Bystial/Byssted Deck #772708 — Yu-Gi-Oh! OCG
60 Main, 15 Extra, incl. Black Chaos x3, Lava Golem x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (60)
- Black Chaos x3
- Bone Archfiend x2
- Bystial Magnamhut x1
- Droll & Lock Bird x1
- Griffoh x1
- Lava Golem x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Power Vice Dragon x3
- Skull Archfiend of Chaos x1
- The Bystial Lubellion x1
- Black Luster Soldier - Soldier of Light and Darkness x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Darkness Resonator x1
- Fydraulis Harmonia x3
- Ghost Ogre & Snow Rabbit x3
- Soul Resonator x3
- Vision Resonator x1
- Crimson Call x1
- Crimson Gaia x3
- Forbidden Crown x2
- Harpie's Feather Duster x1
- Heat Wave x3
- Light and Darkness Ritual x1
- Ragged Records of Rites x3
- Dominus Impulse x3
- Mind Shuffle x2
- Solemn Judgment x1
- Solemn Warning x2
Extra Deck (15)
- Bystial Dis Pater x1
- Chaos Angel x1
- Crimson Blade Dragon x1
- Draco Berserker of the Tenyi x1
- Enigmaster Packbit x1
- Hot Red Dragon Archfiend Abyss x1
- Kuibelt the Blade Dragon x1
- Red Dragon Archfiend x1
- Red Rising Dragon x1
- Red Supernova Dragon x1
- Storm-Bane Dragon Destorbim x1
- The Crimson King x1
- Wind Pegasus @Ignister x1
- Golden Cloud Beast - Malong x1
- Zalen the Shackled Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 40/100 (±12 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 50 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 44 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Combo
- Format: ocg
Legality
Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Synchro beaters from the Extra Deck (Red Supernova Dragon, Chaos Angel, Storm-Bane Dragon Destorbim, Bystial Dis Pater, Red Dragon Archfiend) reached through Tuner-based summons; Light and Darkness Ritual line (Black Chaos, Magician of Dark Chaos - Black Chaos, Black Luster Soldier) for board presence
- Turn 1 (going first): Open a Tuner (Soul Resonator, Ghost Ogre & Snow Rabbit, Vision Resonator) plus a Ritual or Synchro enabler, search with Soul Resonator or Crimson Gaia, then Synchro Summon a Tuner-based beater while holding Ash Blossom or Ghost Ogre to protect the first Quick Effect
- Turn 2 (going second): Hold the hand-trap package (Ash Blossom, Ghost Ogre, Droll & Lock Bird, Griffoh) and Solemn Judgment or Solemn Warning to stop the opponent's starter, then rebuild a Synchro from the remaining Tuners
- Recovery: Recover through Mulcharmy Fuwalos or Purulia draw triggers when the hand empties, then search Tuners and Ritual enablers with Mind Shuffle or Light and Darkness Ritual
- After siding: No side deck was supplied (0 cards), so no post-side plan can be evaluated
Why it scores here
This list is illegal in OCG: Ash Blossom & Joyous Spring and Dominus Impulse are each run three times against a Semi-Limited limit of two, so the result is a theoretical, structural-only score and not a normal Final Contextual score. On the structure alone the deck reliably opens a Tuner-based Synchro line: the 15-card all-Synchro Extra Deck, eight Tuners and three Resonators give several routes to a live board. Its interaction is strong for a Midrange deck, with about seven hand traps plus Solemn Judgment, Solemn Warning, Dominus Impulse and Forbidden Crown. Its weaknesses are the lack of archetype coherence (no exact-name Bystial core beyond a few cards, and Mulcharmy and Light and Darkness Ritual pieces that do not feed the Synchro plan), an empty side deck, and no combo or matchup evidence. The score comes from consistency, median output and interaction on the whole system, not from Bystial/Byssted being a popular archetype and not from averaging the individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | Archetype core P(at least one of 8 core cards in a 5-card opening hand) = 0.52; Tuner-based starters are spread across several sub-archetypes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Hand quality is mixed: roughly 22 Level 0 spells and traps and a few conflicting Ritual and Synchro pieces create brick risk; full-brick proxy 0.48 (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | No recorded boards exist; the Synchro and Ritual combo ceiling is inferred from card text only (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No recorded boards, so the median output cannot be measured; the estimate comes from starter diversity in the Extra Deck (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Several independent Tuner starters and two Tuner draw or search effects give alternate routes