declare attacks for the rest of this turn, except with Fusion Monsters; ● Special Summon 1 "Aiwass, Divine Spirit of the Law" from your Deck or GY. ● Take 1 "Aleister" monster from your Deck, and either send it to the GY or banish it. ● Look at 3 random face-down cards in your opponent's Extra Deck, and if you do, banish 1 of them. You can only activate 1 "Sacred Spirit Sword Aiwass" per turn.

            Super Polymerization
            Super Polymerization
            Super Polymerization
            Spell Quick
            Super Polymerization

              Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.



              Tag(s):

              Terraforming
              Terraforming
              Terraforming
              Spell Normal
              Terraforming

                Add 1 Field Spell from your Deck to your hand.



                Tag(s):

                The Book of the Law
                The Book of the Law
                The Book of the Law
                Spell Quick
                The Book of the Law

                  Tribute 1 "Invoked" monster; Special Summon 1 "Invoked" monster from your Extra Deck with a different original Attribute from that monster's. (This Special Summon is treated as a Fusion Summon.) You can only activate 1 "The Book of the Law" per turn.

                  Triple Tactics Talent
                  Triple Tactics Talent
                  Triple Tactics Talent
                  Spell Normal
                  Triple Tactics Talent

                    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                    Tag(s):

                    Gamma Summon
                    Gamma Summon
                    Gamma Summon
                    Trap Normal
                    Gamma Summon

                      Banish 1 "Aleister" monster or 1 Fusion Monster from your GY; Special Summon 1 "Invoked" monster from your Extra Deck, ignoring its Summoning conditions, but banish it during the End Phase. If a monster is banished face-up, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 of your banished "Invoked" monsters; Special Summon it. You can only use each effect of "Gamma Summon" once per turn.

                      Extra Deck

                      Hyperinvoked Aeon
                      Hyperinvoked Aeon
                      Hyperinvoked Aeon
                      DARK 10
                      Hyperinvoked Aeon
                      • ATK:

                      • 3800

                      • DEF:

                      • 3200


                      2+ Fusion Monsters with different Attributes If this card is Fusion Summoned: You can banish cards from the field and/or GYs, up to the number of monsters used as material, then if you used 3 or more materials, you can look at your opponent's Extra Deck and banish up to 3 cards from it. (Quick Effect): You can declare 1 Attribute; all other monsters on the field become that Attribute until the end of this turn. You can only use 1 "Hyperinvoked Aeon" effect per turn, and only once that turn.

                      Invoked Augoeides
                      Invoked Augoeides
                      Invoked Augoeides
                      LIGHT 8
                      Invoked Augoeides
                      • ATK:

                      • 2000

                      • DEF:

                      • 2800


                      "Aleister the Invoker" + 1 Fusion Monster If this card is Special Summoned, or a monster(s) is Special Summoned to your opponent's field: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Invoked Augoeides" once per turn. Once per turn: You can banish 1 Fusion Monster from your GY; this card gains ATK equal to that banished monster's ATK, until the end of your opponent's turn.

                      Invoked Baybarron
                      Invoked Baybarron
                      Invoked Baybarron
                      FIRE 7
                      Invoked Baybarron
                      • ATK:

                      • 2450

                      • DEF:

                      • 2450


                      1 "Aleister" monster + 1 LIGHT or EARTH monster If this card is Special Summoned: You can add 1 "Virakam, the Divine Spirit of Artifice" or 1 "Gamma Summon" from your Deck to your hand, then you can banish 1 monster from either GY. You can banish this card from your GY, then target 1 Fusion Monster you control; monsters your opponent currently controls lose ATK equal to the targeted monster's ATK, until the end of this turn. You can only use each effect of "Invoked Baybarron" once per turn.

                      Invoked Caliga
                      Invoked Caliga
                      Invoked Caliga
                      DARK 4
                      Invoked Caliga
                      • ATK:

                      • 1000

                      • DEF:

                      • 1800


                      "Aleister the Invoker" + 1 DARK monster If a player's monster effect attempts to activate, none of that player's monsters can activate their effects for the rest of this turn while this card is face-up on the field. Each player can attack with only 1 monster during each Battle Phase.

                      Invoked Mechaba
                      Invoked Mechaba
                      Invoked Mechaba
                      LIGHT 9
                      Invoked Mechaba
                      • ATK:

                      • 2500

                      • DEF:

                      • 2100


                      "Aleister the Invoker" + 1 LIGHT monster Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.

