Magikey Deck Breakdown

Cards Usage Statistic

Main Deck

Clavkiys, the Magikey Skyblaster
Clavkiys, the Magikey Skyblaster
Clavkiys, the Magikey Skyblaster
DARK 4
Clavkiys, the Magikey Skyblaster
  • ATK:

  • 1900

  • DEF:

  • 1900


''Everyone is full of possibilities. Everything you do, moving forwards, stopping, closing, opening, is all in your hands. There are many doors in this world. To open them requires the Magic Key... 2 keys and 1 door... 2 wills and 1 body. Once the doors are opened, the worlds will be connected and the great power revealed.''

Maginificent Magikey Mafteal
Maginificent Magikey Mafteal
Maginificent Magikey Mafteal
LIGHT 4
Maginificent Magikey Mafteal
  • ATK:

  • 1600

  • DEF:

  • 1600


Cannot be used as material for a Synchro or Xyz Summon, except for the Synchro or Xyz Summon of a "Magikey" monster. If you control a "Magikey" monster: You can reveal this card in your hand; you can Normal Summon 1 "Magikey" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is Normal Summoned: You can target 1 Level 4 or lower Normal Monster, or Level 4 or lower "Magikey" monster, in your GY; Special Summon it in Defense Position. You can only use this effect of "Maginificent Magikey Mafteal" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Magikey World
    Magikey World
    Magikey World
    Spell Field
    Magikey World

      When this card is activated: You can add 1 "Magikey" monster from your Deck to your hand. The first time each non-Token Normal Monster you control would be destroyed by battle or card effect each turn, it is not destroyed. During your Main Phase: You can add 1 "Magikey Maftea" from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Magikey World" once per turn. You can only activate 1 "Magikey World" per turn.

      Raigeki
      Raigeki
      Raigeki
      Spell Normal
      Raigeki

        Destroy all monsters your opponent controls.



        Tag(s):

        Unexpected Dai
        Unexpected Dai
        Unexpected Dai
        Spell Normal
        Unexpected Dai

          If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.

          Magikey Unlocking
          Magikey Unlocking
          Magikey Unlocking
          Trap Counter
          Magikey Unlocking

            When your opponent activates a Spell/Trap Card while you control a "Magikey" Ritual Monster or a "Magikey" monster Special Summoned from the Extra Deck: Negate the activation, and if you do, destroy that card, then you can declare 1 Attribute, and if you do that, for the rest of this turn all face-up monsters your opponent controls become that Attribute. You can only activate 1 "Magikey Unlocking" per turn.

            Extra Deck

            Magikey Beast - Ansyalabolas
            Magikey Beast - Ansyalabolas
            Magikey Beast - Ansyalabolas
            DARK 4
            Magikey Beast - Ansyalabolas
            • ATK:

            • 2200

            • DEF:

            • 2000


            1 "Magikey" monster + 1 Normal Monster, except a Token If this card is Fusion Summoned: You can add 1 "Magikey Maftea" from your GY to your hand. You can only use this effect of "Magikey Beast - Ansyalabolas" once per turn. Once per turn: You can target 1 Attack Position monster your opponent controls with the same Attribute as a Normal Monster or "Magikey" monster in your GY; change it to Defense Position, and if you do, it loses 1000 DEF. Banish any monster destroyed by battle with this card.

            Link Spider
            Link Spider
            Link Spider
            EARTH
            Link Spider
            • ATK:

            • 1000

            • LINK-1

            Link Arrow:

            Bottom


            1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.

            Magikey Fiend - Transfurlmine
            Magikey Fiend - Transfurlmine
            Magikey Fiend - Transfurlmine
            FIRE 8
            Magikey Fiend - Transfurlmine
            • ATK:

            • 2800

            • DEF:

            • 2800


            1 "Magikey" Tuner + 1+ non-Tuner Normal Monsters This card can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of "Magikey Fiend - Transfurlmine" once per turn. If you control this card that was Synchro Summoned using at least 2 Attributes of monsters: You can Set 1 "Magikey" Spell/Trap directly from your Deck to your Spell & Trap Zone. If your opponent Normal or Special Summons a monster(s) with the same Attribute as a monster in your GY (except during the Damage Step): You can destroy that monster(s).

            Main: 60 Extra: 15

            2 cardArtifact Lancea 2 cardArtifact Lancea
            Artifact Lancea
            LIGHT 5
            Artifact Lancea
            • ATK:

            • 1700

            • DEF:

            • 2300


            You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


            2 cardContact "C" 2 cardContact "C"
            Contact "C"
            EARTH 6
            Contact "C"
            • ATK:

            • 1500

            • DEF:

            • 2200


            When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can Special Summon this card from your hand to the opponent's field in Defense Position. This card's controller cannot Fusion, Synchro, Xyz, or Link Summon unless they use this card as material.


