Harpie Deck #772761 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Manju of the Ten Thousand Hands x3, Clavkiys, the Magikey Skyblaster x3, Magikey Mechmusket - Batosbuster x3. Created Oct 21, 2026 by YGO Mod.

Deck Harpie OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
51± 6/ 100
Power Score
Structural 59
Reliability 50
Going First 63
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 51/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 59.3
Going First 63
Going Second 60
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Multi-Extra-Deck boss pressure: Magikey Fusion/Synchro/Xyz/Link monsters (Andrabime 2800, Transfurlmine 2800, Ashtartu 3000, Draco Berserker 3000) backed by Ritual Magikey Maftea/Mafteal lines; Tenyi/Adamancipator/Knightmare Extra Deck bosses reached through tech and searcher text
  • Turn 1 (going first): Search Magikey World or Mafteal, Ritual or Fusion summon via Magikey Maftea, then extend into a Link or Synchro boss while holding hand traps (Crow, Lancea, Ghost Belle) for the opponent's turn
  • Turn 2 (going second): Open a hand trap (about 56% at least one of Crow, Lancea, Ghost Belle, PSY-Framegear Gamma in six cards) to negate or banish the opponent's starter, then rebuild through Ritual searchers
  • Recovery: Ritual searchers (Magikey Mechmusket, Mafteal, Manju, Preparation of Rites) and Magikey Duo / Battle recursion from the GY to rebuild a Ritual or Fusion starter
  • After siding: No side deck is registered (side count 0), so there is no post-side plan; adaptability is limited to the main-deck tech cards

Why it scores here

The deck's consistency rests on a searcher-dense Magikey core: 16 searcher-text cards give about an 82% chance of at least one in an opening five, and three Magikey World give about a 24% chance of a live field plus Maftea access. The Ritual and Fusion starter, Magikey Maftea, is only two copies (about 17% in five), so the engine is real but thin at the top. Interaction is the strongest part of the system: seven hand traps, ten negation-text cards and sixteen removal-text cards cover both turns and support a going-second plan. The Extra Deck offers several independent boss routes (Fusion, Synchro, Xyz, Link), which helps resilience, but the sub-archetype spread (Magikey plus Archfiend, Tenyi, PSY-Frame, Knightmare, Adamancipator and World Chalice) costs coherence and pilotability. The score comes from consistency, interaction and route redundancy on the system; the Harpie archetype label, the 1.4% exact-name purity and the usage statistics did not earn points, and no card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 Magikey World in opening 5) ≈ 0.24 and P(>=1 searcher-text card) ≈ 0.82; Maftea starter only 2 copies (Inferred)
D2 Opening-Hand Quality & Brick Management 48 28 spells out of 57 main cards, 16 singleton tech slots and 2 Normal Summon conflicts raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 62 No recorded boards; ceiling inferred from Ritual/Fusion starter plus 2800–3000 ATK Extra bosses (Inferred)
D4 Combo Floor & Median Output 52 No recorded boards, so median output is unmeasured and taken as a text-only read near the midpoint (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Five independent summon routes (Ritual, Fusion, Synchro, Xyz, Link) and seven hand traps give recovery after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 64 Ritual searchers and GY recursion (Duo, Battle) rebuild after spend; no measured resource data (Inferred)
D7 End-Board & Interaction Quality 74 Ten negation-text and sixteen removal-text cards; Batosbuster and Ghost Belle negate on both turns (Inferred semantic)
D8 Going-Second & Board-Breaking Power 62 About 56% to hold a hand trap in six going-second cards; Feather Duster and Raigeki cover board breaking (Inferred)
D9 Offensive Pressure & Closing Power 70 Boss ATK 2800–3000 across several Extra Deck monsters, with Ashtartu and Berserker reaching 3000 (Verified stat / Inferred)
D10 Main Deck Efficiency & Flexibility 58 57 main cards with 16 singletons and 28 spells; within the OCG 40–60 range but not compact (Verified count / Inferred)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck is 15 cards with 6 Links, including low-value Link Spider and I:P Masquerena fillers (Verified composition / Inferred)
D12 Side Deck Adaptability 20 No side deck at all (side count 0), so there is no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament or dated meta sample; only Feather Duster usage (61.5%) is available (Provisional)
D14 Pilotability & Error Tolerance 42 Multi-engine Extra Deck with many conditional lines and sub-archetype dependencies raises the decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary (about 80/20 by reading; the profile used is Midrange). Structural ≈ 59.3, Going First ≈ 63, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Engine sprawl / conflicts (-3); No side deck (-2); Banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers(-6) = 0.80*59.3 + 0.20*50 - 6 ≈ 51

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (16 cards) gives about 82% access to a search in the opening five
  • Seven hand traps and about 56% hand-trap access going second
  • Several independent Extra Deck routes (Fusion, Synchro, Xyz, Link)
  • High boss ceiling: 2800–3000 ATK Extra Deck monsters
  • Interaction density across negation and removal text

Weaknesses

  • Only two Maftea (the Ritual/Fusion starter) makes the top of the engine thin
  • 28 spells in 57 main cards raises brick and conflict risk
  • No side deck, so no post-side plan
  • Sub-archetype sprawl reduces coherence and pilotability
  • Harpie label does not match the list (1.4% exact-name purity)

Critical choke points

  • Magikey Maftea (2 copies) as the Ritual/Fusion starter
  • Magikey World (3 copies) as the Field Spell access point
Priority Remove Add Reason
1 One sub-archetype tech spell (for example Water Magician or Alligator's Sword) A second Magikey starter or a Maftea-searching card Raises the Maftea starter density and reduces vanilla bricks (Inferred)
2 Dragon's Mirror Magikey Duo or a Magikey searcher Dragon's Mirror is a narrow fusion that needs Dragon materials; a Magikey searcher keeps the engine consistent (Inferred)
3 none A 15-card side deck A side deck gives post-side adaptability in a best-of-three format (Verified rule)

Evidence & confidence

  • Verified: Legal OCG list: 57 Main, 15 Extra, 0 Side; all Limited cards at 1 copy; Five Limited one-copy cards; hand-trap and searcher text tags from the evidence pack; Boss ATK values (2800–3000) from card data; Feather Duster usage 61.5% from usage statistics
  • Inferred: Opening-hand probabilities (hypergeometric) and the brick estimate; Interaction density and semantic negation reads from card text; Going-first and going-second plans; Extra Deck route redundancy and pilotability
  • Provisional: Meta Power and matchup fit (no dated metagame sample)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck registered (side count 0) no guides for the archetype (guide data total 0)

More OCG Info

Harpie

Harpie Breakdown

 
 

 

 

 

 

 

 
 

 

 
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