                      Invoked Oceanus
                      Invoked Oceanus
                      Invoked Oceanus
                      EARTH 9
                      Invoked Oceanus
                      • ATK:

                      • 3000

                      • DEF:

                      • 3000


                      1 "Aleister" monster + 1 DARK or WATER monster While this card is in the Main Monster Zone, your opponent's monsters cannot target monsters for attacks, except this one. While this card is in the Extra Monster Zone, any monster sent to your opponent's GY is banished instead. You can banish this card from your GY, then target 1 Fusion Monster you control; it can attack directly this turn. You can only use this effect of "Invoked Oceanus" once per turn.

                      Invoked Raidjin
                      Invoked Raidjin
                      Invoked Raidjin
                      WIND 5
                      Invoked Raidjin
                      • ATK:

                      • 2200

                      • DEF:

                      • 2400


                      "Aleister the Invoker" + 1 WIND monster Once per turn, during either player's turn: You can target 1 face-up monster on the field; change it to face-down Defense Position.

                      Invoked Sorath
                      Invoked Sorath
                      Invoked Sorath
                      LIGHT 6
                      Invoked Sorath
                      • ATK:

                      • 1600

                      • DEF:

                      • 2600


                      1 "Aleister" monster + 1 FIRE or WIND monster During the Main Phase (Quick Effect): You can target 1 Level 6 or lower monster in either GY; Special Summon it to your field in Defense Position, but negate its effects. If this card is in your GY: You can Fusion Summon 1 "Invoked" Fusion Monster from your Extra Deck, by banishing this card from your GY and monsters from your field or GY as material. You can only use each effect of "Invoked Sorath" once per turn.

                      Magistus Chorozo
                      Magistus Chorozo
                      Magistus Chorozo
                      DARK 4
                      Magistus Chorozo
                      • ATK:

                      • 1000

                      • DEF:

                      • 2800


                      1 Fusion, Synchro, Xyz, or Link Monster + 1 Spellcaster monster Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by sending the correct Fusion Material Monster Cards you control to the GY. Once per turn, when a monster declares an attack: You can target it; negate the attack, and if you do, this card gains ATK equal to that monster's ATK (until the end of this turn), then you can return that monster to the hand.

                      Aleister the Invoker of Madness
                      Aleister the Invoker of Madness
                      Aleister the Invoker of Madness
                      DARK
                      Aleister the Invoker of Madness
                      • ATK:

                      • 1800

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 monsters with different Types and different Attributes This card's name becomes "Aleister the Invoker" while on the field or in the GY. If a monster is Fusion Summoned while you control this monster (except during the Damage Step): You can discard 1 card, and if you do, add 1 "Invocation" or "The Book of the Law" from your Deck to your hand. If this face-up card you control leaves the field because of an opponent's card effect: You can add 1 "Omega Summon" from your Deck to your hand.

                      Salamangreat Almiraj
                      Salamangreat Almiraj
                      Salamangreat Almiraj
                      FIRE
                      Salamangreat Almiraj
                      • ATK:

                      • 0

                      • LINK-1

                      Link Arrow:

                      Bottom-Right


                      1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.

                      Main: 40 Extra: 15

                      3 cardAiwass, Divine Spirit of the Law 3 cardAiwass, Divine Spirit of the Law
                      Aiwass, Divine Spirit of the Law
                      WIND 8
                      Aiwass, Divine Spirit of the Law
                      • ATK:

                      • 2000

                      • DEF:

                      • 2800


                      You can banish this card from your hand or field; add 1 "Aleister" monster from your Deck to your hand, then if this effect was activated on the field, immediately after this effect resolves, you can Normal Summon 1 Spellcaster monster. If a face-up Fusion Monster(s) you control is sent to the GY, except by battle, while this card is in your GY (except during the Damage Step): You can Special Summon this card, then you can Fusion Summon 1 "Invoked" monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Aiwass, Divine Spirit of the Law" once per turn.


                      3 cardAleister the Invoker 3 cardAleister the Invoker
                      Aleister the Invoker
                      DARK 4
                      Aleister the Invoker
                      • ATK:

                      • 1000

                      • DEF:

                      • 1800


                      (Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.