after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 52 | Mulcharmy draw triggers, Soul Resonator and Crimson Gaia searches and Mind Shuffle regenerate resources, though most are conditional (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | Seven hand traps, Solemn Judgment, Solemn Warning, Dominus Impulse and Forbidden Crown give layered interaction; P(at least one hand trap in a 6-card going-second hand) = 0.54 (Verified count, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand traps and Solemn cards can challenge a board, but the Synchro plan has few direct board breakers (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Closing power rests on 3000-4000 ATK Synchro monsters such as Red Supernova Dragon and Storm-Bane Dragon Destorbim (Verified stats, Inferred plan) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 60 Main Deck cards across 30 distinct names (13 singles, 4 doubles, 13 triples); exact-name archetype purity is 0% and 34 cards are generic, so the deck is not compact (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 55 | All 15 Extra Deck cards are Synchro monsters with varied levels and attributes; several Synchro options are available, but none is mandatory (Verified) |
| D12 | Side Deck Adaptability | 15 | No side deck was supplied (0 cards), so post-side adaptability cannot be scored beyond a penalty (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament share or matchup data is available; format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | The deck needs multi-step Tuner, Ritual and Synchro sequencing with many decision points, which lowers pilotability (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 50, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 44. Modifiers: Copy-limit and banlist exposure (-8); No side deck (-4). Final formula: Illegal list: theoretical/structural-only. Structural 53.8 and Tournament Reliability 44 give 0.80*54 + 0.20*44 = 52 before modifiers; the legality cap is applied as context modifiers totalling -12 (within the -12..+12 limit), giving 40. Meta Power is provisional (null).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.23 · key two-card combo ≈ — · full-brick estimate ≈ 0.48 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered interaction: 7 hand traps, Solemn Judgment, Solemn Warning, Dominus Impulse and Forbidden Crown
- Redundant Tuner starters (Soul Resonator, Ghost Ogre, Vision Resonator, Darkness Resonator, Fydraulis Harmonia) support Synchro lines
- Large Extra Deck of Synchro beaters with 3000+ ATK options
Weaknesses
- Illegal copy counts for Ash Blossom and Dominus Impulse
- No side deck
- Low archetype purity: 0% exact-name Bystial cards; Mulcharmy, Light and Darkness Ritual and Resonator pieces compete for slots
- No recorded boards or matchup data to validate the combo ceiling
Critical choke points
- Tuner availability: most Synchro lines need a Tuner in hand or GY, and Tuner searches are the main route to a live board
- Ash Blossom and Ghost Ogre as the only Quick Effect answers to going-second interruptions
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring and 1 copy of Dominus Impulse | A legal third card or a Main Deck substitute | Brings the list to legal copy limits; without this fix the deck cannot receive a normal Final Contextual score |
| 2 | Off-archetype Ritual or Mulcharmy pieces that do not feed the Synchro plan | A side deck (up to 15 cards) with extra hand traps or Synchro-specific answers | Gives the deck a post-side plan and reduces the -4 no-side penalty |
Evidence & confidence
- Verified: Main 60, Extra 15, Side 0; both copy-limit violations (Ash Blossom, Dominus Impulse) and the Limited-status cards run at legal counts; Archetype purity 0% exact-name; 15 Extra Deck cards are all Synchro monsters; Hand-trap and searcher counts from curated text flags
- Inferred: Opening-hand consistency and brick-rate estimates (hypergeometric); Going-second hand-trap quality; Starter diversity and interruption resilience from text
- Provisional: Meta Power is null; no dated metagame sample; Matchup and format-fit scores (D13)
- Data gaps: Illegal list: copy-limit violations prevent a normal Final Contextual score No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and match record absent No side deck: post-side adaptability cannot be measured No win-rate telemetry exists in YGOVN; all consistency signals are Inferred Meta Power is provisional unless a dated metagame sample is supplied
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