Light and Darkness Ritual Deck #772710 — Yu-Gi-Oh! OCG

60 Main, 15 Extra, incl. Black Chaos x3, Lava Golem x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Light and Darkness Ritual OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 47
Reliability 35
Going First 42
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 47
Going First 42
Going Second 50
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Ritual Summon Black Chaos or Black Luster Soldier via Light and Darkness Ritual, then close with Synchro boss monsters such as Red Supernova Dragon, Chaos Angel or Bystial Dis Pater; Red Dragon Archfiend and Crimson Blade Dragon lines through Archfiend and Resonator material
  • Turn 1 (going first): Open with a Resonator or Mulcharmy starter, search a Ritual or Synchro enabler, and protect the first Synchro with Ash Blossom, Ghost Ogre and Solemn cards
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre, Droll and Lock Bird, Solemn Judgment) to break the opponent's first line, then rebuild through Mulcharmy and Resonator recursion
  • Recovery: Mind Shuffle and Ragged Records of Rites recover searches; Black Chaos and Griffoh recycle from GY and banish zones
  • After siding: Not evaluable: the deck has no Side Deck and the export carries no post-side data

Why it scores here

The list is Illegal: Ash Blossom and Dominus Impulse each run 3 copies against a Semi-Limited limit of 2, so it receives the structural-only cap and no normal Final score. The structural read treats the deck as a system. Its Ritual core (Black Chaos, Black Luster Soldier, Magician of Dark Chaos) depends on a single Light and Darkness Ritual, which makes ritual access the main weakness. Its strengths are interaction density (hand traps, Solemn Judgment, Dominus Impulse, Ghost Ogre and Droll and Lock Bird) and a deep Synchro boss suite. The archetype is mixed: only 13.3% of main-deck cards carry the exact archetype name, and the deck blends Resonator, Mulcharmy, Archfiend and Bystial engines. No combos were supplied, so floor, median and ceiling are text-based estimates. Popularity was not credited, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one archetype-core card in opening 5) = 0.82; only one Light and Darkness Ritual enabler, so the ritual start is thin (Inferred)
D2 Opening-Hand Quality & Brick Management 35 Many Resonator, Mulcharmy, Archfiend, Bystial and Synchro pieces compete for hand space; no consistency data (Inferred)
D3 Combo Conversion & Ceiling 50 Ceiling is text-only: Black Chaos plus Magician or Black Luster Soldier can reach 3000 ATK, and Synchro bosses extend the line (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so the median is a text-based estimate; the ritual enabler count caps typical output (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Recursion from Mulcharmy, Archfiend, Resonator and Black Chaos gives partial redundancy; Ash and Droll cover some disruption (Inferred)
D6 Resource Economy, Recovery & Grind 45 Mind Shuffle, Ragged Records and Crimson Gaia search, but resource costs are high and Ritual access is thin (Inferred)
D7 End-Board & Interaction Quality 70 Seven hand traps plus Solemn Judgment, Solemn Warning, Dominus Impulse, Ghost Ogre and Forbidden Crown give broad, layered negation (Inferred from text and flags)
D8 Going-Second & Board-Breaking Power 55 Going-second value rests on hand traps and Synchro boss follow-up; no split data (Inferred)
D9 Offensive Pressure & Closing Power 65 Red Supernova Dragon (4000 ATK), Chaos Angel and Bystial Dis Pater provide strong closing boards (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 50 60 main slots with 30 distinct cards and a low exact-archetype purity of 13.3% limit coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 15 Synchro slots are full and mixed across several engines; access depends on Resonator and Tuner material (Verified composition, Inferred use)
D12 Side Deck Adaptability 20 No Side Deck, so there is no post-side plan and no adaptability (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament link and no dated meta sample; the archetype is niche (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-engine sequencing with Ritual, Synchro and recursion steps is demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 47, Going First ≈ 42, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: illegal_copy_limit_cap (-15); no Side Deck (-3); no_combo_evidence (-2). Final formula: Illegal cap: uncapped 0.80*47 + 0.20*35 = 44.9, capped to 30 (theoretical/structural-only; Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ 0.18 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Broad interaction: seven hand traps and about eleven negation effects
  • Strong Synchro boss suite: Red Supernova Dragon, Chaos Angel, Bystial Dis Pater and Storm-Bane Dragon Destorbim
  • Core ritual starters available at 1 to 3 copies each, with a high archetype-core hit rate

Weaknesses

  • Illegal: copy limits exceeded on two Semi-Limited cards
  • Single Light and Darkness Ritual limits the ritual engine
  • Low exact-archetype purity (13.3%) spreads resources across several engines
  • No Side Deck

Critical choke points

  • Light and Darkness Ritual (1 copy) is the only Ritual Spell access for the main ritual line
  • Synchro boss access depends on Tuner plus non-Tuner material in a crowded hand
Priority Remove Add Reason
1 1 Dominus Impulse or 1 Ash Blossom & Joyous Spring 1 Ritual Spell or a second Light and Darkness Ritual, if the format allows Fixes the illegal copy count and reduces the ritual bottleneck
2 1 Mulcharmy Purulia 1 Side-compatible or Ritual-access card Reduces the multi-engine clutter that causes bricks

Evidence & confidence

  • Verified: Illegal status: Ash Blossom and Dominus Impulse exceed the Semi-Limited limit of 2; Main 60, Extra 15, Side 0 are within OCG size rules; Archetype exact-name purity 13.3%
  • Inferred: Hypergeometric starter access 0.82 for the archetype core; Interaction density from hand-trap and negation text; Ritual bottleneck from one Light and Darkness Ritual
  • Provisional: Meta position and format fit (no dated meta sample)
  • Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot records are absent no win-rate telemetry for going-first, going-second, matchup, or brick and starter rates Meta Power is provisional without a dated metagame sample Deck title is null No Side Deck, so post-side behaviour is not evaluated

More OCG Info

Light and Darkness Ritual

Light and Darkness Ritual Breakdown

 
 

 

 

 

 

 

 
 

 

 
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