Invoked Deck Breakdown

Cards Usage Statistic

Main Deck

Aiwass the Spirit of the Law
Aiwass the Spirit of the Law
Aiwass the Spirit of the Law
WIND 8
Aiwass the Spirit of the Law
  • ATK:

  • 2000

  • DEF:

  • 2800


You can banish this card from your hand or field; add 1 "Aleister" monster from your Deck to your hand, then if this effect was activated on the field, immediately after this effect resolves, you can Normal Summon 1 Spellcaster monster. If a face-up Fusion Monster(s) you control is sent to the GY, except by battle, while this card is in your GY (except during the Damage Step): You can Special Summon this card, then you can Fusion Summon 1 "Invoked" monster, using monsters from your hand or field. You can only use each effect of "Aiwass the Spirit of the Law" once per turn.

Aleister the Invoker
Aleister the Invoker
Aleister the Invoker
DARK 4
Aleister the Invoker
  • ATK:

  • 1000

  • DEF:

  • 1800


(Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.

Aleister the Reminiscent
Aleister the Reminiscent
Aleister the Reminiscent
DARK 4
Aleister the Reminiscent
  • ATK:

  • 1800

  • DEF:

  • 1000


If this card is in your hand: You can target 1 Spellcaster monster or 1 Fusion Monster on the field; Special Summon this card, and if you do, the targeted monster gains 1000 ATK until the end of this turn. If this card is Normal or Special Summoned, or flipped face-up: You can banish 1 "Invoked" monster from your Extra Deck; add 1 "Invocation", or 1 Spell that mentions it, from your Deck to your hand. You can only use each effect of "Aleister the Reminiscent" once per turn.

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Virakam the Artificial Spirit
Virakam the Artificial Spirit
Virakam the Artificial Spirit
LIGHT 3
Virakam the Artificial Spirit
  • ATK:

  • 1000

  • DEF:

  • 1000


If you have an "Aleister" monster in your field or GY: You can Special Summon this card from your hand. If this card is Special Summoned: You can Set 1 "Invocation", or 1 Spell that mentions it, from your Deck. When your opponent activates a card or effect in response to the activation of your Fusion Monster's effect (Quick Effect): You can banish this card from the field, and if you do, negate that opponent's effect, and if you do that, banish that card. You can only use each effect of "Virakam the Artificial Spirit" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Ghost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Harpie's Feather Duster
    Harpie's Feather Duster
    Harpie's Feather Duster
    Spell Normal
    Harpie's Feather Duster

      Destroy all Spell and Trap Cards your opponent controls.



      Tag(s):

      Invocation
      Invocation
      Invocation
      Spell Normal
      Invocation

        Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.

        Invocation "Sword"
        Invocation "Sword"
        Invocation "Sword"
        Spell Quick
        Invocation "Sword"

          Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control. If Summoning an "Invoked" Fusion Monster this way, you can also return banished monsters to the GY as material. During your Main Phase, if this card is in your GY: You can target 1 "Aleister" monster or "Invocation" in your GY; shuffle this card into the Deck, and if you do, add the targeted card to your hand. You can only use each effect of "Invocation "Sword"" once per turn.

          Magical Meltdown
          Magical Meltdown
          Magical Meltdown
          Spell Field
          Magical Meltdown

            When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Magical Meltdown" per turn.

            Spirit Sword Aiwass
            Spirit Sword Aiwass
            Spirit Sword Aiwass
            Spell Normal
            Spirit Sword Aiwass

              Activate 1 of these effects; you cannot declare attacks for the rest of this turn, except with Fusion Monsters. ● Special Summon 1 "Aiwass the Spirit of the Law" from your Deck or GY. ● Send to the GY, or banish, 1 "Aleister" monster from your Deck. ● Look at 3 random face-down cards in your opponent's Extra Deck, and if you do, banish 1 of them. You can only activate 1 "Spirit Sword Aiwass" per turn.

              Magical Name - "Rosa Mundi"
              Magical Name - "Rosa Mundi"
              Magical Name - "Rosa Mundi"
              Trap Normal
              Magical Name - "Rosa Mundi"

                Banish 1 "Aleister" monster or 1 Fusion Monster from your GY; Special Summon 1 "Invoked" monster from your Extra Deck, ignoring its Summoning conditions, but banish it during the End Phase. If a monster(s) is banished face-up, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 of your banished "Invoked" monsters; Special Summon it. You can only use each effect of "Magical Name - "Rosa Mundi"" once per turn.