                      3 cardAleister the Reminiscent 3 cardAleister the Reminiscent
                      Aleister the Reminiscent
                      DARK 4
                      Aleister the Reminiscent
                      • ATK:

                      • 1800

                      • DEF:

                      • 1000


                      If this card is in your hand: You can target 1 Spellcaster monster or 1 Fusion Monster on the field; Special Summon this card, and if you do, the targeted monster gains 1000 ATK until the end of this turn. If this card is Normal or Special Summoned, or flipped face-up: You can banish 1 "Invoked" monster from your Extra Deck; add 1 "Invocation", or 1 Spell that mentions it, from your Deck to your hand. You can only use each effect of "Aleister the Reminiscent" once per turn.


                      1 cardDroll & Lock Bird
                      1 cardDroll & Lock Bird
                      Droll & Lock Bird
                      WIND 1
                      Droll & Lock Bird
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                      1 cardMaxx "C"
                      1 cardMaxx "C"
                      Maxx "C"
                      EARTH 2
                      Maxx "C"
                      • ATK:

                      • 500

                      • DEF:

                      • 200


                      During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                      3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
                      Mulcharmy Fuwalos
                      WIND 4
                      Mulcharmy Fuwalos
                      • ATK:

                      • 100

                      • DEF:

                      • 600


                      If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                      3 cardMulcharmy Purulia 3 cardMulcharmy Purulia
                      Mulcharmy Purulia
                      WATER 4
                      Mulcharmy Purulia
                      • ATK:

                      • 100

                      • DEF:

                      • 600


                      If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                      1 cardVirakam, the Divine Spirit of Artifice 1 cardVirakam, the Divine Spirit of Artifice
                      Virakam, the Divine Spirit of Artifice
                      LIGHT 3
                      Virakam, the Divine Spirit of Artifice
                      • ATK:

                      • 1000

                      • DEF:

                      • 1000


                      If you have an "Aleister" monster in your field or GY: You can Special Summon this card from your hand. If this card is Special Summoned: You can Set 1 "Invocation", or 1 Spell that mentions it, from your Deck. When your opponent activates a card or effect in response to your Fusion Monster's effect activation (Quick Effect): You can banish this card you control, and if you do, negate that opponent's effect, and if you do that, banish it. You can only use each effect of "Virakam, the Divine Spirit of Artifice" once per turn.


                      2 cardAsh Blossom & Joyous Spring 2 cardAsh Blossom & Joyous Spring
                      Ash Blossom & Joyous Spring
                      FIRE 3
                      Ash Blossom & Joyous Spring
                      • ATK:

                      • 0

                      • DEF:

                      • 1800


                      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                      3 cardGhost Ogre & Snow Rabbit 3 cardGhost Ogre & Snow Rabbit
                      Ghost Ogre & Snow Rabbit
                      LIGHT 3
                      Ghost Ogre & Snow Rabbit
                      • ATK:

                      • 0

                      • DEF:

                      • 1800


                      When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


                      1 cardCrossout Designator
                      1 cardCrossout Designator
                      Crossout Designator
                      Spell Quick
                      Crossout Designator

                        Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                        Tag(s):

                        1 cardHarpie's Feather Duster
                        1 cardHarpie's Feather Duster
                        Harpie's Feather Duster
                        Spell Normal
                        Harpie's Feather Duster

                          Destroy all Spell and Trap Cards your opponent controls.




                          Tag(s):

                          2 cardInvocation 2 cardInvocation
                          Invocation
                          Spell Normal
                          Invocation

                            Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.


                            2 cardInvocation - "Sword" 2 cardInvocation - "Sword"
                            Invocation - "Sword"
                            Spell Quick
                            Invocation - "Sword"

                              Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control. If Summoning an "Invoked" Fusion Monster this way, you can also return monsters from any banishment to the GY as material. During your Main Phase, if this card is in your GY: You can target 1 "Aleister" monster or "Invocation" in your GY; shuffle this card into the Deck, and if you do, add that target to your hand. You can only use each effect of "Invocation - "Sword"" once per turn.


                              3 cardMagical Meltdown 3 cardMagical Meltdown
                              Magical Meltdown
                              Spell Field
                              Magical Meltdown

                                When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Magical Meltdown" per turn.