            2 cardD.D. Crow 2 cardD.D. Crow
            D.D. Crow
            DARK 1
            D.D. Crow
            • ATK:

            • 100

            • DEF:

            • 100


            (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


            3 cardManju of the Ten Thousand Hands 3 cardManju of the Ten Thousand Hands
            Manju of the Ten Thousand Hands
            LIGHT 4
            Manju of the Ten Thousand Hands
            • ATK:

            • 1400

            • DEF:

            • 1000


            When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


            1 cardAlligator's Sword 1 cardAlligator's Sword
            Alligator's Sword
            EARTH 4
            Alligator's Sword
            • ATK:

            • 1500

            • DEF:

            • 1200


            ey, dis mighty lissard man can swing his sword so fast, dat it's more dan da speed a sound!


            3 cardClavkiys, the Magikey Skyblaster 3 cardClavkiys, the Magikey Skyblaster
            Clavkiys, the Magikey Skyblaster
            DARK 4
            Clavkiys, the Magikey Skyblaster
            • ATK:

            • 1900

            • DEF:

            • 1900


            ''Everyone is full of possibilities. Everything you do, moving forwards, stopping, closing, opening, is all in your hands. There are many doors in this world. To open them requires the Magic Key... 2 keys and 1 door... 2 wills and 1 body. Once the doors are opened, the worlds will be connected and the great power revealed.''


            1 cardWater Magician 1 cardWater Magician
            Water Magician
            WATER 4
            Water Magician
            • ATK:

            • 1400

            • DEF:

            • 1000


            This monster swamps an opponent with an almost endless supply of water.


            1 cardMagikey Mechmortar - Garesglasser 1 cardMagikey Mechmortar - Garesglasser
            Magikey Mechmortar - Garesglasser
            EARTH 8
            Magikey Mechmortar - Garesglasser
            • ATK:

            • 2000

            • DEF:

            • 2800


            You can Ritual Summon this card with "Magikey Maftea". Gains 300 ATK for each different Attribute in your GY. You can only use each of the following effects of "Magikey Mechmortar - Garesglasser" once per turn. When your opponent activates an effect of a monster with the same Attribute as a monster in your GY, if at least 2 Attributes of monsters were used for this card's Ritual Summon (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Ritual Summoned card is sent to the GY: You can add 1 "Magikey" monster from your Deck to your hand.


            3 cardMagikey Mechmusket - Batosbuster 3 cardMagikey Mechmusket - Batosbuster
            Magikey Mechmusket - Batosbuster
            DARK 4
            Magikey Mechmusket - Batosbuster
            • ATK:

            • 2000

            • DEF:

            • 2200


            You can Ritual Summon this card with "Magikey Maftea". If this card is Ritual Summoned: You can add 1 "Magikey" card from your Deck to your hand. You can only use this effect of "Magikey Mechmusket - Batosbuster" once per turn. Once per turn, when an attack is declared involving this card and an opponent's monster that has the same Attribute as a Normal Monster or "Magikey" monster in your GY: You can place any number of cards from your hand on the bottom of the Deck, and if you do, negate the effects of that opponent's monster until the end of this turn, then draw the same number of cards placed under the Deck.


            2 cardEffect Veiler 2 cardEffect Veiler
            Effect Veiler
            LIGHT 1
            Effect Veiler
            • ATK:

            • 0

            • DEF:

            • 0


            During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


            2 cardGhost Belle & Haunted Mansion 2 cardGhost Belle & Haunted Mansion
            Ghost Belle & Haunted Mansion
            EARTH 3
            Ghost Belle & Haunted Mansion
            • ATK:

            • 0

            • DEF:

            • 1800


            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


            3 cardMaginificent Magikey Mafteal 3 cardMaginificent Magikey Mafteal
            Maginificent Magikey Mafteal
            LIGHT 4
            Maginificent Magikey Mafteal
            • ATK:

            • 1600

            • DEF:

            • 1600


            Cannot be used as material for a Synchro or Xyz Summon, except for the Synchro or Xyz Summon of a "Magikey" monster. If you control a "Magikey" monster: You can reveal this card in your hand; you can Normal Summon 1 "Magikey" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is Normal Summoned: You can target 1 Level 4 or lower Normal Monster, or Level 4 or lower "Magikey" monster, in your GY; Special Summon it in Defense Position. You can only use this effect of "Maginificent Magikey Mafteal" once per turn.