                Extra Deck

                Invoked Babalon
                Invoked Babalon
                Invoked Babalon
                FIRE 7
                Invoked Babalon
                • ATK:

                • 2450

                • DEF:

                • 2450


                1 "Aleister" monster + 1 LIGHT or EARTH monster If this card is Special Summoned: You can add 1 "Virakam the Artificial Spirit" or "Magical Name - "Rosa Mundi"" from your Deck to your hand, then you can banish 1 monster from either GY. You can banish this card from your GY, then target 1 Fusion Monster you control; all monsters your opponent currently controls lose ATK equal to that monster's until the end of this turn. You can only use each effect of "Invoked Babalon" once per turn.

                Invoked Caliga
                Invoked Caliga
                Invoked Caliga
                DARK 4
                Invoked Caliga
                • ATK:

                • 1000

                • DEF:

                • 1800


                "Aleister the Invoker" + 1 DARK monster If a player's monster effect attempts to activate, none of that player's monsters can activate their effects for the rest of this turn while this card is face-up on the field. Each player can attack with only 1 monster during each Battle Phase.

                Invoked Magistus Omega
                Invoked Magistus Omega
                Invoked Magistus Omega
                DARK 8
                Invoked Magistus Omega
                • ATK:

                • 2800

                • DEF:

                • 2000


                "Aleister the Invoker" + 1 Fusion, Synchro, Xyz, or Link Monster If this card is Special Summoned: You can target 1 Fusion, Synchro, Xyz, or Link Monster in your GY and 1 monster on the field; banish them. If this Fusion Summoned card is destroyed by battle or card effect: You can Special Summon 1 Level 4 Spellcaster monster from your Deck, then you can equip this card to it as an Equip Spell that gives it 1000 ATK. You can only use each effect of "Invoked Magistus Omega" once per turn.

                Invoked Okeanos
                Invoked Okeanos
                Invoked Okeanos
                EARTH 9
                Invoked Okeanos
                • ATK:

                • 3000

                • DEF:

                • 3000


                1 "Aleister" monster + 1 DARK or WATER monster While this card is in the Main Monster Zone, your opponent's monsters cannot target monsters for attacks, except this one. While this card is in the Extra Monster Zone, any monster sent to your opponent's GY is banished instead. You can banish this card from your GY, then target 1 Fusion Monster you control; it can attack directly this turn. You can only use this effect of "Invoked Okeanos" once per turn.

                Invoked Sorath
                Invoked Sorath
                Invoked Sorath
                LIGHT 6
                Invoked Sorath
                • ATK:

                • 1600

                • DEF:

                • 2600


                1 "Aleister" monster + 1 FIRE or WIND monster During the Main Phase (Quick Effect): You can target 1 Level 6 or lower monster in either GY; Special Summon it to your field in Defense Position, but negate its effects. If this card is in your GY: You can Fusion Summon 1 "Invoked" Fusion Monster from your Extra Deck, by banishing its materials from your field and/or GY, including this card in the GY. You can only use each effect of "Invoked Sorath" once per turn.

                Invoked Transcendence Aeon
                Invoked Transcendence Aeon
                Invoked Transcendence Aeon
                DARK 10
                Invoked Transcendence Aeon
                • ATK:

                • 3800

                • DEF:

                • 3200


                2+ Fusion Monsters with different Attributes If this card is Fusion Summoned: You can banish cards from the field and/or GYs, up to the number of materials used, then if you used 3 or more, you can look at your opponent's Extra Deck, and if you do, banish up to 3 cards from it. (Quick Effect): You can declare 1 Attribute; all other monsters currently on the field become that Attribute until the end of this turn. You can only use 1 "Invoked Transcendence Aeon" effect per turn, and only once that turn.

