Artifact Deck #772784 — Yu-Gi-Oh! OCG

52 Main, 18 Extra, incl. Mementotlan Angwitch x3, Mementotlan Dark Blade x3, Mementotlan Tatsunootoshigo x3. Created Oct 21, 2026 by YGO Mod.

Deck Artifact OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
34± 10/ 100
Power Score
Structural 48
Reliability 38
Going First 45
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 34/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 45
Going Second 52
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Fusion/Link
  • Format: ocg

Legality

Main 52 / Extra 18 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Memento boss monsters (Mementoal Tecuhtlica - Combined Creation at 5000 ATK, Mementotlan-Horned Dragon, Mementotlan Twin Dragon) backed by Fusion and Link pressure; Extra-Deck beats through Mementomictlan Tecuhtlica - Creation King and Mementotlan Twin Dragon
  • Turn 1 (going first): Open with Memento searchers and starters (Mementotlan Angwitch, Mementotlan Bone Party, Mementotlan Dark Blade, Mementotlan Fusion) and hold Ash Blossom and Infinite Impermanence for the opponent's first line
  • Turn 2 (going second): Use hand traps (Ash Blossom, Infinite Impermanence, Droll & Lock Bird, Nibiru) to stop the opponent's first Normal or Special Summon chain, then rebuild through Memento graveyard recursion
  • Recovery: Recover through Memento GY effects (Mementotlan Ghattic, Mementotlan Akihiron, Mementotlan Shleepy) and the Mulcharmy draw engine
  • After siding: No side deck is registered, so there is no evaluated post-side plan

Why it scores here

The list is not a legal build as submitted: Ash Blossom and Super Polymerization are each run three times against a two-copy limit, and the Extra Deck holds 18 cards against a 15-card maximum. The scoring below is therefore structural and theoretical only, and the final value is capped low. Structurally the deck has a real Memento core, with about 67 percent chance of at least one archetype-core card in a 5-card opening hand, and ten hand traps (about 74 percent chance of one in a 6-card going-second hand) that give it interaction density. Its consistency and output are limited by a 1.4 percent exact-archetype purity: 69 of 94 copies are off-archetype or generic tech, and the 'Artifact' label matches only one card. No recorded boards exist, so the floor, median and ceiling are text-only inference. Popularity of the core cards in usage statistics confirms accessibility but was not used to raise any score, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 P(at least one archetype-core card in hand of 5) about 0.67 across 10 copies; searcher-text group about 0.75 (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Nine singleton tech cards and 16 tech entries raise the brick and dead-card risk; no side deck to fix bad hands (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; ceiling read from Mementoal Tecuhtlica and Creation King text only (Inferred)
D4 Combo Floor & Median Output 35 No combo evidence for floor or median; off-archetype density suggests a low typical output (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Ash Blossom, Infinite Impermanence and Droll & Lock Bird give several independent answers; Memento GY recursion adds redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion through Ghattic, Akihiron and Shleepy offsets spend, but Fusion and Link costs are high (Inferred)
D7 End-Board & Interaction Quality 65 Ten hand traps, ten negation-text cards and 28 removal-text cards give broad interaction (Inferred, semantic)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap coverage about 0.74 in a 6-card hand plus Nibiru and Impermanence against a first board (Inferred)
D9 Offensive Pressure & Closing Power 55 5000 ATK Tecuhtlica and 2800 to 2850 ATK dragons give closing power if the engine lives (Inferred)
D10 Main Deck Efficiency & Flexibility 40 52 main cards with 69 off-archetype copies and 16 tech entries score low on compactness and coherence (Verified count, Inferred read)
D11 Extra Deck Efficiency & Coverage 35 18 Extra Deck cards exceed the 15-card limit; fusion, Link and Xyz extras are split across three routes (Verified count)
D12 Side Deck Adaptability 15 No side deck is registered, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link, no archetype meta-share and no dated metagame sample; matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Many Memento sub-effects with discard costs and multi-step Fusion routes; error tolerance is low (Inferred)

How the score was computed

Strategy profile: Midrange primary with Toolbox secondary (not separately weighted). Structural ≈ 48, Going First ≈ 45, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: Banlist and copy-limit exposure (-6); Extra Deck over size cap (-3); No side deck (-3). Final formula: Illegal list, theoretical/structural-only: 0.80*Structural(48) + 0.20*TournamentReliability(38) = 46, then ContextModifiers -12 = 34; Meta Power null (provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.67 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Ten hand traps and roughly 74 percent chance of one in a going-second 6-card hand
  • Memento GY recursion gives redundant lines after a board is removed
  • Fusion and Link extras supply 5000 ATK and 2800 to 2850 ATK boss monsters

Weaknesses

  • Illegal as submitted: copy limits and Extra Deck size exceeded
  • Low exact-archetype purity (1.4 percent) and many single-copy tech cards
  • No side deck
  • No recorded boards to confirm any combo line

Critical choke points

  • Memento monsters as the single resource for every engine line; losing the first starter stalls the Fusion route
  • Extra Deck cost of 18 cards exceeds the legal limit, so one copy of each fusion must be cut
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring and 1 copy of Super Polymerization nothing required; or remove a single off-archetype tech Brings copy counts to the OCG limits of 2 each, which is required before this list can be scored as legal
2 3 Extra Deck cards with the weakest engine role (e.g. Mudragon of the Swamp, Salamangreat Almiraj, I:P Masquerena) nothing required Brings the Extra Deck to the 15-card maximum
3 2 to 3 single-copy tech cards 1 to 3 side deck cards matching the format Adds post-side adaptability, which is currently absent

Evidence & confidence

  • Verified: Main 52, Extra 18, Side 0 counts from the export; Ash Blossom and Super Polymerization each over the Semi-Limited limit by one copy; Extra Deck 18 over the OCG maximum of 15; Exact-archetype purity 1.4 percent and archetype spread as listed
  • Observed: Usage statistics: Ash Blossom 80 percent and Infinite Impermanence 70 percent inclusion in the archetype
  • Inferred: Hypergeometric consistency estimates for starter, hand trap and brick rates; Semantic interaction and recursion reads from card text; Structural dimension scores and modifiers
  • Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament link)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry exists in YGOVN for this deck No side deck registered Conflict: usage statistics marks S:P Little Knight as not in this deck, but cards[] and restricted cards list it at 1 Extra Deck copy; it was treated as present Meta Power is provisional without a dated metagame sample

More OCG Info

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