Memento Deck #772787 — Yu-Gi-Oh! OCG
52 Main, 18 Extra, incl. Mementotlan Angwitch x3, Mementotlan Dark Blade x3, Mementotlan Tatsunootoshigo x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (52)
- Droll & Lock Bird x1
- Mementoal Tecuhtlica - Combined Creation x1
- Mementotlan Akihiron x1
- Mementotlan Angwitch x3
- Mementotlan Dark Blade x3
- Mementotlan Ghattic x1
- Mementotlan Goblin x2
- Mementotlan Mace x1
- Mementotlan Shleepy x2
- Mementotlan Tatsunootoshigo x3
- Mementotlan-Horned Dragon x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x1
- Nibiru, the Primal Being x3
- Ash Blossom & Joyous Spring x3
- Goblin Biker Grand Breakout x3
- Mementomictlan x1
- Mementotlan Bone Party x3
- Mementotlan Fusion x3
- Metaltronus x3
- Raigeki x3
- Super Polymerization x3
- Infinite Impermanence x3
- Mementotlan Cranium Burst x1
Extra Deck (18)
- Garura, Wings of Resonant Life x1
- Guardian Chimera x1
- Mementomictlan Tecuhtlica - Creation King x2
- Mementotlan Twin Dragon x1
- Mudragon of the Swamp x1
- Predaplant Dragostapelia x1
- Starving Venom Fusion Dragon x1
- Accesscode Talker x1
- Dharc the Dark Charmer, Gloomy x1
- Herald of Mirage Lights x1
- I:P Masquerena x1
- S:P Little Knight x1
- Salamangreat Almiraj x1
- Selene, Queen of the Master Magicians x1
- W:P Fancy Ball x1
- Artifact Durendal x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 38/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 45 |
| Going Second | 42 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Combo
- Secondary strategies: Toolbox, Interaction-heavy Midrange
- Format: ocg
Legality
Main 52 / Extra 18 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Memento board pressure: Mementoal Tecuhtlica - Combined Creation (5000 ATK) and the Fusion/Link end-boards (Mementomictlan Tecuhtlica - Creation King 3000, Mementotlan Twin Dragon 2800, Mementotlan-Horned Dragon 2850) once the Memento GY loop is online.; Fusion-based boards via Mementotlan Fusion and Super Polymerization, backed by Link and Fusion extra-deck attackers.
- Turn 1 (going first): Open on Memento starters (Angwitch, Tatsunootoshigo, Shleepy, Ghattic) that search or Special Summon the next Memento piece, then convert into a Fusion or Link summon through Mementotlan Fusion; hold Ash Blossom and Infinite Impermanence for the opponent's first interaction. Going-first openers are inferred from card text only, since no combo boards exist.
- Turn 2 (going second): Use Ash Blossom, Droll & Lock Bird, Nibiru and Infinite Impermanence to slow the opponent's first summon chain, then rebuild through Memento GY recursion (Ghattic, Akihiron, Horned Dragon). Going-second strength is inferred and unverified.
- Recovery: Recursion through Mementotlan Bone Party, Ghattic, Akihiron and the GY-based Horned Dragon summon, plus Mementotlan Mace control steal on a Tecuhtlica-protected board.
- After siding: No side deck is registered, so there is no post-side plan. Best-of-3 play would depend on re-building the list from scratch.