                Magistus Chorozo
                Magistus Chorozo
                Magistus Chorozo
                DARK 4
                Magistus Chorozo
                • ATK:

                • 1000

                • DEF:

                • 2800


                1 Fusion, Synchro, Xyz, or Link Monster + 1 Spellcaster monster Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by sending the correct Fusion Material Monster Cards you control to the GY. Once per turn, when a monster declares an attack: You can target it; negate the attack, and if you do, this card gains ATK equal to that monster's ATK (until the end of this turn), then you can return that monster to the hand.

                Aleister the Invoker of Madness
                Aleister the Invoker of Madness
                Aleister the Invoker of Madness
                DARK
                Aleister the Invoker of Madness
                • ATK:

                • 1800

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 monsters with different Types and different Attributes This card's name becomes "Aleister the Invoker" while on the field or in the GY. If a monster is Fusion Summoned while you control this monster (except during the Damage Step): You can discard 1 card, and if you do, add 1 "Invocation" or "The Book of the Law" from your Deck to your hand. If this face-up card you control leaves the field because of an opponent's card effect: You can add 1 "Omega Summon" from your Deck to your hand.

                Salamangreat Almiraj
                Salamangreat Almiraj
                Salamangreat Almiraj
                FIRE
                Salamangreat Almiraj
                • ATK:

                • 0

                • LINK-1

                Link Arrow:

                Bottom-Right


                1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.

                Baronne de Fleur
                Baronne de Fleur
                Baronne de Fleur
                WIND 10
                Baronne de Fleur
                • ATK:

                • 3000

                • DEF:

                • 2400


                1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.

                Main: 40 Extra: 15

                2 cardAiwass the Spirit of the Law 2 cardAiwass the Spirit of the Law
                Aiwass the Spirit of the Law
                WIND 8
                Aiwass the Spirit of the Law
                • ATK:

                • 2000

                • DEF:

                • 2800


                You can banish this card from your hand or field; add 1 "Aleister" monster from your Deck to your hand, then if this effect was activated on the field, immediately after this effect resolves, you can Normal Summon 1 Spellcaster monster. If a face-up Fusion Monster(s) you control is sent to the GY, except by battle, while this card is in your GY (except during the Damage Step): You can Special Summon this card, then you can Fusion Summon 1 "Invoked" monster, using monsters from your hand or field. You can only use each effect of "Aiwass the Spirit of the Law" once per turn.


                2 cardAleister the Invoker 2 cardAleister the Invoker
                Aleister the Invoker
                DARK 4
                Aleister the Invoker
                • ATK:

                • 1000

                • DEF:

                • 1800


                (Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.


                2 cardAleister the Reminiscent 2 cardAleister the Reminiscent
                Aleister the Reminiscent
                DARK 4
                Aleister the Reminiscent
                • ATK:

                • 1800

                • DEF:

                • 1000


                If this card is in your hand: You can target 1 Spellcaster monster or 1 Fusion Monster on the field; Special Summon this card, and if you do, the targeted monster gains 1000 ATK until the end of this turn. If this card is Normal or Special Summoned, or flipped face-up: You can banish 1 "Invoked" monster from your Extra Deck; add 1 "Invocation", or 1 Spell that mentions it, from your Deck to your hand. You can only use each effect of "Aleister the Reminiscent" once per turn.


                3 cardDracotail Faimena 3 cardDracotail Faimena
                Dracotail Faimena
                WATER 5
                Dracotail Faimena
                • ATK:

                • 1300

                • DEF:

                • 2500


                During the Main Phase (Quick Effect): You can discard this card; Fusion Summon 1 Dragon or Spellcaster Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is sent to the GY as material for a Fusion Summon: You can Set 1 "Dracotail" Spell/Trap from your Deck. You can only use each effect of "Dracotail Faimena" once per turn.


                2 cardDracotail Lukias
                2 cardDracotail Lukias
                Dracotail Lukias
                EARTH 4
                Dracotail Lukias
                • ATK:

                • 1800

                • DEF:

                • 700


                If this card is Normal or Special Summoned: You can add 1 "Dracotail" monster from your Deck to your hand, except "Dracotail Lukias". If this card is sent to the GY as material for a Fusion Summon: You can Set 1 "Dracotail" Spell/Trap from your Deck. You can only use each effect of "Dracotail Lukias" once per turn.


