Light and Darkness Ritual Deck #772769 — Yu-Gi-Oh! OCG
56 Main, 13 Extra, incl. Black Chaos x3, Mulcharmy Fuwalos x3, Shaddoll Squamata x3. Created Oct 21, 2026 by YGO Mod.
Deck Light and Darkness Ritual OCG
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (56)
- Black Chaos x3
- Celtic Mystic x2
- Droll & Lock Bird x1
- Griffoh x1
- Mulcharmy Fuwalos x3
- Santa Claws x2
- Skull Archfiend of Chaos x2
- Naelshaddoll Ariel x1
- Nehshaddoll Genius x1
- Reeshaddoll Wendi x2
- Shaddoll Beast x1
- Shaddoll Dragon x1
- Shaddoll Hedgehog x1
- Shaddoll Squamata x3
- Tohushaddoll Grysta x2
- Black Luster Soldier - Soldier of Light and Darkness x1
- Magician of Dark Chaos - Black Chaos x1
- El Shaddoll Fusion x3
- Fiendsmith's Tract x1
- Foolish Burial x1
- Hey, Space Trunade! x2
- Lev Shaddoll Fusion x3
- Light and Darkness Ritual x1
- Pot of Sloth x3
- Ragged Records of Rites x3
- Shaddoll Fusion x3
- Void Unleashing x1
- Evenly Matched x2
- Mind Shuffle x1
- Shaddoll Schism x1
- Solemn Accusation x2
- Solemn Judgment x1
Extra Deck (13)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 54/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 61 |
| Going First | 64 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: ocg
Legality
Main 58 / Extra 13 / Side 0 — status: Legal with warning. 3 violation(s).
Identity & game plan
- Win condition: Fusion Summon Shaddoll boss monsters (El Shaddoll Meshahrail / Shekhinaga / Winda) via El Shaddoll Fusion and Shaddoll Fusion, then convert the board with attack pressure from 2800-3000 ATK monsters.; Ritual Summon Black Luster Soldier or Magician of Dark Chaos - Black Chaos (3000 / 2800 ATK) with Light and Darkness Ritual, plus Skull Archfiend and Black Chaos as extenders.
- Turn 1 (going first): Search a Shaddoll Fusion or El Shaddoll Fusion through Ragged Records of Rites / Mind Shuffle / Void Unleashing, Fusion Summon a Shaddoll boss, and hold Solemn or Evenly Matched for protection.
- Turn 2 (going second): Use Droll & Lock Bird, Solemn Judgment, and the fusion negate effects (Shekhinaga, Grysta, Apkallone) to interrupt the opponent's summon and establish a Fusion board.
- Recovery: Shaddoll recursion from the GY and banish zone (Naelshaddoll Ariel, Shaddoll Hedgehog, Reeshaddoll Wendi, Shaddoll Squamata) rebuilds Fusion materials and re-enables the searcher chain.
- After siding: No Side Deck is present, so there is no post-side plan; this is scored as a structural weakness.
Why it scores here
The deck opens a functional plan most of the time because its Shaddoll Fusion and El Shaddoll Fusion starters are backed by 11 searcher-text cards, giving a 0.67 chance of at least one searcher in the opening 5 (hypergeometric, Inferred). Its ceiling is credible from text alone: the Shaddoll boss monsters convert a Fusion starter into 2600-2800 ATK bodies with negation attached, but no recorded boards exist, so the median output is scored lower and labeled Inferred. Interaction is the strongest part of the system: Solemn Judgment, two Solemn Accusation, Evenly Matched, Droll & Lock Bird, and several fusion-based negates give the deck breadth on both turns. Structural weaknesses drag the score down: the Light and Darkness Ritual engine has only 12 exact-name copies (16.9 percent purity) and competes with the Shaddoll Fusion engine for slots, and the deck has no Side Deck. The score was built from consistency, median output, and interaction measured on the system, not from averaging card scores, and the archetype's 77 percent core presence in usage statistics confirms the list is real but did not add points.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(>=1 3-copy starter in 5) = 0.24; archetype core P(>=1 in 5) = 0.84; 11 searcher-text cards (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Roughly 16 singleton slots and 2 unresolved copies; proxy brick estimate 0.16 for the core set; 3 hand traps are dead on some hands (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Shaddoll fusion ceiling reaches 2800-3000 ATK boss monsters with negate text; no recorded boards to confirm (Inferred) |
