Adamancipator Deck #772767 — Yu-Gi-Oh! OCG
42 Main, 15 Extra, incl. Ars Magna the Finite and the Infinite x3, Conduction Warrior Linear Magnum Plus Minus x3, Magnet Warrior Sigma Minus x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (42)
- Ars Magna the Corruption and the Purification x1
- Ars Magna the Division and the Union x1
- Ars Magna the Finite and the Infinite x3
- Beta The Electromagnet Warrior x1
- Block Dragon x1
- Conduction Warrior Linear Magnum Plus Minus x3
- Droll & Lock Bird x1
- Epsilon The Magnet Warrior x1
- Koa'ki Meiru Guardian x1
- Magnet Warrior Omega Plus x1
- Magnet Warrior Sigma Minus x3
- Magnet Warrior Sigma Plus x1
- Maxx "C" x1
- Medius the Pure x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x1
- Protector of the Sanctuary x1
- Tellusion the Magna Warrior x1
- The Great Gallant Bandit x3
- Theorealized Medius x1
- Witch of the Black Forest x1
- Adamancipator Researcher x2
- Ash Blossom & Joyous Spring x2
- Ars Magna "Citrinitas" x1
- Dark Magical Curtain x2
- Magnet Bonding x3
- Subspace Battle x1
Extra Deck (15)
- Conduction Warrior Plasma Magnum x1
- Flux Ochsenfeld x1
- Nerva the Power Patron of Creation x1
- Artemis, the Magistus Moon Maiden x1
- Clown Crew Dristy x1
- Cross-Sheep x1
- Curious, the Lightsworn Dominion x1
- I:P Masquerena x1
- Mediclius the Extraordinary Power Patron x1
- Reprodocus x1
- S:P Little Knight x1
- Underworld Goddess of the Closed World x1
- Zenna's Deceiving Doll Maidens x1
- Baronne de Fleur x1
- Gallant Granite x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53 |
| Going First | 50 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Tempo, Combo
- Format: ocg
Legality
Main 42 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Extra Deck boss monsters from the Magnet Warrior / Magna Warrior / Power Patron lines (Nerva, Mediclius, Conduction Warrior Plasma Magnum, Tellusion) reached through Magnet and Ars Magna searches; Link and Fusion pressure from Power Patron and Conduction Warrior monsters
- Turn 1 (going first): Open a Rock or Magnet starter (Magnet Bonding, Magnet Warrior Sigma Minus, Adamancipator Researcher) and build toward a Link or Fusion boss; hand traps are held for the opponent's first interaction
- Turn 2 (going second): Use Ash Blossom, Droll and Maxx C, plus Nibiru and Dark Magical Curtain, to disrupt the opponent's opening and then reach a boss through the Magnet searches
- Recovery: Regain board through Magnet Warrior recursion from the GY, Gallant Granite searches and Ars Magna banish-to-search effects
- After siding: No side deck is registered, so there is no post-side plan to evaluate
Why it scores here
The deck is scored as a connected system and not as an average of its card scores. Its archetype-core and searcher density (P of at least one searcher in an opening 5 is about 0.96) suggest it usually opens a live starter, and its Magnet, Ars Magna and Power Patron webs offer several independent routes to a boss. Five hand traps and several Quick-Play and negation effects give it reasonable interruption resilience. Its ceiling and median output cannot be measured because no recorded boards exist, so both are text-based inferences. The deck is Illegal in OCG: four Forbidden cards (Reprodocus, Cross-Sheep, Baronne de Fleur, Curious) are run, and that caps the final score at 30 as a theoretical, structural-only read. Popularity or usage statistics did not earn points here.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 65 | P(at least one searcher in opening 5) = 0.96; archetype core group P(open 1) = 0.95 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | Five hand traps and 18 singleton main-deck cards; brick rate estimated from the copy histogram (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards, so ceiling is a text-only read of Magnet and Ars Magna boss routes (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards; floor and median are unmeasured and scored conservatively (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Five hand traps, two Ash Blossom, Maxx C and Droll provide multiple disruption answers (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Recursion from GY and banish-to-search effects in the Magnet and Ars Magna lines (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | Interaction text includes negation, Block Dragon and Epsilon, and Ars Magna removal; ruled out for the four Forbidden cards (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Hand traps and Nibiru provide going-second answers; no going-second split data exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Boss monsters Nerva 3300, Mediclius 3000, Underworld Goddess 3000 and Conduction Warrior Plasma 2300; closing power is verified by card stats (Verified) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 42 main-deck cards with 27 distinct names and 3 copies of several core cards; flexible but some redundancy (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 50 | Extra Deck has 15 cards with 10 Links, but four of them are Forbidden and cannot be used (Verified) |
| D12 | Side Deck Adaptability | 10 | No side deck is registered, so there is no post-side evidence (Provisional) |
| D13 | Matchup Coverage & Format Fit | 40 | No dated metagame sample and no tournament link; format fit is unknown beyond the legality failure (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multiple engines, trigger-based Quick Effects and 4-deep Magnet sequences are demanding for the pilot (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 50, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-12). Final formula: Illegal deck: formula gives 0.80*53 + 0.20*45 - 12 = 39, capped at 30 as theoretical/structural-only (Meta provisional, null)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher and archetype-core density gives a high chance of a live starter
- Multiple boss routes from the Magnet, Ars Magna and Power Patron webs
- Five hand traps plus Quick-Play negation give layered interaction
Weaknesses
- Four Forbidden cards make the list Illegal in OCG
- No side deck is registered
- No recorded boards, so the floor and median are unmeasured
Critical choke points
- Forbidden Extra Deck cards occupy four slots and cannot be played
- Magnet Warrior line recursion depends on a small set of Rock and EARTH monsters in the GY
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Reprodocus, Cross-Sheep, Baronne de Fleur, Curious the Lightsworn Dominion | Legal OCG Link or Fusion replacements with the same role (for example Underworld Goddess or Mediclius-style bosses) | Forbidden cards make the deck illegal; the score cannot be a normal contextual score until they are removed |
| 2 | None | A side deck of up to 15 cards | Current build has no side deck, so post-side adaptability is 10 |
Evidence & confidence
- Verified: Four Forbidden cards are run (legal copies 0); Deck size is 42 main and 15 extra, within the OCG range; Card stats and text are from the resolved card data
- Inferred: Starter density and brick estimates from hypergeometric draws; Interaction and resilience reads from card text; Going-first and going-second estimates from the card mix
- Provisional: Meta and format fit (no dated metagame sample); Side deck performance (no side deck registered)
- Data gaps: No recorded combos; floor, median and ceiling are text-only inference No tournament link; archetype meta-share and match record absent No win-rate telemetry; going-first/second and matchup rates unknown No side deck registered Meta Power is provisional without a dated sample
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