Junk Deck #772730 — Yu-Gi-Oh! OCG
45 Main, 15 Extra, incl. Junk Meister x3, Ash Blossom & Joyous Spring x3, Effect Veiler x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (45)
- Assault Sonic Warrior x1
- Crossroad Sonic Chick x1
- Full-Speed Warrior x2
- Junk Armor x1
- Junk Meister x3
- Stardust Trail x1
- Ash Blossom & Joyous Spring x3
- Assault Synchron x1
- Effect Veiler x3
- Junk Synchron x2
- Revolution Synchron x1
- Scrap Synchron x2
- Stardust Synchron x3
- Starjunk Synchron x1
- Wheel Synchron x1
- Duelist Genesis x1
- Junk Signal x1
- One for One x1
- Reinforcement of the Army x1
- Scrap Fist x1
- Synchro Fellowship x3
- Synchro Overtake x1
- Synchro Rumble x1
- Tuning x3
- Infinite Impermanence x3
- Synchro Emergency x3
Extra Deck (15)
- Accel Synchro Stardust Dragon x1
- Crimson Dragon x1
- Junk Speeder x1
- Junk Warrior Extreme x1
- Satellite Warrior x1
- Scrap Warrior x1
- Shooting Quasar Dragon x1
- Shooting Star Dragon x1
- Stardust Dragon x1
- Stardust Sifr Divine Dragon x1
- Stardust Warrior x1
- Accel Synchron x1
- Formula Synchron x1
- Golden Cloud Beast - Malong x1
- Shooting Riser Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49.6 |
| Going First | 42 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Combo
- Secondary strategies: Stun, Midrange
- Format: ocg
Legality
Main 45 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Synchro Summon a Junk or Stardust boss (Junk Warrior Extreme, Stardust Sifr Divine Dragon, Shooting Quasar Dragon) off a Junk Synchron or Scrap Synchron Tuner plus non-Tuner material; Stardust Warrior / Accel Synchro Stardust Dragon boards backed by Synchro Emergency and hand-trap interaction
- Turn 1 (going first): Normal Summon Junk Synchron or Tuning to search and set up the Junk Warrior engine, then Synchro Summon a boss; hold Ash Blossom or Effect Veiler as protection
- Turn 2 (going second): Use hand traps (Infinite Impermanence, Effect Veiler, Ash Blossom) to break the opposing board, then rebuild a Synchro Summon from the GY through Junk Synchron's Graveyard special summon
- Recovery: Tuner and Synchro monsters recurse from the Graveyard (Junk Synchron, Starjunk Synchron, Crossroad Sonic Chick) and Junk Armor offers an extra Special Summon route
- After siding: None: the list runs no Side Deck, so there is no post-side plan
Why it scores here
The deck's engine opens reliably only through the archetype core: P(at least one Junk Synchron in a 5-card opening hand) is about 0.21, so the T1 starter is far from guaranteed even though 14 archetype-core cards give about 0.86 odds of some core card. Its real strength is interaction density, with 9 hand traps and 16 negation-text cards that stay live on both turns and give the deck a strong going-second profile. The closing power comes from Junk Warrior Extreme, Stardust Sifr and Shooting Quasar as Extra Deck bosses. The score is not an average of card scores and does not reward the Junk archetype's popularity. It is capped low because Ash Blossom & Joyous Spring runs 3 copies against a Semi-Limited limit of 2, which makes the list Illegal and the result theoretical and structural-only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(at least one Junk Synchron in 5) = 0.21 for 2 copies; core group 0.86 across 14 cards (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 19 Level 0 spells/traps and 9 hand traps; 0-Level hands are common, and the hand-trap group has P(>=1 in 6) = 0.76 going second (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards; ceiling read from text (Junk Warrior Extreme, Stardust Sifr, Shooting Quasar) with no recorded line (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so median output cannot be measured; starter diversity is thin at 2-copy Tuners (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Redundant Tuner routes (Junk Synchron, Starjunk, Scrap, Assault Synchron) and GY recursion give some recovery after a single answer (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Recursion and search text (Tuning, Duelist Genesis, Junk Meister) feed card economy, but no resource signature is recorded (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 9 hand traps, 16 negation-text cards and 18 removal-text cards are dense and layered, with protection on the Extra Deck bosses (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Hand traps stay live going second (P >= 0.76); Stardust Sifr and Shooting Quasar negate and destroy effects (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Boss ATK 2900 to 4000 and Stardust piercing text give closing power when a board is established (Verified/Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 45 main cards with 26 distinct names; exact-name archetype purity is 16.7% and 23 generic off-theme copies lower compactness (Verified/Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Synchro monsters fill the full Extra Deck with a mix of bosses and Tuners; access depends on Synchro Summon routes (Verified) |
| D12 | Side Deck Adaptability | 10 | No Side Deck is run (Side Deck size 0), so post-side adaptability is effectively absent (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Several multi-step Synchro lines and timing-sensitive hand traps raise the decision load (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 49.6, Going First ≈ 42, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-8); no side deck (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (-11) = 35.7, capped at 30 because the list is Illegal; Meta provisional
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.21 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation package (9 hand traps, 16 negation-text cards) that stays live on both turns
- Multiple Tuner routes and GY recursion give redundancy after a single answer
- High-ceiling Extra Deck bosses (Junk Warrior Extreme, Stardust Sifr, Shooting Quasar)
Weaknesses
- Starter access is low: P(Junk Synchron in opening 5) = 0.21
- Illegal copy count on Ash Blossom & Joyous Spring
- No side deck, so there is no adaptation plan
- Low exact-name archetype purity (16.7%) and many generic off-theme cards
Critical choke points
- Junk Synchron and Scrap Synchron (2 copies each) are the main Tuner starters, so an opening hand without them stalls the engine
- Ash Blossom & Joyous Spring copy count must drop to 2 before the list can be treated as legal
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | Any legal main-deck card, or 2 copies of the Junk Synchron line | Restores legality (Semi-Limited limit of 2) so the evaluation can use the normal Final formula |
| 2 | Off-theme generic cards such as Reinforcement of the Army (Limited) or Crossroad Sonic Chick | Additional Junk or Synchron-named starters | Raises exact-name purity and starter access without changing the strategy |
| 3 | None (side slots are empty) | A Side Deck of up to 15 cards with answers to common Stun and Floodgate lines | Gives post-side adaptability, which the current list entirely lacks |
Evidence & confidence
- Verified: Illegal status: Ash Blossom & Joyous Spring 3 copies vs legal limit 2 (OCG Semi-Limited); Main 45, Extra 15, Side 0 within OCG size rules; Limited cards One for One, Reinforcement of the Army and Synchro Overtake each run 1 copy (legal); Extra Deck is 15 Synchro monsters
- Inferred: Starter access: P(Junk Synchron in opening 5) = 0.21; Hand-trap density gives strong going-second interaction; Ceiling read from card text; no recorded boards
- Provisional: Meta Power is null: no dated metagame sample; Format fit (D13) with no tournament link
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power is provisional without a dated metagame sample No Side Deck, so no post-side evidence
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