Clear World Deck #772766 — Yu-Gi-Oh! OCG
55 Main, incl. Clear Cube x3, Clear Phantom x3, Clear Vicious Knight x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Clear Cube x3
- Clear Phantom x3
- Clear Rage Golem x2
- Clear Vice Dragon x1
- Clear Vicious Knight x3
- D.D. Crow x2
- Droll & Lock Bird x1
- Lava Golem x2
- Nibiru, the Primal Being x2
- PSY-Frame Driver x1
- Ghost Belle & Haunted Mansion x2
- PSY-Framegear Gamma x1
- Allure of Darkness x2
- Clear Wall x3
- Clear World x3
- Cosmic Cyclone x3
- Dimensional Fissure x3
- Galaxy Journey x2
- Harpie's Feather Duster x1
- March of the Monarchs x3
- Moon Mirror Shield x1
- Pot of Duality x3
- Raigeki x1
- Grave of the Super Ancient Organism x2
- Macro Cosmos x1
- Mistake x3
- Solemn Judgment x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 33/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 46 |
| Going First | 42 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Stun
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 55 / Extra 0 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Stun the opponent with Clear World and floodgates/hand traps, then convert with Nibiru, Clear Vicious Knight and Clear Vice Dragon (text-only read, no combo data); Chip damage via Clear Rage Golem and Lava Golem (Lava Golem is a Special Summon-only monster, so its real access is unverified)
- Turn 1 (going first): Open Clear Cube / Clear Phantom / Pot of Duality and set up Clear World as a field stun; keep Solemn Judgment, Droll and Cosmic Cyclone up for the opponent's first set
- Turn 2 (going second): Hand traps (D.D. Crow, Ghost Belle, Droll and Lock Bird, Nibiru, PSY-Framegear Gamma) answer the opponent's first board; follow with Clear World and Raigeki/Harpie's Feather Duster for backrow and monster clear
- Recovery: Recover from the graveyard with Clear Phantom and Galaxy Journey, and reload Clear World from the Deck with Clear Wall or Clear Phantom searches
- After siding: Not evaluable: Side Deck size is 0, so there is no post-side plan in the list
Why it scores here
The score is driven by the deck as a system: Clear World is a single-copy-per-card engine with three copies of the field spell, and its search effects (Clear Wall, Clear Phantom, Pot of Duality) give a probability of about 0.61 to hit at least one searcher in a 5-card opening hand (Inferred). Interaction is the deck's strongest area, with removal and negation text on about 21 cards and a broad set of backrow and monster answers (Solemn Judgment, Cosmic Cyclone, Harpie's Feather Duster, Raigeki, Macro Cosmos, Grave of the Super Ancient Organism), which earns the end-board interaction score. Hand traps support going second, but the list has no Extra Deck, no side deck and no combo or tournament record, so opening-hand brick management, median output and post-side play are all unverified and score low. The list is also Illegal: Allure of Darkness is run at 2 copies against a Limited limit of 1, which caps the score and makes this a structural-only read. Popularity was not a factor: archetype usage stats show the core is consistently run, but that confirms the list is real rather than strong, and no card scores were averaged into the result.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(at least 1 searcher in a 5-card opening hand) is about 0.61 and each 3-copy engine card is about 0.25 per opening hand; starter access is plausible but thin (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 25 Spell Cards, 27 distinct main cards and off-archetype tech and floodgate slots create a high chance of dead or conflicting openings (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable boards exist, so the ceiling is a text-only read of the Clear World stun plus Nibiru and Clear Vicious Knight conversion (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards, so median output cannot be measured and the score is a text-based estimate (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Eight hand traps and multiple recursion and search effects give more than one route after an interruption, but these routes are unverified (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Recovery exists through Clear Phantom and Galaxy Journey, while D.D. Crow and Pot of Duality give card flow, but there are no resource signature measurements (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Removal and negation text on about 21 cards, plus floodgates and backrow removal, support strong interaction density (Inferred semantic read of card text) |
| D8 | Going-Second & Board-Breaking Power | 60 | Hand traps and Solemn Judgment challenge a board on the second turn, and Raigeki plus Harpie's Feather Duster give monster and backrow clear (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Nibiru (ATK 3000), Clear Vicious Knight (ATK 2300) and Clear Vice Dragon give some closing power, but no lethal conversion is recorded (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 Main Deck cards are within the OCG size limit of 40 to 60, but the copy histogram is heavy at 3 copies for 10 cards and the one over-limit copy count is an error (Verified count, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 25 | The Extra Deck is empty (0 cards), which removes Extra Deck coverage, so the score reflects absence rather than efficiency (Verified) |
| D12 | Side Deck Adaptability | 15 | Side Deck size is 0, so there is no side deck to adapt post-side (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample is present; archetype-level usage is the only signal (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Many conditional, timing-sensitive effects (Quick Effects, once-per-turn gates, Clear World end-phase costs) raise the decision load for the pilot (Inferred) |
How the score was computed
Strategy profile: Stun primary; Toolbox secondary not applied to weights (primary profile only). Structural ≈ 46, Going First ≈ 42, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy-limit violation (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Illegal list, structural-only read)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Broad removal and negation coverage across monsters, Spells and Traps
- Hand traps that can answer the opponent's first board on the second turn
- Searcher text (about 9 cards) gives a reasonable chance of finding an engine piece
Weaknesses
- Deck is Illegal: Allure of Darkness copy limit exceeded
- No Extra Deck, so no Extra Deck coverage or summon flexibility
- No side deck, so there is no post-side plan
- Spell-heavy list (25 Spells) with no recorded combos to show how it converts
Critical choke points
- Clear World is a single key field card (3 copies) and the stun depends on it staying in play
- Hand-trap and removal density depends on keeping specific cards in hand
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Second copy of Allure of Darkness | A legal non-over-limit card (for example, a third search or a second copy of a legal engine piece) | The deck is Illegal because the Limited copy limit is exceeded; this is required before the list can receive a normal score |
| 2 | Off-archetype tech slots with low engine value | Extra Deck or Side Deck cards that support the Clear World plan | Adds Extra Deck coverage and a post-side plan, which the list currently lacks |
Evidence & confidence
- Verified: Allure of Darkness is run at 2 copies against a Limited limit of 1 (Illegal); Main Deck size is 55, within the OCG range of 40 to 60; Extra and side decks are empty
- Observed: Usage statistics show the core cards are run in every archetype deck (core present 100%)
- Inferred: Starter access probabilities (about 0.25 per 3-copy card, about 0.61 for searchers); Stun-style interaction density from card text; Going-second hand-trap value
- Provisional: Meta position and matchup fit (no dated sample)
- Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta share and pilot record are absent No win-rate telemetry exists for going-first, going-second, matchups or brick rates No side deck, so post-side adaptation cannot be scored No guides attached to the archetype Meta Power is provisional without a dated metagame sample
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