Magikey Deck #772762 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Manju of the Ten Thousand Hands x3, Clavkiys, the Magikey Skyblaster x3, Magikey Mechmusket - Batosbuster x3. Created Oct 21, 2026 by YGO Mod.

Deck Magikey OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Oct 21, 2026
42± 8/ 100
Power Score
Structural 53
Reliability 42
Going First 54
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 42/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 52.6
Going First 54
Going Second 52
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Toolbox
  • Secondary strategies: Combo, Stun
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Ritual or Fusion Summon Magikey monsters (Mechmusket, Mafteal, Andrabime) into a 2800-3000 ATK boss from the Extra Deck; Synchro, Xyz and Link bosses from the Extra Deck, plus direct damage from Magikey Deity - Ashtartu
  • Turn 1 (going first): Search a Magikey starter (Mafteal, Maftea, Preparation of Rites, Magikey World), then Ritual or Fusion Summon a boss while using Cosmic Cyclone or Raigeki to clear interference
  • Turn 2 (going second): Hand traps (D.D. Crow, Artifact Lancea, Ghost Belle) and Magikey Unlocking to stop the opponent's first summon, then rebuild a boss from the GY through Magikey Maftea
  • Recovery: Heavy searcher text (16 copies) lets the hand refill after a clear; Magikey Battle and Maftea recur Magikey and Normal monsters from the GY
  • After siding: None: the deck has no Side Deck, so there is no post-side plan

Why it scores here

The score comes from the deck as a system, not from averaging its cards. The Magikey core (18 copies, about 86 percent chance of at least one in a 5-card opening hand) gives a usable starter rate, and the 16 searcher-text cards help the hand recover after an interruption. Interaction is the strongest part: Raigeki, Harpie's Feather Duster, Cosmic Cyclone x3, Magikey Unlocking and Magikey Locking make the end board hard to keep. The deck loses points on coherence: 45 of 57 main-deck copies are off-archetype (exact-name purity 37.5 percent), and the Extra Deck carries several single-copy bosses (Draco Berserker, Adamancipator Dragite, Grenosaurus, Imduk, Knightmare Phoenix) that have no engine in the list. There is no Side Deck, and no combo or tournament data exists, so every combo and matchup claim is Inferred or Provisional. Popularity of the Magikey archetype did not earn points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype core card in 5 cards) about 0.86 across 18 copies; starter access is good but split across several non-interchangeable starters (Inferred)
D2 Opening-Hand Quality & Brick Management 48 Many situational or dead-in-hand cards (Raigeki, Duster, Terraforming, Reinforcement, Instant Fusion) and 45 off-archetype copies raise the brick rate (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; ceiling is read from card text, mainly Mechmusket plus Maftea into Andrabime or Ashtartu (Inferred)
D4 Combo Floor & Median Output 42 No recorded boards; median output is unknown and the off-archetype cards likely lower it (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Searchers, two hand-trap sources and two Magikey tricks give several independent lines after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searcher density (16) and Magikey Battle recursion help grind, but Ritual and Fusion costs drain resources (Inferred)
D7 End-Board & Interaction Quality 72 Raigeki, Duster, three Cosmic Cyclone and two Unlocking plus Locking cover many board types, with layering (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 66 Hand traps (D.D. Crow, Lancea, Ghost Belle) and Raigeki are strong going second, and the hand-trap group hits a 6-card hand about 56 percent (Inferred)
D9 Offensive Pressure & Closing Power 62 Several 2800-3000 ATK bosses (Andrabime x2, Ashtartu, Berserker, Dragite) give closing power, but reaching them depends on the summon routes (Verified stats, Inferred reach)
D10 Main Deck Efficiency & Flexibility 38 A 57-card main with 45 off-archetype copies and 28 Spells is not compact or coherent (Verified counts, Inferred effect)
D11 Extra Deck Efficiency & Coverage 40 Nine of 15 Extra cards are single copies from unrelated archetypes with no support, so most Extra slots are weak flex (Verified composition, Inferred effect)
D12 Side Deck Adaptability 15 Side Deck is empty, so there is no post-side adaptation at all (Verified, Provisional impact)
D13 Matchup Coverage & Format Fit 40 No tournament or meta sample; archetype core present only 44 percent of usage-stat cards (Provisional)
D14 Pilotability & Error Tolerance 30 Multi-archetype line with many decision points and a 57-card main makes play error-prone (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 52.6, Going First ≈ 54, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Banlist exposure (-2); Engine conflicts (-4); No side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (-8), Meta provisional: 0.80*52.6 + 0.20*42 - 8 = 42.4

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: Raigeki, Duster, Cosmic Cyclone x3, Magikey Unlocking and Locking
  • Searcher density (16 cards) gives recovery after a clear
  • Several high-ATK Extra bosses (Andrabime x2, Ashtartu, Berserker, Dragite)

Weaknesses

  • Only 37.5 percent of main-deck copies are exact Magikey cards
  • Single-copy Extra bosses from unrelated archetypes with no engine support
  • No Side Deck, so no post-side plan
  • No recorded combos, so floor and median output are unknown

Critical choke points

  • Ritual or Fusion Summon of the boss depends on Maftea or Mafteal being drawn with the matching Ritual or Fusion material
  • Hand-trap coverage for going second depends on drawing one of 7 hand traps
Priority Remove Add Reason
1 Single-copy Extra bosses with no support in the list (Draco Berserker, Adamancipator Dragite, Grenosaurus, Imduk) Second copies of Magikey Beast - Ansyalabolas or other Magikey-supported Extra Deck bosses already on the list Reduces dead Extra slots and raises the chance that an Extra Deck boss has a working route
2 One copy of Terraforming or Reinforcement of the Army A Side Deck (currently 0 cards) with a few targeted answers The deck has no post-side plan, so even a small Side Deck adds adaptability

Evidence & confidence

  • Verified: Legal under OCG BanList: all five restricted cards run at their legal limit; Main 57 and Extra 15 are inside the OCG size rules; Side 0 is allowed; Exact-name purity 37.5 percent and 45 off-archetype copies
  • Inferred: Starter access about 0.86 from the hypergeometric core estimate; Brick rate, resilience and going-second read from card text and composition; Interaction density rated from card text
  • Provisional: Meta Power is null: no dated metagame sample; Matchup fit and tournament reliability need a dated sample
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Magikey

Magikey Breakdown

 
 

 

 

 

 

 

 
 

 

 
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