Archfiend Deck #772711 — Yu-Gi-Oh! OCG
60 Main, 15 Extra, incl. Black Chaos x3, Lava Golem x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (60)
- Black Chaos x3
- Bone Archfiend x2
- Bystial Magnamhut x1
- Droll & Lock Bird x1
- Griffoh x1
- Lava Golem x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Power Vice Dragon x3
- Skull Archfiend of Chaos x1
- The Bystial Lubellion x1
- Black Luster Soldier - Soldier of Light and Darkness x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Darkness Resonator x1
- Fydraulis Harmonia x3
- Ghost Ogre & Snow Rabbit x3
- Soul Resonator x3
- Vision Resonator x1
- Crimson Call x1
- Crimson Gaia x3
- Forbidden Crown x2
- Harpie's Feather Duster x1
- Heat Wave x3
- Light and Darkness Ritual x1
- Ragged Records of Rites x3
- Dominus Impulse x3
- Mind Shuffle x2
- Solemn Judgment x1
- Solemn Warning x2
Extra Deck (15)
- Bystial Dis Pater x1
- Chaos Angel x1
- Crimson Blade Dragon x1
- Draco Berserker of the Tenyi x1
- Enigmaster Packbit x1
- Hot Red Dragon Archfiend Abyss x1
- Kuibelt the Blade Dragon x1
- Red Dragon Archfiend x1
- Red Rising Dragon x1
- Red Supernova Dragon x1
- Storm-Bane Dragon Destorbim x1
- The Crimson King x1
- Wind Pegasus @Ignister x1
- Golden Cloud Beast - Malong x1
- Zalen the Shackled Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 55 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Synchro beatdown through Red Dragon Archfiend, Red Dragon Archfiend Abyss, Chaos Angel and Red Supernova Dragon, with Crimson Gaia and Vision Resonator fetching Red Dragon Archfiend support from the Deck.; Ritual Summon of Black Luster Soldier and Magician of Dark Chaos through Light and Darkness Ritual, backed by Black Chaos and Skull Archfiend of Chaos searches.
- Turn 1 (going first): Open with searchers (Soul Resonator, Crimson Gaia, Mind Shuffle, Ragged Records of Rites, Power Vice Dragon) to reach a Tuner plus non-Tuner Synchro, while holding Ash Blossom and Droll & Lock Bird to protect the first summon.
- Turn 2 (going second): Use Ash Blossom, Ghost Ogre & Snow Rabbit, Solemn Judgment, Solemn Warning and Droll & Lock Bird on the opponent's first set or summon, then convert the six-card hand into a Synchro line.
- Recovery: Recover through Mulcharmy Fuwalos and Mulcharmy Purulia draw effects, Crimson Call banish recursion, and Soul Resonator and Vision Resonator when they are sent to the GY.
- After siding: Not evaluable: the deck list has 0 side cards, so there is no post-side plan to assess.
Why it scores here
This list is Illegal under the OCG banlist (three copies each of Ash Blossom & Joyous Spring and Dominus Impulse, where the limit is two), so it is scored as theoretical and structural only and its final score is capped low. Structurally it has a reasonable chance to reach a searcher (about 0.89 for at least one searcher-text card in the opening five) and a 0.82 chance to open at least one of the 17 archetype-core cards, which supports a consistent T1 start. Interaction is the strongest area: seven hand traps, eleven negation-text cards and three Solemn Judgment-family cards give layered protection, and the going-second hand-trap chance is about 0.54. The deck does not earn points for its archetype's popularity or any usage share, and its component scores were not averaged. The main weaknesses are a 5.3 percent exact-name archetype purity spread across several sub-archetypes (Light and Darkness Ritual, Mulcharmy, Resonator, Bystial and Solemn), a full 60-card main deck, and a zero-card side deck that leaves no post-side plan.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one searcher-text card in opening 5) = 0.89; archetype core 17 copies, P(at least one in hand 5) = 0.82; 3-copy starters at 0.23 each (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 60-card main with about 11 tech and 7 hand traps, several conflicting Normal-Summon-restricted monsters and sub-archetype splits; brick risk moderate-high (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards, so conversion is a text-only read: Red Dragon Archfiend and Crimson Gaia lines look strong, but there is no recorded ceiling (Inferred, low) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so median output is unmeasured; starter diversity from the searcher spread is the only proxy (Inferred, low) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Seven hand traps, two Tuner-based recovery routes (Soul Resonator, Vision Resonator) and Crimson Call recursion give alternative lines after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Searcher text on 21 cards plus Mulcharmy draw and Crimson Call banish recursion sustain resources; no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Seven hand traps, eleven negation-text cards and removal-text on about 24 cards give high interaction density, though Harpie's Feather Duster and Solemn Judgment are Limited (Inferred, semantic read) |