                1 cardDracotail Mululu
                1 cardDracotail Mululu
                Dracotail Mululu
                DARK 3
                Dracotail Mululu
                • ATK:

                • 1100

                • DEF:

                • 1500


                During the Main Phase (Quick Effect): You can Fusion Summon 1 "Dracotail" Fusion Monster from your Extra Deck, using monsters from your hand or field, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion Monsters. If this card is sent to the GY as material for a Fusion Summon: You can Set 1 "Dracotail" Spell/Trap from your Deck, then you can negate the effects of 1 face-up monster your opponent controls. You can only use each effect of "Dracotail Mululu" once per turn.


                1 cardDracotail Pan 1 cardDracotail Pan
                Dracotail Pan
                WIND 7
                Dracotail Pan
                • ATK:

                • 2700

                • DEF:

                • 1700


                If this card is sent to the GY as material for a Fusion Summon: You can Set 1 "Dracotail" Spell/Trap from your Deck, then you can destroy 1 monster on the field. If a face-up Fusion Monster(s) you control is destroyed by an opponent's card effect, while this card is in your GY (except during the Damage Step): You can place this card on the bottom of your Deck, and if you do, Special Summon 1 non-Fusion "Dracotail" monster from your GY. You can only use each effect of "Dracotail Pan" once per turn.


                1 cardDracotail Phryxul 1 cardDracotail Phryxul
                Dracotail Phryxul
                LIGHT 2
                Dracotail Phryxul
                • ATK:

                • 800

                • DEF:

                • 1500


                If this card is Normal or Special Summoned: You can target 1 "Dracotail" monster in your GY, except "Dracotail Phryxul"; Special Summon it, then return 1 monster you control to the hand. If this card is sent to the GY as material for a Fusion Summon: You can Set 1 "Dracotail" Spell/Trap from your Deck. You can only use each effect of "Dracotail Phryxul" once per turn.


                1 cardDracotail Urgula 1 cardDracotail Urgula
                Dracotail Urgula
                FIRE 6
                Dracotail Urgula
                • ATK:

                • 2400

                • DEF:

                • 1000


                If this card is sent to the GY as material for a Fusion Summon: You can Set 1 "Dracotail" Spell/Trap from your Deck, then you can destroy 1 Spell/Trap on the field. If this card is in your GY: You can target 1 Spellcaster "Dracotail" monster in your GY; place this card on the bottom of your Deck, and if you do, add that monster to your hand. You can only use each effect of "Dracotail Urgula" once per turn.


                1 cardDroll & Lock Bird
                1 cardDroll & Lock Bird
                Droll & Lock Bird
                WIND 1
                Droll & Lock Bird
                • ATK:

                • 0

                • DEF:

                • 0


                If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                1 cardMaxx "C"
                1 cardMaxx "C"
                Maxx "C"
                EARTH 2
                Maxx "C"
                • ATK:

                • 500

                • DEF:

                • 200


                During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
                Mulcharmy Fuwalos
                WIND 4
                Mulcharmy Fuwalos
                • ATK:

                • 100

                • DEF:

                • 600


                If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                1 cardNibiru, the Primal Being 1 cardNibiru, the Primal Being
                Nibiru, the Primal Being
                LIGHT 11
                Nibiru, the Primal Being
                • ATK:

                • 3000

                • DEF:

                • 600


                During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                1 cardVirakam the Artificial Spirit 1 cardVirakam the Artificial Spirit
                Virakam the Artificial Spirit
                LIGHT 3
                Virakam the Artificial Spirit
                • ATK:

                • 1000

                • DEF:

                • 1000


                If you have an "Aleister" monster in your field or GY: You can Special Summon this card from your hand. If this card is Special Summoned: You can Set 1 "Invocation", or 1 Spell that mentions it, from your Deck. When your opponent activates a card or effect in response to the activation of your Fusion Monster's effect (Quick Effect): You can banish this card from the field, and if you do, negate that opponent's effect, and if you do that, banish that card. You can only use each effect of "Virakam the Artificial Spirit" once per turn.


