Magikey Deck Breakdown

Cards Usage Statistic

Main Deck

Artifact Lancea
Artifact Lancea
Artifact Lancea
LIGHT 5
Artifact Lancea
  • ATK:

  • 1700

  • DEF:

  • 2300


You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.

D.D. Crow
D.D. Crow
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Manju of the Ten Thousand Hands
Manju of the Ten Thousand Hands
Manju of the Ten Thousand Hands
LIGHT 4
Manju of the Ten Thousand Hands
  • ATK:

  • 1400

  • DEF:

  • 1000


When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.

Nibiru, the Primal Being
Nibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

Clavkiys, the Magikey Skyblaster
Clavkiys, the Magikey Skyblaster
Clavkiys, the Magikey Skyblaster
DARK 4
Clavkiys, the Magikey Skyblaster
  • ATK:

  • 1900

  • DEF:

  • 1900


''Everyone is full of possibilities. Everything you do, moving forwards, stopping, closing, opening, is all in your hands. There are many doors in this world. To open them requires the Magic Key... 2 keys and 1 door... 2 wills and 1 body. Once the doors are opened, the worlds will be connected and the great power revealed.''

Water Magician
Water Magician
Water Magician
WATER 4
Water Magician
  • ATK:

  • 1400

  • DEF:

  • 1000


This monster swamps an opponent with an almost endless supply of water.

Magikey Mechmortar - Garesglasser
Magikey Mechmortar - Garesglasser
Magikey Mechmortar - Garesglasser
EARTH 8
Magikey Mechmortar - Garesglasser
  • ATK:

  • 2000

  • DEF:

  • 2800


You can Ritual Summon this card with "Magikey Maftea". Gains 300 ATK for each different Attribute in your GY. You can only use each of the following effects of "Magikey Mechmortar - Garesglasser" once per turn. When your opponent activates an effect of a monster with the same Attribute as a monster in your GY, if at least 2 Attributes of monsters were used for this card's Ritual Summon (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Ritual Summoned card is sent to the GY: You can add 1 "Magikey" monster from your Deck to your hand.

Magikey Mechmusket - Batosbuster
Magikey Mechmusket - Batosbuster
Magikey Mechmusket - Batosbuster
DARK 4
Magikey Mechmusket - Batosbuster
  • ATK:

  • 2000

  • DEF:

  • 2200


You can Ritual Summon this card with "Magikey Maftea". If this card is Ritual Summoned: You can add 1 "Magikey" card from your Deck to your hand. You can only use this effect of "Magikey Mechmusket - Batosbuster" once per turn. Once per turn, when an attack is declared involving this card and an opponent's monster that has the same Attribute as a Normal Monster or "Magikey" monster in your GY: You can place any number of cards from your hand on the bottom of the Deck, and if you do, negate the effects of that opponent's monster until the end of this turn, then draw the same number of cards placed under the Deck.

Ghost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.

Maginificent Magikey Mafteal
Maginificent Magikey Mafteal
Maginificent Magikey Mafteal
LIGHT 4
Maginificent Magikey Mafteal
  • ATK:

  • 1600

  • DEF:

  • 1600


Cannot be used as material for a Synchro or Xyz Summon, except for the Synchro or Xyz Summon of a "Magikey" monster. If you control a "Magikey" monster: You can reveal this card in your hand; you can Normal Summon 1 "Magikey" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is Normal Summoned: You can target 1 Level 4 or lower Normal Monster, or Level 4 or lower "Magikey" monster, in your GY; Special Summon it in Defense Position. You can only use this effect of "Maginificent Magikey Mafteal" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Cosmic Cyclone
    Cosmic Cyclone
    Cosmic Cyclone
    Spell Quick
    Cosmic Cyclone

      Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.

      Harpie's Feather Duster
      Harpie's Feather Duster
      Harpie's Feather Duster
      Spell Normal
      Harpie's Feather Duster

        Destroy all Spell and Trap Cards your opponent controls.



        Tag(s):

        Instant Fusion
        Instant Fusion
        Instant Fusion
        Spell Normal
        Instant Fusion

          Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.

          Magikey Battle
          Magikey Battle
          Magikey Battle
          Spell Quick
          Magikey Battle

            Target 1 Normal Monster, 1 "Magikey" monster, or 1 "Magikey Maftea" in your GY; shuffle it into the Deck, then if you activated this card in response to your opponent's card or effect activation, Normal Monsters and "Magikey" monsters you control (except Tokens) are unaffected by that opponent's card effect.