| D8 | Going-Second & Board-Breaking Power | 55 | Harpie's Feather Duster, Heat Wave and negation-based protection give some going-second board breaking; no going-second split is available (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Red Supernova Dragon 4000 ATK, Red Dragon Archfiend Abyss 3200 and Chaos Angel 3500 give a high closing ceiling (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 45 | Main is at the OCG 60-card maximum with 30 distinct cards and 13 singletons, and purity is only 5.3 percent, so the deck is less compact than its engines need (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 62 | Fifteen of fifteen Extra slots are Synchro monsters covering several Red Dragon Archfiend and Chaos Angel routes, but the full Extra Deck depends on a single engine family (Verified structure, Inferred coverage) |
| D12 | Side Deck Adaptability | 15 | Zero side cards, so no post-side adaptability; this is the largest structural gap for best-of-three play (Verified, Inferred impact) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated metagame sample, so format fit is neutral and provisional |
| D14 | Pilotability & Error Tolerance | 45 | Ritual, Synchro, multi-Resonator and hand-trap timing create many decision points for the pilot (Inferred, from card text) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Engine conflict (-4); Banlist exposure (-6). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*55 + 0.20*45 - 10 = 43, then capped to 30 because the deck is Illegal (theoretical/structural-only evaluation).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Searcher density: about 89 percent to see at least one searcher-text card in the opening five.
- Layered interaction: seven hand traps and eleven negation-text cards.
- Strong Synchro finishers with 3000 to 4000 ATK bodies in the Extra Deck.
Weaknesses
- Illegal list: Ash Blossom and Dominus Impulse are each run three times against a limit of two.
- No side deck, so there is no post-side adaptability.
- Low archetype purity (5.3 percent exact-name) and several competing sub-engines.
- Full 60-card main deck with many one-copy support cards, which raises brick risk.
Critical choke points
- Every Synchro line needs a Tuner plus non-Tuner, and most Tuners are Resonators or one-copy monsters.
- A single Red Dragon Archfiend route is the main closing line, so losing it removes most of the Extra-Deck ceiling.
- Hand-trap density depends on the opponent taking an action first when going second.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy each of Ash Blossom & Joyous Spring and Dominus Impulse | Two Unlimited or legal-limit cards the deck already favours, such as a second Vision Resonator or Ragged Records of Rites | Makes the list legal under the OCG banlist, which lifts the Illegal cap and allows a normal Final score. |
| 2 | None | A 15-card side deck covering the deck's weakest matchups | Side count is 0, so D12 is capped and there is no post-side plan for best-of-three play. |
| 3 | One low-impact one-copy support card | A second Tuner from the Extra-Deck-compatible Resonator set | Improves the Tuner count and reduces the single-Tuner choke point for Synchro lines. |
Evidence & confidence
- Verified: Legality: Ash Blossom & Joyous Spring and Dominus Impulse are each run 3 times against a legal limit of 2 (Illegal).; Main 60, Extra 15, Side 0 against OCG size rules.; Banlist: 5 Limited cards at 1 copy each are within limit.; Synchro ATK/DEF values from the card records (e.g. Red Supernova Dragon 4000/3000).
- Inferred: Opening-hand probabilities (hypergeometric), including 0.894 for searcher text and 0.824 for archetype core.; Interaction density and quality from negation/removal text (semantic read).; Going-first and going-second splits, and all dimension scores except the legality checks.
- Provisional: Meta power is null and format fit (D13) is 50 as a neutral placeholder, with no dated metagame sample or tournament link.
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference. No tournament link: archetype meta-share and pilot match record are absent. No win-rate telemetry: going-first/second, matchup, and brick/starter/OTK rates are Inferred or Unknown. Meta power is provisional without a dated metagame sample. Deck title is null; the evaluation uses the archetype name only. Side deck is empty (0 cards), so no post-side evaluation is possible.
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