                1 cardAsh Blossom & Joyous Spring
                1 cardAsh Blossom & Joyous Spring
                Ash Blossom & Joyous Spring
                FIRE 3
                Ash Blossom & Joyous Spring
                • ATK:

                • 0

                • DEF:

                • 1800


                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                1 cardGhost Belle & Haunted Mansion 1 cardGhost Belle & Haunted Mansion
                Ghost Belle & Haunted Mansion
                EARTH 3
                Ghost Belle & Haunted Mansion
                • ATK:

                • 0

                • DEF:

                • 1800


                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


                1 cardGhost Ogre & Snow Rabbit 1 cardGhost Ogre & Snow Rabbit
                Ghost Ogre & Snow Rabbit
                LIGHT 3
                Ghost Ogre & Snow Rabbit
                • ATK:

                • 0

                • DEF:

                • 1800


                When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


                2 cardInvocation 2 cardInvocation
                Invocation
                Spell Normal
                Invocation

                  Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.


                  2 cardInvocation "Sword" 2 cardInvocation "Sword"
                  Invocation "Sword"
                  Spell Quick
                  Invocation "Sword"

                    Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control. If Summoning an "Invoked" Fusion Monster this way, you can also return banished monsters to the GY as material. During your Main Phase, if this card is in your GY: You can target 1 "Aleister" monster or "Invocation" in your GY; shuffle this card into the Deck, and if you do, add the targeted card to your hand. You can only use each effect of "Invocation "Sword"" once per turn.


                    1 cardKetu Dracotail
                    1 cardKetu Dracotail
                    Ketu Dracotail
                    Spell Normal
                    Ketu Dracotail

                      Add 1 "Dracotail" monster from your Deck to your hand, then if your opponent controls a monster, you can Fusion Summon 1 Dragon or Spellcaster monster from your Extra Deck, using monsters from your hand or field. You can only activate 1 "Ketu Dracotail" per turn.


                      2 cardMagical Meltdown 2 cardMagical Meltdown
                      Magical Meltdown
                      Spell Field
                      Magical Meltdown

                        When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Magical Meltdown" per turn.


                        1 cardRahu Dracotail
                        1 cardRahu Dracotail
                        Rahu Dracotail
                        Spell Normal
                        Rahu Dracotail

                          Fusion Summon 1 "Dracotail" monster from your Extra Deck, using monsters from your hand, Deck, or field, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Fusion Monsters. You can only activate 1 "Rahu Dracotail" per turn.


                          3 cardSpirit Sword Aiwass 3 cardSpirit Sword Aiwass
                          Spirit Sword Aiwass
                          Spell Normal
                          Spirit Sword Aiwass

                            Activate 1 of these effects; you cannot declare attacks for the rest of this turn, except with Fusion Monsters. ● Special Summon 1 "Aiwass the Spirit of the Law" from your Deck or GY. ● Send to the GY, or banish, 1 "Aleister" monster from your Deck. ● Look at 3 random face-down cards in your opponent's Extra Deck, and if you do, banish 1 of them. You can only activate 1 "Spirit Sword Aiwass" per turn.


                            1 cardDracotail Flame 1 cardDracotail Flame
                            Dracotail Flame
                            Trap Normal
                            Dracotail Flame

                              Target 1 face-up Spell on the field; negate its effects (until the end of this turn), then you can place 1 "Dracotail" card from your GY or banishment on the bottom of the Deck, except "Dracotail Flame", then draw 1 card. You can only activate 1 "Dracotail Flame" per turn.


                              1 cardDracotail Horn 1 cardDracotail Horn
                              Dracotail Horn
                              Trap Normal
                              Dracotail Horn

                                Target 1 Attack Position monster on the field; return it to the hand/Extra Deck, then you can place 1 "Dracotail" card from your GY or banishment on the bottom of the Deck, except "Dracotail Horn", then draw 1 card. You can only activate 1 "Dracotail Horn" per turn.


                                1 cardDracotail Sting 1 cardDracotail Sting
                                Dracotail Sting
                                Trap Normal
                                Dracotail Sting

                                  Target 1 monster and/or 1 Spell/Trap in your opponent's GY; banish them, then you can place 1 "Dracotail" card from your GY or banishment on the bottom of your Deck, except "Dracotail Sting", then draw 1 card. You can only activate 1 "Dracotail Sting" per turn.


