Light and Darkness Ritual Deck #772741 — Yu-Gi-Oh! OCG

58 Main, 15 Extra, incl. Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x3, Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x3, Martyr of the Sacred Beasts x3. Created Oct 21, 2026 by YGO Mod.

Deck Light and Darkness Ritual OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
31± 10/ 100
Power Score
Structural 45
Reliability 35
Going First 40
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 31/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 44.55
Going First 40
Going Second 48
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 58 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Ritual Summon Black Chaos / Black Luster Soldier off Light and Darkness Ritual, or Special Summon Sacred Beast Phantasm boss monsters (Raviel, Hamon, Uria) and push with the Phantasm engine; Link and Fusion boss monsters from the Extra Deck (The Chaotic Phantasmal Sacred Beasts, Underworld Goddess of the Closed World, Mercurium)
  • Turn 1 (going first): Opening-hand starters from the Sacred Beast and Light and Darkness Ritual engines, with hand traps held to protect the first combo; the deck has no single reliable T1 line in the evidence
  • Turn 2 (going second): Hand traps (Ash Blossom, Ghost Ogre, Nibiru, Droll & Lock Bird) to disrupt the opponent's first summon chain, then a Ritual or Phantasm boss on the next turn
  • Recovery: Searchers (Sacred Beasts Released, Martyr, Mind Shuffle, Ragged Records) and Mulcharmy draw effects to rebuild the hand after a disrupted opening
  • After siding: Not evaluable: the deck runs no side deck (Side Deck size 0), so there is no post-side plan in the evidence

Why it scores here

The deck is scored as a system, not as an average of its cards. Its Light and Darkness Ritual core (Black Chaos, Black Luster Soldier, Magician of Dark Chaos, one Light and Darkness Ritual) and its Sacred Beast Phantasm engine (Thunderclap, Martyr, Released, Raviel, Hamon, Uria) each need their own starters, and the evidence shows exact-name archetype purity of only 13.7%, so the two engines compete for the same hand slots. The single copy of Light and Darkness Ritual gives only about 8.6% going first and 10.3% going second of seeing it in the opener, which keeps the consistency score low. Hand traps and negation text (10 hand traps, 7 negation cards) give real going-second interaction and the strongest dimension, but the list is 58 main cards with 12 singletons and no side deck, which limits adjustment. Popularity did not earn points: usage stats confirm the core is common but say nothing about strength, and no combos, guides, or tournament data exist to lift the floor or median. The deck is illegal as built (3 copies of Ash Blossom against a limit of 2), so it is capped and the score is theoretical/structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 40 P(>=1 of a 3-copy starter in a 5-card opener) = 0.24; P(>=1 of the 17-card archetype core) = 0.84, but the single L&D Ritual gives 0.086 going first (Inferred)
D2 Opening-Hand Quality & Brick Management 35 58 main cards with 12 singletons and two overlapping engines, so many openers are conflicting or dead; no brick data exists (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; best line is inferred from card text only (Inferred)
D4 Combo Floor & Median Output 40 No combo data, so median output is unknown and kept near neutral (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Several independent routes (Phantasm, Ritual, Mulcharmy draw, Link boss) and searchers help recovery, but no recorded board evidence (Inferred)
D6 Resource Economy, Recovery & Grind 45 Searchers (24 searcher-text cards) and Mulcharmy/Pot of Sloth card flow are present; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 65 10 hand traps, 7 negation-text cards, and removal-text cards (Typhoon, Ghost Ogre, Spell Shattering Sword, Brute Enforcer); Ash Blossom's excess copy is over the limit (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 55 Hand-trap and negation density suits going second, with Black Chaos and Phara as boards; no going-second split is observed (Inferred)
D9 Offensive Pressure & Closing Power 55 Boss monsters at 3000-4000 ATK (Black Chaos, BLS, Raviel, Hamon, Chaotic Phantasmal) and Link pressure; no end-board data (Verified stat, Inferred)
D10 Main Deck Efficiency & Flexibility 40 58 main cards with 29 distinct; main deck is bloated and holds off-archetype cards (archetype purity 13.7%) (Verified count, Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Extra cards with 11 Links; The Chaotic Phantasmal Sacred Beasts needs three Level 10 monsters and the Chaos Angel core is absent (Verified list, Inferred)
D12 Side Deck Adaptability 10 No side deck at all (Side Deck size 0); post-side adaptability cannot be shown (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; Meta is Provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Multiple engines and many decision points, with a 5-card opener needing precise sequencing; no pilot data (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 44.55, Going First ≈ 40, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Engine conflict (Phantasm vs Light and Darkness Ritual vs Mulcharmy) (-4); Banlist exposure (-3); Illegal-list cap (-5). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 0.80*44.55 + 0.20*35 = 42.64; modifiers -12 (illegal cap) = 30.64, rounded to 31 and capped as theoretical/structural-only because the list is Illegal

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Ten hand traps plus negation-text cards give real going-second disruption
  • The archetype core (Black Chaos, Black Luster Soldier, Ragged Records, Griffoh) is common and well represented (84.6% of core present)
  • Many searchers (24) and draw effects help recovery across turns

Weaknesses

  • Illegal as built: Ash Blossom is over its Semi-Limited copy limit
  • Two competing engines (Phantasm and Light and Darkness Ritual) with exact-name purity of 13.7%
  • Single-copy Light and Darkness Ritual gives low opener reliability for the ritual engine
  • No side deck, so there is no post-side adaptation
  • Missing core cards (S:P Little Knight, Chaos Angel) leave Extra Deck routes unsupported

Critical choke points

  • Light and Darkness Ritual (1 copy) gates the Ritual route; P(>=1 in opener) ≈ 0.09 going first
  • The Chaotic Phantasmal Sacred Beasts needs three Level 10 monsters, with no Chaos Angel support
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring none (or a legal non-limited hand trap) Brings the list within the Semi-Limited copy limit so it can receive a normal score
2 2 Ragged Records of Rites or 1 Pot of Sloth a second Light and Darkness Ritual or a Ritual Spell that searches the ritual monsters Raises the ritual engine's opener reliability and reduces off-archetype density
3 1 off-archetype Extra Deck card with no core support Chaos Angel or S:P Little Knight (both already in the usage core) Restores the most-used missing Extra Deck routes
4 none a side deck of 5-10 cards Gives the deck a post-side plan, which the evidence currently lacks

Evidence & confidence

  • Verified: Deck is Illegal: Ash Blossom & Joyous Spring is run 3 times against a Semi-Limited limit of 2; Main 58 and Extra 15 are within the OCG size rules; Side 0 is legal; Droll & Lock Bird and S:P Little Knight are Limited and each run 1 copy (legal); Archetype core inclusion and per-card hand probabilities from the evidence pack
  • Inferred: Consistency estimates from hypergeometric draws, including the 0.086 going-first probability for L&D Ritual; Engine conflict from exact-name purity of 13.7% and sub-archetype spread; Interaction quality from hand-trap and negation text counts; Score dimensions D1-D14 except the verified count-based ones
  • Provisional: Meta Power and D13 matchup fit (no dated metagame sample supplied); Tournament Reliability (no tournament link or win-rate data)
  • Data gaps: no combos supplied: combo floor, median, and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record are absent no win-rate telemetry for going-first/second, matchup, brick, or starter rates Meta Power is Provisional unless a dated metagame sample is supplied no guides attached to the archetype no side deck, so post-side scoring (D12) rests on composition alone

More OCG Info

Light and Darkness Ritual

Light and Darkness Ritual Breakdown

 
 

 

 

 

 

 

 
 

 

 
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