Sacred Beast Deck #772742 — Yu-Gi-Oh! OCG

58 Main, 15 Extra, incl. Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x3, Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x3, Martyr of the Sacred Beasts x3. Created Oct 21, 2026 by YGO Mod.

Deck Sacred Beast OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
35± 8/ 100
Power Score
Structural 58
Reliability 45
Going First 60
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 58
Going First 60
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: ocg

Legality

Main 58 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Special Summon Level 10 Sacred Beast bosses (Raviel, Hamon, Uria, The Chaotic Phantasmal Sacred Beasts) from hand and Extra Deck via Phantasm and Sacred Beast effects, then close with 4000-5000 ATK boards; Light and Darkness Ritual and Link Monster board presence with negation and banish-based interaction
  • Turn 1 (going first): Open with a Sacred Beast monster or Searcher that reveals a Level 10 Sacred Beast from hand, Special Summon a Phantasm boss, and protect the board with Ash/Ghost Ogre/Typhoon style interaction
  • Turn 2 (going second): Use the hand traps (Ash, Ghost Ogre, Nibiru, Droll & Lock Bird, Griffoh) to interrupt the opponent's first summon or search, then rebuild the Sacred Beast field from hand
  • Recovery: Sacred Beasts Released and Martyr of the Sacred Beasts recycle from GY and banishment; Pot of Sloth and Mulcharmy draws refill the hand
  • After siding: Not available: the deck runs zero Side Deck cards, so there is no post-side plan in a best-of-3 event

Why it scores here

The deck reliably opens a live engine on the back of a dense Sacred Beast core: archetype-core probability in a 5-card hand is about 0.96 and searcher-text cards about 0.94, so the starter is usually reachable (Inferred). Its interaction package is the strongest part of the system, with 10 hand traps and about 7 negation or removal texts covering both summon and continuous-spell lines, which earns points on the end-board and going-second dimensions. Closing power is high because the Extra Deck carries several 3000 to 5000 ATK Level 10 bosses plus Link backrow pressure. Points were held back for brick risk from mixed sub-archetypes (Phantasm, Light and Darkness Ritual, Mulcharmy, Greed, Cyclone, Code Talker and others, with 0% exact-name archetype purity), a complete absence of recorded combos (so floor and ceiling are text-only inference), and an empty Side Deck. Archetype popularity and usage statistics confirm the list is real but were not credited as power; no card scores were averaged into the deck score. The final score is capped because the list is Illegal in OCG as built.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(>=1 Sacred Beast starter in opening 5) about 0.96 for the archetype-core group and 0.94 for searcher text; core present 12 of 17 usage-core cards (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Three sub-archetype engines and 73 off-archetype copies create hand conflicts, with 3-copy Ragged Records and 2-copy Hey Space Trunade as likely dead draws (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards; text-only read of Raviel, Hamon, Uria and Chaotic Phantasmal Sacred Beasts summon-and-pressure lines gives a ceiling near 60 (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, no power distribution and no starter-diversity data; median output is unknown and kept below the ceiling (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Ten hand traps, GY and banish recursion via Sacred Beasts Released and Martyr, and Mind Shuffle give multiple independent routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Pot of Sloth, Mulcharmy draw effects and Sacred Beasts Released provide card flow, but the deck has no recorded netCardAdvantage data (Inferred)
D7 End-Board & Interaction Quality 72 Typhoon, Spell Shattering Sword, Brute Enforcer, Accesscode Talker and Underworld Goddess give layered negation and removal across the field (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 62 Hand traps and Nibiru/Ash/Droll give going-second disruption, but no going-second combo split exists in the data (Inferred)
D9 Offensive Pressure & Closing Power 74 Multiple 4000 to 5000 ATK Level 10 bosses and Mercurium plus Chaos Angel give a strong end-board and closing threat (Verified card text, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 50 58 Main cards with 29 distinct names; 12 singletons, 5 doubles, 12 triples, Ash Blossom over copy limit, and 73 off-archetype copies lower compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 62 Full 15-card Extra Deck with 11 Links, 2 Fusions, 1 Synchro and 1 Xyz gives coverage but a heavy Link tilt and several single-copy mandatory pieces (Verified composition)
D12 Side Deck Adaptability 10 Side Deck is empty (0 of 15 cards), so there is no post-side adaptability in best-of-3 play (Verified composition)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample; archetype usage shows the list is real but Meta fit cannot be measured (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple sub-archetype engines, Link and Ritual chains, and many decision points make this list hard to pilot consistently (Inferred)

How the score was computed

Strategy profile: Midrange primary, Combo secondary (weights used: Midrange row only; Combo not blended because no combo evidence exists). Structural ≈ 58, Going First ≈ 60, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-5); no side deck (-3); engine conflicts (-3). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*58 + 0.20*45 - 11 = 44.5 uncapped; Illegal list (Ash Blossom at 3 copies in OCG) caps the final score at 35 as theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Sacred Beast core with about 0.96 archetype-core access in an opening 5
  • Ten hand traps plus layered negation and removal (Typhoon, Spell Shattering Sword, Brute Enforcer, Accesscode Talker, Underworld Goddess)
  • High-ATK Level 10 closing bosses (Raviel, Hamon, Chaotic Phantasmal Sacred Beasts) plus Mercurium and Chaos Angel
  • Recursion through Sacred Beasts Released and Martyr of the Sacred Beasts

Weaknesses

  • Illegal in OCG as built: Ash Blossom & Joyous Spring run at 3 copies against a limit of 2
  • No Side Deck, so no best-of-3 adaptation
  • Mixed sub-archetypes (0% exact-name purity) with 73 off-archetype copies create hand conflicts
  • No recorded combos, so floor and ceiling are text-only inference

Critical choke points

  • Level 10 Sacred Beast boss summons depend on a hand-resident Sacred Beast starter, and the Phantasm chain breaks if the starter is dead
  • Ash Blossom over limit: a legal list must cut one copy, which weakens hand-trap density
  • Single-copy Extra Deck pieces (Chaotic Phantasmal, Uria, Summoner) are mandatory for the main plan
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring none (or a different hand-trap slot) Brings the list inside the OCG Semi-Limited copy limit so it can receive a normal Final score
2 Hey, Space Trunade! (2 copies) Side Deck of 8 to 15 cards covering the main threat types Restores a post-side plan and reduces the dead-card risk of an off-archetype spell

Evidence & confidence

  • Verified: Main 58, Extra 15, Side 0; main within the 40-60 range and extra within the 0-15 range; Ash Blossom & Joyous Spring at 3 copies against an OCG Semi-Limited limit of 2; Droll & Lock Bird and S:P Little Knight are Limited at 1 copy each; Archetype-core usage stats: 12 of 17 core cards present
  • Inferred: Opening-hand starter access about 0.96 and searcher access about 0.94 (hypergeometric); Interaction density is high from card text (10 hand traps, 7 negation texts, 23 removal texts); Going-first and going-second scores from the dimension profile; Brick risk from mixed sub-archetypes
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13); Median output (no recorded boards)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or unknown Meta Power is Provisional without a dated metagame sample Deck title is null in the export

More OCG Info

Sacred Beast

Sacred Beast Breakdown

 
 

 

 

 

 

 

 
 

 

 
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