            Magikey Maftea
            Magikey Maftea
            Magikey Maftea
            Spell Normal
            Magikey Maftea

              Fusion Summon 1 "Magikey" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, OR Ritual Summon 1 "Magikey" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If you control a Normal Monster, you can also send 1 Normal Monster from your Deck to the GY as material or Tribute.

              Magikey World
              Magikey World
              Magikey World
              Spell Field
              Magikey World

                When this card is activated: You can add 1 "Magikey" monster from your Deck to your hand. The first time each non-Token Normal Monster you control would be destroyed by battle or card effect each turn, it is not destroyed. During your Main Phase: You can add 1 "Magikey Maftea" from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Magikey World" once per turn. You can only activate 1 "Magikey World" per turn.

                Raigeki
                Raigeki
                Raigeki
                Spell Normal
                Raigeki

                  Destroy all monsters your opponent controls.



                  Tag(s):

                  Terraforming
                  Terraforming
                  Terraforming
                  Spell Normal
                  Terraforming

                    Add 1 Field Spell from your Deck to your hand.



                    Tag(s):

                    Unexpected Dai
                    Unexpected Dai
                    Unexpected Dai
                    Spell Normal
                    Unexpected Dai

                      If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.

                      Magikey Locking
                      Magikey Locking
                      Magikey Locking
                      Trap Normal
                      Magikey Locking

                        Tribute 1 Normal Monster or "Magikey" monster (except a Token), then target up to 2 Normal Monsters and/or "Magikey" monsters in your GY whose total Levels equal 8 or less; Special Summon those monsters in Defense Position, then you can apply 1 of the following effects immediately after this effect resolves. ● Synchro Summon 1 "Magikey" Synchro Monster using monsters you control. ● Xyz Summon 1 "Magikey" Xyz Monster using monsters you control.

                        Magikey Unlocking
                        Magikey Unlocking
                        Magikey Unlocking
                        Trap Counter
                        Magikey Unlocking

                          When your opponent activates a Spell/Trap Card while you control a "Magikey" Ritual Monster or a "Magikey" monster Special Summoned from the Extra Deck: Negate the activation, and if you do, destroy that card, then you can declare 1 Attribute, and if you do that, for the rest of this turn all face-up monsters your opponent controls become that Attribute. You can only activate 1 "Magikey Unlocking" per turn.

                          The Black Goat Laughs
                          The Black Goat Laughs
                          The Black Goat Laughs
                          Trap Normal
                          The Black Goat Laughs

                            Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.

                            Extra Deck

                            Magikey Beast - Ansyalabolas
                            Magikey Beast - Ansyalabolas
                            Magikey Beast - Ansyalabolas
                            DARK 4
                            Magikey Beast - Ansyalabolas
                            • ATK:

                            • 2200

                            • DEF:

                            • 2000


                            1 "Magikey" monster + 1 Normal Monster, except a Token If this card is Fusion Summoned: You can add 1 "Magikey Maftea" from your GY to your hand. You can only use this effect of "Magikey Beast - Ansyalabolas" once per turn. Once per turn: You can target 1 Attack Position monster your opponent controls with the same Attribute as a Normal Monster or "Magikey" monster in your GY; change it to Defense Position, and if you do, it loses 1000 DEF. Banish any monster destroyed by battle with this card.

                            Magikey Dragon - Andrabime
                            Magikey Dragon - Andrabime
                            Magikey Dragon - Andrabime
                            WIND 8
                            Magikey Dragon - Andrabime
                            • ATK:

                            • 2800

                            • DEF:

                            • 2000


                            1 "Magikey" Effect Monster + 1 Normal Monster, except a Token When this card is Fusion Summoned, your opponent cannot activate cards or effects. Once per turn: You can target 1 Normal Monster or "Magikey" monster in your GY; destroy all monsters your opponent controls with that monster's Attribute. Once per turn, if an opponent's monster with the same Attribute as a monster in your GY is destroyed by battle or card effect, if this card was Fusion Summoned using 2 different Attributes as material: You can draw 1 card.

                            Mudragon of the Swamp
                            Mudragon of the Swamp
                            Mudragon of the Swamp
                            WATER 4
                            Mudragon of the Swamp
                            • ATK:

                            • 1900

                            • DEF:

                            • 1600


                            2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.

