Light and Darkness Ritual Deck #772710 — Yu-Gi-Oh! OCG
60 Main, 15 Extra, incl. Black Chaos x3, Lava Golem x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Deck Light and Darkness Ritual OCG
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (60)
- Black Chaos x3
- Bone Archfiend x2
- Bystial Magnamhut x1
- Droll & Lock Bird x1
- Griffoh x1
- Lava Golem x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Power Vice Dragon x3
- Skull Archfiend of Chaos x1
- The Bystial Lubellion x1
- Black Luster Soldier - Soldier of Light and Darkness x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Darkness Resonator x1
- Fydraulis Harmonia x3
- Ghost Ogre & Snow Rabbit x3
- Soul Resonator x3
- Vision Resonator x1
- Crimson Call x1
- Crimson Gaia x3
- Forbidden Crown x2
- Harpie's Feather Duster x1
- Heat Wave x3
- Light and Darkness Ritual x1
- Ragged Records of Rites x3
- Dominus Impulse x3
- Mind Shuffle x2
- Solemn Judgment x1
- Solemn Warning x2
Extra Deck (15)
- Bystial Dis Pater x1
- Chaos Angel x1
- Crimson Blade Dragon x1
- Draco Berserker of the Tenyi x1
- Enigmaster Packbit x1
- Hot Red Dragon Archfiend Abyss x1
- Kuibelt the Blade Dragon x1
- Red Dragon Archfiend x1
- Red Rising Dragon x1
- Red Supernova Dragon x1
- Storm-Bane Dragon Destorbim x1
- The Crimson King x1
- Wind Pegasus @Ignister x1
- Golden Cloud Beast - Malong x1
- Zalen the Shackled Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 47 |
| Going First | 42 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Ritual Summon Black Chaos or Black Luster Soldier via Light and Darkness Ritual, then close with Synchro boss monsters such as Red Supernova Dragon, Chaos Angel or Bystial Dis Pater; Red Dragon Archfiend and Crimson Blade Dragon lines through Archfiend and Resonator material
- Turn 1 (going first): Open with a Resonator or Mulcharmy starter, search a Ritual or Synchro enabler, and protect the first Synchro with Ash Blossom, Ghost Ogre and Solemn cards
- Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre, Droll and Lock Bird, Solemn Judgment) to break the opponent's first line, then rebuild through Mulcharmy and Resonator recursion
- Recovery: Mind Shuffle and Ragged Records of Rites recover searches; Black Chaos and Griffoh recycle from GY and banish zones
- After siding: Not evaluable: the deck has no Side Deck and the export carries no post-side data
Why it scores here
The list is Illegal: Ash Blossom and Dominus Impulse each run 3 copies against a Semi-Limited limit of 2, so it receives the structural-only cap and no normal Final score. The structural read treats the deck as a system. Its Ritual core (Black Chaos, Black Luster Soldier, Magician of Dark Chaos) depends on a single Light and Darkness Ritual, which makes ritual access the main weakness. Its strengths are interaction density (hand traps, Solemn Judgment, Dominus Impulse, Ghost Ogre and Droll and Lock Bird) and a deep Synchro boss suite. The archetype is mixed: only 13.3% of main-deck cards carry the exact archetype name, and the deck blends Resonator, Mulcharmy, Archfiend and Bystial engines. No combos were supplied, so floor, median and ceiling are text-based estimates. Popularity was not credited, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(at least one archetype-core card in opening 5) = 0.82; only one Light and Darkness Ritual enabler, so the ritual start is thin (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 35 | Many Resonator, Mulcharmy, Archfiend, Bystial and Synchro pieces compete for hand space; no consistency data (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | Ceiling is text-only: Black Chaos plus Magician or Black Luster Soldier can reach 3000 ATK, and Synchro bosses extend the line (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so the median is a text-based estimate; the ritual enabler count caps typical output (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 45 | Recursion from Mulcharmy, Archfiend, Resonator and Black Chaos gives partial redundancy; Ash and Droll cover some disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Mind Shuffle, Ragged Records and Crimson Gaia search, but resource costs are high and Ritual access is thin (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Seven hand traps plus Solemn Judgment, Solemn Warning, Dominus Impulse, Ghost Ogre and Forbidden Crown give broad, layered negation (Inferred from text and flags) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second value rests on hand traps and Synchro boss follow-up; no split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Red Supernova Dragon (4000 ATK), Chaos Angel and Bystial Dis Pater provide strong closing boards (Verified stats, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 60 main slots with 30 distinct cards and a low exact-archetype purity of 13.3% limit coherence (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Synchro slots are full and mixed across several engines; access depends on Resonator and Tuner material (Verified composition, Inferred use) |
| D12 | Side Deck Adaptability | 20 | No Side Deck, so there is no post-side plan and no adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 35 | No tournament link and no dated meta sample; the archetype is niche (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-engine sequencing with Ritual, Synchro and recursion steps is demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 47, Going First ≈ 42, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: illegal_copy_limit_cap (-15); no Side Deck (-3); no_combo_evidence (-2). Final formula: Illegal cap: uncapped 0.80*47 + 0.20*35 = 44.9, capped to 30 (theoretical/structural-only; Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ 0.18 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Broad interaction: seven hand traps and about eleven negation effects
- Strong Synchro boss suite: Red Supernova Dragon, Chaos Angel, Bystial Dis Pater and Storm-Bane Dragon Destorbim
- Core ritual starters available at 1 to 3 copies each, with a high archetype-core hit rate
Weaknesses
- Illegal: copy limits exceeded on two Semi-Limited cards
- Single Light and Darkness Ritual limits the ritual engine
- Low exact-archetype purity (13.3%) spreads resources across several engines
- No Side Deck
Critical choke points
- Light and Darkness Ritual (1 copy) is the only Ritual Spell access for the main ritual line
- Synchro boss access depends on Tuner plus non-Tuner material in a crowded hand
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Dominus Impulse or 1 Ash Blossom & Joyous Spring | 1 Ritual Spell or a second Light and Darkness Ritual, if the format allows | Fixes the illegal copy count and reduces the ritual bottleneck |
| 2 | 1 Mulcharmy Purulia | 1 Side-compatible or Ritual-access card | Reduces the multi-engine clutter that causes bricks |
Evidence & confidence
- Verified: Illegal status: Ash Blossom and Dominus Impulse exceed the Semi-Limited limit of 2; Main 60, Extra 15, Side 0 are within OCG size rules; Archetype exact-name purity 13.3%
- Inferred: Hypergeometric starter access 0.82 for the archetype core; Interaction density from hand-trap and negation text; Ritual bottleneck from one Light and Darkness Ritual
- Provisional: Meta position and format fit (no dated meta sample)
- Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot records are absent no win-rate telemetry for going-first, going-second, matchup, or brick and starter rates Meta Power is provisional without a dated metagame sample Deck title is null No Side Deck, so post-side behaviour is not evaluated
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