Dark Magician Deck #772793 — Yu-Gi-Oh! OCG
60 Main, 15 Extra, incl. Black Chaos x3, Magician's Rod x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (60)
- Black Chaos x3
- Black Skull Dragon, the Archfiend of Unity x1
- Celtic Mystic x1
- Dark Magician Girl x1
- Dark Magician, the Pharaoh's Servant x1
- Droll & Lock Bird x1
- Griffoh x1
- Magician's Rod x3
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x3
- Skull Archfiend of Chaos x2
- The Great Gallant Bandit x3
- Dark Magician x1
- Black Luster Soldier - Soldier of Light and Darkness x1
- Illusion of Chaos x1
- Magician of Black Chaos MAX x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- Chaos Form x1
- Dark Magical Circle x1
- Dark Magical Curtain x3
- Light and Darkness Ritual x1
- Pot of Sloth x3
- Ragged Records of Rites x3
- Secrets of Dark Magic x1
- Soul Servant x1
- Spell Shattering Sword x1
- The Gaze of Timaeus x1
- Dominus Impulse x3
- Dominus Spark x2
- Magicians' Combination x1
- Mind Shuffle x1
- Solemn Accusation x3
Extra Deck (15)
- Dark Magician of Destruction x1
- Dark Paladin x1
- Magistus Chorozo x1
- Master of Chaos x1
- Timaeus the United Magical Dragon x1
- A Bao A Qu, the Lightless Shadow x1
- Cyberse Contract Witch x1
- Dharc the Dark Charmer, Gloomy x1
- I:P Masquerena x1
- Relinquished Anima x1
- S:P Little Knight x1
- Selene, Queen of the Master Magicians x1
- Underworld Goddess of the Closed World x1
- W:P Fancy Ball x1
- Chaos Angel x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 39/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 50 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange, Combo
- Format: ocg
Legality
Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Boss monsters from Extra Deck (Black Skull Dragon, Chaos Angel, Master of Chaos, Dark Paladin, Timaeus) after a ritual or fusion line, with Dark Magician-named support; Link and synchro boards from the Link/Synchro pieces (Underworld Goddess, Chaos Angel, A Bao A Qu) on top of the Dark Magician package
- Turn 1 (going first): Open on a searcher (Magician's Rod, Ragged Records, Dark Magical Circle, Mind Shuffle) to a Dark Magician-named line; hold Ash Blossom and Ghost Ogre for the first interruption
- Turn 2 (going second): Open on hand traps (Nibiru, Ghost Ogre, Ash Blossom, Droll & Lock Bird) to stop the opponent's summon, then rebuild through Mulcharmy Fuwalos and Dark Magical Curtain
- Recovery: Recurse Dark Magician-named monsters and Spell cards from the GY via Magicians' Combination, Soul Servant and Skull Archfiend of Chaos; redeploy one boss
- After siding: No side deck (Side Deck size 0): no post-side plan exists in the list as submitted
Why it scores here
The list is scored as a connected system, not as an average of its card scores. Its starter access is reasonable: the searcher text group gives roughly an 82% chance of at least one searcher in a 5-card opening hand (Inferred), but the Dark Magician core is split across several sub-archetypes (Light and Darkness Ritual, Chaos, Dominus, Prophecy, Mulcharmy, Greed, Solemn), and only 11 of 60 Main Deck cards are named Dark Magician, so the engine is spread thin. Interaction is the strongest part of the build: Ash Blossom, Ghost Ogre, Droll and Lock Bird, Dominus Impulse, Solemn Accusation, Griffoh and Spell Shattering Sword cover several interruption types. Conversion is structurally plausible through the ritual and fusion boss monsters, but no recorded boards exist, so both the ceiling and the median are text-only inference. The list is Illegal: Ash Blossom and Dominus Impulse are each run three times against a Semi-Limited limit of two. That caps the score and makes it theoretical. Popularity was not credited: the archetype usage data shows only 44% of the core present and no tournament record.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one searcher in 5 cards) ~ 0.82, but the core is split across sub-archetypes and 45% of core cards are absent (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 48 | 10 hand traps give P(at least one in 6 going second) ~ 0.68; 20 singleton staples and several conflicting ritual pieces add brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards; ceiling read from text only: ritual and fusion bosses plus Black Chaos and Magician of Black Chaos MAX (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded board distribution; median is unknown and assumed well below the ceiling because of single-copy ritual pieces (Inferred, low confidence) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Several independent