                            Draco Berserker of the Tenyi
                            Draco Berserker of the Tenyi
                            Draco Berserker of the Tenyi
                            DARK 8
                            Draco Berserker of the Tenyi
                            • ATK:

                            • 3000

                            • DEF:

                            • 0


                            1 Tuner + 1+ non-Tuner monsters When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.

                            Magikey Fiend - Transfurlmine
                            Magikey Fiend - Transfurlmine
                            Magikey Fiend - Transfurlmine
                            FIRE 8
                            Magikey Fiend - Transfurlmine
                            • ATK:

                            • 2800

                            • DEF:

                            • 2800


                            1 "Magikey" Tuner + 1+ non-Tuner Normal Monsters This card can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of "Magikey Fiend - Transfurlmine" once per turn. If you control this card that was Synchro Summoned using at least 2 Attributes of monsters: You can Set 1 "Magikey" Spell/Trap directly from your Deck to your Spell & Trap Zone. If your opponent Normal or Special Summons a monster(s) with the same Attribute as a monster in your GY (except during the Damage Step): You can destroy that monster(s).

                            Magikey Deity - Ashtartu
                            Magikey Deity - Ashtartu
                            Magikey Deity - Ashtartu
                            LIGHT
                            Magikey Deity - Ashtartu
                            • ATK:

                            • 3000

                            • DEF:

                            • 3000


                            2 Level 8 monsters Once per turn, when your Normal Monster or "Magikey" monster destroys an opponent's monster by battle: You can detach 1 material from this card; inflict damage to your opponent equal to the destroyed monster's original ATK. Once per turn, during your opponent's Main Phase (Quick Effect): You can target 1 monster your opponent controls with the same Attribute as a Normal Monster or "Magikey" monster you control or is in your GY; detach 1 material from this card, and if you do, banish that monster.

                            Magikey Spirit - Vepartu
                            Magikey Spirit - Vepartu
                            Magikey Spirit - Vepartu
                            WATER
                            Magikey Spirit - Vepartu
                            • ATK:

                            • 2000

                            • DEF:

                            • 2000


                            2 Level 4 monsters If this card is Xyz Summoned: You can detach 1 material from this card; add 1 Level 4 or higher Normal Monster from your Deck or GY to your hand. If this card has a Normal Monster as material, it gains this effect. ● At the start of the Damage Step, if this card battles an opponent's monster with the same Attribute as a Normal Monster or "Magikey" monster in your GY: You can detach 1 material from this card; your opponent must send that monster to the GY.

                            Main: 60 Extra: 15

                            2 cardArtifact Lancea 2 cardArtifact Lancea
                            Artifact Lancea
                            LIGHT 5
                            Artifact Lancea
                            • ATK:

                            • 1700

                            • DEF:

                            • 2300


                            You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


                            2 cardContact "C" 2 cardContact "C"
                            Contact "C"
                            EARTH 6
                            Contact "C"
                            • ATK:

                            • 1500

                            • DEF:

                            • 2200


                            When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can Special Summon this card from your hand to the opponent's field in Defense Position. This card's controller cannot Fusion, Synchro, Xyz, or Link Summon unless they use this card as material.


                            2 cardD.D. Crow 2 cardD.D. Crow
                            D.D. Crow
                            DARK 1
                            D.D. Crow
                            • ATK:

                            • 100

                            • DEF:

                            • 100


                            (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


                            3 cardManju of the Ten Thousand Hands 3 cardManju of the Ten Thousand Hands
                            Manju of the Ten Thousand Hands
                            LIGHT 4
                            Manju of the Ten Thousand Hands
                            • ATK:

                            • 1400

                            • DEF:

                            • 1000


                            When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                            1 cardAlligator's Sword 1 cardAlligator's Sword
                            Alligator's Sword
                            EARTH 4
                            Alligator's Sword
                            • ATK:

                            • 1500

                            • DEF:

                            • 1200


                            ey, dis mighty lissard man can swing his sword so fast, dat it's more dan da speed a sound!