            2 cardAdvanced Ritual Art 2 cardAdvanced Ritual Art
            Advanced Ritual Art
            Spell Normal
            Advanced Ritual Art

              This card is used to Ritual Summon any 1 Ritual Monster. You must also send Normal Monsters from your Deck to the GY whose total Levels equal the Level of that Ritual Monster.


              1 cardCalled by the Grave
              1 cardCalled by the Grave
              Called by the Grave
              Spell Quick
              Called by the Grave

                Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                Tag(s):

                3 cardCosmic Cyclone 3 cardCosmic Cyclone
                Cosmic Cyclone
                Spell Quick
                Cosmic Cyclone

                  Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                  1 cardDragon's Mirror 1 cardDragon's Mirror
                  Dragon's Mirror
                  Spell Normal
                  Dragon's Mirror

                    Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.


                    1 cardHarpie's Feather Duster
                    1 cardHarpie's Feather Duster
                    Harpie's Feather Duster
                    Spell Normal
                    Harpie's Feather Duster

                      Destroy all Spell and Trap Cards your opponent controls.




                      Tag(s):

                      1 cardHigh Ritual Art 1 cardHigh Ritual Art
                      High Ritual Art
                      Spell Normal
                      High Ritual Art

                        This card can be used to Ritual Summon any Ritual Monster from your Deck. You must also Tribute Normal Monsters from your hand whose total Levels equal the Level of the Ritual Monster you Ritual Summon. Shuffle that Ritual Monster into the Deck during your opponent's End Phase. You can only activate 1 "High Ritual Art" per turn.


                        1 cardInstant Fusion
                        1 cardInstant Fusion
                        Instant Fusion
                        Spell Normal
                        Instant Fusion

                          Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.


                          2 cardMagikey Battle 2 cardMagikey Battle
                          Magikey Battle
                          Spell Quick
                          Magikey Battle

                            Target 1 Normal Monster, 1 "Magikey" monster, or 1 "Magikey Maftea" in your GY; shuffle it into the Deck, then if you activated this card in response to your opponent's card or effect activation, Normal Monsters and "Magikey" monsters you control (except Tokens) are unaffected by that opponent's card effect.


                            2 cardMagikey Maftea 2 cardMagikey Maftea
                            Magikey Maftea
                            Spell Normal
                            Magikey Maftea

                              Fusion Summon 1 "Magikey" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, OR Ritual Summon 1 "Magikey" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If you control a Normal Monster, you can also send 1 Normal Monster from your Deck to the GY as material or Tribute.


                              3 cardMagikey World 3 cardMagikey World
                              Magikey World
                              Spell Field
                              Magikey World

                                When this card is activated: You can add 1 "Magikey" monster from your Deck to your hand. The first time each non-Token Normal Monster you control would be destroyed by battle or card effect each turn, it is not destroyed. During your Main Phase: You can add 1 "Magikey Maftea" from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Magikey World" once per turn. You can only activate 1 "Magikey World" per turn.


                                3 cardPreparation of Rites 3 cardPreparation of Rites
                                Preparation of Rites
                                Spell Normal
                                Preparation of Rites

                                  Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                                  1 cardRaigeki
                                  1 cardRaigeki
                                  Raigeki
                                  Spell Normal
                                  Raigeki

                                    Destroy all monsters your opponent controls.




                                    Tag(s):

                                    1 cardReinforcement of the Army
                                    1 cardReinforcement of the Army
                                    Reinforcement of the Army
                                    Spell Normal
                                    Reinforcement of the Army

                                      Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                      1 cardTerraforming
                                      1 cardTerraforming
                                      Terraforming
                                      Spell Normal
                                      Terraforming

                                        Add 1 Field Spell from your Deck to your hand.




                                        Tag(s):

                                        3 cardUnexpected Dai 3 cardUnexpected Dai
                                        Unexpected Dai
                                        Spell Normal
                                        Unexpected Dai

                                          If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.


                                          1 cardAngel Statue - Azurune 1 cardAngel Statue - Azurune
                                          Angel Statue - Azurune
                                          Trap Continuous
                                          Angel Statue - Azurune

                                            Special Summon this card as an Effect Monster (Fairy/LIGHT/Level 4/ATK 1800/DEF 1800). (This card is also still a Trap.) Once per turn, when your opponent would Special Summon a monster(s) while this card is in your Monster Zone: You can send to the GY, 1 Continuous Trap in your Monster Zone that was Special Summoned from the Spell & Trap Zone; negate the Summon, and if you do, destroy that monster(s). When this card in the Monster Zone is destroyed by battle: You can destroy the monster that destroyed this card.


