Code Talker Deck #772786 — Yu-Gi-Oh! OCG

52 Main, 18 Extra, incl. Mementotlan Angwitch x3, Mementotlan Dark Blade x3, Mementotlan Tatsunootoshigo x3. Created Oct 21, 2026 by YGO Mod.

Deck Code Talker OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
31± 10/ 100
Power Score
Structural 46
Reliability 30
Going First 42
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 31/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 46
Going First 42
Going Second 50
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 52 / Extra 18 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Mementotlan Memento board recursion into Mementoal Tecuhtlica - Combined Creation (5000 ATK) and Mementomictlan Tecuhtlica - Creation King (3000 ATK) fusion beaters; Link and Fusion pressure from Accesscode Talker, W:P Fancy Ball, Starving Venom Fusion Dragon and Mementotlan Twin Dragon
  • Turn 1 (going first): Open a Memento starter (Angwitch, Dark Blade, Ghattic or Tatsunootoshigo), search or recycle a second Memento, then convert with Mementotlan Fusion or Bone Party toward a Fusion beater. Hand traps are held back because a going-first hand has no opposing board to answer.
  • Turn 2 (going second): Hold Infinite Impermanence, Ash Blossom and Nibiru to answer the opponent's first wave of Special Summons, then use Raigeki or the Memento recursion line to rebuild a board.
  • Recovery: Memento monsters recur from the GY through Mementotlan Shleepy, Ghattic and Akihiron. Ash Blossom and Droll & Lock Bird protect the engine from the usual searchers and hand traps.
  • After siding: No side deck is registered, so there is no post-side plan. Best-of-3 play is limited to the main-deck list.

Why it scores here

This list is Illegal in OCG: two cards are run three copies against a limit of two, and the Extra Deck holds 18 cards against a maximum of 15, so the score is capped and reported as theoretical/structural only. The deck's functional core is a Memento engine: the archetype core group gives about a 0.67 chance of at least one Memento starter in a five-card opening hand, and the 10 hand traps and 12 searcher-text cards give it interaction and recovery. The ceiling comes from Mementoal Tecuhtlica (5000 ATK) and the Creation King fusions, but no recorded boards exist, so the floor and median are text-only inference. Score reflects consistency and interaction on the whole system; it does not come from the popularity of the Code Talker name (only one exact-name copy is present) or from averaging the cards' individual scores. No side deck and no tournament data further lower the reliability component.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Archetype core group of 10 copies gives P(>=1 in 5-card hand) = 0.67; a 2-card Memento bootstrap is plausible but unverified (Inferred).
D2 Opening-Hand Quality & Brick Management 45 13 triple-copy slots plus 9 singletons and several situational spells/traps (Imperm, Raigeki, Polymerization) create dead draws against empty boards (Inferred).
D3 Combo Conversion & Ceiling 50 Ceiling from text: Tecuhtlica 5000 ATK and Creation King 3000 ATK fusions reachable through Memento recursion, but no parseable boards (Inferred).
D4 Combo Floor & Median Output 38 No recorded combos, so the median is text-only inference and sits well below the ceiling; off-archetype Link and Fusion targets dilute it (Inferred).
D5 Interruption Resilience & Route Redundancy 55 10 hand traps (Ash x3 over limit, Imperm x3, Nibiru x3, Droll) give P(>=1 hand trap in 6-card going-second hand) = 0.74 (Inferred).
D6 Resource Economy, Recovery & Grind 55 12 searcher-text cards and Memento GY recursion give a reasonable rebuild path; no float or search measurement exists (Inferred).
D7 End-Board & Interaction Quality 60 28 removal-text and 10 negation-text cards provide layered end-board interaction, though the banned copies counted here are not legal (Verified text, Inferred quality).
D8 Going-Second & Board-Breaking Power 55 Raigeki, Imperm, Nibiru and Ash cover going-second board breaking; no going-second win data exists (Inferred).
D9 Offensive Pressure & Closing Power 60 Tecuhtlica (5000 ATK), Creation King (3000 ATK) x2 and Horned Dragon (2850 ATK) give high end-board attack (Verified stats, Inferred closing).
D10 Main Deck Efficiency & Flexibility 40 52 main cards over 24 distinct, with 2 over-limit cards and 9 singletons; the 40-60 size is legal but copy rules are broken (Verified composition).
D11 Extra Deck Efficiency & Coverage 30 18 Extra cards across 17 distinct names spread over Fusion, Link, Xyz and several off-archetype families, with 18 above the 15-card maximum (Verified).
D12 Side Deck Adaptability 10 Side count is 0, so no post-side adaptability can be assessed and the deck has no sideboard plan (Verified count, Provisional).
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame sample; archetype share is not available, so format fit is provisional (Provisional).
D14 Pilotability & Error Tolerance 35 Memento recursion chains and multi-step Fusion lines require many decision points per turn (Inferred).

How the score was computed

Strategy profile: Midrange. Structural ≈ 46, Going First ≈ 42, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: banlist exposure (-4); engine conflicts (-4); extra-deck overflow and no side (-4). Final formula: Illegal list: 0.80*Structural(46) + 0.20*TournamentReliability(30) = 42.8, then modifiers total -12 = 31 (theoretical/structural-only, capped low; Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.67 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Memento recursion gives a consistent GY-to-field rebuild path
  • 10 hand traps and 28 removal-text cards give layered interaction
  • High-ATK endboard threats (5000 and 3000 ATK) close games once online

Weaknesses

  • Illegal in OCG: two copy-limit violations and an Extra Deck overflow
  • Off-archetype spread across many families lowers engine coherence
  • No side deck, so there is no post-side adaptation
  • Heavy triple-copy spell/trap slots create dead draws

Critical choke points

  • Any Memento starter missing from the opening hand stalls the engine
  • Extra Deck overflow means the list cannot be submitted until cut to 15
  • Copy-limit violations on Ash Blossom and Super Polymerization
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring and Super Polymerization Legal copies of other staples or the Memento core Required to make the list legal in OCG
2 Three Extra Deck cards that do not share a route with the Memento engine No replacement needed Reduces the Extra Deck to 15 and removes off-archetype dead slots
3 One triple-copy dead-draw spell A side deck of 15 cards Adds post-side adaptability, which this list currently lacks

Evidence & confidence

  • Verified: Main Deck 52 and Extra Deck 18 counts from the export; Ash Blossom and Super Polymerization at 3 copies against a limit of 2; Extra Deck 18 against a maximum of 15; Archetype core group copies (10) and hand-trap group count (10)
  • Inferred: Hypergeometric opening-hand odds for starters and hand traps; Memento recursion as the primary engine; Floor and median output from text only; Interaction quality from card text
  • Provisional: Meta Power and format fit (no dated metagame sample); Matchup coverage
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record are absent No side deck registered; post-side plan cannot be evaluated No win-rate telemetry exists for this deck Meta Power is Provisional without a dated metagame sample

More OCG Info

Code Talker

Code Talker Breakdown

 
 

 

 

 

 

 

 
 

 

 
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