Blitzclique Deck #772713 — Yu-Gi-Oh! OCG

54 Main, 12 Extra, incl. Crackle Blitzclique x3, Mulcharmy Fuwalos x3, Surge Blitzclique x3. Created Oct 21, 2026 by YGO Mod.

Deck Blitzclique OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
25± 10/ 100
Power Score
Structural 48
Reliability 42
Going First 50
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 50
Going Second 48
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 54 / Extra 12 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Blitzclique Thunder monsters and Xyz/Synchro extenders convert board presence into removal and pressure, with Ryzeal Detonator and Neo Galaxy-Eyes as the closers; Ryzeal and Mulcharmy lines add secondary extension and card-advantage pressure
  • Turn 1 (going first): Open on Blitzclique starters (Surge, Crackle, Grain, Emi) to destroy a card and Special Summon Thunder monsters, then extend into Xyz/Synchro
  • Turn 2 (going second): Hand traps (Ash Blossom, Evenly Matched, Fydraulis Harmonia, Thunderclap Monk) to interrupt the opponent's engine, then Blitzclique removal chains
  • Recovery: Blitzclique Return Stroke and Blitzclique Alternator protect the field; Mulcharmy draw effects rebuild the hand (Inferred)
  • After siding: Not evaluable: side deck is empty (0 cards)

Why it scores here

The score is a structural read of the list as a system, not an average of its card scores and not a reward for Blitzclique's popularity. Blitzclique core cards (23 copies, 94.6% chance of at least one in a 5-card opening hand per the proxy) give the deck a reliable first starter, and the Blitzclique removal-on-summon chain plus Ash Blossom, Evenly Matched and Thunderclap Monk give it real interaction density. The Extra Deck (Ryzeal Detonator, Neo Galaxy-Eyes, Psychic End Punisher, Thunder King Kaiju) provides pressure and closing power. The score is held down by an illegal list: Seventh Tachyon, Ash Blossom, Ice Ryzeal and Sword Ryzeal exceed their copy limits, and the Ryzeal, Seventh, Mulcharmy and Ecclesia sub-engines conflict with the Blitzclique core (archetype purity 25.8%). With no side deck, no recorded combos and no tournament data, the median output and going-second plan cannot be verified, so the Final score is capped and the reading is structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one starter in 5) approx 0.95 for the 23-copy Blitzclique core, but the engine is split across several sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Brick risk moderate: 23 core copies help, but Ryzeal and Mulcharmy Normal Summon conflicts and 6 hand traps add dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded combos; ceiling inferred from text only, e.g. Whisker Blitzclique board wipe and Ryzeal Detonator removal (Inferred)
D4 Combo Floor & Median Output 40 combo data is empty (total combos 0), so median output cannot be measured; scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Several independent Blitzclique starters and Mulcharmy draw effects give multiple routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 45 Mulcharmy draw and Blitzclique searchers help card economy, but no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 62 Strong interaction density: Ash Blossom, Evenly Matched, Return Stroke, Lightning Storm, Harpie's Feather Duster, Thunderclap Monk (Inferred from card text)
D8 Going-Second & Board-Breaking Power 50 Going-second board-breaking relies on Blitzclique removal and Ryzeal Detonator; no going-second split is supplied (Inferred)
D9 Offensive Pressure & Closing Power 55 Closing power from Neo Galaxy-Eyes 4500 ATK, Ryzeal Detonator 3000 ATK and Thunder King Kaiju 3300 ATK (Verified stat, Inferred use)
D10 Main Deck Efficiency & Flexibility 45 54 main with 28 distinct cards and 25.8% exact-archetype purity; several sub-engines dilute the core (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 12 Extra Deck cards across Xyz and Synchro with a good mix of coverage (Verified composition)
D12 Side Deck Adaptability 10 Side deck is empty (0 cards), so there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated metagame sample; archetype share not available (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple Blitzclique and Ryzeal summoning restrictions and sub-engine conflicts raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary (structural only). Structural ≈ 48, Going First ≈ 50, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-6); engine conflicts (-4). Final formula: Illegal list: structural-only. Unrounded 0.80*48 + 0.20*42 - 10 (modifiers) = 36.8, capped at 25 per rubric for illegal decks. Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Blitzclique core is consistent (23 copies, 90.9% of usage core present)
  • Dense interaction: hand traps, removal-on-summon and card-based negation
  • Extra Deck covers Xyz and Synchro with strong closers

Weaknesses

  • Illegal list: four cards exceed copy limits
  • Sub-engines (Ryzeal, Seventh, Mulcharmy, Ecclesia) conflict with the Blitzclique core
  • Empty side deck: no post-side plan

Critical choke points

  • Blitzclique starters for the core engine
  • Ash Blossom and the hand traps for going second
Priority Remove Add Reason
1 1 Ice Ryzeal and 1 Sword Ryzeal (or 1 copy each to meet limits) Core Blitzclique cards or a legal in-archetype replacement Fixes the illegal copy-limit violations; the rest of the list is unaffected
2 Seventh Tachyon (cut 2 copies) Blitzclique staples Seventh is Limited and runs 3 copies; limit 1, and it does not fit the Blitzclique core
3 Ash Blossom (cut 1 copy) Non-Semi-Limited hand trap or a core Blitzclique card Ash Blossom is Semi-Limited with limit 2 and is run 3 times
4 Ryzeal and Mulcharmy sub-engines Side deck (15 cards) with flex answers Empty side deck; adding a side plan would raise D12 and reduce going-second risk

Evidence & confidence

  • Verified: Deck is illegal: four cards exceed copy limits (Seventh Tachyon 3 of 1, Ash Blossom 3 of 2, Ice Ryzeal 2 of 1, Sword Ryzeal 2 of 1); Main 54 / Extra 12 / Side 0 are within size rules; Blitzclique core inclusion 90.9% per usage stats; Side deck is empty
  • Inferred: Starter access approx 0.95 for the Blitzclique core in a 5-card opening hand; Interaction density from card text (hand traps, removal-on-summon, negation); Sub-engine conflicts reduce consistency
  • Provisional: Meta power (no dated metagame sample); Matchup fit and tournament reliability
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick and starter rates) no side deck: post-side plan cannot be assessed Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Blitzclique

Blitzclique Breakdown

 
 

 

 

 

 

 

 
 

 

 
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