                                            3 cardEradicator Epidemic Virus 3 cardEradicator Epidemic Virus
                                            Eradicator Epidemic Virus
                                            Trap Normal
                                            Eradicator Epidemic Virus

                                              Tribute 1 DARK monster with 2500 or more ATK, and declare 1 type of card (Spell or Trap); look at your opponent's hand, all Spells/Traps they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all cards of that declared type.


                                              1 cardMagikey Locking 1 cardMagikey Locking
                                              Magikey Locking
                                              Trap Normal
                                              Magikey Locking

                                                Tribute 1 Normal Monster or "Magikey" monster (except a Token), then target up to 2 Normal Monsters and/or "Magikey" monsters in your GY whose total Levels equal 8 or less; Special Summon those monsters in Defense Position, then you can apply 1 of the following effects immediately after this effect resolves. ● Synchro Summon 1 "Magikey" Synchro Monster using monsters you control. ● Xyz Summon 1 "Magikey" Xyz Monster using monsters you control.


                                                2 cardMagikey Unlocking 2 cardMagikey Unlocking
                                                Magikey Unlocking
                                                Trap Counter
                                                Magikey Unlocking

                                                  When your opponent activates a Spell/Trap Card while you control a "Magikey" Ritual Monster or a "Magikey" monster Special Summoned from the Extra Deck: Negate the activation, and if you do, destroy that card, then you can declare 1 Attribute, and if you do that, for the rest of this turn all face-up monsters your opponent controls become that Attribute. You can only activate 1 "Magikey Unlocking" per turn.


                                                  2 cardThe Black Goat Laughs 2 cardThe Black Goat Laughs
                                                  The Black Goat Laughs
                                                  Trap Normal
                                                  The Black Goat Laughs

                                                    Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.


                                                    1 cardMagikey Beast - Ansyalabolas 1 cardMagikey Beast - Ansyalabolas
                                                    Magikey Beast - Ansyalabolas
                                                    DARK 4
                                                    Magikey Beast - Ansyalabolas
                                                    • ATK:

                                                    • 2200

                                                    • DEF:

                                                    • 2000


                                                    1 "Magikey" monster + 1 Normal Monster, except a Token If this card is Fusion Summoned: You can add 1 "Magikey Maftea" from your GY to your hand. You can only use this effect of "Magikey Beast - Ansyalabolas" once per turn. Once per turn: You can target 1 Attack Position monster your opponent controls with the same Attribute as a Normal Monster or "Magikey" monster in your GY; change it to Defense Position, and if you do, it loses 1000 DEF. Banish any monster destroyed by battle with this card.


                                                    2 cardMagikey Dragon - Andrabime 2 cardMagikey Dragon - Andrabime
                                                    Magikey Dragon - Andrabime
                                                    WIND 8
                                                    Magikey Dragon - Andrabime
                                                    • ATK:

                                                    • 2800

                                                    • DEF:

                                                    • 2000


                                                    1 "Magikey" Effect Monster + 1 Normal Monster, except a Token When this card is Fusion Summoned, your opponent cannot activate cards or effects. Once per turn: You can target 1 Normal Monster or "Magikey" monster in your GY; destroy all monsters your opponent controls with that monster's Attribute. Once per turn, if an opponent's monster with the same Attribute as a monster in your GY is destroyed by battle or card effect, if this card was Fusion Summoned using 2 different Attributes as material: You can draw 1 card.


                                                    1 cardImduk the World Chalice Dragon 1 cardImduk the World Chalice Dragon
                                                    Imduk the World Chalice Dragon
                                                    WIND
                                                    Imduk the World Chalice Dragon
                                                    • ATK:

                                                    • 800

                                                    • LINK-1

                                                    Link Arrow:

                                                    Top


                                                    1 Normal Monster, except a Token During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.


                                                    1 cardLink Spider 1 cardLink Spider
                                                    Link Spider
                                                    EARTH
                                                    Link Spider
                                                    • ATK:

                                                    • 1000

                                                    • LINK-1

                                                    Link Arrow:

                                                    Bottom


                                                    1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                                                    1 cardSilhouhatte Rabbit 1 cardSilhouhatte Rabbit
                                                    Silhouhatte Rabbit
                                                    LIGHT
                                                    Silhouhatte Rabbit
                                                    • ATK:

                                                    • 1500

                                                    • LINK-2

                                                    Link Arrow:

                                                    Bottom-Left

                                                    Bottom-Right


                                                    2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.


