Crimson Dragon Deck #772709 — Yu-Gi-Oh! OCG

60 Main, 15 Extra, incl. Black Chaos x3, Lava Golem x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Crimson Dragon OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
35± 10/ 100
Power Score
Structural 49
Reliability 35
Going First 45
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 45
Going Second 50
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Control, Toolbox
  • Format: ocg

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Synchro pressure from Red Dragon Archfiend, Chaos Angel, Red Supernova Dragon and Storm-Bane Dragon Destorbim, built on a Resonator and Tuner base.; Black Chaos and Black Luster Soldier Ritual pressure through Light and Darkness Ritual.
  • Turn 1 (going first): Open with Resonator and Tuner searchers (Soul Resonator, Vision Resonator, Mind Shuffle) to reach a Level 8 Synchro, backed by Ash Blossom and Solemn effects for interaction.
  • Turn 2 (going second): Hold hand traps (Ghost Ogre & Snow Rabbit, Droll & Lock Bird, Ash Blossom) and Solemn Judgment or Warning to answer the opponent's first summon, then Synchro through the board.
  • Recovery: Recur Tuners and Resonators from the GY (Red Rising Dragon, Vision Resonator, Crimson Call) and rebuild with Crimson Gaia searches.
  • After siding: No Side Deck is registered, so there is no post-side plan. Best-of-3 play is untested.

Why it scores here

The deck is capped low because it is Illegal: three copies each of Ash Blossom & Joyous Spring and Dominus Impulse exceed the OCG limit of two. Its interaction suite is the strongest part of the system, with hand traps, Solemn effects and negation text that give it real end-board control. Engine access is moderate: the Resonator and Tuner searchers plus the 89% searcher-text group support a Synchro starter, but the core Crimson Dragon is absent and the archetype is split across Mulcharmy, Light and Darkness Ritual and Resonator, so the engines compete for the same slots. No recorded boards, guides or tournament data exist, so the ceiling and floor are text-only inferences. Popularity and usage statistics were not used to raise the score, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(≥1 of a 3-copy starter in 5 cards) ≈ 0.23 per card; searcher-text group P ≈ 0.89; Resonator and Tuner support is good but core Crimson Dragon is missing (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Archetype core group P(none in opening hand) ≈ 0.48 as a brick proxy; conflicting Normal Summon restrictions and many situational hand traps (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable combos; ceiling read from Synchro chains and Black Chaos ritual text only (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so median and floor are unmeasured; treated as a low-confidence text inference (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Seven hand traps and eleven negation cards give several answers, but recursion is limited to a few Tuners and Resonators (Inferred)
D6 Resource Economy, Recovery & Grind 58 Twenty-one searcher-text cards plus recursion from Mulcharmy, Vision Resonator and Crimson Call sustain card flow (Inferred)
D7 End-Board & Interaction Quality 68 Interaction density is high: Ash Blossom, Solemn Judgment, Solemn Warning, Dominus Impulse, Droll and Harpie's Feather Duster; reduced for illegal copies (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 52 Going-second board-breaking depends on hand traps and Harpie's Feather Duster with a Red Supernova and Destorbim finisher; no going-second data (Inferred)
D9 Offensive Pressure & Closing Power 60 Closing power comes from 3000–4000 ATK Synchros including Red Supernova Dragon (4000) and Destorbim (3000) (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 Sixty cards with thirty distinct main-deck names, three copies of several staples, and two cards over the copy limit (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 All fifteen Extra Deck cards are Synchro with clear roles; Red Dragon Archfiend and Hot Red Dragon Archfiend Abyss anchor the Dragon engine (Verified composition, Inferred role)
D12 Side Deck Adaptability 10 Side deck is empty (0 of 15 slots), so no post-side adaptation exists (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype share unknown, so this is Provisional
D14 Pilotability & Error Tolerance 35 Multiple Synchro chains, ritual summons, and conditional hand-trap timing make play error-prone (Inferred)

How the score was computed

Strategy profile: Midrange primary, Control secondary (disclosed; Midrange profile used directly). Structural ≈ 49, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal copy limit (-11); No side deck (-2); Missing core and no combo data (-2). Final formula: Illegal cap: 0.80*Structural(49) + 0.20*TournamentReliability(35) = 46, capped to 35 for illegal copy-limit violations; Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.23 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation suite (7 hand traps, 11 negation-text cards)
  • Strong closing Synchros (Red Supernova Dragon, Destorbim, Chaos Angel)
  • Heavy searcher text (21 cards) for consistency

Weaknesses

  • Illegal: two cards over the copy limit
  • Core Crimson Dragon absent; engine split across several sub-archetypes
  • No side deck
  • No combo or tournament evidence to ground the ceiling

Critical choke points

  • Ash Blossom and Dominus Impulse copy count must drop to two each before the list is playable
  • Resonator Tuner presence for every Synchro starter
Priority Remove Add Reason
1 One Ash Blossom & Joyous Spring A non-limited card or a second Solemn/Droll-type answer Brings the deck within the OCG copy limit
2 One Dominus Impulse A Side Deck slot card Brings the deck within the copy limit and begins a side plan
3 A low-impact staple Crimson Dragon or a Side Deck of 10–15 cards Restores the core and a post-side plan

Evidence & confidence

  • Verified: Deck is Illegal: Ash Blossom & Joyous Spring and Dominus Impulse each at 3 copies vs a legal limit of 2; Main 60 / Extra 15 / Side 0 counts; Core Crimson Dragon absent (75.8% inclusion); Card stats and text (from evidence excerpts)
  • Observed: No combos, guides or tournament data recorded
  • Inferred: Starter access from hypergeometric draw odds; Interaction density from negation and hand-trap text; Going-first and going-second plans from text
  • Provisional: Meta Power and D13 matchup fit (no dated meta sample)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no side deck supplied — post-side adaptation unscored no win-rate telemetry exists in YGOVN — brick, starter and matchup rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Crimson Dragon

Crimson Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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