Memento Deck #772787 — Yu-Gi-Oh! OCG

52 Main, 18 Extra, incl. Mementotlan Angwitch x3, Mementotlan Dark Blade x3, Mementotlan Tatsunootoshigo x3. Created Oct 21, 2026 by YGO Mod.

Deck Memento OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
38± 8/ 100
Power Score
Structural 52
Reliability 40
Going First 45
Going Second 42

Deck — Deck Power Evaluation

Final Contextual Deck Power: 38/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 45
Going Second 42
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Interaction-heavy Midrange
  • Format: ocg

Legality

Main 52 / Extra 18 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Memento board pressure: Mementoal Tecuhtlica - Combined Creation (5000 ATK) and the Fusion/Link end-boards (Mementomictlan Tecuhtlica - Creation King 3000, Mementotlan Twin Dragon 2800, Mementotlan-Horned Dragon 2850) once the Memento GY loop is online.; Fusion-based boards via Mementotlan Fusion and Super Polymerization, backed by Link and Fusion extra-deck attackers.
  • Turn 1 (going first): Open on Memento starters (Angwitch, Tatsunootoshigo, Shleepy, Ghattic) that search or Special Summon the next Memento piece, then convert into a Fusion or Link summon through Mementotlan Fusion; hold Ash Blossom and Infinite Impermanence for the opponent's first interaction. Going-first openers are inferred from card text only, since no combo boards exist.
  • Turn 2 (going second): Use Ash Blossom, Droll & Lock Bird, Nibiru and Infinite Impermanence to slow the opponent's first summon chain, then rebuild through Memento GY recursion (Ghattic, Akihiron, Horned Dragon). Going-second strength is inferred and unverified.
  • Recovery: Recursion through Mementotlan Bone Party, Ghattic, Akihiron and the GY-based Horned Dragon summon, plus Mementotlan Mace control steal on a Tecuhtlica-protected board.
  • After siding: No side deck is registered, so there is no post-side plan. Best-of-3 play would depend on re-building the list from scratch.

Why it scores here

The Memento core is in the deck at 32 copies, and the hypergeometric estimate of at least one archetype-core card in an opening hand of five is about 0.99, so the engine comes online often (Inferred). Ten hand traps, ten negation-text cards and 28 removal-text cards give the list real interaction density, which earns the end-board and resilience dimensions, though this is a semantic read of card text rather than measured combo data (Inferred). The deck's real weakness is composition: only 34 percent of copies are exact-name Memento and 46 copies are off-archetype, so the list runs many generic tech cards (Raigeki, Metaltronus, Nibiru, Infinite Impermanence), which lowers consistency and efficiency. The score does not reflect the archetype's popularity, which only confirms it is a real list, and it is not an average of the individual card scores. The Illegal status (Extra Deck 18 against a limit of 15, plus three copies each of two Semi-Limited cards) caps the final score and makes this a structural read only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 Archetype core present at 0.994 P(at least one in hand of 5) across 32 copies; starter density is high, but off-archetype tech dilutes it (Inferred).
D2 Opening-Hand Quality & Brick Management 50 Copy histogram has 13 cards at 3 copies and 46 off-archetype copies, which implies a meaningful dead-card rate in some hands (Inferred).
D3 Combo Conversion & Ceiling 55 No parseable boards exist, so the ceiling rests on card text: Tecuhtlica 5000 ATK and Creation King with a GY-to-Fusion loop (Inferred, text only).
D4 Combo Floor & Median Output 40 No recorded boards, so median output is unknown; the Memento loop is text-dependent and probably depends on GY and recursion setup (Provisional).
D5 Interruption Resilience & Route Redundancy 58 Ten hand traps plus multiple Memento starters give redundant routes, but the core still runs through a narrow GY recursion chain (Inferred).
D6 Resource Economy, Recovery & Grind 50 GY recursion via Ghattic, Akihiron and Horned Dragon regenerates resources, but the Fusion-and-Link spend is expensive (Inferred from text).
D7 End-Board & Interaction Quality 62 Ten hand traps, ten negation-text cards and 28 removal-text cards give dense, layered interaction (Inferred, semantic read).
D8 Going-Second & Board-Breaking Power 55 Nibiru, the Primal Being and two Droll-style cards help against established boards, but no going-second split data exists (Inferred).
D9 Offensive Pressure & Closing Power 60 Closing threats include the 5000 ATK Tecuhtlica and 3000 ATK Creation King, with direct-attack text on some Memento monsters (Verified card text, Inferred conversion).
D10 Main Deck Efficiency & Flexibility 45 52 main-deck cards are within the size range, but 24 distinct cards and 46 off-archetype copies hurt compactness (Verified composition).
D11 Extra Deck Efficiency & Coverage 40 The Extra Deck is over the limit at 18 cards, and several Extra Deck cards are used as flex or off-archetype picks (Verified legality).
D12 Side Deck Adaptability 15 No side deck is registered (sideMax 15 allowed, 0 registered), so there is no post-side plan (Verified).
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample exists; archetype usage only confirms this list is real and accessible (Provisional).
D14 Pilotability & Error Tolerance 35 Multiple Memento effects, GY recursion timings and Fusion or Link material choices make the line complex to pilot (Inferred from text).

How the score was computed

Strategy profile: Combo. Structural ≈ 52, Going First ≈ 45, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_copy_violation (-6); extra_deck_size_illegal (-4); no_side_deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); Structural 52.3, TR 40, modifiers -12 → 37.8 ≈ 38 (Illegal: theoretical/structural read only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core present in about 99 percent of opening hands
  • Dense interaction across hand traps, negation text and removal text
  • GY recursion and Fusion or Link extra-deck end-boards with high ATK

Weaknesses

  • Illegal as built: Extra Deck over 15, and two Semi-Limited cards at 3 copies
  • Low archetype purity (34 percent exact name), with generic tech cards diluting the line
  • No side deck and no recorded boards

Critical choke points

  • Single-card dependence on Mementotlan Fusion and Super Polymerization for Fusion access (text-based inference)
  • Hand-trap hand-of-6 coverage is only about 74 percent going second (Inferred)
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring and 1 Super Polymerization Any legal copy-limit-compliant replacement Brings copy counts within Semi-Limited limits (2 each); required to make the deck legal.
2 2 Extra Deck cards, for example Salamangreat Almiraj and Artifact Durendal None needed Reduces the Extra Deck from 18 to 15 for OCG legality; both are off-archetype and do not connect to the Memento line in the evidence.
3 Off-archetype tech copies such as Raigeki or Metaltronus More exact-name Memento cards Raises archetype purity above 34 percent and reduces dead-card risk; an untested suggestion, flagged as Inferred.

Evidence & confidence

  • Verified: Legality: Extra Deck 18 exceeds the OCG limit of 15; Legality: Ash Blossom and Super Polymerization each run 3 copies against a Semi-Limited limit of 2; Archetype purity: 24 exact-name copies, 46 off-archetype, 34.3 percent; No side deck registered; no tournament link; no combos recorded
  • Inferred: Core engine accessibility from hypergeometric estimate (0.994); Interaction density from hand-trap and negation text counts; Combo ceiling and floor are text-only estimates; Going-first and going-second plan read from card text
  • Provisional: Meta power and matchup fit: no dated metagame sample; Tournament reliability
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry for going-first, going-second, matchup or brick rate Meta power is provisional without a dated metagame sample No side deck registered, so post-side performance cannot be assessed

More OCG Info

Memento

Memento Breakdown

 
 

 

 

 

 

 

 
 

 

 
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