                                3 cardSacred Spirit Sword Aiwass 3 cardSacred Spirit Sword Aiwass
                                Sacred Spirit Sword Aiwass
                                Spell Normal
                                Sacred Spirit Sword Aiwass

                                  Activate 1 of these effects, but you cannot declare attacks for the rest of this turn, except with Fusion Monsters; ● Special Summon 1 "Aiwass, Divine Spirit of the Law" from your Deck or GY. ● Take 1 "Aleister" monster from your Deck, and either send it to the GY or banish it. ● Look at 3 random face-down cards in your opponent's Extra Deck, and if you do, banish 1 of them. You can only activate 1 "Sacred Spirit Sword Aiwass" per turn.


                                  1 cardTerraforming
                                  1 cardTerraforming
                                  Terraforming
                                  Spell Normal
                                  Terraforming

                                    Add 1 Field Spell from your Deck to your hand.




                                    Tag(s):

                                    1 cardGamma Summon 1 cardGamma Summon
                                    Gamma Summon
                                    Trap Normal
                                    Gamma Summon

                                      Banish 1 "Aleister" monster or 1 Fusion Monster from your GY; Special Summon 1 "Invoked" monster from your Extra Deck, ignoring its Summoning conditions, but banish it during the End Phase. If a monster is banished face-up, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 of your banished "Invoked" monsters; Special Summon it. You can only use each effect of "Gamma Summon" once per turn.


                                      3 cardInfinite Impermanence 3 cardInfinite Impermanence
                                      Infinite Impermanence
                                      Trap Normal
                                      Infinite Impermanence

                                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                        2 cardHyperinvoked Aeon 2 cardHyperinvoked Aeon
                                        Hyperinvoked Aeon
                                        DARK 10
                                        Hyperinvoked Aeon
                                        • ATK:

                                        • 3800

                                        • DEF:

                                        • 3200


                                        2+ Fusion Monsters with different Attributes If this card is Fusion Summoned: You can banish cards from the field and/or GYs, up to the number of monsters used as material, then if you used 3 or more materials, you can look at your opponent's Extra Deck and banish up to 3 cards from it. (Quick Effect): You can declare 1 Attribute; all other monsters on the field become that Attribute until the end of this turn. You can only use 1 "Hyperinvoked Aeon" effect per turn, and only once that turn.


                                        1 cardInvoked Baybarron 1 cardInvoked Baybarron
                                        Invoked Baybarron
                                        FIRE 7
                                        Invoked Baybarron
                                        • ATK:

                                        • 2450

                                        • DEF:

                                        • 2450


                                        1 "Aleister" monster + 1 LIGHT or EARTH monster If this card is Special Summoned: You can add 1 "Virakam, the Divine Spirit of Artifice" or 1 "Gamma Summon" from your Deck to your hand, then you can banish 1 monster from either GY. You can banish this card from your GY, then target 1 Fusion Monster you control; monsters your opponent currently controls lose ATK equal to the targeted monster's ATK, until the end of this turn. You can only use each effect of "Invoked Baybarron" once per turn.


                                        1 cardInvoked Caliga 1 cardInvoked Caliga
                                        Invoked Caliga
                                        DARK 4
                                        Invoked Caliga
                                        • ATK:

                                        • 1000

                                        • DEF:

                                        • 1800


                                        "Aleister the Invoker" + 1 DARK monster If a player's monster effect attempts to activate, none of that player's monsters can activate their effects for the rest of this turn while this card is face-up on the field. Each player can attack with only 1 monster during each Battle Phase.


                                        1 cardInvoked Magistus Omega 1 cardInvoked Magistus Omega
                                        Invoked Magistus Omega
                                        DARK 8
                                        Invoked Magistus Omega
                                        • ATK:

                                        • 2800

                                        • DEF:

                                        • 2000


                                        "Aleister the Invoker" + 1 Fusion, Synchro, Xyz, or Link Monster If this card is Special Summoned: You can target 1 Fusion, Synchro, Xyz, or Link Monster in your GY and 1 monster on the field; banish them. If this Fusion Summoned card is destroyed by battle or card effect: You can Special Summon 1 Level 4 Spellcaster monster from your Deck, then you can equip this card to it as an Equip Spell that gives it 1000 ATK. You can only use each effect of "Invoked Magistus Omega" once per turn.


                                        1 cardInvoked Mechaba 1 cardInvoked Mechaba
                                        Invoked Mechaba
                                        LIGHT 9
                                        Invoked Mechaba
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 2100


                                        "Aleister the Invoker" + 1 LIGHT monster Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.