                                  1 cardMagical Name - "Rosa Mundi" 1 cardMagical Name - "Rosa Mundi"
                                  Magical Name - "Rosa Mundi"
                                  Trap Normal
                                  Magical Name - "Rosa Mundi"

                                    Banish 1 "Aleister" monster or 1 Fusion Monster from your GY; Special Summon 1 "Invoked" monster from your Extra Deck, ignoring its Summoning conditions, but banish it during the End Phase. If a monster(s) is banished face-up, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 of your banished "Invoked" monsters; Special Summon it. You can only use each effect of "Magical Name - "Rosa Mundi"" once per turn.


                                    2 cardDracotail Arthalion
                                    2 cardDracotail Arthalion
                                    Dracotail Arthalion
                                    EARTH 8
                                    Dracotail Arthalion
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2500


                                    1 "Dracotail" monster + 1+ monsters in the hand If this card is Fusion Summoned: You can target monsters on the field and/or GYs, up to the number of monsters used as material from the hand; return them to the hand. If 2 or more monsters are sent to the GY at the same time, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Dracotail Arthalion" once per turn.


                                    1 cardDracotail Gulamel 1 cardDracotail Gulamel
                                    Dracotail Gulamel
                                    WATER 7
                                    Dracotail Gulamel
                                    • ATK:

                                    • 2800

                                    • DEF:

                                    • 2300


                                    1 "Dracotail" monster + 1 monster in the hand When you activate a "Dracotail" card or effect (Quick Effect): You can target 1 card your opponent controls; destroy it. If 2 or more monsters are sent to the GY at the same time, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Dracotail Gulamel" once per turn.


                                    1 cardInvoked Babalon 1 cardInvoked Babalon
                                    Invoked Babalon
                                    FIRE 7
                                    Invoked Babalon
                                    • ATK:

                                    • 2450

                                    • DEF:

                                    • 2450


                                    1 "Aleister" monster + 1 LIGHT or EARTH monster If this card is Special Summoned: You can add 1 "Virakam the Artificial Spirit" or "Magical Name - "Rosa Mundi"" from your Deck to your hand, then you can banish 1 monster from either GY. You can banish this card from your GY, then target 1 Fusion Monster you control; all monsters your opponent currently controls lose ATK equal to that monster's until the end of this turn. You can only use each effect of "Invoked Babalon" once per turn.


                                    1 cardInvoked Caliga 1 cardInvoked Caliga
                                    Invoked Caliga
                                    DARK 4
                                    Invoked Caliga
                                    • ATK:

                                    • 1000

                                    • DEF:

                                    • 1800


                                    "Aleister the Invoker" + 1 DARK monster If a player's monster effect attempts to activate, none of that player's monsters can activate their effects for the rest of this turn while this card is face-up on the field. Each player can attack with only 1 monster during each Battle Phase.


                                    1 cardInvoked Magistus Omega 1 cardInvoked Magistus Omega
                                    Invoked Magistus Omega
                                    DARK 8
                                    Invoked Magistus Omega
                                    • ATK:

                                    • 2800

                                    • DEF:

                                    • 2000


                                    "Aleister the Invoker" + 1 Fusion, Synchro, Xyz, or Link Monster If this card is Special Summoned: You can target 1 Fusion, Synchro, Xyz, or Link Monster in your GY and 1 monster on the field; banish them. If this Fusion Summoned card is destroyed by battle or card effect: You can Special Summon 1 Level 4 Spellcaster monster from your Deck, then you can equip this card to it as an Equip Spell that gives it 1000 ATK. You can only use each effect of "Invoked Magistus Omega" once per turn.


                                    1 cardInvoked Okeanos 1 cardInvoked Okeanos
                                    Invoked Okeanos
                                    EARTH 9
                                    Invoked Okeanos
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 3000


                                    1 "Aleister" monster + 1 DARK or WATER monster While this card is in the Main Monster Zone, your opponent's monsters cannot target monsters for attacks, except this one. While this card is in the Extra Monster Zone, any monster sent to your opponent's GY is banished instead. You can banish this card from your GY, then target 1 Fusion Monster you control; it can attack directly this turn. You can only use this effect of "Invoked Okeanos" once per turn.