Why it scores here
The Memento core is in the deck at 32 copies, and the hypergeometric estimate of at least one archetype-core card in an opening hand of five is about 0.99, so the engine comes online often (Inferred). Ten hand traps, ten negation-text cards and 28 removal-text cards give the list real interaction density, which earns the end-board and resilience dimensions, though this is a semantic read of card text rather than measured combo data (Inferred). The deck's real weakness is composition: only 34 percent of copies are exact-name Memento and 46 copies are off-archetype, so the list runs many generic tech cards (Raigeki, Metaltronus, Nibiru, Infinite Impermanence), which lowers consistency and efficiency. The score does not reflect the archetype's popularity, which only confirms it is a real list, and it is not an average of the individual card scores. The Illegal status (Extra Deck 18 against a limit of 15, plus three copies each of two Semi-Limited cards) caps the final score and makes this a structural read only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | Archetype core present at 0.994 P(at least one in hand of 5) across 32 copies; starter density is high, but off-archetype tech dilutes it (Inferred). |
| D2 | Opening-Hand Quality & Brick Management | 50 | Copy histogram has 13 cards at 3 copies and 46 off-archetype copies, which implies a meaningful dead-card rate in some hands (Inferred). |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards exist, so the ceiling rests on card text: Tecuhtlica 5000 ATK and Creation King with a GY-to-Fusion loop (Inferred, text only). |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so median output is unknown; the Memento loop is text-dependent and probably depends on GY and recursion setup (Provisional). |
| D5 | Interruption Resilience & Route Redundancy | 58 | Ten hand traps plus multiple Memento starters give redundant routes, but the core still runs through a narrow GY recursion chain (Inferred). |
| D6 | Resource Economy, Recovery & Grind | 50 | GY recursion via Ghattic, Akihiron and Horned Dragon regenerates resources, but the Fusion-and-Link spend is expensive (Inferred from text). |
| D7 | End-Board & Interaction Quality | 62 | Ten hand traps, ten negation-text cards and 28 removal-text cards give dense, layered interaction (Inferred, semantic read). |
| D8 | Going-Second & Board-Breaking Power | 55 | Nibiru, the Primal Being and two Droll-style cards help against established boards, but no going-second split data exists (Inferred). |
| D9 | Offensive Pressure & Closing Power | 60 | Closing threats include the 5000 ATK Tecuhtlica and 3000 ATK Creation King, with direct-attack text on some Memento monsters (Verified card text, Inferred conversion). |
| D10 | Main Deck Efficiency & Flexibility | 45 | 52 main-deck cards are within the size range, but 24 distinct cards and 46 off-archetype copies hurt compactness (Verified composition). |
| D11 | Extra Deck Efficiency & Coverage | 40 | The Extra Deck is over the limit at 18 cards, and several Extra Deck cards are used as flex or off-archetype picks (Verified legality). |
| D12 | Side Deck Adaptability | 15 | No side deck is registered (sideMax 15 allowed, 0 registered), so there is no post-side plan (Verified). |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample exists; archetype usage only confirms this list is real and accessible (Provisional). |
| D14 | Pilotability & Error Tolerance | 35 | Multiple Memento effects, GY recursion timings and Fusion or Link material choices make the line complex to pilot (Inferred from text). |
How the score was computed
Strategy profile: Combo. Structural ≈ 52, Going First ≈ 45, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_copy_violation (-6); extra_deck_size_illegal (-4); no_side_deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); Structural 52.3, TR 40, modifiers -12 → 37.8 ≈ 38 (Illegal: theoretical/structural read only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core present in about 99 percent of opening hands
- Dense interaction across hand traps, negation text and removal text
- GY recursion and Fusion or Link extra-deck end-boards with high ATK
Weaknesses
- Illegal as built: Extra Deck over 15, and two Semi-Limited cards at 3 copies
- Low archetype purity (34 percent exact name), with generic tech cards diluting the line
- No side deck and no recorded boards
Critical choke points
- Single-card dependence on Mementotlan Fusion and Super Polymerization for Fusion access (text-based inference)
- Hand-trap hand-of-6 coverage is only about 74 percent going second (Inferred)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring and 1 Super Polymerization | Any legal copy-limit-compliant replacement | Brings copy counts within Semi-Limited limits (2 each); required to make the deck legal. |
| 2 | 2 Extra Deck cards, for example Salamangreat Almiraj and Artifact Durendal | None needed | Reduces the Extra Deck from 18 to 15 for OCG legality; both are off-archetype and do not connect to the Memento line in the evidence. |
| 3 | Off-archetype tech copies such as Raigeki or Metaltronus | More exact-name Memento cards | Raises archetype purity above 34 percent and reduces dead-card risk; an untested suggestion, flagged as Inferred. |
Evidence & confidence
- Verified: Legality: Extra Deck 18 exceeds the OCG limit of 15; Legality: Ash Blossom and Super Polymerization each run 3 copies against a Semi-Limited limit of 2; Archetype purity: 24 exact-name copies, 46 off-archetype, 34.3 percent; No side deck registered; no tournament link; no combos recorded
- Inferred: Core engine accessibility from hypergeometric estimate (0.994); Interaction density from hand-trap and negation text counts; Combo ceiling and floor are text-only estimates; Going-first and going-second plan read from card text
- Provisional: Meta power and matchup fit: no dated metagame sample; Tournament reliability
- Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry for going-first, going-second, matchup or brick rate Meta power is provisional without a dated metagame sample No side deck registered, so post-side performance cannot be assessed
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