Archfiend Deck #772711 — Yu-Gi-Oh! OCG

60 Main, 15 Extra, incl. Black Chaos x3, Lava Golem x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Archfiend OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 55
Reliability 45
Going First 55
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Synchro beatdown through Red Dragon Archfiend, Red Dragon Archfiend Abyss, Chaos Angel and Red Supernova Dragon, with Crimson Gaia and Vision Resonator fetching Red Dragon Archfiend support from the Deck.; Ritual Summon of Black Luster Soldier and Magician of Dark Chaos through Light and Darkness Ritual, backed by Black Chaos and Skull Archfiend of Chaos searches.
  • Turn 1 (going first): Open with searchers (Soul Resonator, Crimson Gaia, Mind Shuffle, Ragged Records of Rites, Power Vice Dragon) to reach a Tuner plus non-Tuner Synchro, while holding Ash Blossom and Droll & Lock Bird to protect the first summon.
  • Turn 2 (going second): Use Ash Blossom, Ghost Ogre & Snow Rabbit, Solemn Judgment, Solemn Warning and Droll & Lock Bird on the opponent's first set or summon, then convert the six-card hand into a Synchro line.
  • Recovery: Recover through Mulcharmy Fuwalos and Mulcharmy Purulia draw effects, Crimson Call banish recursion, and Soul Resonator and Vision Resonator when they are sent to the GY.
  • After siding: Not evaluable: the deck list has 0 side cards, so there is no post-side plan to assess.

Why it scores here

This list is Illegal under the OCG banlist (three copies each of Ash Blossom & Joyous Spring and Dominus Impulse, where the limit is two), so it is scored as theoretical and structural only and its final score is capped low. Structurally it has a reasonable chance to reach a searcher (about 0.89 for at least one searcher-text card in the opening five) and a 0.82 chance to open at least one of the 17 archetype-core cards, which supports a consistent T1 start. Interaction is the strongest area: seven hand traps, eleven negation-text cards and three Solemn Judgment-family cards give layered protection, and the going-second hand-trap chance is about 0.54. The deck does not earn points for its archetype's popularity or any usage share, and its component scores were not averaged. The main weaknesses are a 5.3 percent exact-name archetype purity spread across several sub-archetypes (Light and Darkness Ritual, Mulcharmy, Resonator, Bystial and Solemn), a full 60-card main deck, and a zero-card side deck that leaves no post-side plan.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one searcher-text card in opening 5) = 0.89; archetype core 17 copies, P(at least one in hand 5) = 0.82; 3-copy starters at 0.23 each (Inferred)
D2 Opening-Hand Quality & Brick Management 50 60-card main with about 11 tech and 7 hand traps, several conflicting Normal-Summon-restricted monsters and sub-archetype splits; brick risk moderate-high (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards, so conversion is a text-only read: Red Dragon Archfiend and Crimson Gaia lines look strong, but there is no recorded ceiling (Inferred, low)
D4 Combo Floor & Median Output 45 No recorded boards, so median output is unmeasured; starter diversity from the searcher spread is the only proxy (Inferred, low)
D5 Interruption Resilience & Route Redundancy 60 Seven hand traps, two Tuner-based recovery routes (Soul Resonator, Vision Resonator) and Crimson Call recursion give alternative lines after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 Searcher text on 21 cards plus Mulcharmy draw and Crimson Call banish recursion sustain resources; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 70 Seven hand traps, eleven negation-text cards and removal-text on about 24 cards give high interaction density, though Harpie's Feather Duster and Solemn Judgment are Limited (Inferred, semantic read)
D8 Going-Second & Board-Breaking Power 55 Harpie's Feather Duster, Heat Wave and negation-based protection give some going-second board breaking; no going-second split is available (Inferred)
D9 Offensive Pressure & Closing Power 66 Red Supernova Dragon 4000 ATK, Red Dragon Archfiend Abyss 3200 and Chaos Angel 3500 give a high closing ceiling (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 Main is at the OCG 60-card maximum with 30 distinct cards and 13 singletons, and purity is only 5.3 percent, so the deck is less compact than its engines need (Inferred)
D11 Extra Deck Efficiency & Coverage 62 Fifteen of fifteen Extra slots are Synchro monsters covering several Red Dragon Archfiend and Chaos Angel routes, but the full Extra Deck depends on a single engine family (Verified structure, Inferred coverage)
D12 Side Deck Adaptability 15 Zero side cards, so no post-side adaptability; this is the largest structural gap for best-of-three play (Verified, Inferred impact)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame sample, so format fit is neutral and provisional
D14 Pilotability & Error Tolerance 45 Ritual, Synchro, multi-Resonator and hand-trap timing create many decision points for the pilot (Inferred, from card text)

How the score was computed

Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Engine conflict (-4); Banlist exposure (-6). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*55 + 0.20*45 - 10 = 43, then capped to 30 because the deck is Illegal (theoretical/structural-only evaluation).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density: about 89 percent to see at least one searcher-text card in the opening five.
  • Layered interaction: seven hand traps and eleven negation-text cards.
  • Strong Synchro finishers with 3000 to 4000 ATK bodies in the Extra Deck.

Weaknesses

  • Illegal list: Ash Blossom and Dominus Impulse are each run three times against a limit of two.
  • No side deck, so there is no post-side adaptability.
  • Low archetype purity (5.3 percent exact-name) and several competing sub-engines.
  • Full 60-card main deck with many one-copy support cards, which raises brick risk.

Critical choke points

  • Every Synchro line needs a Tuner plus non-Tuner, and most Tuners are Resonators or one-copy monsters.
  • A single Red Dragon Archfiend route is the main closing line, so losing it removes most of the Extra-Deck ceiling.
  • Hand-trap density depends on the opponent taking an action first when going second.
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring and Dominus Impulse Two Unlimited or legal-limit cards the deck already favours, such as a second Vision Resonator or Ragged Records of Rites Makes the list legal under the OCG banlist, which lifts the Illegal cap and allows a normal Final score.
2 None A 15-card side deck covering the deck's weakest matchups Side count is 0, so D12 is capped and there is no post-side plan for best-of-three play.
3 One low-impact one-copy support card A second Tuner from the Extra-Deck-compatible Resonator set Improves the Tuner count and reduces the single-Tuner choke point for Synchro lines.

Evidence & confidence

  • Verified: Legality: Ash Blossom & Joyous Spring and Dominus Impulse are each run 3 times against a legal limit of 2 (Illegal).; Main 60, Extra 15, Side 0 against OCG size rules.; Banlist: 5 Limited cards at 1 copy each are within limit.; Synchro ATK/DEF values from the card records (e.g. Red Supernova Dragon 4000/3000).
  • Inferred: Opening-hand probabilities (hypergeometric), including 0.894 for searcher text and 0.824 for archetype core.; Interaction density and quality from negation/removal text (semantic read).; Going-first and going-second splits, and all dimension scores except the legality checks.
  • Provisional: Meta power is null and format fit (D13) is 50 as a neutral placeholder, with no dated metagame sample or tournament link.
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference. No tournament link: archetype meta-share and pilot match record are absent. No win-rate telemetry: going-first/second, matchup, and brick/starter/OTK rates are Inferred or Unknown. Meta power is provisional without a dated metagame sample. Deck title is null; the evaluation uses the archetype name only. Side deck is empty (0 cards), so no post-side evaluation is possible.

More OCG Info

Archfiend

Archfiend Breakdown

 
 

 

 

 

 

 

 
 

 

 
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