                                    1 cardInvoked Sorath 1 cardInvoked Sorath
                                    Invoked Sorath
                                    LIGHT 6
                                    Invoked Sorath
                                    • ATK:

                                    • 1600

                                    • DEF:

                                    • 2600


                                    1 "Aleister" monster + 1 FIRE or WIND monster During the Main Phase (Quick Effect): You can target 1 Level 6 or lower monster in either GY; Special Summon it to your field in Defense Position, but negate its effects. If this card is in your GY: You can Fusion Summon 1 "Invoked" Fusion Monster from your Extra Deck, by banishing its materials from your field and/or GY, including this card in the GY. You can only use each effect of "Invoked Sorath" once per turn.


                                    1 cardInvoked Transcendence Aeon 1 cardInvoked Transcendence Aeon
                                    Invoked Transcendence Aeon
                                    DARK 10
                                    Invoked Transcendence Aeon
                                    • ATK:

                                    • 3800

                                    • DEF:

                                    • 3200


                                    2+ Fusion Monsters with different Attributes If this card is Fusion Summoned: You can banish cards from the field and/or GYs, up to the number of materials used, then if you used 3 or more, you can look at your opponent's Extra Deck, and if you do, banish up to 3 cards from it. (Quick Effect): You can declare 1 Attribute; all other monsters currently on the field become that Attribute until the end of this turn. You can only use 1 "Invoked Transcendence Aeon" effect per turn, and only once that turn.


                                    1 cardMagistus Chorozo 1 cardMagistus Chorozo
                                    Magistus Chorozo
                                    DARK 4
                                    Magistus Chorozo
                                    • ATK:

                                    • 1000

                                    • DEF:

                                    • 2800


                                    1 Fusion, Synchro, Xyz, or Link Monster + 1 Spellcaster monster Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by sending the correct Fusion Material Monster Cards you control to the GY. Once per turn, when a monster declares an attack: You can target it; negate the attack, and if you do, this card gains ATK equal to that monster's ATK (until the end of this turn), then you can return that monster to the hand.


                                    1 cardSecreterion Dragon 1 cardSecreterion Dragon
                                    Secreterion Dragon
                                    LIGHT 8
                                    Secreterion Dragon
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 1500


                                    1 Dragon monster + 1 Spellcaster monster This card loses 100 ATK for each of your banished cards. While you control this Fusion Summoned card, your opponent cannot activate the effects of Special Summoned Dragon or Spellcaster monsters they control. You can target 1 Dragon and 1 Spellcaster monster in your GY; Special Summon 1, and if you do, place the other on the bottom of the Deck. You can only use this effect of "Secreterion Dragon" once per turn.


                                    1 cardAleister the Invoker of Madness 1 cardAleister the Invoker of Madness
                                    Aleister the Invoker of Madness
                                    DARK
                                    Aleister the Invoker of Madness
                                    • ATK:

                                    • 1800

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 monsters with different Types and different Attributes This card's name becomes "Aleister the Invoker" while on the field or in the GY. If a monster is Fusion Summoned while you control this monster (except during the Damage Step): You can discard 1 card, and if you do, add 1 "Invocation" or "The Book of the Law" from your Deck to your hand. If this face-up card you control leaves the field because of an opponent's card effect: You can add 1 "Omega Summon" from your Deck to your hand.


                                    1 cardSalamangreat Almiraj 1 cardSalamangreat Almiraj
                                    Salamangreat Almiraj
                                    FIRE
                                    Salamangreat Almiraj
                                    • ATK:

                                    • 0

                                    • LINK-1

                                    Link Arrow:

                                    Bottom-Right


                                    1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                                    1 cardSecure Gardna 1 cardSecure Gardna
                                    Secure Gardna
                                    LIGHT
                                    Secure Gardna
                                    • ATK:

                                    • 1000

                                    • LINK-1

                                    Link Arrow:

                                    Right


                                    1 Cyberse Link Monster After this card is Special Summoned, you take no effect damage for the rest of this turn. Once per turn, if you would take battle or effect damage, you take no damage. Cannot be used as Link Material. You can only control 1 "Secure Gardna".


                                    1 cardBaronne de Fleur
                                    1 cardBaronne de Fleur
                                    Baronne de Fleur
                                    WIND 10
                                    Baronne de Fleur
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2400


                                    1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                    ocg
                                    Invoked
                                    5







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