Light and Darkness Ritual Deck #772703 — Yu-Gi-Oh! OCG
56 Main, 15 Extra, incl. Black Chaos x3, Griffoh x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Deck Light and Darkness Ritual OCG
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (56)
- Black Chaos x3
- Bystial Magnamhut x1
- Celtic Mystic x2
- Dogmatika Ecclesia, the Virtuous x1
- Droll & Lock Bird x2
- Fallen of Albaz x1
- Fallen of the White Dragon x2
- Griffoh x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x3
- Skull Archfiend of Chaos x2
- The Great Gallant Bandit x1
- Black Luster Soldier - Soldier of Light and Darkness x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Blazing Cartesia, the Virtuous x1
- Fydraulis Harmonia x3
- Ghost Ogre & Snow Rabbit x3
- Incredible Ecclesia, the Virtuous x1
- Branded in High Spirits x2
- Light and Darkness Ritual x1
- Nadir Servant x3
- Ragged Records of Rites x3
- Spell Shattering Sword x1
- The Fallen & The Virtuous x2
- Mind Shuffle x2
- Typhoon x3
Extra Deck (15)
- Albion the Branded Dragon x1
- Despian Quaeritis x1
- Granguignol the Dusk Dragon x2
- Mirrorjade the Iceblade Dragon x1
- Rindbrumm the Striking Dragon x1
- The Dragon that Devours the Dogma x1
- Titaniklad the Ash Dragon x1
- Chaos Angel x1
- Despian Luluwalilith x1
- Ecclesia and the Dark Dragon x1
- Stardust Dragon - Victim Sanctuary x2
- The Three Champions of Swordsoul x1
- Golden Cloud Beast - Malong x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 55 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox
- Format: ocg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Ritual-summon Black Chaos or Black Luster Soldier, then convert board presence into Fusion and Synchro pressure; Fallen of Albaz and Dogmatika/Branded fusion lines via Albion-style and Mirrorjade-style extra-deck summons
- Turn 1 (going first): Search the Ritual Spell or a starter (Ragged Records, Mind Shuffle, Skull Archfiend), then Ritual Summon Black Chaos or Black Luster Soldier with Light and Darkness Ritual
- Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Droll, and Nibiru as hand traps to break the opponent's first line, then continue into the Ritual or Fusion follow-up
- Recovery: Recycle Skull Archfiend and Mind Shuffle from GY and banish to re-enable Ritual or Fusion lines after an interruption
- After siding: No side deck is registered, so no post-side plan can be read from this list
Why it scores here
The deck is illegal in its declared OCG format: three copies of Ash Blossom, two copies each of Branded in High Spirits and Droll & Lock Bird, and one copy of the Forbidden Albion the Branded Dragon all exceed their legal limits, so the rubric's illegal-list cap applies and this is a theoretical, structural-only read. Structurally, the Ritual core (Light and Darkness Ritual with Black Chaos and Black Luster Soldier) is reasonably accessible, with an archetype-core group probability of about 0.93 for at least one card in the opening five and about 0.87 for at least one searcher. Its hand-trap density (11 hand traps, about 0.75 chance of one going second) and dual Ritual and Fusion/Synchro lines give it resilience to single interruptions. The score is not an average of card scores and does not reward popularity: archetype usage stats were used only to confirm the core is present. The score is held down by the absence of any recorded combos, so the ceiling, median and going-second conversion are text-only inferences, and by the lack of any side deck.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one of a 3-copy starter in a 5-card opener) about 0.25 per card, but the archetype-core group reaches about 0.93 for at least one core card; two-card bootstrap plausible (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Copy histogram is 10 singles, 8 doubles, 10 triples; 17 level-0 spells and 17 level-8 monsters suggest many conditional cards, so bricks are plausible but not quantified (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | Ritual-to-Fusion/Synchro conversion is supported by card text (Black Chaos, Black Luster Soldier, Albion, Stardust, Chaos Angel); no recorded boards, so the ceiling is text-only (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combo boards are recorded, so the median output is unknown and is estimated below the ceiling (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Two hand traps, a Ritual engine that can be re-opened from GY and banish, and several independent starters give route redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Recovery depends on Skull Archfiend and Mind Shuffle recycling from GY and banishment; no resource signature is recorded (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Ash Blossom, Ghost Ogre, Nibiru, Droll, Griffoh, Spell Shattering Sword, Stardust and Titaniklad give layered negation and removal text; semantic read only (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 50 | Going-second split not available; Droll, Ash and Ghost Ogre plus several boss monsters give a plausible but unmeasured board-breaking read (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Black Chaos (3000 ATK), Black Luster Soldier (3000 ATK), Mirrorjade and Chaos Angel give closing pressure; no end-board samples (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | Main Deck is 56 cards, inside the 40-60 size rule but about 4 cards over the ideal, with 28 distinct main cards and no garnet count (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Extra Deck is 15 cards with 8 Fusion and 7 Synchro, all of which are relevant to the Ritual and Fusion lines (Inferred) |
| D12 | Side Deck Adaptability | 20 | No side deck is registered, so post-side adaptability cannot be scored and is set low (Provisional) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; archetype share is not available (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | The Ritual, Fusion and Synchro sequencing carries many decision points and an error-prone Ritual cost, so pilotability is moderate (Inferred) |
How the score was computed
Strategy profile: Combo 0.7 / Midrange 0.3. Structural ≈ 55, Going First ≈ 55, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Illegal list cap (-24). Final formula: Illegal list: 0.80*Structural(55) + 0.20*TournamentReliability(50) = 54, then -24 illegal-list cap = 30 (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation text (11 hand traps, 5 negation-text cards)
- Ritual core (Black Chaos, Black Luster Soldier) with 3000 ATK payoffs
- Redundant starters across searcher text (18 cards)
Weaknesses
- Illegal copy counts (Ash Blossom x3, Branded in High Spirits x2, Droll x2) and a Forbidden Albion in the Extra Deck
- No recorded combos, so ceiling and median are unmeasured
- No side deck registered
- Main Deck is 56 cards, about 4 over the ideal size
Critical choke points
- Ritual Summon needs Light and Darkness Ritual plus enough GY and hand material, so a single Ritual Spell or enabler removal can end the line
- Albion is Forbidden in OCG, so the Branded fusion line is unplayable as listed
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Albion the Branded Dragon (1) | Legal extra-deck Fusion or Synchro monster | Forbidden in the declared format; the deck cannot be legal as listed. |
| 2 | One Ash Blossom & Joyous Spring (3 to 2) | A legal non-copy card | Over the Semi-Limited limit of 2. |
| 3 | One Branded in High Spirits and one Droll & Lock Bird | Legal non-copy cards | Both are Limited (1 copy each), and the deck runs 2 of each. |
Evidence & confidence
- Verified: Legality violations: Ash x3 vs 2, Branded in High Spirits x2 vs 1, Droll x2 vs 1, Albion x1 vs 0 (Forbidden); Main 56 / Extra 15 / Side 0 counts; Archetype-core probability 0.9272 and searcher-group probability 0.8686 from the evidence pack
- Observed: Usage stats: Black Chaos and Black Luster Soldier appear in 67 percent and 91 percent of the archetype's lists
- Inferred: Ritual and Fusion engine conversion; Hand-trap and negation effectiveness; Brick and consistency estimates
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No side deck registered: post-side adaptability cannot be scored No win-rate telemetry for this deck Meta Power is provisional without a dated metagame sample
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