                                                    1 cardAdamancipator Risen - Dragite 1 cardAdamancipator Risen - Dragite
                                                    Adamancipator Risen - Dragite
                                                    WATER 8
                                                    Adamancipator Risen - Dragite
                                                    • ATK:

                                                    • 3000

                                                    • DEF:

                                                    • 2200


                                                    1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.


                                                    1 cardBeelze of the Diabolic Dragons 1 cardBeelze of the Diabolic Dragons
                                                    Beelze of the Diabolic Dragons
                                                    DARK 8
                                                    Beelze of the Diabolic Dragons
                                                    • ATK:

                                                    • 3000

                                                    • DEF:

                                                    • 3000


                                                    1 DARK Tuner + 1+ non-Tuner monsters Cannot be destroyed by battle or card effects. If you take damage from an attack involving this card, or from an opponent's card effect: This card gains ATK equal to the damage you took.


                                                    1 cardDraco Berserker of the Tenyi 1 cardDraco Berserker of the Tenyi
                                                    Draco Berserker of the Tenyi
                                                    DARK 8
                                                    Draco Berserker of the Tenyi
                                                    • ATK:

                                                    • 3000

                                                    • DEF:

                                                    • 0


                                                    1 Tuner + 1+ non-Tuner monsters When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.


                                                    2 cardMagikey Fiend - Transfurlmine 2 cardMagikey Fiend - Transfurlmine
                                                    Magikey Fiend - Transfurlmine
                                                    FIRE 8
                                                    Magikey Fiend - Transfurlmine
                                                    • ATK:

                                                    • 2800

                                                    • DEF:

                                                    • 2800


                                                    1 "Magikey" Tuner + 1+ non-Tuner Normal Monsters This card can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of "Magikey Fiend - Transfurlmine" once per turn. If you control this card that was Synchro Summoned using at least 2 Attributes of monsters: You can Set 1 "Magikey" Spell/Trap directly from your Deck to your Spell & Trap Zone. If your opponent Normal or Special Summons a monster(s) with the same Attribute as a monster in your GY (except during the Damage Step): You can destroy that monster(s).


                                                    1 cardPSY-Framelord Omega
                                                    1 cardPSY-Framelord Omega
                                                    PSY-Framelord Omega
                                                    LIGHT 8
                                                    PSY-Framelord Omega
                                                    • ATK:

                                                    • 2800

                                                    • DEF:

                                                    • 2200


                                                    1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.


                                                    1 cardGrenosaurus Giga-Cannon 1 cardGrenosaurus Giga-Cannon
                                                    Grenosaurus Giga-Cannon
                                                    FIRE
                                                    Grenosaurus Giga-Cannon
                                                    • ATK:

                                                    • 2200

                                                    • DEF:

                                                    • 2000


                                                    2 Level 4 monsters When your Dinosaur monster destroys an opponent's monster by battle and sends it to the GY: You can detach 1 material from this card; inflict 1000 damage to your opponent, then this card gains 1000 ATK. If this Xyz Summoned card is destroyed: You can target 1 card on the field; destroy it, and if you do, inflict 1000 damage to your opponent. You can only use this effect of "Grenosaurus Giga-Cannon" once per turn.


                                                    1 cardMagikey Deity - Ashtartu 1 cardMagikey Deity - Ashtartu
                                                    Magikey Deity - Ashtartu
                                                    LIGHT
                                                    Magikey Deity - Ashtartu
                                                    • ATK:

                                                    • 3000

                                                    • DEF:

                                                    • 3000


                                                    2 Level 8 monsters Once per turn, when your Normal Monster or "Magikey" monster destroys an opponent's monster by battle: You can detach 1 material from this card; inflict damage to your opponent equal to the destroyed monster's original ATK. Once per turn, during your opponent's Main Phase (Quick Effect): You can target 1 monster your opponent controls with the same Attribute as a Normal Monster or "Magikey" monster you control or is in your GY; detach 1 material from this card, and if you do, banish that monster.


                                                    1 cardMagikey Spirit - Vepartu 1 cardMagikey Spirit - Vepartu
                                                    Magikey Spirit - Vepartu
                                                    WATER
                                                    Magikey Spirit - Vepartu
                                                    • ATK:

                                                    • 2000

                                                    • DEF:

                                                    • 2000


                                                    2 Level 4 monsters If this card is Xyz Summoned: You can detach 1 material from this card; add 1 Level 4 or higher Normal Monster from your Deck or GY to your hand. If this card has a Normal Monster as material, it gains this effect. ● At the start of the Damage Step, if this card battles an opponent's monster with the same Attribute as a Normal Monster or "Magikey" monster in your GY: You can detach 1 material from this card; your opponent must send that monster to the GY.


                                                    ocg
                                                    Magikey
                                                    5







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