Sacred Beast Deck #772737 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x3, Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x3, Martyr of the Sacred Beasts x3. Created Oct 21, 2026 by YGO Mod.

Deck Sacred Beast OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 63
Reliability 55
Going First 60
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 63
Going First 60
Going Second 62
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Stun
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Level 10 Sacred Beast Special Summon chains (Calamity of the Sacred Beasts, Infinity of the Sacred Beasts, Inferno of the Sacred Beasts) into Phantasm boss monsters (The Chaotic Phantasmal Sacred Beasts, Phantasm Emperor Trilojig) and Xyz/Link pressure.; Superdreadnought Rail Cannon Gustav Rocket / Gustav Max damage and the Xyz/Link board from Sacred Beast Level 10 material.
  • Turn 1 (going first): Sacred Beasts Thunderclap or Martyr of the Sacred Beasts searches a Sacred Beast Field Spell or Continuous card, then Fallen Paradise and a Level 10 Sacred Beast from hand or Deck follow.
  • Turn 2 (going second): Ash Blossom, Effect Veiler and Infinite Impermanence answer the opponent's first starter, then the Phantasm engine rebuilds through Sacred Beasts Released and Martyr recursion.
  • Recovery: Sacred Beasts Released and Martyr of the Sacred Beasts recycle from the GY, and Summoner of the Sacred Beasts provides a discard-cost Special Summon from hand or GY.
  • After siding: No Side Deck is registered, so no post-side plan can be evaluated; the deck relies on the Main Deck alone.

Why it scores here

The deck is scored as a system, not as an average of its cards. Its Sacred Beast searchers (Thunderclap, Martyr, Released, Calamity, Infinity, Summoner, Inferno) make the engine reliably reachable: P(at least one archetype-core card in a 5-card opening hand) is about 0.999 by hypergeometric estimate, and usage statistics show this is the standard core. Redundant Level 10 starters and multiple recursion routes keep the line alive after one interruption. Nine hand traps and about ten negation effects give layered interaction, and the Phantasm Extra Deck bosses supply closing power. Score is pulled down by the list being Illegal (three copies of a Semi-Limited card), by no Side Deck, by zero recorded combos and no tournament data, and by a Medium-to-Low confidence on the median output. Archetype usage statistics confirm the list is real and accessible, but they earned no points on their own.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one archetype-core card in 5-card hand) ≈ 0.999; multiple Level 10 starters across 3-copy counts (Inferred)
D2 Opening-Hand Quality & Brick Management 62 Searcher text in 20 cards gives P(≥1 searcher in hand5) ≈ 0.976, but several dead-hand risks remain from Level 10 requirements (Inferred)
D3 Combo Conversion & Ceiling 68 Ceiling read from text only: Calamity and Infinity chain into Phantasm bosses and Gustav Rocket; no recorded boards (Inferred)
D4 Combo Floor & Median Output 52 Median output has no recorded boards, so it is estimated from card text and starter diversity (Inferred, text-only)
D5 Interruption Resilience & Route Redundancy 70 Five distinct starter families with 2–3 copies each give independent lines after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 Released and Martyr recursion plus Fallen Paradise draw offset discard costs from Calamity and Summoner (Inferred)
D7 End-Board & Interaction Quality 70 9 hand traps, 10 negation-text cards and 11 removal-text cards cover multiple disruption windows (Inferred semantic)
D8 Going-Second & Board-Breaking Power 64 Ash, Effect Veiler and Infinite Impermanence give P(≥1 hand trap in going-second hand6) ≈ 0.81; Combined Assault adds board removal (Inferred)
D9 Offensive Pressure & Closing Power 66 Raviel and Calamity at 4000 ATK, Chaotic Phantasmal at 5000 ATK and Gustav Rocket at 5000 ATK give a strong end-board (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 60 40 Main Deck cards with 11 cards at 3 copies and 15 distinct main cards; heavy dependence on specific Level 10 pieces lowers flexibility (Inferred)
D11 Extra Deck Efficiency & Coverage 62 Extra Deck is 4 Fusion, 6 Xyz and 5 Link, with the Chaotic Phantasmal Sacred Beasts run at 2 copies, a single-card dependency (Inferred)
D12 Side Deck Adaptability 25 No Side Deck is registered, so no post-side adaptability can be measured (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample; archetype meta-share is absent (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Special Summon chains with Level 10 restrictions and discard costs raise the pilot burden (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 63, Going First ≈ 60, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Illegal list cap (-22.7); Banlist exposure (-4); Dependence on one Extra-Deck card (-2); No Side Deck (-2); Engine conflicts (-1). Final formula: Structural 63.4 (Combo profile) → 0.80*63.4 + 0.20*55 = 61.7 (Meta provisional); context modifiers −9 → 52.7; Illegal cap applied (3 copies of a Semi-Limited card) → 30. Theoretical/structural-only score.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype-core consistency: about 0.999 chance of at least one core card in a 5-card opening hand
  • Multiple independent Level 10 starters and recursion routes (Released, Martyr, Summoner)
  • Layered interaction: 9 hand traps plus negation and removal text cards
  • Strong closing bosses: Raviel, Calamity, Chaotic Phantasmal Sacred Beasts and Gustav Rocket

Weaknesses

  • Illegal list: Ash Blossom & Joyous Spring is run 3 copies against a limit of 2
  • No Side Deck, so no post-side adaptation
  • Heavy reliance on Level 10 Sacred Beast pieces, which lowers hand flexibility
  • No recorded boards, tournament results or win-rate data to confirm the median output

Critical choke points

  • Any Level 10 Sacred Beast in hand is needed to start the Phantasm chain; a hand without one leans on Thunderclap or Martyr searches
  • Chaotic Phantasmal Sacred Beasts (2 copies) is the main Extra Deck boss route
  • Ash Blossom and Effect Veiler are the going-second answers; losing both to a single sweep leaves the engine exposed
Priority Remove Add Reason
1 1x Ash Blossom & Joyous Spring none (or a legal OCG-compliant card) Brings the list to a legal copy count; without this change, the deck cannot receive a normal score.
2 none a Side Deck of 3–5 cards A Side Deck would supply post-side adaptability (D12), which the current list completely lacks.

Evidence & confidence

  • Verified: Legality: Ash Blossom & Joyous Spring 3 copies vs OCG limit 2 (Semi-Limited); Main Deck 40 and Extra Deck 15 are within size rules; Card text and banlist status for all listed cards; Archetype usage statistics: Martyr, Thunderclap and Raviel are core cards with 95%+ inclusion
  • Observed: Usage statistics show the Sacred Beast core is widely run in the archetype sample
  • Inferred: Opening-hand consistency (≈0.999 core, ≈0.976 searcher) from hypergeometric estimates; Interaction density from text: 9 hand traps, 10 negation, 11 removal; Going-second hand-trap probability ≈0.81; Structural profile for Combo, with a Midrange/Stun secondary read
  • Provisional: Meta power (no dated metagame sample); Matchup coverage and tournament reliability (no tournament link)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick and starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no Side Deck registered (Side Deck size 0) deck title is null; name is taken from the archetype only

More OCG Info

Sacred Beast

Sacred Beast Breakdown

 
 

 

 

 

 

 

 
 

 

 
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