Synchron Deck #772796 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Junk Meister x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Synchron OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 21, 2026
40± 8/ 100
Power Score
Structural 55
Reliability 40
Going First 56
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 56
Going Second 52
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Synchro Summon Stardust/Junk/Majestic-style Extra Deck boss monsters (Shooting Majestic Star Dragon, Accel Synchro Stardust Dragon, Stardust Warrior) off a Tuner plus non-Tuner base, with Junk Synchron and Stardust Synchron as Tuner access; Mulcharmy draw-engine pressure and card advantage from Pot of Sloth and searchers
  • Turn 1 (going first): Open on a searcher (Junk Meister, Full-Speed Warrior, Assault Sonic Warrior, Psi-Reflector, Stardust Synchron) to fetch Junk Synchron or Stardust tuners, then Synchro Summon a Stardust or Junk boss; hand traps are held for the opponent's first activation
  • Turn 2 (going second): Use Ash Blossom, Ghost Ogre & Snow Rabbit and Droll & Lock Bird to answer the opponent's opening, then convert the remaining resources into a Synchro Summon
  • Recovery: Recur Tuners from the GY via Jet Synchron, Junk Synchron and Stardust Trail, and rebuild the Synchro board from Synchro Emergency and Synchro Rumble
  • After siding: Not evaluable: the deck runs no side deck (Side Deck size 0), so there is no post-side plan

Why it scores here

The deck's structural score comes from its system as a whole: a searcher-dense Main Deck (15 searcher-text cards, about 80% chance of at least one in a 5-card opening hand) reaches a Tuner in the Extra-Deck-linked Synchro lines, and it has several overlapping sub-archetype routes (Junk, Stardust, Mulcharmy, Greed) so one interruption does not end the turn. Interaction is layered across hand traps (Ash Blossom, Ghost Ogre, Droll & Lock Bird), backrow removal and two Extra-Deck negates, and the Extra Deck supplies high-ATK closers. The score is held back because the list is Illegal: Ash Blossom is run three times against a limit of two, so this is a theoretical/structural read only. No combo boards, tournament link, or side deck exist, so consistency and conversion are Inferred and the score carries a large uncertainty band. Popularity signals were not used to raise the score, and no card scores were averaged into it.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(>=1 searcher in opening 5) approx 0.80 with 15 searcher-text cards; Tuner access is dense but unverified by boards (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Many non-engine cards (22 zero-level spells and traps, singleton Junk/Stardust pieces) raise brick risk; no full-brick data (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards in combo data, so the ceiling is a text-only read of Boss Synchros and searchers (Inferred)
D4 Combo Floor & Median Output 40 No combo sample for median or floor; scored conservatively from text (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Overlapping Junk, Stardust, Mulcharmy and Greed lines and recursive Tuners support recovery after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 Searchers, Pot of Sloth and Synchro Rumble recursion give a moderate resource loop (Inferred)
D7 End-Board & Interaction Quality 65 Ash, Ghost Ogre, Droll, Harpie's Feather Duster and two Extra-Deck negates give layered interaction (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 55 Hand traps and Feather Duster help against an established board, but no going-second data exists (Inferred)
D9 Offensive Pressure & Closing Power 70 Shooting Majestic Star Dragon (4000 ATK), Stardust Warrior (3000) and Accel Synchro Stardust Dragon (2500) give strong closing bodies (Verified stats)
D10 Main Deck Efficiency & Flexibility 50 56 main cards with 33 distinct and only 1.4% exact-archetype purity, but sub-archetype spread is coherent (Observed composition)
D11 Extra Deck Efficiency & Coverage 60 15 Synchro Extra Deck cards with strong boss options and reliance on Tuner/non-Tuner materials (Verified composition)
D12 Side Deck Adaptability 15 No side deck is registered, so adaptability is unsupported (Verified: Side Deck size 0)
D13 Matchup Coverage & Format Fit 50 No tournament or meta data, so format fit is Provisional
D14 Pilotability & Error Tolerance 45 Multiple Synchro steps and many decision points across Tuner lines raise the pilot burden (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 55, Going First ≈ 56, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: copy-limit violation (-10); no side deck (-2). Final formula: Illegal deck, theoretical/structural-only: 0.80*Structural (55) + 0.20*TournamentReliability (40) + ContextModifiers (-12) = 40; Meta Power provisional (null)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.8 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and Tuner access (15 searcher-text cards, about 80% at least one in opening 5)
  • Layered interaction: hand traps, backrow removal and two Extra-Deck negates
  • Strong Extra-Deck closers, including Shooting Majestic Star Dragon at 4000 ATK

Weaknesses

  • Illegal as built: Ash Blossom & Joyous Spring is over the Semi-Limited copy limit (3 vs 2)
  • No side deck, so no best-of-3 adaptation
  • Low exact-archetype purity (1.4%), so engines rely on cross-sub-archetype support

Critical choke points

  • Ash Blossom copy count makes the list tournament-illegal as built
  • Tuner availability for Synchro Summons depends on a small set of Junk and Stardust Tuners
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring 1 legal card from the existing Junk or Synchron searcher pool Brings the list within the OCG Semi-Limited copy limit so it can be scored normally
2 None 1 side deck of 15 cards Side count is 0; a side deck would allow a post-side plan and let D12 be scored

Evidence & confidence

  • Verified: Main Deck 56 and Extra Deck 15 are within size rules; Ash Blossom & Joyous Spring is over the Semi-Limited copy limit (3 vs 2); Side deck is empty; Card stats and text from the evidence pack
  • Observed: Usage: Mulcharmy Fuwalos and Droll & Lock Bird are core cards at 53% inclusion
  • Inferred: Starter consistency (hypergeometric) and brick risk; Dimension scores D1 to D9 and D11 to D14 (Inferred from text and composition); Overall Toolbox weighting and going-first and going-second estimates
  • Provisional: Meta Power (null, no dated metagame sample); Format fit (D13) and tournament reliability
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry for going-first, going-second, matchup or brick/starter rates Meta Power is Provisional unless a dated metagame sample is supplied No side deck registered, so post-side plans cannot be evaluated

More OCG Info

Synchron

Synchron Breakdown

 
 

 

 

 

 

 

 
 

 

 
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