Synchron Deck #772731 — Yu-Gi-Oh! OCG

45 Main, 15 Extra, incl. Junk Meister x3, Ash Blossom & Joyous Spring x3, Effect Veiler x3. Created Oct 21, 2026 by YGO Mod.

Deck Synchron OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 47
Reliability 35
Going First 42
Going Second 46

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 46.6
Going First 42
Going Second 46
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 45 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Synchro Summon a 4000-ATK boss (Stardust Sifr Divine Dragon or Shooting Quasar Dragon) off a Tuner plus non-Tuner board; Junk Warrior Extreme (2900 ATK) and Stardust Dragon/Stardust Warrior as Synchro bodies from Junk and Stardust lines
  • Turn 1 (going first): Tuning or Duelist Genesis to fetch a Tuner, Junk Meister or Full-Speed Warrior to add Junk Synchron, then Synchro Summon into a boss; hand traps held for the opponent's first activation
  • Turn 2 (going second): Use hand traps (Ash Blossom, Infinite Impermanence, Effect Veiler, Synchro Emergency) to answer the opponent's starter, then rebuild through searchers into a Synchro Summon
  • Recovery: Searchers (Synchro Fellowship, Junk Meister, Full-Speed Warrior, Assault Sonic Warrior) and the GY-Tuner recursion route (Junk Synchron, Scrap Synchron) rebuild after a hand trap or board wipe; no recorded lines confirm these work
  • After siding: Not evaluable: the deck has no side deck

Why it scores here

The deck is scored as a system and not as an average of its cards. Its Synchro core is reasonably accessible: a 3-copy starter has roughly a 30% chance of appearing in a going-first opening hand, and there are enough Tuners to build a 2-card bootstrap, which keeps D1 near 50 (Inferred). It converts into 4000-ATK bosses from the Extra Deck, and it has layered hand-trap interaction (about 9 hand traps and 16 negation-text cards). Those strengths are offset by a split engine: only 5% of the main deck carries the exact Synchron name, the rest spans Junk, Stardust, Scrap and generic cards, and 15 of its 26 distinct main-deck cards are singletons, so the lines are fragile and bricks are likely. The deck is illegal as submitted because Ash Blossom runs 3 copies against an OCG limit of 2, which caps the score. Popularity did not earn points: the archetype usage statistics show that its core cards are absent, and no tournament or meta data supports a matchup read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 P(>=1 3-copy starter in 5-card hand) ≈ 0.30; 2-card bootstrap via many Tuners; core usage cards absent (Inferred)
D2 Opening-Hand Quality & Brick Management 40 15 singleton main-deck cards, mixed archetype roles and several dead-on-hand Spells raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable recorded boards; ceiling read from embedded text for Junk Warrior Extreme and 4000-ATK bosses (Inferred)
D4 Combo Floor & Median Output 35 Median output unknown: zero recorded combos, so floor and median are not measurable (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Several independent starters (Junk, Stardust, Scrap, Synchron) and recursion from GY Tuners give alternate routes (Inferred)
D6 Resource Economy, Recovery & Grind 50 18 searcher-text cards and GY-Tuner recursion sustain card flow; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 60 About 9 hand traps and 16 negation-text cards provide layered interaction, reduced by the copy-limit violation on Ash Blossom (Inferred)
D8 Going-Second & Board-Breaking Power 45 Going-second board breaking depends on Synchro boss density and hand-trap timing; no board data (Inferred)
D9 Offensive Pressure & Closing Power 60 Two 4000-ATK bosses and several 2500-3300 ATK Synchro monsters give closing power (Verified card stats)
D10 Main Deck Efficiency & Flexibility 45 45 main cards across 26 distinct names with 15 singletons: low consistency per slot (Verified count, Inferred effect)
D11 Extra Deck Efficiency & Coverage 60 15 Synchro Extra Deck slots cover several boss and enabler roles with no empty mandatory slots (Verified)
D12 Side Deck Adaptability 10 No side deck at all, so no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; matchup fit cannot be measured (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Synchro sequencing with many optional hand-trap timings raises the pilot skill requirement (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary (disclosed; weights taken from Midrange profile). Structural ≈ 46.6, Going First ≈ 42, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist and copy-limit exposure (-6). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 37.3 + 7 = 44.3; then Illegal cap applied (copy-limit violation): final capped at 30; theoretical/structural-only evaluation

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.3 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Two 4000-ATK Synchro bosses (Stardust Sifr, Shooting Quasar) plus several 2500-3300 ATK Synchro bodies
  • Layered interaction: about 9 hand traps and 16 negation-text cards
  • Recursion through GY Tuners and searchers for rebuilding

Weaknesses

  • Illegal as submitted: Ash Blossom at 3 copies over the OCG limit of 2
  • No side deck, so no post-side adaptability
  • Split engine: 5% exact-name purity and 15 singleton main-deck cards
  • Core usage cards (Mulcharmy Fuwalos, Droll & Lock Bird) are absent

Critical choke points

  • Needing a Tuner plus a non-Tuner on board for every Synchro Summon, with Extra Deck access blocked by the Tuner-only restrictions on several effects
  • Dependence on a few Synchro bosses in the Extra Deck with no alternate Extra Deck payoff recorded
Priority Remove Add Reason
1 One Ash Blossom & Joyous Spring A legal non-Ash hand trap or a singleton tech card Restores legality; the deck cannot receive a normal score while over the copy limit
2 Two or three singleton one-off cards Second copies of the core Synchro starters (Stardust Synchron, Synchro Fellowship) Raises the per-hand starter probability and lowers brick risk
3 None (side deck is empty) A 15-card side with hand-trap and floodgate answers Gives a post-side plan for best-of-three play

Evidence & confidence

  • Verified: Main deck 45 cards, Extra 15, Side 0 (within OCG size rules); Ash Blossom & Joyous Spring runs 3 copies; OCG limit is 2 (Semi-Limited); Restricted cards: One for One, Reinforcement of the Army, Synchro Overtake (Limited, 1 copy each); Extra Deck contains 15 Synchro monsters with 4000-ATK bosses
  • Observed: One guide exists for the archetype, with a comment that the list is brick-prone and unstable
  • Inferred: Starter access probabilities from the hypergeometric draw table; Midrange primary strategy from hand-trap density and Synchro boss count; Brick risk from singleton count and archetype purity
  • Provisional: Meta Power: no dated metagame sample; Matchup fit: no tournament data
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry (going first/second, matchup, brick and starter rates) Meta Power is Provisional unless a dated metagame sample is supplied no side deck: post-side plan cannot be evaluated

More OCG Info

Synchron

Synchron Breakdown

 
 

 

 

 

 

 

 
 

 

 
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