Heroic Deck #772795 — Yu-Gi-Oh! OCG

59 Main, 15 Extra, incl. Elemental HERO Stratos x3, Miracle Ejector x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Heroic OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 59
Reliability 45
Going First 60
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 59
Going First 60
Going Second 55
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 59 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fusion and Link summons of Elemental HERO / Neos-family monsters (Elemental HERO Neos, Elemental HERO Cosmo Neos, Shining Neos Wingman, Sunrise) that overwhelm the board from the Extra Deck.; Recurring Polymerization and Mask Change into Masked HERO and Elemental HERO fusions for repeated board pressure.
  • Turn 1 (going first): Open with a HERO searcher or starter (A Hero Lives, Engage Neo Space, Miracle Ejector, Masked HERO Furnace) to fetch Polymerization or Mask Change, then fuse into a Neos-family or Wingman boss.
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Droll & Lock Bird) and Lightning Storm or Harpie's Feather Duster to strip the opponent's board, then fuse into a boss on the following turn.
  • Recovery: Recover through Mulcharmy draw effects, Neo-Spacian Aqua Dolphin and Vision HERO Vyon searching, and Xtra HERO Infernal Devicer returning fusion materials to the hand.
  • After siding: No side deck is registered, so there is no post-side plan. Any post-side plan requires a side list that does not exist in this deck.

Why it scores here

The deck's structural strength is its Heroic fusion engine: roughly 81% of the opening-hand estimate contains at least one core card, and about 87% contains a searcher, so the engine usually comes online by turn 2. Its Extra Deck supplies several late boss options (Cosmo Neos, Shining Neos Wingman, Sunrise, Thunder Giant) and interaction comes from seven hand traps, Lightning Storm and Harpie's Feather Duster. Scoring is capped by three factors: there are no recorded combo boards, so floor, median and ceiling are text-only inference; the list is Illegal because Ash Blossom and Super Polymerization exceed their Semi-Limited copy limit; and the empty side deck leaves no post-side plan. Popularity of the archetype was not credited, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one searcher in opening 5) ≈ 0.87; P(at least one core-group card) ≈ 0.81 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Mulcharmy and Engage Neo Space can be dead or conflicting when the hand has no field cards; 3-copy searchers keep most hands functional (Inferred)
D3 Combo Conversion & Ceiling 60 Ceiling is text-only: Neos-family and Wingman bosses plus Polymerization recursion; no recorded boards to check (Inferred)
D4 Combo Floor & Median Output 50 No combo boards supplied; median is unknown and capped at a mid score (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Two Polymerization-type routes and Neo-Spacian and Vision HERO redundancy give some alternate lines after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Mulcharmy draw effects and Pot of Sloth recover cards; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 65 Seven hand traps, Lightning Storm and Harpie's Feather Duster give layered interaction; removal and negation text confirmed (Verified/Inferred)
D8 Going-Second & Board-Breaking Power 60 Going-second relies on hand traps and Droll & Lock Bird against a board; the going-second split is unavailable (Inferred)
D9 Offensive Pressure & Closing Power 70 Boss ATK reaches 3100 (Shining Neos Wingman) and 3500 (Cosmo Neos) with direct board wipes; card text verified (Verified/Inferred)
D10 Main Deck Efficiency & Flexibility 45 59 main cards, 74 off-archetype copies, and 16 tech copies lower compactness; Mulcharmy and Pot of Sloth are low-density cards (Inferred)
D11 Extra Deck Efficiency & Coverage 70 Extra Deck is full at 15 cards: 13 Fusion and 2 Link, with multiple tiered bosses (Verified)
D12 Side Deck Adaptability 10 No side deck at all; there is no post-side data and no adaptability in the list (Provisional)
D13 Matchup Coverage & Format Fit 50 tournament data is unavailable and there is no dated meta sample (Provisional)
D14 Pilotability & Error Tolerance 35 Requires precise Polymerization, Mask Change and fusion-material sequencing, with many decision points (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 59, Going First ≈ 60, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-6); No side deck (-4); Illegal list cap (-14). Final formula: Illegal: theoretical/structural only. Normal formula 0.80*Structural + 0.20*TournamentReliability + modifiers = 0.80*59 + 0.20*45 - 12 ≈ 44; capped low to 30 because the list is Illegal (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.81 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher suite (19 searcher-text cards) gives high opening-hand engine access
  • Layered interaction: 7 hand traps plus Lightning Storm and Harpie's Feather Duster
  • Full Extra Deck (15) with multiple high-ATK bosses

Weaknesses

  • Illegal copy-limit violations on Ash Blossom and Super Polymerization
  • No side deck, so no post-side plan
  • Low archetype purity (0% exact-name; 74 off-archetype copies) and 3-copy Mulcharmy bricks

Critical choke points

  • Polymerization / Mask Change access: the fusion engine needs them to be live
  • Hand-trap dependence for going second
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring and Super Polymerization Nothing, or a copy-legal replacement Brings the list back under the Semi-Limited copy limit so it becomes a legal deck
2 One Mulcharmy Purulia or Mulcharmy Fuwalos copy A Heroic searcher or a Neo-Spacian card Reduces brick risk and increases archetype purity
3 None A 5 to 15 card side deck Gives the list a post-side plan for best-of-3 play

Evidence & confidence

  • Verified: Main 59, Extra 15, side 0; Ash Blossom and Super Polymerization each run 3 copies against a limit of 2; Card text for searchers, hand traps and Extra Deck bosses
  • Inferred: Opening-hand starter and searcher access (0.81–0.87); Brick rate and dead Mulcharmy copies; Interaction layering and going-second hand-trap plan
  • Provisional: Meta Power; Matchup fit and the post-side plan
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck registered

More OCG Info

Heroic

Heroic Breakdown

 
 

 

 

 

 

 

 
 

 

 
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