interruption answers (Ash Blossom x2, Ghost Ogre, Nibiru, Droll and Lock Bird, Griffoh) and two engines to fall back on (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | 17 searcher-text cards plus Magician's Rod and Ragged Records give good refuelling; the recursion depends on specific GY cards (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | Ash Blossom, Dominus Impulse, Solemn Accusation, Ghost Ogre, Spell Shattering Sword and Magicians' Combination give a layered interaction suite (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 55 | Two negate or banish cards per turn from hand traps, Dominus Spark and Black Skull Dragon as a going-second board-breaker (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Several 3000+ ATK bosses (Black Skull Dragon, Chaos Angel, Master of Chaos, Dark Paladin); closing depends on reaching a Summon (Verified stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 60 Main cards across 34 distinct names, with 20 singletons and only 14.7% exact archetype purity; the deck is compact in count but incoherent (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 58 | Full 15-card Extra Deck with 9 Links and 5 Fusions; many Extra Deck summons are reachable but several need specific material (Verified composition, Inferred access) |
| D12 | Side Deck Adaptability | 10 | No side deck (Side Deck size 0); no post-side plan can be scored (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No dated metagame or tournament data; archetype meta-share unavailable, so the placeholder score is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Three summoning mechanics (Ritual, Fusion, Link) and multiple sub-archetype routes make the deck demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Balanced (default; no strategy profile is clear). Structural ≈ 52, Going First ≈ 50, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Copy-limit violation (Illegal list) (-12). Final formula: 0.80*Structural(52.4) + 0.20*TournamentReliability(45) + modifiers(-12) = 38.9, rounded to 39; Meta provisional; theoretical only because the list is Illegal
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered interaction suite: Ash Blossom, Dominus Impulse, Solemn Accusation, Ghost Ogre, Spell Shattering Sword
- Strong searcher density (17 searcher-text cards) gives good starter access
- Several 3000+ ATK bosses and a full 15-card Extra Deck with Link, Fusion and Synchro options
Weaknesses
- Illegal as submitted: two cards run over the Semi-Limited copy limit
- Engine coherence is low: only 14.7% exact archetype purity across 8 sub-archetypes
- No side deck, so no post-side adaptation
- No recorded combos or tournament data to confirm the conversion
Critical choke points
- Dark Magician-named starters are mostly single copies (Dark Magician, Dark Magician Girl, Black Chaos, Magician of Black Chaos MAX), so losing one removes a route
- A single ritual or fusion line that gets negated leaves the hand with few independent starters
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring | None (or a single-copy alternative) | Brings the copy count to the Semi-Limited limit of 2; without this change the list stays Illegal |
| 2 | 1 Dominus Impulse | None (or a single-copy alternative) | Brings the copy count to the Semi-Limited limit of 2; without this change the list stays Illegal |
| 3 | Pot of Sloth x3 (or one copy plus a stronger engine card) | A Dark Magician-named searcher or a second copy of a core starter | Pot of Sloth is an archetype-off card that adds no engine value, and the deck has only 14.7% exact archetype purity |
Evidence & confidence
- Verified: Main 60, Extra 15, Side 0 against the OCG size rules; Ash Blossom and Dominus Impulse each run 3 copies against a legal limit of 2 (Semi-Limited); Droll & Lock Bird and S:P Little Knight are Limited and run at 1 copy each (legal); Copy histogram: 12 three-copy, 2 two-copy, 20 singleton cards
- Inferred: Searcher access ~0.82 in a 5-card opening hand; Hand-trap coverage ~0.68 in a 6-card opening hand going second; Interaction quality read from card text; Combo ceiling and median read from card text only
- Provisional: Meta power (null); Matchup and format fit (D13)
- Data gaps: No recorded combos: floor, median, and ceiling are text-only inference No tournament link: no archetype meta-share or pilot match record No win-rate telemetry for this deck No dated metagame sample, so Meta Power stays provisional Deck is Illegal as submitted; the score is theoretical only
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