Light and Darkness Ritual Deck #772794 — Yu-Gi-Oh! OCG

60 Main, 15 Extra, incl. Black Chaos x3, Magician's Rod x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Light and Darkness Ritual OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
40± 8/ 100
Power Score
Structural 54
Reliability 45
Going First 56
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 56
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Ritual or Fusion summon a 3000-ATK Light and Darkness Ritual boss (Black Chaos, Black Luster Soldier, Magician of Dark Chaos) and protect it with hand traps and Spell/Trap negation; Link and Synchro pressure from the Extra Deck (Fancy Ball, Masquerena, Underworld Goddess) if the ritual line is stopped
  • Turn 1 (going first): Open a ritual starter plus Light and Darkness Ritual or Magicians search, convert through Ragged Records or Mind Shuffle into a 3000-ATK ritual boss, and hold Ash Blossom, Ghost Ogre or Solemn for the first interaction
  • Turn 2 (going second): Use Ash Blossom, Droll & Lock Bird (1 copy), Ghost Ogre and Nibiru as hand traps to break the opponent's opener, then rebuild a ritual board from the GY
  • Recovery: Skull Archfiend of Chaos and Mulcharmy Fuwalos recur from hand or GY and Pot of Sloth refills; recovery depends on the Light and Darkness Ritual searchers
  • After siding: Not evaluable: the deck runs no side deck (Side Deck size 0)

Why it scores here

The deck's score comes from the system: an 18-copy archetype core gives about an 84% chance of at least one core card in a 5-card opening hand (Inferred), and a ritual boss plus Ghost Ogre, Ash Blossom and Solemn gives real going-first and going-second interaction. The ceiling is a 3000-ATK Ritual boss backed by the GY recursion and Mind Shuffle line, but the median is capped by single-copy ritual starters and by an off-archetype split across Dark Magician, Prophecy, Greed and Dominus cards (exact archetype purity 16%). Illegal copy counts on Ash Blossom and Dominus Impulse and an empty side deck cap the final score, and no combo boards, tournament results or win rates exist in the evidence. Popularity was not credited: the archetype-stat core and the 84% core-presence figure confirm the list is real and accessible, not that it is strong, and the score was not an average of card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 Archetype core of 18 copies gives P(at least one in 5-card hand) about 0.84, but the single-copy ritual starters (Black Chaos is 3 copies, Magician of Dark Chaos and Black Luster Soldier 1 each) limit the T1 line (Inferred)
D2 Opening-Hand Quality & Brick Management 50 10 hand traps and 17 searcher-text cards add function, but many hands will hold a hand trap with no ritual starter and vice versa; going-second hand-trap coverage is about 0.68 (Inferred)
D3 Combo Conversion & Ceiling 60 Text read of Black Chaos, Magician of Dark Chaos, Black Luster Soldier and Chaos Angel (missing) suggests a 3000-ATK boss conversion; no recorded boards to confirm it (Inferred)
D4 Combo Floor & Median Output 45 No recorded combo boards; median output is a text-only inference and is held down by brick hands and single-copy starters (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Ash Blossom, Ghost Ogre, Droll, Griffoh and Mind Shuffle provide several independent disruption outs and redundant lines after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Skull Archfiend, Mulcharmy Fuwalos, Ragged Records and Pot of Sloth provide recursion and card flow, but ritual costs drain resources (Inferred)
D7 End-Board & Interaction Quality 66 Solemn Accusation, Dominus Impulse, Spell Shattering Sword, Magician's Combination and Ash Blossom give layered spell/trap and monster negation (Inferred from card text)
D8 Going-Second & Board-Breaking Power 60 Hand-trap density on the going-second side is high; board-breaking relies on Droll and Ghost Ogre plus boss ritual summons (Inferred)
D9 Offensive Pressure & Closing Power 58 Black Chaos (3000 ATK) and Black Luster Soldier (3000 ATK) are the boss threats, and Chaos Angel (missing from the list) would add a 3500-ATK finisher (Verified card stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 60 main slots with 34 distinct cards and an off-archetype split (exact archetype purity 16%) lower compactness (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck is fully used (9 Link, 5 Fusion, 1 Synchro) but several Links (Masquerena, Relinquished Anima) are low-impact flex slots (Verified composition, Inferred)
D12 Side Deck Adaptability 10 No side deck (Side Deck size 0), so there is no post-side plan and no adaptability (Verified legality)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype meta-share not available (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step ritual sequences and tributes add decision load and error risk (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 54, Going First ≈ 56, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); no side deck (-2); no recorded combos or tournament data (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Illegal deck capped low by the legality rule; structural-only read

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.84 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is redundant (84% chance of at least one core card in a 5-card opening hand)
  • Layered interaction: Ash Blossom, Ghost Ogre, Solemn, Dominus Impulse, Spell Shattering Sword, Magician's Combination
  • Multiple 3000-ATK ritual bosses and recursion via Skull Archfiend and Mulcharmy

Weaknesses

  • Illegal copy counts on Ash Blossom and Dominus Impulse
  • Off-archetype split (16% exact purity) weakens engine coherence
  • Single-copy ritual starters and Extra Deck flex slots (Masquerena, Relinquished Anima)
  • No side deck

Critical choke points

  • Light and Darkness Ritual searcher and ritual starter (1 copy each for the key bosses)
  • Hand traps are the only early interaction; a full brick of spells and no hand trap fails going second
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring and 1 Dominus Impulse Legal filler (1 copy each brings the list to legal copy limits) Legality: the deck is Illegal until over-limit copies are removed; this is the only change that restores a normal score
2 S:P Little Knight is not in the list; consider Chaos Angel (missing from the list) Chaos Angel Adds a 3500-ATK Synchro finisher; 57.5% of archetype lists run it (usage statistics)
3 Relinquished Anima or I:P Masquerena (flex Link) Side deck of 15 cards Provides a post-side plan (D12) and hand-trap coverage for matchups

Evidence & confidence

  • Verified: Illegal status: Ash Blossom & Joyous Spring and Dominus Impulse at 3 copies vs 2 legal in OCG; Main 60, Extra 15, Side 0 within OCG size rules; Core presence 84.6% of archetype core cards (usage statistics)
  • Inferred: Consistency: P(at least one archetype core card in 5-card hand) about 0.84; Hand-trap coverage on the going-second side about 0.68; Negation and removal coverage from card text (Ash, Ghost Ogre, Solemn, Dominus Impulse, Spell Shattering Sword); Ritual boss conversion ceiling from text (Black Chaos, Magician of Dark Chaos, Black Luster Soldier)
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link); Tournament reliability (no win-rate telemetry)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is provisional unless a dated metagame sample is supplied deck title is null; the archetype is taken from the deck record

More OCG Info

Light and Darkness Ritual

Light and Darkness Ritual Breakdown

 
 

 

 

 

 

 

 
 

 

 
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