                                        1 cardInvoked Oceanus 1 cardInvoked Oceanus
                                        Invoked Oceanus
                                        EARTH 9
                                        Invoked Oceanus
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 3000


                                        1 "Aleister" monster + 1 DARK or WATER monster While this card is in the Main Monster Zone, your opponent's monsters cannot target monsters for attacks, except this one. While this card is in the Extra Monster Zone, any monster sent to your opponent's GY is banished instead. You can banish this card from your GY, then target 1 Fusion Monster you control; it can attack directly this turn. You can only use this effect of "Invoked Oceanus" once per turn.


                                        1 cardInvoked Raidjin 1 cardInvoked Raidjin
                                        Invoked Raidjin
                                        WIND 5
                                        Invoked Raidjin
                                        • ATK:

                                        • 2200

                                        • DEF:

                                        • 2400


                                        "Aleister the Invoker" + 1 WIND monster Once per turn, during either player's turn: You can target 1 face-up monster on the field; change it to face-down Defense Position.


                                        1 cardInvoked Sorath 1 cardInvoked Sorath
                                        Invoked Sorath
                                        LIGHT 6
                                        Invoked Sorath
                                        • ATK:

                                        • 1600

                                        • DEF:

                                        • 2600


                                        1 "Aleister" monster + 1 FIRE or WIND monster During the Main Phase (Quick Effect): You can target 1 Level 6 or lower monster in either GY; Special Summon it to your field in Defense Position, but negate its effects. If this card is in your GY: You can Fusion Summon 1 "Invoked" Fusion Monster from your Extra Deck, by banishing this card from your GY and monsters from your field or GY as material. You can only use each effect of "Invoked Sorath" once per turn.


                                        1 cardMagistus Chorozo 1 cardMagistus Chorozo
                                        Magistus Chorozo
                                        DARK 4
                                        Magistus Chorozo
                                        • ATK:

                                        • 1000

                                        • DEF:

                                        • 2800


                                        1 Fusion, Synchro, Xyz, or Link Monster + 1 Spellcaster monster Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by sending the correct Fusion Material Monster Cards you control to the GY. Once per turn, when a monster declares an attack: You can target it; negate the attack, and if you do, this card gains ATK equal to that monster's ATK (until the end of this turn), then you can return that monster to the hand.


                                        1 cardAleister the Invoker of Madness 1 cardAleister the Invoker of Madness
                                        Aleister the Invoker of Madness
                                        DARK
                                        Aleister the Invoker of Madness
                                        • ATK:

                                        • 1800

                                        • LINK-2

                                        Link Arrow:

                                        Bottom-Left

                                        Bottom-Right


                                        2 monsters with different Types and different Attributes This card's name becomes "Aleister the Invoker" while on the field or in the GY. If a monster is Fusion Summoned while you control this monster (except during the Damage Step): You can discard 1 card, and if you do, add 1 "Invocation" or "The Book of the Law" from your Deck to your hand. If this face-up card you control leaves the field because of an opponent's card effect: You can add 1 "Omega Summon" from your Deck to your hand.


                                        1 cardS:P Little Knight 1 cardS:P Little Knight
                                        S:P Little Knight
                                        DARK
                                        S:P Little Knight
                                        • ATK:

                                        • 1600

                                        • LINK-2

                                        Link Arrow:

                                        Left

                                        Right


                                        2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                        1 cardSalamangreat Almiraj 1 cardSalamangreat Almiraj
                                        Salamangreat Almiraj
                                        FIRE
                                        Salamangreat Almiraj
                                        • ATK:

                                        • 0

                                        • LINK-1

                                        Link Arrow:

                                        Bottom-Right


                                        1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                                        1 cardSecure Gardna 1 cardSecure Gardna
                                        Secure Gardna
                                        LIGHT
                                        Secure Gardna
                                        • ATK:

                                        • 1000

                                        • LINK-1

                                        Link Arrow:

                                        Right


                                        1 Cyberse Link Monster After this card is Special Summoned, you take no effect damage for the rest of this turn. Once per turn, if you would take battle or effect damage, you take no damage. Cannot be used as Link Material. You can only control 1 "Secure Gardna".


                                        1 cardBaronne de Fleur
                                        1 cardBaronne de Fleur
                                        Baronne de Fleur
                                        WIND 10
                                        Baronne de Fleur
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 2400


                                        1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                        ocg
                                        Invoked
                                        5







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