                            3 cardClavkiys, the Magikey Skyblaster 3 cardClavkiys, the Magikey Skyblaster
                            Clavkiys, the Magikey Skyblaster
                            DARK 4
                            Clavkiys, the Magikey Skyblaster
                            • ATK:

                            • 1900

                            • DEF:

                            • 1900


                            ''Everyone is full of possibilities. Everything you do, moving forwards, stopping, closing, opening, is all in your hands. There are many doors in this world. To open them requires the Magic Key... 2 keys and 1 door... 2 wills and 1 body. Once the doors are opened, the worlds will be connected and the great power revealed.''


                            1 cardWater Magician 1 cardWater Magician
                            Water Magician
                            WATER 4
                            Water Magician
                            • ATK:

                            • 1400

                            • DEF:

                            • 1000


                            This monster swamps an opponent with an almost endless supply of water.


                            1 cardMagikey Mechmortar - Garesglasser 1 cardMagikey Mechmortar - Garesglasser
                            Magikey Mechmortar - Garesglasser
                            EARTH 8
                            Magikey Mechmortar - Garesglasser
                            • ATK:

                            • 2000

                            • DEF:

                            • 2800


                            You can Ritual Summon this card with "Magikey Maftea". Gains 300 ATK for each different Attribute in your GY. You can only use each of the following effects of "Magikey Mechmortar - Garesglasser" once per turn. When your opponent activates an effect of a monster with the same Attribute as a monster in your GY, if at least 2 Attributes of monsters were used for this card's Ritual Summon (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Ritual Summoned card is sent to the GY: You can add 1 "Magikey" monster from your Deck to your hand.


                            3 cardMagikey Mechmusket - Batosbuster 3 cardMagikey Mechmusket - Batosbuster
                            Magikey Mechmusket - Batosbuster
                            DARK 4
                            Magikey Mechmusket - Batosbuster
                            • ATK:

                            • 2000

                            • DEF:

                            • 2200


                            You can Ritual Summon this card with "Magikey Maftea". If this card is Ritual Summoned: You can add 1 "Magikey" card from your Deck to your hand. You can only use this effect of "Magikey Mechmusket - Batosbuster" once per turn. Once per turn, when an attack is declared involving this card and an opponent's monster that has the same Attribute as a Normal Monster or "Magikey" monster in your GY: You can place any number of cards from your hand on the bottom of the Deck, and if you do, negate the effects of that opponent's monster until the end of this turn, then draw the same number of cards placed under the Deck.


                            2 cardEffect Veiler 2 cardEffect Veiler
                            Effect Veiler
                            LIGHT 1
                            Effect Veiler
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                            2 cardGhost Belle & Haunted Mansion 2 cardGhost Belle & Haunted Mansion
                            Ghost Belle & Haunted Mansion
                            EARTH 3
                            Ghost Belle & Haunted Mansion
                            • ATK:

                            • 0

                            • DEF:

                            • 1800


                            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


                            3 cardMaginificent Magikey Mafteal 3 cardMaginificent Magikey Mafteal
                            Maginificent Magikey Mafteal
                            LIGHT 4
                            Maginificent Magikey Mafteal
                            • ATK:

                            • 1600

                            • DEF:

                            • 1600


                            Cannot be used as material for a Synchro or Xyz Summon, except for the Synchro or Xyz Summon of a "Magikey" monster. If you control a "Magikey" monster: You can reveal this card in your hand; you can Normal Summon 1 "Magikey" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is Normal Summoned: You can target 1 Level 4 or lower Normal Monster, or Level 4 or lower "Magikey" monster, in your GY; Special Summon it in Defense Position. You can only use this effect of "Maginificent Magikey Mafteal" once per turn.


                            2 cardAdvanced Ritual Art 2 cardAdvanced Ritual Art
                            Advanced Ritual Art
                            Spell Normal
                            Advanced Ritual Art

                              This card is used to Ritual Summon any 1 Ritual Monster. You must also send Normal Monsters from your Deck to the GY whose total Levels equal the Level of that Ritual Monster.


                              1 cardCalled by the Grave
                              1 cardCalled by the Grave
                              Called by the Grave
                              Spell Quick
                              Called by the Grave

                                Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                Tag(s):

                                2 cardCosmic Cyclone 2 cardCosmic Cyclone
                                Cosmic Cyclone
                                Spell Quick
                                Cosmic Cyclone

                                  Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                                  1 cardDragon's Mirror 1 cardDragon's Mirror
                                  Dragon's Mirror
                                  Spell Normal
                                  Dragon's Mirror

                                    Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.