| D4 | Combo Floor & Median Output | 55 | No combo data; median output inferred from text and starter diversity only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Multiple Shaddoll flip and GY recursion effects (Hedgehog, Ariel, Wendi, Squamata) plus two fusion starter families provide alternatives (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 66 | 11 searchers, Ragged Records recursion, Void Unleashing GY banish search, and Shaddoll GY recursion support resource regeneration (Inferred) |
| D7 | End-Board & Interaction Quality | 78 | Three Solemn-family traps, Evenly Matched, Droll & Lock Bird, and fusion negates (Shekhinaga, Grysta, Apkallone); breadth is strong (Inferred semantic read from card text) |
| D8 | Going-Second & Board-Breaking Power | 66 | Three hand traps with 0.28 chance of one in a going-second 6-card hand; fusion negates answer summons on the opponent's turn (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Black Luster Soldier and Black Chaos at 3000 ATK; Meshahrail 2800 and Shekhinaga 2600 provide closing bodies (Verified stats, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 58 main cards, 16 singletons, 28 level-0 spells/traps, 5 tech cards; compact but off-archetype spread is wide (Verified composition, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 68 | 13 Extra Deck cards: 12 Fusion and 1 Link, with the flexible Shaddoll boss set (Verified composition) |
| D12 | Side Deck Adaptability | 12 | No Side Deck cards; no post-side plan can be scored (Verified; Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated metagame sample; archetype core usage 77 percent is context only (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Fusion and Ritual setups with several decision points and a multi-tier searcher chain (Inferred) |
How the score was computed
Strategy profile: 0.7 Midrange + 0.3 Combo (Combo ratio applied to D1/D3/D5/D7 weight emphasis; no secondary weights are altered in the final sum). Structural ≈ 61, Going First ≈ 64, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Engine split (-2); No Side Deck (-2); Banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*61 + 0.20*52 = 59.2; modifiers -5 gives 54.2, rounded to 54
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ 0.16 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Interaction breadth across both turns: three Solemn-family traps, Evenly Matched, Droll & Lock Bird, plus fusion-based negates
- Fusion boss ceiling (Meshahrail, Shekhinaga, Winda) with high ATK and negation attached
- Eleven searcher-text cards and GY recursion keep the engine re-accessible across turns
Weaknesses
- Two engines (Shaddoll Fusion and Light and Darkness Ritual) with only 12 exact-name Ritual-support copies
- No Side Deck, so there is no post-side adaptation
- Significant dead-card risk from 16 singletons and off-plan staples such as Greed and Mulcharmy
Critical choke points
- Shaddoll Fusion / El Shaddoll Fusion starter access, with only 3 copies each
- Light and Darkness Ritual (single copy) as the only ritual enabler for the 3000 ATK Ritual bosses
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Foolish Burial (1) | Shaddoll Fusion or a third Ragged Records of Rites | Foolish Burial is a single-copy tech card that does not advance the engine; a second Fusion starter improves D1 and reduces dead-draw risk |
| 2 | Pot of Sloth (3) | Side Deck slots (for example Ash Blossom or a generic hand trap) | Pot of Sloth is a draw card outside the core engine and the deck has no Side Deck; adding side slots fixes D12 at minimal cost to D1 |
Evidence & confidence
- Verified: Main 58 and Extra 13 within OCG size rules (40-60 / 0-15); Five Limited singletons all legal at 1 copy; 12 exact-name Light and Darkness Ritual copies (16.9 percent purity); Core usage 77 percent present; Black Chaos and Black Luster Soldier at 3000 ATK
- Inferred: P(>=1 3-copy starter in 5) = 0.24; core group 0.84; Brick risk and interaction breadth from card text; Median and floor output from text only (no boards)
- Provisional: Meta Power (null, no dated metagame sample); D13 matchup and format fit (no tournament link)
- Data gaps: No combos supplied: combo floor, median, and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent One unresolved passcode (20366274, 2 copies) counted as Main Deck; its role is unknown No Side Deck: no best-of-3 adaptation data No win-rate telemetry: going-first/second and matchup signals are Inferred Meta Power is Provisional unless a dated metagame sample is supplied
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