Light and Darkness Ritual Deck #772723 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Black Chaos x3, Fallen of the White Dragon x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Light and Darkness Ritual OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
35± 8/ 100
Power Score
Structural 57
Reliability 50
Going First 55
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 55
Going Second 58
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Ritual boards from Magician of Dark Chaos - Black Chaos and Black Luster Soldier, with Black Chaos as the repeatable Special Summon engine, backed by Synchro beaters (Crimson King, Red Dragon Archfiend, Stardust Dragon, Chaos Angel is not in the run per usage stats).; Synchro and Fusion pressure (Stardust Dragon, Ecclesia and the Dark Dragon, The Dragon that Devours the Dogma) once the ritual engine has stabilised the board.
  • Turn 1 (going first): Search a Light and Darkness Ritual monster (Mind Shuffle, Ragged Records of Rites, Light and Darkness Ritual) and ritual-summon, with Ash Blossom and Droll & Lock Bird held as hand traps once the starter is live (Inferred).
  • Turn 2 (going second): Use the 6-card hand's hand traps (Ash, Ghost Ogre & Snow Rabbit, Droll, Griffoh) to break the opponent's board, then resolve a ritual or Synchro follow-up through the open field (Inferred).
  • Recovery: Recover through recursion: Skull Archfiend of Chaos and Ragged Records of Rites return cards from GY and banishment, and Pot of Sloth and Pot of Prosperity refill the hand (Inferred from card text).
  • After siding: No side deck is registered (side 0), so no post-side plan exists in the list as submitted; a best-of-3 plan cannot be assessed from this evidence.

Why it scores here

The deck is evaluated as a system and not as an average of its card scores. Its consistency is driven by 12 searcher-text cards (P(at least one searcher in a 5-card opening hand) is about 0.72, Inferred) and 89% opening access to the archetype core (Inferred). Its interaction is dense, with 6 hand traps, 13 negation-text cards and 23 removal-text cards, which is the main reason D7 and D5 score above the midpoint. Its ceiling is capped by the absence of any recorded boards, so D3 and D4 are inferred from card text only and D4 is kept near the midpoint. The deck has no side deck and no tournament or meta sample, so D12 and D13 are low or provisional, and the deck is Illegal (Ash Blossom at 3 copies against an OCG limit of 2), which caps the final score. Popularity from usage statistics confirms the list is real and accessible, but it did not add points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one searcher in a 5-card opening hand) about 0.72 and archetype core open in hand about 0.89; no combo boards to confirm the starter conversion (Inferred).
D2 Opening-Hand Quality & Brick Management 55 12 searchers and 6 hand traps compete for hand slots, with many Level 0 spells and traps and no full-brick estimate computed (Inferred).
D3 Combo Conversion & Ceiling 60 Best ceiling is a Black Chaos or Magician of Dark Chaos ritual board with Synchro follow-up, read from card text only; no recorded boards exist (Inferred).
D4 Combo Floor & Median Output 48 Median output cannot be measured because there are no recorded combos; kept near the midpoint pending data (Inferred).
D5 Interruption Resilience & Route Redundancy 62 Six hand traps plus Ghost Ogre and Droll give multiple independent answers to one interruption, and recursion adds reuse (Inferred).
D6 Resource Economy, Recovery & Grind 60 Pot of Sloth, Pot of Prosperity, Ragged Records and Skull Archfiend provide draw and recursion from the GY and banishment (Inferred from card text).
D7 End-Board & Interaction Quality 72 Solemn Judgment, Solemn Accusation, Forbidden Crown, Mannadium Reframing and Stardust negation text layer the interaction, with 23 removal-text cards (Verified card text, Inferred quality).
D8 Going-Second & Board-Breaking Power 60 Ash, Droll, Ghost Ogre and Spell Shattering Sword contest an established board on the going-second turn; no going-second split is recorded (Inferred).
D9 Offensive Pressure & Closing Power 66 Black Skull Dragon (3200), Black Luster Soldier (3000), Crimson King (3000) and Red Dragon Archfiend (3000) give a strong closing board (Verified stats).
D10 Main Deck Efficiency & Flexibility 52 55 Main cards over 29 distinct names with 3-of copies of several cards and an Over-limit Ash Blossom; compact but not lean (Verified count, Inferred quality).
D11 Extra Deck Efficiency & Coverage 65 15 Extra Deck cards split into 12 Synchro, 2 Fusion and 1 Link, with Stardust and Ecclesia providing flex access (Verified composition).
D12 Side Deck Adaptability 15 Side deck is empty (0 cards) for a format that allows up to 15, so there is no post-side plan (Verified composition).
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample, so matchup and format fit are Provisional (Provisional).
D14 Pilotability & Error Tolerance 45 The deck requires tracking hand traps, ritual costs and Synchro chains across many decision points, which raises the error rate (Inferred).

How the score was computed

Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Banlist exposure (over-limit Semi-Limited card) (-8). Final formula: Theoretical only (Illegal). Structural 57 blended as 0.80*57 + 0.20*50 = 55.6, minus 8 banlist modifier = 47.6, then capped to 35 because the deck is Illegal; Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.72 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 6 hand traps, 13 negation-text cards and 23 removal-text cards
  • Strong closing bodies (Black Skull Dragon 3200 ATK, Black Luster Soldier 3000, Crimson King 3000, Red Dragon Archfiend 3000)
  • Recursion (Skull Archfiend of Chaos, Ragged Records, Pot of Sloth/Prosperity) supports grind

Weaknesses

  • Illegal as submitted: Ash Blossom at 3 copies over the OCG limit of 2
  • No side deck: best-of-3 adaptation is absent
  • No recorded boards, so the ceiling and median are text-only inference
  • Low archetype purity (17.1% exact-name) with 58 off-archetype copies spread across 14 sub-archetypes

Critical choke points

  • Ritual summons depend on a small number of Light and Darkness Ritual Spells and monsters (Black Chaos, Magician of Dark Chaos, Black Luster Soldier)
  • Ash Blossom over-limit: the list must drop one copy before any playable evaluation applies
Priority Remove Add Reason
1 1x Ash Blossom & Joyous Spring 0 (legal copy count fix) Brings the deck to the OCG copy limit of 2 for Ash Blossom and makes the list legal.
2 0 (no side deck present) Up to 15 side deck cards Provides the post-side plan that D12 and the best-of-3 score currently lack.

Evidence & confidence

  • Verified: Illegal status: Ash Blossom & Joyous Spring 3 copies against an OCG limit of 2 (Semi-Limited); Main 55 and Extra 15 are within the OCG size rules; side is 0; Extra Deck split 12 Synchro, 2 Fusion, 1 Link; Printed ATK/DEF values for key monsters (Black Skull Dragon 3200, Black Luster Soldier 3000, Magician of Dark Chaos 2800)
  • Observed: Archetype core usage: Magician of Dark Chaos 95.4%, Black Luster Soldier 90.9%, Droll & Lock Bird 72.1% inclusion
  • Inferred: Opening access to the searcher and archetype core from hypergeometric estimates; Interaction quality from card text (negation and removal); Going-first and going-second plans from card text
  • Provisional: Meta and matchup fit (D13), since no dated sample or tournament link exists
  • Data gaps: no combos supplied; combo floor/median/ceiling is text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry; going-first/second, matchup and brick rates are Inferred Meta Power is Provisional unless a dated metagame sample is supplied usage statistics lists S:P Little Knight as not in this deck, but the card list includes it in the Extra Deck; the discrepancy was not resolved

More OCG Info

Light and Darkness Ritual

Light and Darkness Ritual Breakdown

 
 

 

 

 

 

 

 
 

 

 
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