Invoked Deck #772782 — Yu-Gi-Oh! OCG

41 Main, 15 Extra, incl. Aleister the Reminiscent x1, Bystial Magnamhut x1, Dark Magician, the Pharaoh's Servant x1. Created Oct 21, 2026 by YGO Mod.

Deck Invoked OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
20± 10/ 100
Power Score
Structural 44
Reliability 35
Going First 38
Going Second 46

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 44
Going First 38
Going Second 46
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox, Fusion
  • Format: ocg

Legality

Main 41 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Invoked boss monsters (Hyperinvoked Aeon, Invoked Elysium class) from the Extra Deck, with Fallen of Albaz and Aleister as engine enablers.; Dark Magician and Eldlich bodies as end-board pressure, plus Fusion boards backed by Mulcharmy and Ash Blossom protection.
  • Turn 1 (going first): Opening-hand starter (Aleister, Fallen, Mulcharmy, Dark Magician, or a searcher) into a Fusion Summon line; the deck has no recorded boards, so the line is inferred from card text only.
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Maxx C, Droll and Lock Bird, Ghost Ogre, Infinite Impermanence, Nibiru) to answer the opponent's first summon, then rebuild a board through Fusion.
  • Recovery: Searchers (16 searcher-text cards) and Extra Deck fusions to rebuild after a disruption; recursion is text-inferred only.
  • After siding: Not assessable: the deck runs no side deck and the list is illegal, so there is no post-side plan.

Why it scores here

The 41-card Main Deck has no playsets: every card is a single copy, so the only starter in the opening hand is about 12% per card (going first, 5 cards), and the four-copy archetype core is present in 42% of openings. The deck is a Fusion-based system, and 16 searcher-text cards and 12 Fusion Extra Deck monsters give recovery, but the archetype's exact-name purity is only 7.1%, so the engine is spread across Fallen, Aleister, Mulcharmy, Dark Magician and Branded pieces that do not all connect. Interaction is the strongest part: 6 hand traps, 6 negation-text and 11 removal-text cards cover the first summon, and the Extra Deck holds high-ATK boss monsters. Four Forbidden cards (Triple Tactics Talent, Red-Eyes Dark Dragoon, Azamina Ilia Silvia, Albion the Branded Dragon) make the list illegal, which caps the score; no combo boards, tournament link or guides were supplied, so the scores are built from card text and probability only, and popularity or meta share earned no points. No card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 40 Single-card P(at least 1 in 5-card opening) is 0.122; archetype core (4 copies) P(at least 1) is 0.418; searcher-text group P(at least 1) is 0.929 (Inferred)
D2 Opening-Hand Quality & Brick Management 35 41 distinct cards with no duplicates and several Fusion-only or exact-name dependencies, so dead-draw risk is high (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable combo boards; ceiling is inferred from text: Fusion boss (Hyperinvoked Aeon, Invoked Elysium) reached through starters, with no recorded line (Inferred)
D4 Combo Floor & Median Output 35 No combos supplied, so median output cannot be measured; provisional at a low-mid value (Provisional)
D5 Interruption Resilience & Route Redundancy 50 Six hand traps and several Quick-Play negations give more than one answer; route redundancy is text-inferred only (Inferred)
D6 Resource Economy, Recovery & Grind 45 16 searcher-text cards and recursion text (Sinful Spoils, Aleister, Mulcharmy) support rebuild, but many cards are one-shot (Inferred)
D7 End-Board & Interaction Quality 60 Six negation-text and eleven removal-text cards with hand traps; layered interaction is inferred from card text (Inferred)
D8 Going-Second & Board-Breaking Power 55 Going-second value rests on hand traps (P(at least 1 in 6) = 0.639) and Fusion boss breakers; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 55 Extra Deck closers reach 3000+ ATK (Invoked Elysium 3200, Hyperinvoked Aeon 3800); closing depends on starting a Fusion line (Verified card stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 30 41 Main Deck cards with 1 copy each and 7.1% exact-name purity; flexibility is high but coherence is low (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 45 15 Extra Deck cards (12 Fusion, 2 Synchro, 1 Link) with several Forbidden and archetype-specific picks; access is text-inferred (Verified composition)
D12 Side Deck Adaptability 10 No side deck is registered, so post-side adaptability cannot be assessed (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated metagame sample; archetype share unavailable, so fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 30 Many multi-step lines (Fusion material, once-per-turn gates, sub-archetype conditions) demand a skilled pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 44, Going First ≈ 38, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-12); illegal-deck cap (-10). Final formula: Illegal deck: 0.80*Structural(44) + 0.20*TournamentReliability(35) = 42.2 before modifiers; banlist exposure modifier -12 gives 30; illegal-deck cap applied, final 20 (theoretical/structural only). Meta Power provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.12 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Six hand traps and about six negation-text cards cover the first summon and give going-second answers
  • Sixteen searcher-text cards provide recovery and redundancy in the Main Deck
  • Extra Deck closers (Invoked Elysium, Hyperinvoked Aeon) reach 3000+ ATK

Weaknesses

  • Illegal list: four Forbidden cards must be removed before this deck can be played in OCG
  • No playsets: every card is a single copy, so the starters are rarely in the opening hand
  • Low archetype purity (7.1%): the engine mixes Fallen, Aleister, Mulcharmy, Dark Magician and Branded pieces
  • No side deck, so there is no post-side plan

Critical choke points

  • Opening-hand starter access: P(at least 1 single starter in 5 cards) is about 12%
  • Fusion Extra Deck access depends on Fallen of Albaz, Aleister or Branded Fusion, all single copies
  • Forbidden cards occupy key Fusion slots and must be replaced for the list to be legal
Priority Remove Add Reason
1 Triple Tactics Talent, Red-Eyes Dark Dragoon, Azamina Ilia Silvia, Albion the Branded Dragon Legal Invoked or Aleister Fusion and Extra Deck replacements at legal copy counts The list is illegal; replacing the four Forbidden cards is required before any real score can be given
2 Single-copy staple tech spread Playsets of the core starters (Aleister the Reminiscent, Mulcharmy Fuwalos) The archetype core is present in only 42% of openings with one copy each; playsets raise starter access
3 Off-archetype cards with no Fusion or searcher link Side deck of 15 for best-of-3 play The deck has no side and no post-side plan

Evidence & confidence

  • Verified: Legality: Illegal, with four Forbidden cards over the copy limit (Albion the Branded Dragon, Azamina Ilia Silvia, Red-Eyes Dark Dragoon, Triple Tactics Talent); Composition: 41 Main, 15 Extra, 0 Side; 12 Fusion, 2 Synchro, 1 Link in Extra; all Main cards single copy; Archetype purity 7.1% exact name; 17 generic and 52 off-archetype copies
  • Observed: Archetype usage shows Invoked core cards such as Invoked Oceanus and Invoked Sorath are absent from this list (usage statistics, not a deck result)
  • Inferred: Starter access: P(at least 1 in 5-card hand) 0.122 per single card; archetype core 0.418; searcher 0.929 (hypergeometric); Hand-trap coverage: P(at least 1 in 6-card hand) 0.639 going second; Interaction density is high from card text (6 hand traps, 6 negations, 11 removal texts); Going-second and recovery plans are text-inferred from searcher and hand-trap counts
  • Provisional: Meta Power and format fit (D13): no dated metagame sample or tournament link supplied
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry in YGOVN: going-first, going-second, matchup and brick rates are Inferred or unknown Meta Power is provisional unless a dated metagame sample is supplied No side deck registered: post-side adaptability cannot be assessed No guides attached for the Invoked archetype

More OCG Info

Invoked

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