                                    2 cardForbidden Chalice 2 cardForbidden Chalice
                                    Forbidden Chalice
                                    Spell Quick
                                    Forbidden Chalice

                                      Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


                                      1 cardHarpie's Feather Duster
                                      1 cardHarpie's Feather Duster
                                      Harpie's Feather Duster
                                      Spell Normal
                                      Harpie's Feather Duster

                                        Destroy all Spell and Trap Cards your opponent controls.




                                        Tag(s):

                                        1 cardHigh Ritual Art 1 cardHigh Ritual Art
                                        High Ritual Art
                                        Spell Normal
                                        High Ritual Art

                                          This card can be used to Ritual Summon any Ritual Monster from your Deck. You must also Tribute Normal Monsters from your hand whose total Levels equal the Level of the Ritual Monster you Ritual Summon. Shuffle that Ritual Monster into the Deck during your opponent's End Phase. You can only activate 1 "High Ritual Art" per turn.


                                          1 cardInstant Fusion
                                          1 cardInstant Fusion
                                          Instant Fusion
                                          Spell Normal
                                          Instant Fusion

                                            Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.


                                            2 cardMagikey Battle 2 cardMagikey Battle
                                            Magikey Battle
                                            Spell Quick
                                            Magikey Battle

                                              Target 1 Normal Monster, 1 "Magikey" monster, or 1 "Magikey Maftea" in your GY; shuffle it into the Deck, then if you activated this card in response to your opponent's card or effect activation, Normal Monsters and "Magikey" monsters you control (except Tokens) are unaffected by that opponent's card effect.


                                              2 cardMagikey Maftea 2 cardMagikey Maftea
                                              Magikey Maftea
                                              Spell Normal
                                              Magikey Maftea

                                                Fusion Summon 1 "Magikey" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, OR Ritual Summon 1 "Magikey" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If you control a Normal Monster, you can also send 1 Normal Monster from your Deck to the GY as material or Tribute.


                                                3 cardMagikey World 3 cardMagikey World
                                                Magikey World
                                                Spell Field
                                                Magikey World

                                                  When this card is activated: You can add 1 "Magikey" monster from your Deck to your hand. The first time each non-Token Normal Monster you control would be destroyed by battle or card effect each turn, it is not destroyed. During your Main Phase: You can add 1 "Magikey Maftea" from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Magikey World" once per turn. You can only activate 1 "Magikey World" per turn.


                                                  1 cardMonster Reborn
                                                  1 cardMonster Reborn
                                                  Monster Reborn
                                                  Spell Normal
                                                  Monster Reborn

                                                    Target 1 monster in either GY; Special Summon it.




                                                    Tag(s):

                                                    2 cardPreparation of Rites 2 cardPreparation of Rites
                                                    Preparation of Rites
                                                    Spell Normal
                                                    Preparation of Rites

                                                      Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                                                      1 cardRaigeki
                                                      1 cardRaigeki
                                                      Raigeki
                                                      Spell Normal
                                                      Raigeki

                                                        Destroy all monsters your opponent controls.




                                                        Tag(s):

                                                        1 cardReinforcement of the Army
                                                        1 cardReinforcement of the Army
                                                        Reinforcement of the Army
                                                        Spell Normal
                                                        Reinforcement of the Army

                                                          Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                                          2 cardShared Ride 2 cardShared Ride
                                                          Shared Ride
                                                          Spell Quick
                                                          Shared Ride

                                                            For the rest of this turn, each time a card(s) is added from the Main Deck or GY to your opponent's hand, except by drawing them, you immediately draw 1 card. You can only activate 1 "Shared Ride" per turn.


                                                            1 cardTerraforming
                                                            1 cardTerraforming
                                                            Terraforming
                                                            Spell Normal
                                                            Terraforming

                                                              Add 1 Field Spell from your Deck to your hand.




                                                              Tag(s):

                                                              3 cardUnexpected Dai 3 cardUnexpected Dai
                                                              Unexpected Dai
                                                              Spell Normal
                                                              Unexpected Dai

                                                                If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.


