Light and Darkness Ritual Deck #772703 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Black Chaos x3, Griffoh x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Light and Darkness Ritual OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
30± 10/ 100
Power Score
Structural 55
Reliability 50
Going First 55
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 55
Going Second 55
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Ritual-summon Black Chaos or Black Luster Soldier, then convert board presence into Fusion and Synchro pressure; Fallen of Albaz and Dogmatika/Branded fusion lines via Albion-style and Mirrorjade-style extra-deck summons
  • Turn 1 (going first): Search the Ritual Spell or a starter (Ragged Records, Mind Shuffle, Skull Archfiend), then Ritual Summon Black Chaos or Black Luster Soldier with Light and Darkness Ritual
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Droll, and Nibiru as hand traps to break the opponent's first line, then continue into the Ritual or Fusion follow-up
  • Recovery: Recycle Skull Archfiend and Mind Shuffle from GY and banish to re-enable Ritual or Fusion lines after an interruption
  • After siding: No side deck is registered, so no post-side plan can be read from this list

Why it scores here

The deck is illegal in its declared OCG format: three copies of Ash Blossom, two copies each of Branded in High Spirits and Droll & Lock Bird, and one copy of the Forbidden Albion the Branded Dragon all exceed their legal limits, so the rubric's illegal-list cap applies and this is a theoretical, structural-only read. Structurally, the Ritual core (Light and Darkness Ritual with Black Chaos and Black Luster Soldier) is reasonably accessible, with an archetype-core group probability of about 0.93 for at least one card in the opening five and about 0.87 for at least one searcher. Its hand-trap density (11 hand traps, about 0.75 chance of one going second) and dual Ritual and Fusion/Synchro lines give it resilience to single interruptions. The score is not an average of card scores and does not reward popularity: archetype usage stats were used only to confirm the core is present. The score is held down by the absence of any recorded combos, so the ceiling, median and going-second conversion are text-only inferences, and by the lack of any side deck.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one of a 3-copy starter in a 5-card opener) about 0.25 per card, but the archetype-core group reaches about 0.93 for at least one core card; two-card bootstrap plausible (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Copy histogram is 10 singles, 8 doubles, 10 triples; 17 level-0 spells and 17 level-8 monsters suggest many conditional cards, so bricks are plausible but not quantified (Inferred)
D3 Combo Conversion & Ceiling 50 Ritual-to-Fusion/Synchro conversion is supported by card text (Black Chaos, Black Luster Soldier, Albion, Stardust, Chaos Angel); no recorded boards, so the ceiling is text-only (Inferred)
D4 Combo Floor & Median Output 45 No combo boards are recorded, so the median output is unknown and is estimated below the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Two hand traps, a Ritual engine that can be re-opened from GY and banish, and several independent starters give route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recovery depends on Skull Archfiend and Mind Shuffle recycling from GY and banishment; no resource signature is recorded (Inferred)
D7 End-Board & Interaction Quality 65 Ash Blossom, Ghost Ogre, Nibiru, Droll, Griffoh, Spell Shattering Sword, Stardust and Titaniklad give layered negation and removal text; semantic read only (Inferred)
D8 Going-Second & Board-Breaking Power 50 Going-second split not available; Droll, Ash and Ghost Ogre plus several boss monsters give a plausible but unmeasured board-breaking read (Inferred)
D9 Offensive Pressure & Closing Power 55 Black Chaos (3000 ATK), Black Luster Soldier (3000 ATK), Mirrorjade and Chaos Angel give closing pressure; no end-board samples (Inferred)
D10 Main Deck Efficiency & Flexibility 55 Main Deck is 56 cards, inside the 40-60 size rule but about 4 cards over the ideal, with 28 distinct main cards and no garnet count (Inferred)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck is 15 cards with 8 Fusion and 7 Synchro, all of which are relevant to the Ritual and Fusion lines (Inferred)
D12 Side Deck Adaptability 20 No side deck is registered, so post-side adaptability cannot be scored and is set low (Provisional)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype share is not available (Provisional)
D14 Pilotability & Error Tolerance 40 The Ritual, Fusion and Synchro sequencing carries many decision points and an error-prone Ritual cost, so pilotability is moderate (Inferred)

How the score was computed

Strategy profile: Combo 0.7 / Midrange 0.3. Structural ≈ 55, Going First ≈ 55, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Illegal list cap (-24). Final formula: Illegal list: 0.80*Structural(55) + 0.20*TournamentReliability(50) = 54, then -24 illegal-list cap = 30 (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation text (11 hand traps, 5 negation-text cards)
  • Ritual core (Black Chaos, Black Luster Soldier) with 3000 ATK payoffs
  • Redundant starters across searcher text (18 cards)

Weaknesses

  • Illegal copy counts (Ash Blossom x3, Branded in High Spirits x2, Droll x2) and a Forbidden Albion in the Extra Deck
  • No recorded combos, so ceiling and median are unmeasured
  • No side deck registered
  • Main Deck is 56 cards, about 4 over the ideal size

Critical choke points

  • Ritual Summon needs Light and Darkness Ritual plus enough GY and hand material, so a single Ritual Spell or enabler removal can end the line
  • Albion is Forbidden in OCG, so the Branded fusion line is unplayable as listed
Priority Remove Add Reason
1 Albion the Branded Dragon (1) Legal extra-deck Fusion or Synchro monster Forbidden in the declared format; the deck cannot be legal as listed.
2 One Ash Blossom & Joyous Spring (3 to 2) A legal non-copy card Over the Semi-Limited limit of 2.
3 One Branded in High Spirits and one Droll & Lock Bird Legal non-copy cards Both are Limited (1 copy each), and the deck runs 2 of each.

Evidence & confidence

  • Verified: Legality violations: Ash x3 vs 2, Branded in High Spirits x2 vs 1, Droll x2 vs 1, Albion x1 vs 0 (Forbidden); Main 56 / Extra 15 / Side 0 counts; Archetype-core probability 0.9272 and searcher-group probability 0.8686 from the evidence pack
  • Observed: Usage stats: Black Chaos and Black Luster Soldier appear in 67 percent and 91 percent of the archetype's lists
  • Inferred: Ritual and Fusion engine conversion; Hand-trap and negation effectiveness; Brick and consistency estimates
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No side deck registered: post-side adaptability cannot be scored No win-rate telemetry for this deck Meta Power is provisional without a dated metagame sample

More OCG Info

Light and Darkness Ritual

Light and Darkness Ritual Breakdown

 
 

 

 

 

 

 

 
 

 

 
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