Synchron Deck #772731 — Yu-Gi-Oh! OCG
45 Main, 15 Extra, incl. Junk Meister x3, Ash Blossom & Joyous Spring x3, Effect Veiler x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (45)
- Assault Sonic Warrior x1
- Crossroad Sonic Chick x1
- Full-Speed Warrior x2
- Junk Armor x1
- Junk Meister x3
- Stardust Trail x1
- Ash Blossom & Joyous Spring x3
- Assault Synchron x1
- Effect Veiler x3
- Junk Synchron x2
- Revolution Synchron x1
- Scrap Synchron x2
- Stardust Synchron x3
- Starjunk Synchron x1
- Wheel Synchron x1
- Duelist Genesis x1
- Junk Signal x1
- One for One x1
- Reinforcement of the Army x1
- Scrap Fist x1
- Synchro Fellowship x3
- Synchro Overtake x1
- Synchro Rumble x1
- Tuning x3
- Infinite Impermanence x3
- Synchro Emergency x3
Extra Deck (15)
- Accel Synchro Stardust Dragon x1
- Crimson Dragon x1
- Junk Speeder x1
- Junk Warrior Extreme x1
- Satellite Warrior x1
- Scrap Warrior x1
- Shooting Quasar Dragon x1
- Shooting Star Dragon x1
- Stardust Dragon x1
- Stardust Sifr Divine Dragon x1
- Stardust Warrior x1
- Accel Synchron x1
- Formula Synchron x1
- Golden Cloud Beast - Malong x1
- Shooting Riser Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 46.6 |
| Going First | 42 |
| Going Second | 46 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 45 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Synchro Summon a 4000-ATK boss (Stardust Sifr Divine Dragon or Shooting Quasar Dragon) off a Tuner plus non-Tuner board; Junk Warrior Extreme (2900 ATK) and Stardust Dragon/Stardust Warrior as Synchro bodies from Junk and Stardust lines
- Turn 1 (going first): Tuning or Duelist Genesis to fetch a Tuner, Junk Meister or Full-Speed Warrior to add Junk Synchron, then Synchro Summon into a boss; hand traps held for the opponent's first activation
- Turn 2 (going second): Use hand traps (Ash Blossom, Infinite Impermanence, Effect Veiler, Synchro Emergency) to answer the opponent's starter, then rebuild through searchers into a Synchro Summon
- Recovery: Searchers (Synchro Fellowship, Junk Meister, Full-Speed Warrior, Assault Sonic Warrior) and the GY-Tuner recursion route (Junk Synchron, Scrap Synchron) rebuild after a hand trap or board wipe; no recorded lines confirm these work
- After siding: Not evaluable: the deck has no side deck
Why it scores here
The deck is scored as a system and not as an average of its cards. Its Synchro core is reasonably accessible: a 3-copy starter has roughly a 30% chance of appearing in a going-first opening hand, and there are enough Tuners to build a 2-card bootstrap, which keeps D1 near 50 (Inferred). It converts into 4000-ATK bosses from the Extra Deck, and it has layered hand-trap interaction (about 9 hand traps and 16 negation-text cards). Those strengths are offset by a split engine: only 5% of the main deck carries the exact Synchron name, the rest spans Junk, Stardust, Scrap and generic cards, and 15 of its 26 distinct main-deck cards are singletons, so the lines are fragile and bricks are likely. The deck is illegal as submitted because Ash Blossom runs 3 copies against an OCG limit of 2, which caps the score. Popularity did not earn points: the archetype usage statistics show that its core cards are absent, and no tournament or meta data supports a matchup read.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 50 | P(>=1 3-copy starter in 5-card hand) ≈ 0.30; 2-card bootstrap via many Tuners; core usage cards absent (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 15 singleton main-deck cards, mixed archetype roles and several dead-on-hand Spells raise brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable recorded boards; ceiling read from embedded text for Junk Warrior Extreme and 4000-ATK bosses (Inferred) |
| D4 | Combo Floor & Median Output | 35 | Median output unknown: zero recorded combos, so floor and median are not measurable (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Several independent starters (Junk, Stardust, Scrap, Synchron) and recursion from GY Tuners give alternate routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | 18 searcher-text cards and GY-Tuner recursion sustain card flow; no resource telemetry exists (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | About 9 hand traps and 16 negation-text cards provide layered interaction, reduced by the copy-limit violation on Ash Blossom (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 45 | Going-second board breaking depends on Synchro boss density and hand-trap timing; no board data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Two 4000-ATK bosses and several 2500-3300 ATK Synchro monsters give closing power (Verified card stats) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 45 main cards across 26 distinct names with 15 singletons: low consistency per slot (Verified count, Inferred effect) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Synchro Extra Deck slots cover several boss and enabler roles with no empty mandatory slots (Verified) |
| D12 | Side Deck Adaptability | 10 | No side deck at all, so no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; matchup fit cannot be measured (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Synchro sequencing with many optional hand-trap timings raises the pilot skill requirement (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Toolbox secondary (disclosed; weights taken from Midrange profile). Structural ≈ 46.6, Going First ≈ 42, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist and copy-limit exposure (-6). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 37.3 + 7 = 44.3; then Illegal cap applied (copy-limit violation): final capped at 30; theoretical/structural-only evaluation
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.3 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Two 4000-ATK Synchro bosses (Stardust Sifr, Shooting Quasar) plus several 2500-3300 ATK Synchro bodies
- Layered interaction: about 9 hand traps and 16 negation-text cards
- Recursion through GY Tuners and searchers for rebuilding
Weaknesses
- Illegal as submitted: Ash Blossom at 3 copies over the OCG limit of 2
- No side deck, so no post-side adaptability
- Split engine: 5% exact-name purity and 15 singleton main-deck cards
- Core usage cards (Mulcharmy Fuwalos, Droll & Lock Bird) are absent
Critical choke points
- Needing a Tuner plus a non-Tuner on board for every Synchro Summon, with Extra Deck access blocked by the Tuner-only restrictions on several effects
- Dependence on a few Synchro bosses in the Extra Deck with no alternate Extra Deck payoff recorded
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One Ash Blossom & Joyous Spring | A legal non-Ash hand trap or a singleton tech card | Restores legality; the deck cannot receive a normal score while over the copy limit |
| 2 | Two or three singleton one-off cards | Second copies of the core Synchro starters (Stardust Synchron, Synchro Fellowship) | Raises the per-hand starter probability and lowers brick risk |
| 3 | None (side deck is empty) | A 15-card side with hand-trap and floodgate answers | Gives a post-side plan for best-of-three play |
Evidence & confidence
- Verified: Main deck 45 cards, Extra 15, Side 0 (within OCG size rules); Ash Blossom & Joyous Spring runs 3 copies; OCG limit is 2 (Semi-Limited); Restricted cards: One for One, Reinforcement of the Army, Synchro Overtake (Limited, 1 copy each); Extra Deck contains 15 Synchro monsters with 4000-ATK bosses
- Observed: One guide exists for the archetype, with a comment that the list is brick-prone and unstable
- Inferred: Starter access probabilities from the hypergeometric draw table; Midrange primary strategy from hand-trap density and Synchro boss count; Brick risk from singleton count and archetype purity
- Provisional: Meta Power: no dated metagame sample; Matchup fit: no tournament data
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry (going first/second, matchup, brick and starter rates) Meta Power is Provisional unless a dated metagame sample is supplied no side deck: post-side plan cannot be evaluated
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