                                                                1 cardMagikey Locking 1 cardMagikey Locking
                                                                Magikey Locking
                                                                Trap Normal
                                                                Magikey Locking

                                                                  Tribute 1 Normal Monster or "Magikey" monster (except a Token), then target up to 2 Normal Monsters and/or "Magikey" monsters in your GY whose total Levels equal 8 or less; Special Summon those monsters in Defense Position, then you can apply 1 of the following effects immediately after this effect resolves. ● Synchro Summon 1 "Magikey" Synchro Monster using monsters you control. ● Xyz Summon 1 "Magikey" Xyz Monster using monsters you control.


                                                                  2 cardMagikey Unlocking 2 cardMagikey Unlocking
                                                                  Magikey Unlocking
                                                                  Trap Counter
                                                                  Magikey Unlocking

                                                                    When your opponent activates a Spell/Trap Card while you control a "Magikey" Ritual Monster or a "Magikey" monster Special Summoned from the Extra Deck: Negate the activation, and if you do, destroy that card, then you can declare 1 Attribute, and if you do that, for the rest of this turn all face-up monsters your opponent controls become that Attribute. You can only activate 1 "Magikey Unlocking" per turn.


                                                                    2 cardThe Black Goat Laughs 2 cardThe Black Goat Laughs
                                                                    The Black Goat Laughs
                                                                    Trap Normal
                                                                    The Black Goat Laughs

                                                                      Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.


                                                                      1 cardThere Can Be Only One
                                                                      1 cardThere Can Be Only One
                                                                      There Can Be Only One
                                                                      Trap Continuous
                                                                      There Can Be Only One

                                                                        Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                                                        1 cardMagikey Beast - Ansyalabolas 1 cardMagikey Beast - Ansyalabolas
                                                                        Magikey Beast - Ansyalabolas
                                                                        DARK 4
                                                                        Magikey Beast - Ansyalabolas
                                                                        • ATK:

                                                                        • 2200

                                                                        • DEF:

                                                                        • 2000


                                                                        1 "Magikey" monster + 1 Normal Monster, except a Token If this card is Fusion Summoned: You can add 1 "Magikey Maftea" from your GY to your hand. You can only use this effect of "Magikey Beast - Ansyalabolas" once per turn. Once per turn: You can target 1 Attack Position monster your opponent controls with the same Attribute as a Normal Monster or "Magikey" monster in your GY; change it to Defense Position, and if you do, it loses 1000 DEF. Banish any monster destroyed by battle with this card.


                                                                        2 cardMagikey Dragon - Andrabime 2 cardMagikey Dragon - Andrabime
                                                                        Magikey Dragon - Andrabime
                                                                        WIND 8
                                                                        Magikey Dragon - Andrabime
                                                                        • ATK:

                                                                        • 2800

                                                                        • DEF:

                                                                        • 2000


                                                                        1 "Magikey" Effect Monster + 1 Normal Monster, except a Token When this card is Fusion Summoned, your opponent cannot activate cards or effects. Once per turn: You can target 1 Normal Monster or "Magikey" monster in your GY; destroy all monsters your opponent controls with that monster's Attribute. Once per turn, if an opponent's monster with the same Attribute as a monster in your GY is destroyed by battle or card effect, if this card was Fusion Summoned using 2 different Attributes as material: You can draw 1 card.


                                                                        1 cardCross-Sheep 1 cardCross-Sheep
                                                                        Cross-Sheep
                                                                        EARTH
                                                                        Cross-Sheep
                                                                        • ATK:

                                                                        • 700

                                                                        • LINK-2

                                                                        Link Arrow:

                                                                        Bottom-Left

                                                                        Bottom-Right


                                                                        2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                                                                        1 cardKnightmare Phoenix 1 cardKnightmare Phoenix
                                                                        Knightmare Phoenix
                                                                        FIRE
                                                                        Knightmare Phoenix
                                                                        • ATK:

                                                                        • 1900

                                                                        • LINK-2

                                                                        Link Arrow:

                                                                        Top

                                                                        Right


                                                                        2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                                        1 cardLink Spider 1 cardLink Spider
                                                                        Link Spider
                                                                        EARTH
                                                                        Link Spider
                                                                        • ATK:

                                                                        • 1000

                                                                        • LINK-1

                                                                        Link Arrow:

                                                                        Bottom


                                                                        1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                                                                        1 cardAdamancipator Risen - Dragite 1 cardAdamancipator Risen - Dragite
                                                                        Adamancipator Risen - Dragite
                                                                        WATER 8
                                                                        Adamancipator Risen - Dragite
                                                                        • ATK:

                                                                        • 3000

                                                                        • DEF:

                                                                        • 2200


                                                                        1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.


                                                                        1 cardBeelze of the Diabolic Dragons 1 cardBeelze of the Diabolic Dragons
                                                                        Beelze of the Diabolic Dragons
                                                                        DARK 8
                                                                        Beelze of the Diabolic Dragons
                                                                        • ATK:

                                                                        • 3000

                                                                        • DEF:

                                                                        • 3000


                                                                        1 DARK Tuner + 1+ non-Tuner monsters Cannot be destroyed by battle or card effects. If you take damage from an attack involving this card, or from an opponent's card effect: This card gains ATK equal to the damage you took.


                                                                        1 cardDraco Berserker of the Tenyi 1 cardDraco Berserker of the Tenyi
                                                                        Draco Berserker of the Tenyi
                                                                        DARK 8
                                                                        Draco Berserker of the Tenyi
                                                                        • ATK:

                                                                        • 3000

                                                                        • DEF:

                                                                        • 0


                                                                        1 Tuner + 1+ non-Tuner monsters When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.


                                                                        2 cardMagikey Fiend - Transfurlmine 2 cardMagikey Fiend - Transfurlmine
                                                                        Magikey Fiend - Transfurlmine
                                                                        FIRE 8
                                                                        Magikey Fiend - Transfurlmine
                                                                        • ATK:

                                                                        • 2800

                                                                        • DEF:

                                                                        • 2800


                                                                        1 "Magikey" Tuner + 1+ non-Tuner Normal Monsters This card can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of "Magikey Fiend - Transfurlmine" once per turn. If you control this card that was Synchro Summoned using at least 2 Attributes of monsters: You can Set 1 "Magikey" Spell/Trap directly from your Deck to your Spell & Trap Zone. If your opponent Normal or Special Summons a monster(s) with the same Attribute as a monster in your GY (except during the Damage Step): You can destroy that monster(s).


                                                                        1 cardPSY-Framelord Omega
                                                                        1 cardPSY-Framelord Omega
                                                                        PSY-Framelord Omega
                                                                        LIGHT 8
                                                                        PSY-Framelord Omega
                                                                        • ATK:

                                                                        • 2800

                                                                        • DEF:

                                                                        • 2200


                                                                        1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.


                                                                        1 cardCastel, the Skyblaster Musketeer 1 cardCastel, the Skyblaster Musketeer
                                                                        Castel, the Skyblaster Musketeer
                                                                        WIND
                                                                        Castel, the Skyblaster Musketeer
                                                                        • ATK:

                                                                        • 2000

                                                                        • DEF:

                                                                        • 1500


                                                                        2 Level 4 monsters You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.


                                                                        1 cardMagikey Deity - Ashtartu 1 cardMagikey Deity - Ashtartu
                                                                        Magikey Deity - Ashtartu
                                                                        LIGHT
                                                                        Magikey Deity - Ashtartu
                                                                        • ATK:

                                                                        • 3000

                                                                        • DEF:

                                                                        • 3000


                                                                        2 Level 8 monsters Once per turn, when your Normal Monster or "Magikey" monster destroys an opponent's monster by battle: You can detach 1 material from this card; inflict damage to your opponent equal to the destroyed monster's original ATK. Once per turn, during your opponent's Main Phase (Quick Effect): You can target 1 monster your opponent controls with the same Attribute as a Normal Monster or "Magikey" monster you control or is in your GY; detach 1 material from this card, and if you do, banish that monster.


                                                                        1 cardMagikey Spirit - Vepartu 1 cardMagikey Spirit - Vepartu
                                                                        Magikey Spirit - Vepartu
                                                                        WATER
                                                                        Magikey Spirit - Vepartu
                                                                        • ATK:

                                                                        • 2000

                                                                        • DEF:

                                                                        • 2000


                                                                        2 Level 4 monsters If this card is Xyz Summoned: You can detach 1 material from this card; add 1 Level 4 or higher Normal Monster from your Deck or GY to your hand. If this card has a Normal Monster as material, it gains this effect. ● At the start of the Damage Step, if this card battles an opponent's monster with the same Attribute as a Normal Monster or "Magikey" monster in your GY: You can detach 1 material from this card; your opponent must send that monster to the GY.


                                                                        ocg
                                                                        Magikey
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